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Kaeynne
02-06-2005, 12:12 AM
Let's start with items:

*A blue laen battle axe (19 pound 3x battle axe unlimited self mana 117 rubs 94/220)*
170m. This was sold a few owners ago for 300 million, this is a good price.

*An invar hilted golvern cutlass. You swing an invar hilted golvern cutlass at a silverback orc!
AS: +153 vs DS: +144 with AvD: +38 + d100 roll: +92 = +139
... and hit for 20 points of damage!
Grazing blow to the stomach.

**Noxious liquid from your hilted golvern cutlass showers the silverback orc which falls to the ground and large, oozing blisters begin to form.**
Some murky oil drips from your cutlass. (10 pound 10x falchion with slot in hilt for vials 95/225)*
18m

*A black shaalk broadsword (3 pound 8x ice age broadsword 90/200)*
12m

*A kelyn-edged Faendryl short sword (4 pound 5x exceptionally crit weighted short sword 70/185) "This rigidly straight weapon is forged of a matte black onyx, the edge a fiery crimson kelyn. The kelyn edge has been honed to a razor sharpness which gleams in a sinister fashion as light plays across it. Blade and hilt appear set into each other as if forged as a single piece. Carved of a curving onyx, the hilt is set with sharpened kelyn studs offering a painful yet secure grip. Etched down the blood groove in an ancient Faendryl scrip reads, "Demonic Grin". You also notice a small enchanter's glyph."*
70m

*An eonake-edged ancient glaes falchion (15 pound 7x lightning infused sanctified falchion 99/225)*
22m

*A golden spidersilk satchel (Shoulder-worn weightless when closed multi-layered, holds 140)*
220m (There was a pouch that completes this set in a shop in landing for 300 million)

*A razern-inset spidersilk backpack (Back-worn weightless when closed multi-layered, holds 150)*
230m

*A silver-chased warhorn. Three actions:
1. Wave for a Group AS bonus based on level similar to warcry. Between +20 and +30 based on level. Stackable on everything and does not count as a spell in rift/barrier. Players can leave the group and still have the bonus, making it different from songs or cleric spells. Loud hornblast at time of use as well. Lasts 20 minutes. Usable 1x per hour. Seperate timer.

2. Raise for loud hornblast which can be heard far away. Also recharges 1x per hour. Seperate timer.

3. Upon death, if the deceased has an open hand, they will use their last breath to blow the warhorn and alert the surrounding area of their departure. Must be charged I believe.
Weighs less than two pounds and attaches to your belt but doesn't take up a belt slot. Show: "Fine grooves have been carved into the surface of the warhorn and filled with lustrous silver. The silver forms a pattern of interlocking rings that encircle the horn from its bell to its brass mouthpiece. A silvered steel chain is attached to small loops near the bell and mouthpiece, allowing the horn to be easily attached to a belt." Must be blown by warriors, rogues, and rangers at least (not sure about paladins). Everyone joined feels the bonus regardless of profession.*
85m

Prices are not flexible. If you desire one of these items so much you HAVE to have it, convert at $14 per million and purchase it that way.

Silvers:

1-20 = $14.5/million
21-60 = $14.25/million
61-100 = $14/million
100+ = $13.75/million

Characters:

Warrior:
Name: ********* *********** Race: Giant Profession: Warrior (shown as: Champion)
Gender: Male Age: 32 Expr: 8330268 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (40) ... 105 (42)
Constitution (CON): 100 (35) ... 105 (37)
Dexterity (DEX): 100 (20) ... 100 (20)
Agility (AGI): 100 (20) ... 100 (20)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 100 (20) ... 100 (20)
Intuition (INT): 79 (14) ... 79 (14)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 100 (30) ... 100 (30)
********* (at level 100), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals Time to Goal
Armor Use..........................| 403 303 303
Combat Maneuvers...................| 302 202 202
Two-Handed Weapons.................| 302 202 202
Brawling...........................| 302 202 202
Multi Opponent Combat..............| 170 70 70
Physical Fitness...................| 324 224 224
Dodging............................| 201 101 101
Harness Power......................| 160 60 60
Elemental Mana Control.............| 25 5 5
Survival...........................| 50 10 10
Perception.........................| 120 30 30
Climbing...........................| 120 30 30
Swimming...........................| 120 30 30
First Aid..........................| 124 32 32

Spell Lists
Minor Spirit.......................| 17 17
Training Points: 2 Phy 2 Mnt

Your 30 day migration period will begin when you choose to degrade a skill.

Master of COL/Warrior Guild (Disarm, berserk, tricks, tackle, warcries and batter barriers mastered)
Has fixskills and 3 reallocations left
Comes with 5x somewhat crit padded 50 pound full-plate, a +3 well-balanced silvery claidhmore, a 4x blessable greatsword, and a +22 masterfully crit weighted quarterstaff
Have an offer of $2500, so if you can beat that by $100 he's yours.

Sorcerer:
Name: ******* ********* Race: Dark Elf Profession: Sorcerer (not shown)
Gender: Male Age: 649 Expr: 7325826 Level: 97
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 83 (16) ... 83 (16)
Constitution (CON): 91 (15) ... 86 (13)
Dexterity (DEX): 91 (30) ... 91 (30)
Agility (AGI): 97 (28) ... 97 (28)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 105 (37)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 96 (28) ... 96 (28)
Wisdom (WIS): 100 (30) ... 105 (32)
Influence (INF): 99 (19) ... 99 (19)
Mana: 319 Silver: 3161
******* (at level 97), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals Time to Goal
Armor Use..........................| 120 30 30
Physical Fitness...................| 120 30 30
Arcane Symbols.....................| 150 50 50
Magic Item Use.....................| 145 45 45
Harness Power......................| 202 102 102
Elemental Mana Control.............| 145 45 45
Spirit Mana Control................| 120 30 30
Sorcerous Lore - Demonology........| 158 58 58
Sorcerous Lore - Necromancy........| 140 40 40
Mental Lore - Transference.........| 10 2 2
Survival...........................| 50 10 10
Disarming Traps....................| 199 99 99
Picking Locks......................| 170 70 70
Perception.........................| 164 64 64
Climbing...........................| 150 50 50
Swimming...........................| 114 28 28
First Aid..........................| 120 30 30
Trading............................| 50 10 10

Spell Lists
Minor Elemental....................| 50 50

Spell Lists
Minor Spirit.......................| 50 50

Spell Lists
Sorcerer...........................| 152 152
Training Points: 14 Phy 0 Mnt (3178 Phy converted to Mnt)

Your 30 day migration period will begin when you choose to degrade a skill.

Still has fixskills and 4 reallocations left
Just set a personal best on a lock of 695 and can pop almost any box. Can disarm in the 280-330 range (should definitely 408 if you go beyond that and it's the right kind of trap/box) and can magic disarm almost any trap. Comes with +8 somewhat crit padded doubles and a +28 rich-grained villswood runestaff. Here's a demo of his potential on a rolton:
You gesture at a rolton.
CS: +519 - TD: +3 + CvA: +25 + d100: +24 == +565
Warding failed!
A dull grey beam snakes out toward the rolton!
... 192 points of damage!
The rolton collapses to the ground, emits a final bleat, and dies.
That's with a quartz orb and 425.
$2100.

Other sorcerer:
Name: ******* ************** Race: Elf Profession: Sorcerer (shown as: Summoner)
Gender: Male Age: 2502 Expr: 2575004 Level: 50
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 94 (22) ... 94 (22)
Constitution (CON): 94 (22) ... 94 (22)
Dexterity (DEX): 83 (21) ... 83 (21)
Agility (AGI): 54 (17) ... 54 (17)
Discipline (DIS): 87 (3) ... 87 (3)
Aura (AUR): 90 (25) ... 90 (25)
Logic (LOG): 83 (16) ... 83 (16)
Intuition (INT): 87 (18) ... 87 (18)
Wisdom (WIS): 83 (16) ... 83 (16)
Influence (INF): 85 (27) ... 85 (27)
Mana: 209 Silver: 4163

******* (at level 50), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals Time to Goal
Armor Use..........................| 130 35 35
Shield Use.........................| 151 51 51
Edged Weapons......................| 151 51 51
Physical Fitness...................| 90 20 20
Spell Aiming.......................| 160 60 60
Harness Power......................| 202 102 102
Elemental Mana Control.............| 172 72 72
Mental Mana Control................| 50 10 10
Spirit Mana Control................| 152 52 52
Stalking and Hiding................| 25 5 5
Perception.........................| 154 54 54
Climbing...........................| 105 25 25
Swimming...........................| 105 25 25

Spell Lists
Minor Elemental....................| 20 20

Spell Lists
Minor Spirit.......................| 18 18

Spell Lists
Sorcerer...........................| 51 51
Training Points: 245 Phy 0 Mnt (12 Phy converted to Mnt)

Your 30 day migration period will begin when you choose to degrade a skill.

Still has fixskills and 5 reallocations left
Comes with standard weapon, shield, and some imflass brigandine armor.
$275 or best offer.

Will add other characters as I get time to research them.

Interested? Email Hierovision@gmail.com or AIM me at Acrid Continuity with offers and questions

Last post for a while, going to sell over a long period of time and will update when I find new stuff in the back of my locker.

[Edited on 2-8-2005 by Kaeynne]

Kaeynne
02-07-2005, 05:12 PM
bump

Kaeynne
02-15-2005, 09:28 AM
Closing the sale this Friday. I will still accept offers but this way everyone will have a chance to build up the silvers needed over time and I don't have to rush anything. Thanks for all the interest shown.