View Full Version : Brand new wizard looking for advice
karnamm
07-17-2018, 01:06 PM
Hello All!
I am almost at that point of not being able to adjust my stats. So I think I have them configured pretty well - I may post them a little later when I am able to pull them. I did want to ask a few questions.
1) Spell training path - I trained to 513 and 913 and now doubling in minor elemental - correct path? and do I just stop at 425 and then single in the rest of them until maxed? Any benefits of going one way over another way? Still learning my attack spells.
2) I am almost a master of Guardians of the Sunfist. Really have enjoyed this journey. Although, I am really only using sigil of offense, defense, and concentration. The bane sigils seem too expensive for the period that I am using them at level 18 where mana is still an issue. Are there any other sigils that you recommend that I should be using?
3) I am still learning / struggling with weapons. I have a 5x runestaff that I bought on the cheap. It doesn't have anything special. What direction should I go? Should I spend a couple of million and buy a better runestaff (and if there is one you recommend for someone around 20 that will be viable to say 30) Similar with armor. I am almost complete ranks in leather - would it be more beneficial to buy leather or just keep the generic 4x stuff I currently have?
4) a follow up to 3 a little more - Elemental Blade - I just don't get this one. Should I be casting this on my runestaff? It failed the other day - advice on this?
Thanks all - played a wizard till level 20 over 20 years ago and trying to remember things (and read about them in my spare time)
wetsand
07-17-2018, 02:02 PM
Post your stats(info start) and skills.
1) Sounds about right. Grab 425 at level 25 and go back into MjE and wizard. I slacked off MjE to keep wizard and MnE at level.
2) My wizard is in Voln so I can't help much here.
3) I'd grab a mana flaring 4x runestaff and not worry for a while. Regarding armor, get some temp or perm crit padded 4x full leathers and be set for a while.
4) You need lore(s) to eblade enchanted weapons.
karnamm
07-17-2018, 02:09 PM
Great wetsand - I am just not sure about e-blade - I have 17 lores in fire and a few in air. Not sure if I am heading the right direction. I will post my stats as soon as I can this evening.
wetsand
07-17-2018, 02:33 PM
Great wetsand - I am just not sure about e-blade - I have 17 lores in fire and a few in air. Not sure if I am heading the right direction. I will post my stats as soon as I can this evening.
I'd suggest getting 20 fire lore ranks. That will allow you to cast Minor Steam(https://gswiki.play.net/Minor_Steam_(1707)). I didn't bother with more lore till my 70's.
Roiken
07-17-2018, 03:24 PM
For me if you are making it a point to focus on the minor elemental i'd make sure that i didn't stop till at least 430.. Along with Wetsand mentioning the steambolt.. i'd continue with the air because 505 does wonders with putting things on the ground from the first bolt.
Roiken
07-17-2018, 03:30 PM
At lower levels, I didn't do much of the wizard circle. I made sure that i got 425/430 as fast as i could, and poured the majority of the rest into maintaining them till i got 76... but the main reason I kept major higher was because mana leach is pretty boss so I felt i needed that CS high enough to be reliable and keep me in mana.
kutter
07-17-2018, 03:31 PM
I have a different thought on lores, I trained to 25 in air because I wanted a bigger disk, also it adds to encumbrance reduction with 920 if you cast it as air, it aids in presence for when you have bandits and foraging bounties, it also unlocks the bolt version of Hand of Tonis which when young is an excellent setup spell for very little mana, and lastly with 25 ranks you can eblade a 1x weapon so you will have a 5x weapon with flares, but unless you are attuned, they are random. I then stopped training in lores and he is 71 and so far it has not mattered, it is a post cap goal for him.
My bolting wizard is in 6X, non padded fulls, and he seldom gets hit. If you are getting hit much as a pure caster, you are doing something wrong, you should be using macros to cast, so that within a second you go offensive, cast, and go back to guarded or defensive.
As for stats, I set all my alts to cap, with the exception of influence, I lower it to whatever point I need to in order to max out the others.
I would recommend tracking down a copy of Whirlin's wizard guide, it is still hanging around if you do a web search for it. It was invaluable when I was first starting out as a caster, had only player squares until then.
karnamm
07-17-2018, 04:09 PM
Thanks kutter - I do have a macro currently set only for 904.....906 seems like it just is too much mana right now. Maybe I am wrong...
Appreciate the input Roiken - From the insight I could get from Whirlin's guide (the ones I found), it was recommended to go to 425 at least if not 430 and just fill in the other two circles as time goes by. I don't really see any huge benefits of training the entire wizard catalog until I at least get caught up on the major circle.
So what I am reading here, the recommendation would be to go to 430 as cast as I can. Then beef up on Major elemental until my training is somewhat above my current training and just fill in the last few wizards spells.
So do you guys think I am doing the right thing with the lores?
Train fire till 20 and then follow it up with air to 25 or should I change that around? Seems like Air has more value??
kutter
07-17-2018, 04:22 PM
I guess it really depends on what kind of wizard you want to be as far as lores go, if you want to be a fire mage, even though they nerfed immolate, then train in fire lore, attune, and spam fire and you will have one scary hunting wizard. My casting wizard is more balanced, he can enchant anything vanilla to 7X, he is working on a 5-6 katana now with some success. But just to put it in context, my UAC wizard, who is down on both wizard and major elemental spheres at 50 trains, can barely do a 5X enchant. So if one of your goals is to be able to enchant, then you need to keep that in mind as it will cost you some in other areas.
My pure wizard does just fine hunting though, he can hunt self spelled with little trouble. Maneuvers are and always will be the bane of pures; and from say 20-30 or maybe 35 trains can be a grind with harder critters and still not having that deep mana pool, get wands, dupe them, make friends.
Even at 71 trains, I still use minor acid a lot because it works on so many things, but you will find that it will get more situational, for trolls, it is always fire since you get multiple rounds from it. You will just have to see what works best on what.
Oh and congrats on Sunfist, I cannot imagine how hard it is for a young wizard, for my paladin, it was death on a stick. And do not worry too much about the spirit/mana requirements for the sigils, it will get better very quickly.
My goal for spells on my caster is balanced, so 101 for all three when done. How I get there, well that will likely change some, just to give you an idea, this is him at
(at level 70), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current | Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 170 70
Arcane Symbols.....................| 221 121
Magic Item Use.....................| 229 129
Spell Aiming.......................| 244 144
Harness Power......................| 170 70
Elemental Mana Control.............| 170 70
Elemental Lore - Air...............| 114 28
Perception.........................| 168 68
Climbing...........................| 136 38
Swimming...........................| 96 22
Spell Lists
Major Elemental....................| 57
Spell Lists
Minor Elemental....................| 56
Spell Lists
Wizard.............................| 70
I am doubling to get caught back up in Minor, when I get it to 75 I will get major up to level and hopefully be set to get all three to 101 not long after cap. Don't remember why I took air at 28, might be a stop point for disk seed table or something.
Avaia
07-17-2018, 04:27 PM
Train fire till 20 and then follow it up with air to 25 or should I change that around? Seems like Air has more value??
I would always recommend Fire to 20 first. Minor Steam is just that good. Just remember you have to EVOKE to get the steam version of 903.
wetsand
07-17-2018, 08:33 PM
I would always recommend Fire to 20 first. Minor Steam is just that good. Just remember you have to EVOKE to get the steam version of 903.
+1,000,000. I have used 917/steam almost exclusively since level 30. You can set 903 to automatically evoke with the command "incant set evoke 903". If your using ;voodoo be mindful that using "903 target" will cast minor water. Heres a glance at my training(dropping armor back to 4 ranks and fire lore back down to 20):
xxxxxx(at level 97), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 35 7
Physical Fitness...................| 197 97
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 197 97
Spell Aiming.......................| 298 198
Harness Power......................| 197 97
Elemental Mana Control.............| 197 97
Elemental Lore - Air...............| 102 24
Elemental Lore - Fire..............| 151 51
Elemental Lore - Water.............| 25 5
Perception.........................| 197 97
Climbing...........................| 160 60
Swimming...........................| 170 70
Spell Lists
Major Elemental....................| 96
Spell Lists
Minor Elemental....................| 70
Spell Lists
Wizard.............................| 97
Training Points: 53 Phy 0 Mnt (2738 Phy converted to Mnt)
Winter
07-17-2018, 10:23 PM
I'd suggest getting 20 fire lore ranks. That will allow you to cast Minor Steam(https://gswiki.play.net/Minor_Steam_(1707)). I didn't bother with more lore till my 70's.
Imo this is the best bolt spell in the game especially if you're under 50. When you have 20 fire lore type incant set evoke 903, once you've done that every time you incant 903 it will be minor steam instead of minor water and it only costs 4 mana to cast. The only reasons not to use it would be for RP reasons or if the target is immune to it.
Minor steam was hands down the best change during the elemental lore review it was a real God send to the class.
karnamm
07-18-2018, 09:44 PM
Here are my stats from 0, to current, and my current training path. Thoughts?
Level 0 Stats for , Human Wizard
Strength (STR): 50
Constitution (CON): 60
Dexterity (DEX): 59
Agility (AGI): 72
Discipline (DIS): 71
Aura (AUR): 88
Logic (LOG): 88
Intuition (INT): 61
Wisdom (WIS): 61
Influence (INF): 50
Name: Race: Human Profession: Wizard (not shown)
Gender: Male Age: 0 Expr: 399409 Level: 18
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 54 (7) ... 54 (7)
Constitution (CON): 66 (8) ... 66 (8)
Dexterity (DEX): 68 (9) ... 68 (9)
Agility (AGI): 76 (13) ... 76 (13)
Discipline (DIS): 77 (13) ... 77 (13)
Aura (AUR): 95 (22) ... 95 (22)
Logic (LOG): 94 (27) ... 94 (27)
Intuition (INT): 70 (15) ... 70 (15)
Wisdom (WIS): 67 (8) ... 67 (8)
Influence (INF): 59 (4) ... 59 (4)
(at level 18), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Physical Fitness...................| 90 20
Arcane Symbols.....................| 90 20
Magic Item Use.....................| 90 20
Spell Aiming.......................| 140 40
Harness Power......................| 140 40
Elemental Mana Control.............| 90 20
Elemental Lore - Air...............| 10 2
Elemental Lore - Fire..............| 82 18
Perception.........................| 58 12
Climbing...........................| 45 9
Swimming...........................| 45 9
Spell Lists
Major Elemental....................| 13
Spell Lists
Minor Elemental....................| 16
Spell Lists
kutter
07-18-2018, 09:59 PM
Strength factors into AS so you will want to get that up, plus it rises very slowly for wizards so you will not be anywhere near 100 at cap with stat, have you gone through the stat cruncher to see where they should be?
karnamm
07-18-2018, 10:29 PM
Strength factors into AS so you will want to get that up, plus it rises very slowly for wizards so you will not be anywhere near 100 at cap with stat, have you gone through the stat cruncher to see where they should be?
I didn't think it affected a wizards casting as such as fire, acid, fire etc
wetsand
07-18-2018, 10:57 PM
I didn't think it affected a wizards casting as such as fire, acid, fire etc
It doesn't but I'd strongly recommend you check this out (http://www.nitefallz.com/statmax.html). Strength determines how much you can hold/carry before becoming encumbered. Bolt/ball AS is reliant on the dexterity stat.
karnamm
07-18-2018, 11:22 PM
It doesn't but I'd strongly recommend you check this out (http://www.nitefallz.com/statmax.html). Strength determines how much you can hold/carry before becoming encumbered. Bolt/ball AS is reliant on the dexterity stat.
I followed the calculator somewhat, but the wiki recommended I have a higher influence......should I dump this stat and pump up dex and strength? I am not comfortable with some of my stats......but I really tried to follow the wiki.
drauz
07-18-2018, 11:24 PM
I followed the calculator somewhat, but the wiki recommended I have a higher influence......should I dump this stat and pump up dex and strength? I am not comfortable with some of my stats......but I really tried to follow the wiki.
Strength is super important, you don't want to be encumbered as that will F up your dodging maneuver chances. Also if you want to be able to carry more than 3 gems per hunt.
kutter
07-18-2018, 11:29 PM
That must have changed, I could have sworn it used to factor in to it, even so, having low strength, is a major impediment. Maneuvers are a real challenge for pures, and if you get heavy fast, they only get worse, having low strength impacts that, plus with the way your stats are set right now, you will have several at 100 early on and several that never get close to cap.
drauz
07-18-2018, 11:44 PM
I would do this:
https://i.imgur.com/uTVb1IZ.png
Maerit
07-19-2018, 12:09 AM
If you plan to cap this character eventually, you might think about setting your stats to all grow to 100s at level 100 except INF. You will have that one stat end up being less than 100.
Why tank INT? I thought only bards and empaths tank INT. It plays into enchanting and defenses, but INF is not a prime start for wizards unless I missed something?
kutter
07-19-2018, 12:10 AM
I would do this:
https://i.imgur.com/uTVb1IZ.png
Strictly my opinion, but for me personally I would be willing to shave a few more points off of influence to get wisdom and intuition a little higher, but again, that's just me, there is nothing bad about going with those stats. I just happen to think that with the exception of bards, influence is kind of a meh stat.
drauz
07-19-2018, 12:23 AM
Strictly my opinion, but for me personally I would be willing to shave a few more points off of influence to get wisdom and intuition a little higher, but again, that's just me, there is nothing bad about going with those stats. I just happen to think that with the exception of bards, influence is kind of a meh stat.
That is with INF set at 20, they way stat growth for this race/prof you will have to have 2 stats sub 100 pretty much no matter what, a little more playing around got me this. Which is what I would probably go with actually. Disregard my previous post.
https://i.imgur.com/BArd8fA.png
kutter
07-19-2018, 01:34 AM
^+1
BigWorm
07-19-2018, 03:22 AM
That is will INF set at 20, they way stat growth for this race/prof you will have to have 2 stats sub 100 pretty much no matter what, a little more playing around got me this. Which is what I would probably go with actually. Disregard my previous post.
https://i.imgur.com/BArd8fA.png
Yes, this is the right stat placement for a Human Wizard. Wizards of most races are unable to get the last two stats to 100, and 98 WIS with tanked INF is the usually the best you can do.
Maerit
07-19-2018, 08:55 AM
Yes, this is the right stat placement for a Human Wizard. Wizards of most races are unable to get the last two stats to 100, and 98 WIS with tanked INF is the usually the best you can do.
Wouldn't it be better to drop DI to 70 and raise WIS to 73 resulting in 98 DI and 100 WIS?
karnamm
07-19-2018, 11:04 AM
That is with INF set at 20, they way stat growth for this race/prof you will have to have 2 stats sub 100 pretty much no matter what, a little more playing around got me this. Which is what I would probably go with actually. Disregard my previous post.
https://i.imgur.com/BArd8fA.png
I don't understand why your two primary stats - Logic and Aura are so low to start.....Wouldn't this kill my training points?
karnamm
07-19-2018, 11:05 AM
I am a pure caster too.....I am surprised by the 86 in Strength?
karnamm
07-19-2018, 11:09 AM
Another stupid question - sorry folks still learning - rapid fire keeps coming up - is rapid fire the same as Haste? and if so, I am shocked that this spell is so expensive and learned so late in training now. Didn't it used to be in the early 500's?
Tenser
07-19-2018, 11:15 AM
506 used to be haste, it is now called celerity. 506 reduces round time for attacking with weapons.
Rapid Fire was always the level is it now and lets you cast spells with a 1 second round time. It is best used when you higher level and have more mana.
535 is now called Haste. It reduces round time for things like walking through a mud bog or manuever attacks.
Tenser
07-19-2018, 11:22 AM
I don't understand why your two primary stats - Logic and Aura are so low to start.....Wouldn't this kill my training points?
Yes, it will. It depends on your dedication to the game and your available play time in my opinion. If you can play a lot and don't mind grinding out the lower levels with poor stats, then placing to maximize stats at level 100 is the way to go.
If you place stats for high training points and to make hunting easier at low levels...like by putting strength low and dexterity super high, then when you finally do reach high levels be prepared to get a fixstat potion (current price 23millionish..or approximately $120). If you can't stomach the fixstat cost, then you will regret placing some of your fast growing stats high when you were low level.
kutter
07-19-2018, 11:27 AM
I don't understand why your two primary stats - Logic and Aura are so low to start.....Wouldn't this kill my training points?
Short answer, yes, but, and there is a huge but, long term, you are better off going with this placement because it will benefit you more later. In a nutshell that is how you have to think of it. My wizard was my first pure, and I set his stats for cap and I can honestly say I never felt handicapped by it.
Learning is easy until 20-25 then just because of the way things are structured, ie. your mana pool and crtitters getting tougher, things are a bit more challenging until 35-40. This used to be even worse but now with the Adventurers guild you get more bang for your buck as it were.
karnamm
07-19-2018, 12:20 PM
I have barely touched the adventures guild. I have mainly been focusing on completing Guardians of the Sunfist. I don't feel like my wizard can really hunt on his own independently, so I have been using my rogue to leg stuff for him. I remember when I played a long time ago that ages 14-20 were the toughest because you just can't kill things with the amount of mana that one has.
I have been using 904 as it seems like it is my most efficient spell to kill something in a reasonable time without killing my mana pool.
Maerit
07-19-2018, 01:29 PM
I have barely touched the adventures guild. I have mainly been focusing on completing Guardians of the Sunfist. I don't feel like my wizard can really hunt on his own independently, so I have been using my rogue to leg stuff for him. I remember when I played a long time ago that ages 14-20 were the toughest because you just can't kill things with the amount of mana that one has.
I have been using 904 as it seems like it is my most efficient spell to kill something in a reasonable time without killing my mana pool.
I found wizards to be the most self-sufficient class at early levels when compared to others I've played. Though, I usually have raised wizards as warmages until 25 when you get 425. It's important to know all the tools at your disposal.
#1. Prep 909 - Evoke will give you a self-buff that allows you to stomp/tap (with a runestaff) to knock everything in the room over for 4 mana per stomp/tap. They can often stand up immediately, but that will force most (like 99% of targets) into offensive stance when they stand up. If they don't stand before you cast, then they're losing DS from laying down.
#2. 20 ranks in Fire Lore gives you access to Steam Bolt. This 4 mana spell will kill things faster than 904 most of the time.
#3. 516 is a powerful mana tool. It will shine right after you get 425 on any target that appears to cast any kind of spell. Later (40s or so) it will also be beneficial to cast on non-mana users, but still isn't great on animals.
Be sure you get 425 as soon as you are level 25 (I also feel 430 by level 30 is ideal as well).
You shouldn't be able to be hit by anything with your wizard spells (401, 406, 414, 503, 507, 508, 509, 905, 911, 913) active. It's really a strong defense.
GoS is a great society, but it doesn't give the ideal mana tools for a young wizard (since you won't have stamina to use sigil of power until around level 50ish). Voln tends to be a lot easier on a lower level wizard than GoS, as long as undead are part of your primary hunting ground.
kutter
07-19-2018, 01:30 PM
Mana is going to be an issue for a little while, get wands, gold, metal, crystal, and coral are the ones I prefer for my wizard. Check pawnshops for them. The advantage to the guild is that it is easier to stay fried and learn more since you get the boost of experience. But I totally understand wanting to finish Sunfist, my paladin did not finish until he was late 20's and it get very challenging since he soloed warcamps.
Methais
07-19-2018, 02:30 PM
I have barely touched the adventures guild. I have mainly been focusing on completing Guardians of the Sunfist. I don't feel like my wizard can really hunt on his own independently, so I have been using my rogue to leg stuff for him. I remember when I played a long time ago that ages 14-20 were the toughest because you just can't kill things with the amount of mana that one has.
I have been using 904 as it seems like it is my most efficient spell to kill something in a reasonable time without killing my mana pool.
Fire guardians are 15 IIRC and super easy for a wizard, in case you haven't tried those yet.
karnamm
07-19-2018, 02:38 PM
I am very close and hunting cyclops with my rogue gets 100 rec points a kill. It is a pain in the ass, but I will have this completed before 20. Sigil of concentration has been helpful. Sigil of Power may be useful in a couple of levels.
Really appreciate the breakdown Maerit. I am really learning some of these things. I will need to learn how evoke works a little better. I thought I was using steam the other day but was not impressed. May have been something I didn't do right. I just started using 909 in a warcamp the other day. It definitely helped.
I have also been keeping up on all of those spells. Glad I am doing things right.
Also been keeping up on my macros which goes a long way. Are there any macro's that you have used that you would be willing to share? Mine basically just go to off, prep, cast, guarded
I have found an individual or two on the help chat who are willing to make either major or minor fire into rods for me which has definitely been useful
karnamm
07-19-2018, 02:40 PM
Fire guardians are 15 IIRC and super easy for a wizard, in case you haven't tried those yet.
Thanks, I am 18 now....and have been legging cyclops with my rogue and hitting the cyclops 3 times.
I am at work now and have been meaning to look up....but do you know how experience is divided amongst 2 characters? I am just wondering if I am wasting mana.
Maerit
07-19-2018, 03:04 PM
I do use the stormfront scripts feature from time to time on my wizard:
steam script:
put prep 903
put stance offensive
put evoke %1
put stance guarded
Just be careful to ensure you do .steam <target noun>. If you forget to specify a target, you'll bolt yourself (in offensive stance)!!
Lich scripts are better because you can prevent yourself from casting incorrectly.
steam lich script:
if script.vars[1]
multifput "prep 903", "stance offensive", "evoke #{script.vars[1]}", "stance guarded"
else
multifput "stance offensive, "incant 903", "stance guarded"
end
(assuming you have "incant set 903 evoke")
This way it will only cast at a specified target if you entered one into the command line, or it will just incant if you didn't. You would just save this as like steam.lic to your lich/scripts folder and could activate it by doing ;steam cyclops or ;steam with no target specified. Then you can hotkey that to your keyboard however you like with a macro.
You can also build in a ton of checks to ensure you have enough mana like checkmana(4) to avoid accidentally frying your nerves or things that would prevent you from casting / performing the action, but at the end of the day this is more of a utility macro script than anything automated, so those checks are being done manually by the player and mostly unnecessary.
karnamm
07-23-2018, 11:47 AM
These are my current stats:
Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 88 (24) ... 88 (24)
Constitution (CON): 82 (16) ... 82 (16)
Dexterity (DEX): 71 (10) ... 71 (10)
Agility (AGL): 85 (17) ... 85 (17)
Discipline (DIS): 79 (14) ... 79 (14)
Aura (AUR): 64 (7) ... 64 (7)
Logic (LOG): 71 (15) ... 71 (15)
Intuition (INT): 68 (14) ... 68 (14)
Wisdom (WIS): 76 (13) ... 76 (13)
Influence (INF): 49 (0) ... 49 (0)
These are my starting stats
Strength (STR): 86
Constitution (CON): 78
Dexterity (DEX): 62
Agility (AGI): 82
Discipline (DIS): 73
Aura (AUR): 49
Logic (LOG): 62
Intuition (INT): 59
Wisdom (WIS): 70
Influence (INF): 39
I am just shocked how low aura is......but this is what you guys recommended - thoughts??
current training:
Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Physical Fitness...................| 93 21
Arcane Symbols.....................| 93 21
Magic Item Use.....................| 93 21
Spell Aiming.......................| 142 42
Harness Power......................| 142 42
Elemental Mana Control.............| 93 21
Elemental Lore - Air...............| 5 1
Elemental Lore - Fire..............| 90 20
Climbing...........................| 50 10
Swimming...........................| 50 10
Spell Lists
Major Elemental....................| 13
Spell Lists
Minor Elemental....................| 18
Spell Lists
Wizard.............................| 13
karnamm
07-23-2018, 12:06 PM
I do use the stormfront scripts feature from time to time on my wizard:
steam script:
put prep 903
put stance offensive
put evoke %1
put stance guarded
Just be careful to ensure you do .steam <target noun>. If you forget to specify a target, you'll bolt yourself (in offensive stance)!!
Lich scripts are better because you can prevent yourself from casting incorrectly.
steam lich script:
if script.vars[1]
multifput "prep 903", "stance offensive", "evoke #{script.vars[1]}", "stance guarded"
else
multifput "stance offensive, "incant 903", "stance guarded"
end
(assuming you have "incant set 903 evoke")
This way it will only cast at a specified target if you entered one into the command line, or it will just incant if you didn't. You would just save this as like steam.lic to your lich/scripts folder and could activate it by doing ;steam cyclops or ;steam with no target specified. Then you can hotkey that to your keyboard however you like with a macro.
You can also build in a ton of checks to ensure you have enough mana like checkmana(4) to avoid accidentally frying your nerves or things that would prevent you from casting / performing the action, but at the end of the day this is more of a utility macro script than anything automated, so those checks are being done manually by the player and mostly unnecessary.
I tried to do this in notepad....do I need to do this in ruby? I am not all that familiar with ruby.
karnamm
07-23-2018, 02:30 PM
my mana went down 9 points
kutter
07-23-2018, 02:42 PM
For sure, using ruby scripts is a more powerful way to cast since it allows you to do so many more things but I just use macros, for example here is my one for minor acid: stance off\rincant 904\rstance guard\r
That spell will never be cast at you, always at a critter in the room, if you wish to target a specific target in the room, like in reim where you need to get one of the nobles to advance simply target it and then cast. I just plug it into a macro and spam away. Have I fried my nerves a few times because of it? Yep, but I carry the herbs to fix that if necessary. I set all my spells to channel, but that is me, I live with the hard 3 second RT from it since it makes the spell a lot more powerful.
karnamm
07-23-2018, 03:56 PM
cool this is what I am currently using.....I didn't know I could use incant....that will help
stanc o\rprep 903\revoke cyclop\rstanc d\r
Winter
07-23-2018, 04:48 PM
I wouldn't recommend tanking Aura on a human wiz, I've done it in the past and it makes mana leech pretty unusable during the levels you really need it. You'll basically end up with a heavy dependancy on wands until your Aura and major elemental spell ranks grow. However perfect stats on a human at lvl 70+ is also very nice so it boils down to what you can cope with.
karnamm
07-23-2018, 08:05 PM
I wouldn't recommend tanking Aura on a human wiz, I've done it in the past and it makes mana leech pretty unusable during the levels you really need it. You'll basically end up with a heavy dependancy on wands until your Aura and major elemental spell ranks grow. However perfect stats on a human at lvl 70+ is also very nice so it boils down to what you can cope with.
what do you recommend that I do? Who knows if I will ever even be close to 100. takes forever to get there.
Winter
07-24-2018, 08:20 AM
Well I'd personally would put 100 in Aura I did this on my capped wizards and don't regret it, but in your case putting 20 in influence and 68 in Aura would make your life so much easier in the longrun. It means influence will end up at 73 at cap instead of 81 which basically makes almost no difference at cap, the difference is 4 ranks worth of trading and you'll still have more TPs overall even if you do spend tps for those 4 ranks in trading.
audioserf
07-24-2018, 08:51 AM
Bear in mind that if you plan to do Adventurer's Guild tasks, depending how hard you grind that, you can easily raise 1m BPs by cap to get a fix stat. I set my stats to make life easy capping, then did my fix stat when I capped. Some people wait a million or two xp past cap to fix stat to bank some extra TPs. Short version: fix stats eliminates the need to make your life more difficult by setting stats for cap.
karnamm
07-24-2018, 09:40 AM
Bear in mind that if you plan to do Adventurer's Guild tasks, depending how hard you grind that, you can easily raise 1m BPs by cap to get a fix stat. I set my stats to make life easy capping, then did my fix stat when I capped. Some people wait a million or two xp past cap to fix stat to bank some extra TPs. Short version: fix stats eliminates the need to make your life more difficult by setting stats for cap.
Do you have a recommendation on my stats? Sorry I am just not good with this. I would be more pro the way of helping my stuff grow faster. If I need be, I will pay the 100$ or whatever it is if I keep playing.
kutter
07-24-2018, 02:08 PM
If you do not mind getting a fixstat, then I would say, set stats for 50-70, I know that's a broad range, you will have to get into the cruncher to figure out where is best. I know my 70 train wizard, who does bounties, but he is not religious about it, has about half a million BP right now, so getting it by cap should be pretty easy.
karnamm
07-25-2018, 09:37 AM
Strength (STR): 83
Constitution (CON): 74
Dexterity (DEX): 62
Agility (AGI): 72
Discipline (DIS): 73
Aura (AUR): 76
Logic (LOG): 75
Intuition (INT): 55
Wisdom (WIS): 70
Influence (INF): 20
Is this too all over the board now?
karnamm
07-25-2018, 10:26 AM
Also, I just completed Sunfist - which was an extremely fun society to join and would recommend it to anyone. I don't know how beneficial it will be to me in the short term, but I think it will be much better when Mana and Stamina both improve.
So this will mean its time for me to move on to my own and hunt on my own. I am 2k from level 20 - what do you guys recommend? I have 20 ranks in fire lore and just over 80 mana. Should I make my way to Icemule? Can I hunt there just on my own spells? I know obviously minor fire is really good against most creatures in this area. Also, how does Steam work on them for the most part?
Thanks for the feedback - having a ball and appreciate everyones help.
Maerit
07-25-2018, 10:31 AM
Sunfist is a lot of fun for a wizard once you have 100+ stamina, and sufficient mana to keep the major sigils running. Until then, it can be a challenge to juggle everything.
As for hunting areas, I enjoyed killing arch wights with steam, but it's not for everyone (because they use earthen fury, which just wrecks low level characters). If you dispatch them quick enough, they're not really a threat. Also, solhaven is a good place to hunt wights and woodsmen (20/23) that are pretty susceptible to steam, and you'll be able to step up to cyclops after that followed closely by foggy valley hunting.
There are dozens of hunting areas for your 20s. Castle Anwyn, Zombies, the temple of love in WL, plus the Graveyard. You could hit up TV and get wealthy off the undead out there. Lots of options.
JNewhall
07-25-2018, 01:16 PM
502 works great in Icemule if you are fire attuned. Lots of death crits for very low mana.
karnamm
07-18-2019, 02:42 PM
So currently hunting nightmares with steam.....turned level 45 (after a 9 month break) and having no problems. Thinking these are an easy hunt for the next couple of levels while I work a bit on my rogue who is level 44 and trying to find things for him to hunt in landing area. What is a good target to hunt around level 48/49 for my wizard?
Maerit
07-18-2019, 03:00 PM
Things to consider.
1. Do you want to be able to enchant and gather enchanting energy efficiently?
2. What are your thoughts on rapid fire, willing to fixskill later to get rapid fire?
3. Where do you hunt? Is perception or climb/swim a pre-requisite to access your hunting grounds?
I went with a non-traditional pure, and it worked very well. 20 fire lore, for steam bolt, then focused on getting water lore to 40 ranks so I could max out the bonus from enchanting. After that, get 21 ranks in air lore (threshold for disk and a bunch of things as well as unlocking tonis bolt).
Along with that, I dumped climb/swim and perception to never be more than .5x my level, and went 2x in EMC. That allowed me to keep Rapid Fire going pretty strong while in the early 50s-60s, and now that my wizard is 94, he can keep RF up nearly 100%.
Wizard Ranks are not essential unless you're going for really difficult enchanting. You can actually stop at 30 ranks in wizard spells, and still be able to enchant most items to 7x as long as they don't have significant difficulty modifiers (i.e. not powerfully ensorcelled, or super padded/weighted). This frees up a lot of TPs for other skills like EMC. At 94, my wizard has 60 ranks in Wizard spells, is 1x in MjE and 75 ranks in MnE. This works very well in his hunting area for killing power.
The one thing you learn early about wizards is that they probably have the most diverse options when it comes to hunting styles.
wetsand
07-18-2019, 03:02 PM
Bonespear. Steam for the Waern and Dybbuk, and 917 followed up with steam for the Eidolons.
karnamm
07-18-2019, 06:14 PM
(at level 45), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 146 46
Arcane Symbols.....................| 147 47
Magic Item Use.....................| 147 47
Spell Aiming.......................| 194 94
Harness Power......................| 150 50
Elemental Mana Control.............| 147 47
Elemental Lore - Fire..............| 93 21
Elemental Lore - Water.............| 117 29
Climbing...........................| 90 20
Swimming...........................| 90 20
Spell Lists
Major Elemental....................| 44
Spell Lists
Minor Elemental....................| 30
Spell Lists
Wizard.............................| 45
Race: Human Profession: Wizard (not shown)
Gender: Male Age: 0 Expr: 2183436 Level: 45
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 90 (25) ... 90 (25)
Constitution (CON): 83 (16) ... 83 (16)
Dexterity (DEX): 82 (16) ... 82 (16)
Agility (AGI): 82 (16) ... 82 (16)
Discipline (DIS): 85 (17) ... 85 (17)
Aura (AUR): 99 (24) ... 99 (24)
Logic (LOG): 95 (27) ... 95 (27)
Intuition (INT): 74 (17) ... 74 (17)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 52 (1) ... 52 (1)
karnamm
07-26-2019, 12:56 PM
(at level 45), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 146 46
Arcane Symbols.....................| 147 47
Magic Item Use.....................| 147 47
Spell Aiming.......................| 194 94
Harness Power......................| 150 50
Elemental Mana Control.............| 147 47
Elemental Lore - Fire..............| 93 21
Elemental Lore - Water.............| 117 29
Climbing...........................| 90 20
Swimming...........................| 90 20
Spell Lists
Major Elemental....................| 44
Spell Lists
Minor Elemental....................| 30
Spell Lists
Wizard.............................| 45
Race: Human Profession: Wizard (not shown)
Gender: Male Age: 0 Expr: 2183436 Level: 45
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 90 (25) ... 90 (25)
Constitution (CON): 83 (16) ... 83 (16)
Dexterity (DEX): 82 (16) ... 82 (16)
Agility (AGI): 82 (16) ... 82 (16)
Discipline (DIS): 85 (17) ... 85 (17)
Aura (AUR): 99 (24) ... 99 (24)
Logic (LOG): 95 (27) ... 95 (27)
Intuition (INT): 74 (17) ... 74 (17)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 52 (1) ... 52 (1)
Not sure if I am doing things right with the lores yet. I can already see how challenging things will get after 50. Tried to hunt the citadel in rivers rest and got hit pretty bad by a snake.
Askip
07-26-2019, 08:47 PM
My two cents, most lore can wait. What benefits are you getting that you like?
Also, if you have a DS problem and are using a runestaff, try 2x ArcSym and MIU.
:D
Maerit
07-26-2019, 10:48 PM
I like the warmage route until stamina and mana are higher as a GOS wizard. All you need is 20 ranks of air lore, and brawling to be able to use all your attacks with 1s RT, and it works very well even before you get 425 (but 425 does help).
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.