Furies
08-10-2018, 04:35 PM
A Bag of Magic Items
29 Items Sold together.
CURRENT BID: 450k to Xzean [SOLD]
#01 - You Remove a fine imflass band from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the imflass band.
You sense a faint aura of magic surrounding the band. From the pitch of the vibration you determine that the purpose of the band is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The imflass band contains the spell Spirit Defense, from the Minor Spiritual circle.
You sense that the imflass band will persist after its last magical charge has been expended.
You determine that you could wear the band around your finger. The band appears to serve some purpose.
You analyze your imflass band and sense that the item is free from merchant alteration restrictions.
#02 - You Remove a topaz-inset imflass band from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 13,000 silvers. You can also tell that there is some type of metal in the structure of the imflass band.
You sense a faint aura of magic surrounding the band. From the pitch of the vibration you determine that the purpose of the band is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The imflass band contains the spell Spirit Fog, from the Minor Spiritual circle.
You sense that the imflass band will persist after its last magical charge has been expended.
You determine that you could wear the band around your finger. The band appears to serve some purpose.
You analyze your imflass band and sense that the item is free from merchant alteration restrictions.
#03 - You Remove a chased pewter baton from in your white backpack.
The first thing that strikes you about the baton is the weight, which is about 2 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that there is some type of metal in the structure of the pewter baton.
You sense a faint aura of magic surrounding the baton. From the pitch of the vibration you determine that the purpose of the baton is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has several charges.
The pewter baton contains the spell Elemental Bias, from the Major Elemental circle.
You sense that the pewter baton will persist after its last magical charge has been expended.
You determine that you could not wear the baton.
You analyze your pewter baton and sense that the item is free from merchant alteration restrictions.
#04 - You Remove a fire opal inset ora baton from in your white backpack.
The first thing that strikes you about the baton is the weight, which is about 2 pounds. In your best estimation, it's worth about 5,500 silvers. You can also tell that there is some type of metal in the structure of the inset ora baton.
You sense a faint aura of magic surrounding the baton. From the pitch of the vibration you determine that the purpose of the baton is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 4 charges.
The inset ora baton contains the spell Disarm Enhancement, from the Minor Elemental circle.
You sense that the inset ora baton will persist after its last magical charge has been expended.
You determine that you could not wear the baton.
You analyze your inset ora baton and sense that the item is free from merchant alteration restrictions.
#05 - You Remove an onyx-inlaid imflass bracelet from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 17,000 silvers. You can also tell that there is some type of metal in the structure of the imflass bracelet.
You sense a faint aura of magic surrounding the bracelet. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the bracelet is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has 9 charges.
The imflass bracelet contains the spell Neutralize Curse, from the Cleric circle.
You sense that the imflass bracelet will persist after its last magical charge has been expended.
You determine that you could wear the bracelet around your wrist. The bracelet appears to serve some purpose.
You analyze your imflass bracelet and sense that the item is free from merchant alteration restrictions.
#06 - You Remove a gleaming golden topaz brooch from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,750 silvers. You can also tell that there is some type of metal in the structure of the golden topaz brooch.
You sense a faint aura of magic surrounding the brooch. From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has a few charges.
The golden topaz brooch contains the spell Minor Elemental Edge, from the Wizard circle.
You sense that the golden topaz brooch will persist after its last magical charge has been expended.
You determine that you could wear the brooch anywhere on your body. The brooch appears to serve some purpose.
You analyze your golden topaz brooch and sense that the item is free from merchant alteration restrictions.
#07 - You Remove a silver and red dreamstone buckle from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the red dreamstone buckle.
You sense a faint aura of magic surrounding the buckle. From the pitch of the vibration you determine that the purpose of the buckle is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has a few charges.
The red dreamstone buckle contains the spell Tremors, from the Wizard circle.
You sense that the red dreamstone buckle will persist after its last magical charge has been expended.
You determine that you could wear the buckle anywhere on your body. The buckle appears to serve some purpose.
You analyze your red dreamstone buckle and sense that the item is free from merchant alteration restrictions.
#08 - You Remove an elegant amethyst clasp from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 9,750 silvers.
You sense a faint aura of magic surrounding the clasp. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The amethyst clasp contains the spell Manna, from the Major Spiritual circle.
You sense that the amethyst clasp will disintegrate after its last magical charge has been expended.
You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.
You analyze your amethyst clasp and sense that the item is free from merchant alteration restrictions.
#09 - You Remove an elegant blue tourmaline clasp from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,750 silvers.
You sense a faint aura of magic surrounding the clasp. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the sorcerer's sphere. It has 6 charges.
The blue tourmaline clasp contains the spell Eye Spy, from the Sorcerer circle.
You sense that the blue tourmaline clasp will disintegrate after its last magical charge has been expended.
You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.
You analyze your blue tourmaline clasp and sense that the item is free from merchant alteration restrictions.
#10 - You Remove a jade-inlaid pink tourmaline clasp from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 3,000 silvers.
You sense a faint aura of magic surrounding the clasp. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 5 charges.
The pink tourmaline clasp contains the spell Adrenal Surge, from the Empath circle.
You sense that the pink tourmaline clasp will disintegrate after its last magical charge has been expended.
You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.
You analyze your pink tourmaline clasp and sense that the item is free from merchant alteration restrictions.
#11 - You Remove a fire opal studded pewter crown from in your white backpack.
The first thing that strikes you about the crown is the weight, which is about 2 pounds. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the studded pewter crown.
You sense a faint aura of magic surrounding the crown. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the sorcerer's sphere. It has 8 charges.
The studded pewter crown contains the spell Grasp of the Grave, from the Sorcerer circle.
You sense that the studded pewter crown will persist after its last magical charge has been expended.
You determine that you could wear the crown on your head. The crown appears to serve some purpose.
You analyze your studded pewter crown and sense that the item is free from merchant alteration restrictions.
#12 - You Remove a glyph-etched smoky topaz earcuff from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,750 silvers.
You sense a faint aura of magic surrounding the earcuff. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The smoky topaz earcuff contains the spell Lock Pick Enhancement, from the Minor Elemental circle.
You sense that the smoky topaz earcuff will disintegrate after its last magical charge has been expended.
You determine that you could wear the earcuff, hanging it from your ear. The earcuff appears to serve some purpose.
You analyze your smoky topaz earcuff and sense that the item is free from merchant alteration restrictions.
#13 - You Remove an engraved beryl earring from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 15,000 silvers.
You sense a faint aura of magic surrounding the earring. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the earring is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The beryl earring contains the spell Prayer of Protection, from the Cleric circle.
You sense that the beryl earring will disintegrate after its last magical charge has been expended.
You determine that you could wear the earring, hanging it from your ear. The earring appears to serve some purpose.
You analyze your beryl earring and sense that the item is free from merchant alteration restrictions.
#14 - You Remove a silver-inlaid serving girl figurine from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 8,750 silvers. You can also tell that there is some type of metal in the structure of the serving girl figurine.
You sense a faint aura of magic surrounding the figurine. From the pitch of the vibration you determine that the purpose of the figurine is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The serving girl figurine contains the spell Spirit Defense, from the Minor Spiritual circle.
You sense that the serving girl figurine will persist after its last magical charge has been expended.
You determine that you could not wear the figurine.
You analyze your serving girl figurine and sense that the item is free from merchant alteration restrictions.
#15 - You Remove a coral studded iron headband from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the studded iron headband.
You sense a faint aura of magic surrounding the headband. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the headband is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has 8 charges.
The studded iron headband contains the spell Remove Curse, from the Cleric circle.
You sense that the studded iron headband will persist after its last magical charge has been expended.
You determine that you could wear the headband on your head. The headband appears to serve some purpose.
You analyze your studded iron headband and sense that the item is free from merchant alteration restrictions.
#16 - You Remove a coral and pink topaz medallion from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 13,000 silvers.
You sense a faint aura of magic surrounding the medallion. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The pink topaz medallion contains the spell Thurfel's Ward, from the Major Elemental circle.
You sense that the pink topaz medallion will disintegrate after its last magical charge has been expended.
You determine that you could wear the medallion around your neck. The medallion appears to serve some purpose.
You analyze your pink topaz medallion and sense that the item is free from merchant alteration restrictions.
#17 - You Remove a delicate chrysoberyl medallion from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 18,000 silvers.
You sense a faint aura of magic surrounding the medallion. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The chrysoberyl medallion contains the spell Neutralize Curse, from the Cleric circle.
You sense that the chrysoberyl medallion will disintegrate after its last magical charge has been expended.
You determine that you could wear the medallion around your neck. The medallion appears to serve some purpose.
You analyze your chrysoberyl medallion and sense that the item is free from merchant alteration restrictions.
#18 - You Remove a jade-inlaid diving dragon miniature from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 14,000 silvers.
You sense a faint aura of magic surrounding the miniature. From the pitch of the vibration you determine that the purpose of the miniature is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has a few charges.
The diving dragon miniature contains the spell Prismatic Guard, from the Wizard circle.
You sense that the diving dragon miniature will disintegrate after its last magical charge has been expended.
You analyze your diving dragon miniature and sense that the item is free from merchant alteration restrictions.
#19 - You Remove a beryl-inset steel orb from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the steel orb.
You sense a faint aura of magic surrounding the orb. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the orb is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 5 charges.
The steel orb contains the spell Prayer, from the Cleric circle.
You sense that the steel orb will persist after its last magical charge has been expended.
You determine that you could not wear the orb.
You analyze your steel orb and sense that the item is free from merchant alteration restrictions.
#20 - You Remove a plain amber pin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 14,000 silvers.
You sense a faint aura of magic surrounding the pin. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the sorcerer's sphere. It has a few charges.
The amber pin contains the spell Grasp of the Grave, from the Sorcerer circle.
You sense that the amber pin will disintegrate after its last magical charge has been expended.
You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.
You analyze your amber pin and sense that the item is free from merchant alteration restrictions.
#21 - You Remove a plain imflass pin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 9,250 silvers. You can also tell that there is some type of metal in the structure of the imflass pin.
You sense a faint aura of magic surrounding the pin. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The imflass pin contains the spell Elemental Defense II, from the Minor Elemental circle.
You sense that the imflass pin will persist after its last magical charge has been expended.
You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.
You analyze your imflass pin and sense that the item is free from merchant alteration restrictions.
#22 - You Remove a plain beryl ring from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 8,500 silvers.
You sense a faint aura of magic surrounding the ring. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The beryl ring contains the spell Bless Item, from the Cleric circle.
You sense that the beryl ring will disintegrate after its last magical charge has been expended.
You determine that you could wear the ring around your finger. The ring appears to serve some purpose.
You analyze your beryl ring and sense that the item is free from merchant alteration restrictions.
#23 - You Remove a turquoise studded bronze ring from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,250 silvers. You can also tell that there is some type of metal in the structure of the studded bronze ring.
You sense a faint aura of magic surrounding the ring. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The studded bronze ring contains the spell Thurfel's Ward, from the Major Elemental circle.
You sense that the studded bronze ring will persist after its last magical charge has been expended.
You determine that you could wear the ring around your finger. The ring appears to serve some purpose.
You analyze your studded bronze ring and sense that the item is free from merchant alteration restrictions.
#24 - You Remove a rose quartz studded pewter rod from in your white backpack.
The first thing that strikes you about the rod is the weight, which is about 2 pounds. In your best estimation, it's worth about 5,750 silvers. You can also tell that there is some type of metal in the structure of the studded pewter rod.
You sense a faint aura of magic surrounding the rod. From the pitch of the vibration you determine that the purpose of the rod is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 9 charges.
The studded pewter rod contains the spell Elemental Defense I, from the Minor Elemental circle.
You sense that the studded pewter rod will persist after its last magical charge has been expended.
You determine that you could not wear the rod.
You analyze your studded pewter rod and sense that the item is free from merchant alteration restrictions.
#25 - You Remove a fire opal studded pewter rod from in your white backpack.
The first thing that strikes you about the rod is the weight, which is about 2 pounds. In your best estimation, it's worth about 16,000 silvers. You can also tell that there is some type of metal in the structure of the studded pewter rod.
You sense a faint aura of magic surrounding the rod. From the pitch of the vibration you determine that the purpose of the rod is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The studded pewter rod contains the spell Mass Blur, from the Wizard circle.
You sense that the studded pewter rod will persist after its last magical charge has been expended.
You determine that you could not wear the rod.
You analyze your studded pewter rod and sense that the item is free from merchant alteration restrictions.
#26 - You Remove a heart-cut pink dreamstone stickpin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 23,000 silvers.
You sense a faint aura of magic surrounding the stickpin. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The pink dreamstone stickpin contains the spell Warding Sphere, from the Cleric circle.
You sense that the pink dreamstone stickpin will disintegrate after its last magical charge has been expended.
You determine that you could wear the stickpin anywhere on your body. The stickpin appears to serve some purpose.
You analyze your pink dreamstone stickpin and sense that the item is free from merchant alteration restrictions.
#27 - You Remove a green spinel studded bronze stickpin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 7,000 silvers. You can also tell that there is some type of metal in the structure of the studded bronze stickpin.
You sense a faint aura of magic surrounding the stickpin. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
The studded bronze stickpin contains the spell Benediction, from the Cleric circle.
You sense that the studded bronze stickpin will persist after its last magical charge has been expended.
You determine that you could wear the stickpin anywhere on your body. The stickpin appears to serve some purpose.
You analyze your studded bronze stickpin and sense that the item is free from merchant alteration restrictions.
#28 - You Remove an agate-inset copper talisman from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 21,000 silvers. You can also tell that there is some type of metal in the structure of the copper talisman.
You sense a faint aura of magic surrounding the talisman. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the talisman is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The copper talisman contains the spell Neutralize Curse, from the Cleric circle.
You sense that the copper talisman will persist after its last magical charge has been expended.
You determine that you could wear the talisman around your neck. The talisman appears to serve some purpose.
You analyze your copper talisman and sense that the item is free from merchant alteration restrictions.
#29 - You Remove a pink topaz studded copper torc from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 9,250 silvers. You can also tell that there is some type of metal in the structure of the studded copper torc.
You sense a faint aura of magic surrounding the torc. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The studded copper torc contains the spell Elemental Detection, from the Minor Elemental circle.
You sense that the studded copper torc will persist after its last magical charge has been expended.
You determine that you could wear the torc around your neck. The torc appears to serve some purpose.
You analyze your studded copper torc and sense that the item is free from merchant alteration restrictions.
In the white backpack you see an engraved beryl earring, a pink topaz studded copper torc, an agate-inset copper talisman, a green spinel studded bronze stickpin, a heart-cut pink dreamstone stickpin, a fire opal studded pewter rod, a rose quartz studded pewter rod, a turquoise studded bronze ring, a plain beryl ring, a plain imflass pin, a plain amber pin, a mithril and star ruby pendant, a beryl-inset steel orb, a jade-inlaid diving dragon miniature, a delicate chrysoberyl medallion, a coral and pink topaz medallion, a coral studded iron headband, a silver-inlaid serving girl figurine, a glyph-etched smoky topaz earcuff, a fire opal studded pewter crown, a jade-inlaid pink tourmaline clasp, an elegant blue tourmaline clasp, an elegant amethyst clasp, a silver and red dreamstone buckle, a gleaming golden topaz brooch, an onyx-inlaid imflass bracelet, a fire opal inset ora baton, a chased pewter baton, a topaz-inset imflass band and a fine imflass band.
29 Items Sold together.
CURRENT BID: 450k to Xzean [SOLD]
#01 - You Remove a fine imflass band from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the imflass band.
You sense a faint aura of magic surrounding the band. From the pitch of the vibration you determine that the purpose of the band is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The imflass band contains the spell Spirit Defense, from the Minor Spiritual circle.
You sense that the imflass band will persist after its last magical charge has been expended.
You determine that you could wear the band around your finger. The band appears to serve some purpose.
You analyze your imflass band and sense that the item is free from merchant alteration restrictions.
#02 - You Remove a topaz-inset imflass band from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 13,000 silvers. You can also tell that there is some type of metal in the structure of the imflass band.
You sense a faint aura of magic surrounding the band. From the pitch of the vibration you determine that the purpose of the band is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The imflass band contains the spell Spirit Fog, from the Minor Spiritual circle.
You sense that the imflass band will persist after its last magical charge has been expended.
You determine that you could wear the band around your finger. The band appears to serve some purpose.
You analyze your imflass band and sense that the item is free from merchant alteration restrictions.
#03 - You Remove a chased pewter baton from in your white backpack.
The first thing that strikes you about the baton is the weight, which is about 2 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that there is some type of metal in the structure of the pewter baton.
You sense a faint aura of magic surrounding the baton. From the pitch of the vibration you determine that the purpose of the baton is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has several charges.
The pewter baton contains the spell Elemental Bias, from the Major Elemental circle.
You sense that the pewter baton will persist after its last magical charge has been expended.
You determine that you could not wear the baton.
You analyze your pewter baton and sense that the item is free from merchant alteration restrictions.
#04 - You Remove a fire opal inset ora baton from in your white backpack.
The first thing that strikes you about the baton is the weight, which is about 2 pounds. In your best estimation, it's worth about 5,500 silvers. You can also tell that there is some type of metal in the structure of the inset ora baton.
You sense a faint aura of magic surrounding the baton. From the pitch of the vibration you determine that the purpose of the baton is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 4 charges.
The inset ora baton contains the spell Disarm Enhancement, from the Minor Elemental circle.
You sense that the inset ora baton will persist after its last magical charge has been expended.
You determine that you could not wear the baton.
You analyze your inset ora baton and sense that the item is free from merchant alteration restrictions.
#05 - You Remove an onyx-inlaid imflass bracelet from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 17,000 silvers. You can also tell that there is some type of metal in the structure of the imflass bracelet.
You sense a faint aura of magic surrounding the bracelet. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the bracelet is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has 9 charges.
The imflass bracelet contains the spell Neutralize Curse, from the Cleric circle.
You sense that the imflass bracelet will persist after its last magical charge has been expended.
You determine that you could wear the bracelet around your wrist. The bracelet appears to serve some purpose.
You analyze your imflass bracelet and sense that the item is free from merchant alteration restrictions.
#06 - You Remove a gleaming golden topaz brooch from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,750 silvers. You can also tell that there is some type of metal in the structure of the golden topaz brooch.
You sense a faint aura of magic surrounding the brooch. From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has a few charges.
The golden topaz brooch contains the spell Minor Elemental Edge, from the Wizard circle.
You sense that the golden topaz brooch will persist after its last magical charge has been expended.
You determine that you could wear the brooch anywhere on your body. The brooch appears to serve some purpose.
You analyze your golden topaz brooch and sense that the item is free from merchant alteration restrictions.
#07 - You Remove a silver and red dreamstone buckle from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the red dreamstone buckle.
You sense a faint aura of magic surrounding the buckle. From the pitch of the vibration you determine that the purpose of the buckle is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has a few charges.
The red dreamstone buckle contains the spell Tremors, from the Wizard circle.
You sense that the red dreamstone buckle will persist after its last magical charge has been expended.
You determine that you could wear the buckle anywhere on your body. The buckle appears to serve some purpose.
You analyze your red dreamstone buckle and sense that the item is free from merchant alteration restrictions.
#08 - You Remove an elegant amethyst clasp from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 9,750 silvers.
You sense a faint aura of magic surrounding the clasp. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The amethyst clasp contains the spell Manna, from the Major Spiritual circle.
You sense that the amethyst clasp will disintegrate after its last magical charge has been expended.
You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.
You analyze your amethyst clasp and sense that the item is free from merchant alteration restrictions.
#09 - You Remove an elegant blue tourmaline clasp from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,750 silvers.
You sense a faint aura of magic surrounding the clasp. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the sorcerer's sphere. It has 6 charges.
The blue tourmaline clasp contains the spell Eye Spy, from the Sorcerer circle.
You sense that the blue tourmaline clasp will disintegrate after its last magical charge has been expended.
You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.
You analyze your blue tourmaline clasp and sense that the item is free from merchant alteration restrictions.
#10 - You Remove a jade-inlaid pink tourmaline clasp from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 3,000 silvers.
You sense a faint aura of magic surrounding the clasp. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 5 charges.
The pink tourmaline clasp contains the spell Adrenal Surge, from the Empath circle.
You sense that the pink tourmaline clasp will disintegrate after its last magical charge has been expended.
You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.
You analyze your pink tourmaline clasp and sense that the item is free from merchant alteration restrictions.
#11 - You Remove a fire opal studded pewter crown from in your white backpack.
The first thing that strikes you about the crown is the weight, which is about 2 pounds. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the studded pewter crown.
You sense a faint aura of magic surrounding the crown. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the sorcerer's sphere. It has 8 charges.
The studded pewter crown contains the spell Grasp of the Grave, from the Sorcerer circle.
You sense that the studded pewter crown will persist after its last magical charge has been expended.
You determine that you could wear the crown on your head. The crown appears to serve some purpose.
You analyze your studded pewter crown and sense that the item is free from merchant alteration restrictions.
#12 - You Remove a glyph-etched smoky topaz earcuff from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,750 silvers.
You sense a faint aura of magic surrounding the earcuff. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The smoky topaz earcuff contains the spell Lock Pick Enhancement, from the Minor Elemental circle.
You sense that the smoky topaz earcuff will disintegrate after its last magical charge has been expended.
You determine that you could wear the earcuff, hanging it from your ear. The earcuff appears to serve some purpose.
You analyze your smoky topaz earcuff and sense that the item is free from merchant alteration restrictions.
#13 - You Remove an engraved beryl earring from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 15,000 silvers.
You sense a faint aura of magic surrounding the earring. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the earring is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The beryl earring contains the spell Prayer of Protection, from the Cleric circle.
You sense that the beryl earring will disintegrate after its last magical charge has been expended.
You determine that you could wear the earring, hanging it from your ear. The earring appears to serve some purpose.
You analyze your beryl earring and sense that the item is free from merchant alteration restrictions.
#14 - You Remove a silver-inlaid serving girl figurine from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 8,750 silvers. You can also tell that there is some type of metal in the structure of the serving girl figurine.
You sense a faint aura of magic surrounding the figurine. From the pitch of the vibration you determine that the purpose of the figurine is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The serving girl figurine contains the spell Spirit Defense, from the Minor Spiritual circle.
You sense that the serving girl figurine will persist after its last magical charge has been expended.
You determine that you could not wear the figurine.
You analyze your serving girl figurine and sense that the item is free from merchant alteration restrictions.
#15 - You Remove a coral studded iron headband from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the studded iron headband.
You sense a faint aura of magic surrounding the headband. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the headband is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has 8 charges.
The studded iron headband contains the spell Remove Curse, from the Cleric circle.
You sense that the studded iron headband will persist after its last magical charge has been expended.
You determine that you could wear the headband on your head. The headband appears to serve some purpose.
You analyze your studded iron headband and sense that the item is free from merchant alteration restrictions.
#16 - You Remove a coral and pink topaz medallion from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 13,000 silvers.
You sense a faint aura of magic surrounding the medallion. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The pink topaz medallion contains the spell Thurfel's Ward, from the Major Elemental circle.
You sense that the pink topaz medallion will disintegrate after its last magical charge has been expended.
You determine that you could wear the medallion around your neck. The medallion appears to serve some purpose.
You analyze your pink topaz medallion and sense that the item is free from merchant alteration restrictions.
#17 - You Remove a delicate chrysoberyl medallion from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 18,000 silvers.
You sense a faint aura of magic surrounding the medallion. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The chrysoberyl medallion contains the spell Neutralize Curse, from the Cleric circle.
You sense that the chrysoberyl medallion will disintegrate after its last magical charge has been expended.
You determine that you could wear the medallion around your neck. The medallion appears to serve some purpose.
You analyze your chrysoberyl medallion and sense that the item is free from merchant alteration restrictions.
#18 - You Remove a jade-inlaid diving dragon miniature from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 14,000 silvers.
You sense a faint aura of magic surrounding the miniature. From the pitch of the vibration you determine that the purpose of the miniature is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has a few charges.
The diving dragon miniature contains the spell Prismatic Guard, from the Wizard circle.
You sense that the diving dragon miniature will disintegrate after its last magical charge has been expended.
You analyze your diving dragon miniature and sense that the item is free from merchant alteration restrictions.
#19 - You Remove a beryl-inset steel orb from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 10,000 silvers. You can also tell that there is some type of metal in the structure of the steel orb.
You sense a faint aura of magic surrounding the orb. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the orb is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 5 charges.
The steel orb contains the spell Prayer, from the Cleric circle.
You sense that the steel orb will persist after its last magical charge has been expended.
You determine that you could not wear the orb.
You analyze your steel orb and sense that the item is free from merchant alteration restrictions.
#20 - You Remove a plain amber pin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 14,000 silvers.
You sense a faint aura of magic surrounding the pin. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the sorcerer's sphere. It has a few charges.
The amber pin contains the spell Grasp of the Grave, from the Sorcerer circle.
You sense that the amber pin will disintegrate after its last magical charge has been expended.
You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.
You analyze your amber pin and sense that the item is free from merchant alteration restrictions.
#21 - You Remove a plain imflass pin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 9,250 silvers. You can also tell that there is some type of metal in the structure of the imflass pin.
You sense a faint aura of magic surrounding the pin. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The imflass pin contains the spell Elemental Defense II, from the Minor Elemental circle.
You sense that the imflass pin will persist after its last magical charge has been expended.
You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.
You analyze your imflass pin and sense that the item is free from merchant alteration restrictions.
#22 - You Remove a plain beryl ring from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 8,500 silvers.
You sense a faint aura of magic surrounding the ring. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The beryl ring contains the spell Bless Item, from the Cleric circle.
You sense that the beryl ring will disintegrate after its last magical charge has been expended.
You determine that you could wear the ring around your finger. The ring appears to serve some purpose.
You analyze your beryl ring and sense that the item is free from merchant alteration restrictions.
#23 - You Remove a turquoise studded bronze ring from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 5,250 silvers. You can also tell that there is some type of metal in the structure of the studded bronze ring.
You sense a faint aura of magic surrounding the ring. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The studded bronze ring contains the spell Thurfel's Ward, from the Major Elemental circle.
You sense that the studded bronze ring will persist after its last magical charge has been expended.
You determine that you could wear the ring around your finger. The ring appears to serve some purpose.
You analyze your studded bronze ring and sense that the item is free from merchant alteration restrictions.
#24 - You Remove a rose quartz studded pewter rod from in your white backpack.
The first thing that strikes you about the rod is the weight, which is about 2 pounds. In your best estimation, it's worth about 5,750 silvers. You can also tell that there is some type of metal in the structure of the studded pewter rod.
You sense a faint aura of magic surrounding the rod. From the pitch of the vibration you determine that the purpose of the rod is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Elemental sphere. It has 9 charges.
The studded pewter rod contains the spell Elemental Defense I, from the Minor Elemental circle.
You sense that the studded pewter rod will persist after its last magical charge has been expended.
You determine that you could not wear the rod.
You analyze your studded pewter rod and sense that the item is free from merchant alteration restrictions.
#25 - You Remove a fire opal studded pewter rod from in your white backpack.
The first thing that strikes you about the rod is the weight, which is about 2 pounds. In your best estimation, it's worth about 16,000 silvers. You can also tell that there is some type of metal in the structure of the studded pewter rod.
You sense a faint aura of magic surrounding the rod. From the pitch of the vibration you determine that the purpose of the rod is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The studded pewter rod contains the spell Mass Blur, from the Wizard circle.
You sense that the studded pewter rod will persist after its last magical charge has been expended.
You determine that you could not wear the rod.
You analyze your studded pewter rod and sense that the item is free from merchant alteration restrictions.
#26 - You Remove a heart-cut pink dreamstone stickpin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 23,000 silvers.
You sense a faint aura of magic surrounding the stickpin. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The pink dreamstone stickpin contains the spell Warding Sphere, from the Cleric circle.
You sense that the pink dreamstone stickpin will disintegrate after its last magical charge has been expended.
You determine that you could wear the stickpin anywhere on your body. The stickpin appears to serve some purpose.
You analyze your pink dreamstone stickpin and sense that the item is free from merchant alteration restrictions.
#27 - You Remove a green spinel studded bronze stickpin from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 7,000 silvers. You can also tell that there is some type of metal in the structure of the studded bronze stickpin.
You sense a faint aura of magic surrounding the stickpin. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
The studded bronze stickpin contains the spell Benediction, from the Cleric circle.
You sense that the studded bronze stickpin will persist after its last magical charge has been expended.
You determine that you could wear the stickpin anywhere on your body. The stickpin appears to serve some purpose.
You analyze your studded bronze stickpin and sense that the item is free from merchant alteration restrictions.
#28 - You Remove an agate-inset copper talisman from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 21,000 silvers. You can also tell that there is some type of metal in the structure of the copper talisman.
You sense a faint aura of magic surrounding the talisman. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the talisman is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The copper talisman contains the spell Neutralize Curse, from the Cleric circle.
You sense that the copper talisman will persist after its last magical charge has been expended.
You determine that you could wear the talisman around your neck. The talisman appears to serve some purpose.
You analyze your copper talisman and sense that the item is free from merchant alteration restrictions.
#29 - You Remove a pink topaz studded copper torc from in your white backpack.
This is a small item, under a pound. In your best estimation, it's worth about 9,250 silvers. You can also tell that there is some type of metal in the structure of the studded copper torc.
You sense a faint aura of magic surrounding the torc. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose.
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The studded copper torc contains the spell Elemental Detection, from the Minor Elemental circle.
You sense that the studded copper torc will persist after its last magical charge has been expended.
You determine that you could wear the torc around your neck. The torc appears to serve some purpose.
You analyze your studded copper torc and sense that the item is free from merchant alteration restrictions.
In the white backpack you see an engraved beryl earring, a pink topaz studded copper torc, an agate-inset copper talisman, a green spinel studded bronze stickpin, a heart-cut pink dreamstone stickpin, a fire opal studded pewter rod, a rose quartz studded pewter rod, a turquoise studded bronze ring, a plain beryl ring, a plain imflass pin, a plain amber pin, a mithril and star ruby pendant, a beryl-inset steel orb, a jade-inlaid diving dragon miniature, a delicate chrysoberyl medallion, a coral and pink topaz medallion, a coral studded iron headband, a silver-inlaid serving girl figurine, a glyph-etched smoky topaz earcuff, a fire opal studded pewter crown, a jade-inlaid pink tourmaline clasp, an elegant blue tourmaline clasp, an elegant amethyst clasp, a silver and red dreamstone buckle, a gleaming golden topaz brooch, an onyx-inlaid imflass bracelet, a fire opal inset ora baton, a chased pewter baton, a topaz-inset imflass band and a fine imflass band.