Winter
01-17-2019, 03:00 PM
Everything in here has a minimum bid of 35k apart from the runestaff which I'm on the fence about selling.
Auction over thanks bidders, I'll try and get everything out asap
1. Some old spiked vultite chain mail +20/+5TD 20lbs
CB 40K Medi2
2. Some vultite augmented chain +30 21lbs
CB 1.75m Greng
3. Some vultite brigandine armor +20 20lbs
The armor resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 13 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The armor looks to have a lot of charges remaining.
CB 750k Arqueto
4. an ornate ora aegis +10, 10lbs large shield
It provides a boost of 10 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The aegis looks to have a lot of charges remaining.
CB 35k zephyrii
5. Some rolaren arm greaves 5lbs
The harmonics generated tell you that the greaves has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that arms are better protected when wearing the rolaren arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a boost of 4 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The greaves looks to have a lot of charges remaining.
CB 350k Tsalin
6. a blackened imflass aventail 2lbs
The magical harmonics reveal that the neck is better protected when wearing the imflass aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 8 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The aventail looks to have more than your average giantman could count charges remaining.
CB 3.5m Derex
7. an etched mithril alloy medallion.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy medallion will persist after its last magical charge has been expended.
CB 8m tyrant-201
8. a marquise-cut white sunstone tiara
The white sunstone tiara contains the spell Spirit Warding I, from the Minor Spiritual circle.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The tiara looks to have a lot of charges remaining.
You sense that the white sunstone tiara will persist after its last enhancive charge has been expended.
You sense that the white sunstone tiara will persist after its last magical charge has been expended.
CB 300k Vishnell
9. a chipped razern military flail 7lbs, +10 lightly crit weighted
The harmonics generated tell you that the flail inflicts more fearsome wounds when it strikes.
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a boost of 7 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The flail looks to have a lot of charges remaining.
CB 1.5m Ososis
10. a monir-hafted white ora mace +10 8lbs
The harmonics generated tell you that the mace has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 6 to Agility Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 4 times.
The mace looks to have a lot of charges remaining.
CB 50k Schoolin
a twisted lor runestaff inlaid with swirls of eahnor 3lbs 5x/4x acuity flares
CB 1.5m Luntz
Auction over thanks bidders, I'll try and get everything out asap
1. Some old spiked vultite chain mail +20/+5TD 20lbs
CB 40K Medi2
2. Some vultite augmented chain +30 21lbs
CB 1.75m Greng
3. Some vultite brigandine armor +20 20lbs
The armor resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 13 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The armor looks to have a lot of charges remaining.
CB 750k Arqueto
4. an ornate ora aegis +10, 10lbs large shield
It provides a boost of 10 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The aegis looks to have a lot of charges remaining.
CB 35k zephyrii
5. Some rolaren arm greaves 5lbs
The harmonics generated tell you that the greaves has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that arms are better protected when wearing the rolaren arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a boost of 4 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The greaves looks to have a lot of charges remaining.
CB 350k Tsalin
6. a blackened imflass aventail 2lbs
The magical harmonics reveal that the neck is better protected when wearing the imflass aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 8 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The aventail looks to have more than your average giantman could count charges remaining.
CB 3.5m Derex
7. an etched mithril alloy medallion.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy medallion will persist after its last magical charge has been expended.
CB 8m tyrant-201
8. a marquise-cut white sunstone tiara
The white sunstone tiara contains the spell Spirit Warding I, from the Minor Spiritual circle.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The tiara looks to have a lot of charges remaining.
You sense that the white sunstone tiara will persist after its last enhancive charge has been expended.
You sense that the white sunstone tiara will persist after its last magical charge has been expended.
CB 300k Vishnell
9. a chipped razern military flail 7lbs, +10 lightly crit weighted
The harmonics generated tell you that the flail inflicts more fearsome wounds when it strikes.
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a boost of 7 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The flail looks to have a lot of charges remaining.
CB 1.5m Ososis
10. a monir-hafted white ora mace +10 8lbs
The harmonics generated tell you that the mace has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 6 to Agility Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 4 times.
The mace looks to have a lot of charges remaining.
CB 50k Schoolin
a twisted lor runestaff inlaid with swirls of eahnor 3lbs 5x/4x acuity flares
CB 1.5m Luntz