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View Full Version : Where next for TPs at Level 80



lexbubba
09-14-2018, 01:55 AM
Been digging through the old posts in this forum, but still stuck as to what I train in next. Skills listed below. Do I shoot for more armor use to reduce maneuver penalties, aim for 3xing PF or dodge, or something else? To be able to do so, should I drop something like ambush entirely, move perception down from 2x to 1x (i originally trained in this to better handle maneuver defense), cut out survival, or decrease something else?

I typically only die from what i believe are warding attacks or maneuvers (they are usually the ones without the calculations like the wrath of god/stone hand thing or other similar stuff in the bowels). There is also the occasional stuck in a long RT room full of critters plinking me until I bleed out, but that is pretty rare. I want to see what I can do to survive better these warding/maneuver attacks as sometimes a single one can do me in.

I am level 80, master at arms of WG, wear 6x MCP/SWDP fuplate, and swing a 7x DCW permablessed knockout maul. I typically hunt solo berserking and have a ton of stamina recovery enhancives so stamina is never an issue (122 gained per pulse).

Armor Use..........................| 250 150
Combat Maneuvers...................| 264 164
Two-Handed Weapons.................| 264 164
Ambush.............................| 102 24
Multi Opponent Combat..............| 190 90
Physical Fitness...................| 264 164
Dodging............................| 264 164
Arcane Symbols.....................| 130 35
Magic Item Use.....................| 130 35
Survival...........................| 140 40
Perception.........................| 264 164
Climbing...........................| 140 40
Swimming...........................| 140 40
Trading............................| 102 24


Thanks in advance!

Stunseed
09-14-2018, 01:12 PM
If you have physical TP's, I'd make the move to 3x PF for stamina, further redux.

If you have mental TP's, I'd continue up the HP/AS/MIU for burst purposes.

I wouldn't lower anything of your current training, 2x perception is totally worth it against bandit traps.

Androidpk
09-14-2018, 02:15 PM
They need to make it so dodge lets you dodge maneuvers.

Stunseed
09-14-2018, 03:57 PM
They need to make it so dodge lets you dodge maneuvers.

I'm going from 2x to 3x dodge right now and at 16/8, it's a real bitch post-cap. I think there should be some that are dodge/agility as well, for the record.

Maerit
09-14-2018, 04:39 PM
Why not pump more points into MoC? Berserk is sick.

Ososis
09-14-2018, 04:41 PM
I love MOC. pushing for that extra focused mstrike at 135 is totally worth it, especially since you are already capped for your mstrike RT it's a nice bump to mstrike and berserk attacks.

Edit to add:
Yeah, what that guy said!

Androidpk
09-14-2018, 05:38 PM
I love MOC. pushing for that extra focused mstrike at 135 is totally worth it, especially since you are already capped for your mstrike RT it's a nice bump to mstrike and berserk attacks.

Edit to add:
Yeah, what that guy said!

Going up to 135 would also increase the Force on force from +4 to +6.