Derp
05-15-2018, 10:00 PM
my wizard is pretty geared for enchanting atm
wondering if he will be able to clear anything at DR hes col master and heres his current build dont want to really lose any of his enchant flare thinking of dropping air lore and putting it all on fire
my knowledge on wizard is pretty basic i usually just 906 stuff and 950 sometimes lol
any pointers would be great
(at level 70), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 20 4 4
Multi Opponent Combat..............| 5 1 1
Physical Fitness...................| 171 71 71
Arcane Symbols.....................| 171 71 71
Magic Item Use.....................| 242 142 142
Spell Aiming.......................| 242 142 142
Harness Power......................| 186 86 86
Elemental Mana Control.............| 171 71 71
Elemental Lore - Air...............| 90 20 20
Elemental Lore - Fire..............| 102 24 24
Elemental Lore - Water.............| 130 35 35
Perception.........................| 171 71 71
Climbing...........................| 105 25 25
Swimming...........................| 70 15 15
Trading............................| 90 20.725 0 4 days, 21 hours, 53 minutes
Spell Lists
Major Elemental....................| 70 70
Spell Lists
Minor Elemental....................| 30 30
Spell Lists
Wizard.............................| 72 72
wondering if he will be able to clear anything at DR hes col master and heres his current build dont want to really lose any of his enchant flare thinking of dropping air lore and putting it all on fire
my knowledge on wizard is pretty basic i usually just 906 stuff and 950 sometimes lol
any pointers would be great
(at level 70), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 20 4 4
Multi Opponent Combat..............| 5 1 1
Physical Fitness...................| 171 71 71
Arcane Symbols.....................| 171 71 71
Magic Item Use.....................| 242 142 142
Spell Aiming.......................| 242 142 142
Harness Power......................| 186 86 86
Elemental Mana Control.............| 171 71 71
Elemental Lore - Air...............| 90 20 20
Elemental Lore - Fire..............| 102 24 24
Elemental Lore - Water.............| 130 35 35
Perception.........................| 171 71 71
Climbing...........................| 105 25 25
Swimming...........................| 70 15 15
Trading............................| 90 20.725 0 4 days, 21 hours, 53 minutes
Spell Lists
Major Elemental....................| 70 70
Spell Lists
Minor Elemental....................| 30 30
Spell Lists
Wizard.............................| 72 72