allen
05-04-2018, 08:03 AM
ONCE, TWICE, SOLD. Delivery to WL or the surrounding towns only.
I set the MBs to what I feel are on the lower side, if you feel differently, PM me.
Buyouts preferred, I'd like to get this over with ASAP.
1 some thick ora studded leather 2x sanctified, DCP MB 500k
2 some thick ora half plate 2x DCP MB 500k
3 a vultite augmented breastplate 4x DCP, 7pts 0/20 MB 500k
4 some old ora half plate 2x temp MCP MB 500k
5 a veniom-hilted ora scimitar 2x MB 300k
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The scimitar seems to be out of charges.
6 a polished witchwood runestaff +17 MB 300k
It provides a boost of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have quite a few charges remaining.
7 a sturdy hoarbeam runestaff +12 fire flares MB 300k
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have several charges remaining.
8 a birch-handled gornar-studded maul 1x earth flares MB 300k
It provides a boost of 9 to Logic.
This enhancement may not be used by adventurers who have not trained 18 times.
The maul looks to have more than your average giantman could count charges remaining.
9 a topaz-inset pewter bracelet +7 max health, +5 CON, +2 INF, several charges, crumbly MB 200k
10 an onyx-inlaid pewter medallion +1 LOG bonus, persists MB 250k
11 a glyph-edged mithril circlet +5 LOG, +3 INF, lots of charges, crumbly MB 250k
12 a topaz-inset pewter bracelet +2 INF bonus, +1 mental lore transformation, quite a few charges, persists MB 100k
13 a jade-inlaid gold circlet +1 STR bonus, MR invisibility, 9 charges, crumbly on enhance, persists on magics MB 100k
14 a serpentine peridot medallion +2 AURA, MR organ repair, 4 charges, crumbly all around MB 100k
15 a plain fire opal necklace +3 CON bonus, +5 first aid bonus, crumbly MB 100k
16 a moonstone inset eonake necklace +5 INF, +5 first aid bonus, crumbly MB 100k
17 a tear-cut garnet necklace +3 INF, MR melgorehn's aura, 9 charges, persists all around MB 100k
18 a bloodjewel studded mithril stickpin +5 elem mana control bonus, crumbly MB 100k
19 a turquoise-set silver crown +3 max stamina, +1 spirit lore religion ranks, MR spirit barrier, persists all around MB 100k
20 a jade-inlaid golden topaz necklace +4 stamina recovery, MR limb scar repair, crumbly on enhan, persist on magic MB 100k
21 a silver and red dreamstone crown +4 INF, +8 swimming bonus, MR elem detection, crumbly enh, persist magic MB 100k
22 a pink topaz studded pewter bracelet +3 max stamina, persists MB 100k
23 a pear-cut star emerald talisman +5 max stamina, +4 survival bonus, crumbly MB 100k
24 a glyph-etched platinum torc +2 max stamina, +1 S&H bonus, persists MB 100k
25 a glittering platinum earcuff +4 max stamina, +4 swimming ranks, crumbly MB 100k
26 a jade and aquamarine band +3 max stamina, persists MB 100k
27 a cushion-cut red dreamstone armband +3 STR, +4 FA bonus, crumbly MB 100k
28 some scratched imflass arm greaves temp VHCP, mod resistant to vacuum attacks MB 100k
29 some thick spiked reinforced leather 4x temp VHCP MB 100k
30 a grinning skeletal dragoon marionette scripted MB 100k
wave mari
You wave the bars above the dragoon marionette, causing it to jerk its arms and legs around like a sorcerer caught in a void!
lick mari
You lick at the dragoon marionette, tangling the strings hopelessly.
nudge mari
You nudge at the dragoon marionette and its jaw falls open with a deathly clacking sound.
tickle mari
You tickle at the dragoon marionette but only manage to get a splinter in your thumb. Didn't anyone ever tell you wood wasn't ticklish?
turn mari
The dragoon marionette turns slowly in place, silent and deadly. Well, it would be if it weren't a toy.
pull mari
You pull back the strings of your dragoon marionette, causing it to poke its finger into its own hollow eye socket.
push mari
Your marionette jerks forward suddenly, hands grasping out in mock threat.
press mari
Your marionette jerks forward suddenly, hands grasping out in mock threat.
tap mari
You twitch at the crossbars holding the dragoon marionette, causing it to shuffle its bony feet forward, arms outstretched.
I set the MBs to what I feel are on the lower side, if you feel differently, PM me.
Buyouts preferred, I'd like to get this over with ASAP.
1 some thick ora studded leather 2x sanctified, DCP MB 500k
2 some thick ora half plate 2x DCP MB 500k
3 a vultite augmented breastplate 4x DCP, 7pts 0/20 MB 500k
4 some old ora half plate 2x temp MCP MB 500k
5 a veniom-hilted ora scimitar 2x MB 300k
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The scimitar seems to be out of charges.
6 a polished witchwood runestaff +17 MB 300k
It provides a boost of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have quite a few charges remaining.
7 a sturdy hoarbeam runestaff +12 fire flares MB 300k
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have several charges remaining.
8 a birch-handled gornar-studded maul 1x earth flares MB 300k
It provides a boost of 9 to Logic.
This enhancement may not be used by adventurers who have not trained 18 times.
The maul looks to have more than your average giantman could count charges remaining.
9 a topaz-inset pewter bracelet +7 max health, +5 CON, +2 INF, several charges, crumbly MB 200k
10 an onyx-inlaid pewter medallion +1 LOG bonus, persists MB 250k
11 a glyph-edged mithril circlet +5 LOG, +3 INF, lots of charges, crumbly MB 250k
12 a topaz-inset pewter bracelet +2 INF bonus, +1 mental lore transformation, quite a few charges, persists MB 100k
13 a jade-inlaid gold circlet +1 STR bonus, MR invisibility, 9 charges, crumbly on enhance, persists on magics MB 100k
14 a serpentine peridot medallion +2 AURA, MR organ repair, 4 charges, crumbly all around MB 100k
15 a plain fire opal necklace +3 CON bonus, +5 first aid bonus, crumbly MB 100k
16 a moonstone inset eonake necklace +5 INF, +5 first aid bonus, crumbly MB 100k
17 a tear-cut garnet necklace +3 INF, MR melgorehn's aura, 9 charges, persists all around MB 100k
18 a bloodjewel studded mithril stickpin +5 elem mana control bonus, crumbly MB 100k
19 a turquoise-set silver crown +3 max stamina, +1 spirit lore religion ranks, MR spirit barrier, persists all around MB 100k
20 a jade-inlaid golden topaz necklace +4 stamina recovery, MR limb scar repair, crumbly on enhan, persist on magic MB 100k
21 a silver and red dreamstone crown +4 INF, +8 swimming bonus, MR elem detection, crumbly enh, persist magic MB 100k
22 a pink topaz studded pewter bracelet +3 max stamina, persists MB 100k
23 a pear-cut star emerald talisman +5 max stamina, +4 survival bonus, crumbly MB 100k
24 a glyph-etched platinum torc +2 max stamina, +1 S&H bonus, persists MB 100k
25 a glittering platinum earcuff +4 max stamina, +4 swimming ranks, crumbly MB 100k
26 a jade and aquamarine band +3 max stamina, persists MB 100k
27 a cushion-cut red dreamstone armband +3 STR, +4 FA bonus, crumbly MB 100k
28 some scratched imflass arm greaves temp VHCP, mod resistant to vacuum attacks MB 100k
29 some thick spiked reinforced leather 4x temp VHCP MB 100k
30 a grinning skeletal dragoon marionette scripted MB 100k
wave mari
You wave the bars above the dragoon marionette, causing it to jerk its arms and legs around like a sorcerer caught in a void!
lick mari
You lick at the dragoon marionette, tangling the strings hopelessly.
nudge mari
You nudge at the dragoon marionette and its jaw falls open with a deathly clacking sound.
tickle mari
You tickle at the dragoon marionette but only manage to get a splinter in your thumb. Didn't anyone ever tell you wood wasn't ticklish?
turn mari
The dragoon marionette turns slowly in place, silent and deadly. Well, it would be if it weren't a toy.
pull mari
You pull back the strings of your dragoon marionette, causing it to poke its finger into its own hollow eye socket.
push mari
Your marionette jerks forward suddenly, hands grasping out in mock threat.
press mari
Your marionette jerks forward suddenly, hands grasping out in mock threat.
tap mari
You twitch at the crossbars holding the dragoon marionette, causing it to shuffle its bony feet forward, arms outstretched.