View Full Version : Hitbox arcade "stick"
Velfi
06-21-2018, 10:57 PM
So I decided to order a Hitbox, just wondering if anyone else has tried one and opinions on it.
I feel like I'm real bad at directional inputs on a joystick, but I'm much, much better at them if I try on say keyboard, though keyboard has its own issues as well. I think it will be much easier to be very precise with the inputs on the Hitbox.
https://i.imgur.com/pmw6VLz.png
https://www.hitboxarcade.com/
I don't understand how it works.
Velfi
06-22-2018, 01:20 AM
I don't understand how it works.
The 3 red buttons are left, down, and right, and the big red button is up. The white buttons are the same as a normal fight stick.
Methais
06-22-2018, 06:55 AM
So I decided to order a Hitbox, just wondering if anyone else has tried one and opinions on it.
I feel like I'm real bad at directional inputs on a joystick, but I'm much, much better at them if I try on say keyboard, though keyboard has its own issues as well. I think it will be much easier to be very precise with the inputs on the Hitbox.
https://i.imgur.com/pmw6VLz.png
https://www.hitboxarcade.com/
I’ve never used one but I know people who have. Once you get used to it you can do a lot of 1 frame inputs that would be significantly more difficult to pull off consistently on a fight stick or pad.
Most of the people I’ve seen using them were playing MK or Injustice, which doesn’t use diagonal inputs for special moves (i.e. down forward vs qcf input) so I’m honestly not sure how it would be for a game like Street Fighter that’s pretty heavy on diagonal inputs, but I would imagine they get used by some tournament players in those games too.
You’ll probably find a lot of feedback on shoryuken.com especially if you’re playing primarily Capcom fighters with it. Probably a lot of YouTube reviews too.
Teveriel
06-22-2018, 07:49 AM
I'd like to try using that thing on something like Smash Bros. I could see it performing well there or MK. If input consistency is a problem on Street Fighter or similar, I would probably just try using an octagonal gate on the stick, but that's just me. (I have one on mine because I also play a lot of shmups and such.) I'll be curious to hear how this works out for you
Velfi
06-22-2018, 12:47 PM
I'd like to try using that thing on something like Smash Bros. I could see it performing well there or MK. If input consistency is a problem on Street Fighter or similar, I would probably just try using an octagonal gate on the stick, but that's just me. (I have one on mine because I also play a lot of shmups and such.) I'll be curious to hear how this works out for you
They make one for Smash specifically.
https://i.imgur.com/orIva4l.jpg
Velfi
06-22-2018, 01:26 PM
I’ve never used one but I know people who have. Once you get used to it you can do a lot of 1 frame inputs that would be significantly more difficult to pull off consistently on a fight stick or pad.
Most of the people I’ve seen using them were playing MK or Injustice, which doesn’t use diagonal inputs for special moves (i.e. down forward vs qcf input) so I’m honestly not sure how it would be for a game like Street Fighter that’s pretty heavy on diagonal inputs, but I would imagine they get used by some tournament players in those games too.
You’ll probably find a lot of feedback on shoryuken.com especially if you’re playing primarily Capcom fighters with it. Probably a lot of YouTube reviews too.
I think that it will be similar to doing a diagonal motion on the keyboard, which isn't actually that hard.. you just kinda roll through the keys, press down, keep holding it and press right, let go of down, let go of right and there's your QCF.
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