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Xcalibur
09-13-2003, 11:08 AM
Why is simu taking so much time to put a 30 seconds delay when you log off?

Could be reduced if you're in town, could be off if you're in your house (oh house would finaly have a purpose)

It's so stupid to see a level 2 hunting level 10 stuff logging off if he misses his attack, or ganryu's minion whenever he get in the hot water....

?

Artha
09-13-2003, 11:12 AM
Because that's a stupid idea, that's why.

IcyPoison
09-13-2003, 11:29 AM
Dark Age of Camlot makes you wait before you can log out.. All it does is force me to end task to their program.

If I want out, I want out NOW, not in 30 seconds.

Adhara
09-13-2003, 12:44 PM
What? You sit at your computer for hours on end playing GS and you can't wait 30 seconds to log off?? DAOC is not the only game that has that measure in place. There are many others and I think the reason for it is justified.

As Xcalibur put it, it could be reduced in "safe" rooms and completely eliminated in sancted rooms.

If you think this roundtime is a bad idea, come up with better arguments than, "when I want out, I want out now."

Tsa`ah
09-13-2003, 12:51 PM
Ending the task in most games does not log your character out. It simply shuts down the program and "ghosts" you.

A 30-second delay to log out in GS is not big deal unless you're a slammer. I don't think the 30 seconds should be nulled in safe areas. That could lead to abuse by those seeking to avoid CvC for some lame ass stunt.

If I find a thief in my pocket, I don't want them to have immediate log off. Sure, they can try and run, hide. I have 30 seconds to find them. I only need half a second to get a thorn off. I can get 10 off in 30 seconds.

Makes you think twice about doing lame ass stunts doesn't it?

[Edited on 9-13-2003 by Tsa`ah]

Parkbandit
09-13-2003, 02:56 PM
Originally posted by Tsa`ah
Ending the task in most games does not log your character out. It simply shuts down the program and "ghosts" you.

A 30-second delay to log out in GS is not big deal unless you're a slammer. I don't think the 30 seconds should be nulled in safe areas. That could lead to abuse by those seeking to avoid CvC for some lame ass stunt.

If I find a thief in my pocket, I don't want them to have immediate log off. Sure, they can try and run, hide. I have 30 seconds to find them. I only need half a second to get a thorn off. I can get 10 off in 30 seconds.

Makes you think twice about doing lame ass stunts doesn't it?

[Edited on 9-13-2003 by Tsa`ah]

Heh.. I guess it will only take you a half a second if the rogue simply stands there and lets you cast it. :smug:

IcyPoison
09-13-2003, 02:59 PM
Why should anyone be forced to play a game longer then they want to, reguardless of what the reason is?

If I type QUIT, it better go away.

Gokkem
09-13-2003, 04:56 PM
Once again I think I have heard some of the worst justifications for no RT upon exit. DAoC is worse because you have to wait 20-40 sec to exit, then it goes back to options screen and you have to quit the game again. But Gemstone? Who cares if your IE window is open another 20 seconds. It's a horrible justification and makes me think everyone against it is a slammer themself. I come COME ON what is the difference between your GS window closing now or in 20 seconds?

Artha
09-13-2003, 05:18 PM
I don't slam. I would find something like that extremely annoying.

Scott
09-13-2003, 05:21 PM
You type quit, you minimize the screen if you want to do something else, or you walk away from the computer. Then it shuts off in 30 seconds without you doing anything..... How is that annoying?

Artha
09-13-2003, 05:27 PM
Because when I want to leave, I want to be out of the game. I don't want to have my character sit there for 30 seconds. Otherwise, I'd type 'wait' 15 times and then leave.

Here's a question: What if you're in an invasion and it appears to be waning, and type quit. You're in an area of town not widely trafficed. You've got 20 seconds to go...in comes Ubercritter, and lops off a leg...15...Ubercritter lays waste to your face, seems you've died...10...Ubercritter molests your body...5...You're gone.

Of course, you come back and end up decaying, because nobody knows you're dead.

Scott
09-13-2003, 05:29 PM
<<<Here's a question: What if you're in an invasion and it appears to be waning, and type quit. You're in an area of town not widely trafficed. You've got 20 seconds to go...in comes Ubercritter, and lops off a leg...15...Ubercritter lays waste to your face, seems you've died...10...Ubercritter molests your body...5...You're gone.>>>

You go to a safe spot? Oh I don't know a table maybe.

Bobmuhthol
09-13-2003, 05:30 PM
If an invasion is one room away and you need to get out of the game, you're not going to wait 30 seconds in the same spot or run through an invasion just to log out.

Artha
09-13-2003, 05:32 PM
You go to a safe spot? Oh I don't know a table maybe.

Ha, you're in a corner of town. Who knows what ubercritters are in between you and a table?

Scott
09-13-2003, 05:34 PM
<<<<Ha, you're in a corner of town. Who knows what ubercritters are in between you and a table?>>>

Then sit there, type quit and watch the screen. It's really not that complicated...... Besides, if an invasion is in the room right next to you, you shouldn't be logging out anyway:

Oh crap, an War Griffin is going to fly in and kill me, better log out!

GemstoneFan
09-13-2003, 05:35 PM
I've walked into some wonderful invasions even INSIDE the tarts bakery in Icemule..... I wouldn't have made it to a table.

I know that's par for a lot of games (the 30 second wait time), I just don't see what it's helping. The enraged critters are enough incentive for me not to be a slammer.

Scott
09-13-2003, 05:40 PM
<<<I know that's par for a lot of games (the 30 second wait time), I just don't see what it's helping. The enraged critters are enough incentive for me not to be a slammer.>>>

That's the problem though. Enraged critters aren't all people log out on. You got clouds, people log out on them all the time. Go to fire guardians and you see it all the time. People attack you, miss, and log out IE Izbin. A rogue ambushes, misses, so he logs out so when he comes back in the game he's in defensive.......There are tons of other things people log out on...........

HarmNone
09-13-2003, 05:56 PM
Seems to me a 30 second wait after logging out is quite reasonable. You are not forced to "play the game". Open another window and do as you wish. If you are logging out because of a real-life emergency, what happens to a character in a fantasy game is just not all that relevant.

The argument "I want to logout when I want to logout" just does not fly, unless you happen to be trying to get out of a mess you created for yourself. Many players think nothing of scripting while AFK, or just standing around "sleeping" wherever they damned well please. Now, all of a sudden, we wanna be gone NOW! Oh, yeah. Mmmmhmmmm. :rolleyes:

HarmNone does not see the problem

Artha
09-13-2003, 06:34 PM
If you see someone leave to avoid death, report them for mechanics abuse.

Stupid wait times aren't the answer, player enforcement is.

Scott
09-13-2003, 06:43 PM
The only people who want to quit ASAP are slammers themselves, or kids who aren't allowed to play Gemstone and when mommy gets home they have to get off before mommy see's them playing.

Kurili
09-13-2003, 07:32 PM
I'm still trying to figure out how they get the monthly billing past mommy. And yes, I know some do. Also, what kind of mommy would go to E-bay and spend real money for some old char for her little darling to be a better snert with. And yes, I am convinced that happens as well. At least a bit.

Some mommies are wierd.

Acolyte Kurili, pondering

Artha
09-13-2003, 07:37 PM
The only people who want to quit ASAP are slammers themselves, or kids who aren't allowed to play Gemstone and when mommy gets home they have to get off before mommy see's them playing.

I'm not a slammer. My parents both know I play.

HarmNone
09-13-2003, 07:40 PM
Originally posted by Artha
I'm not a slammer. My parents both know I play.

That may be, Artha. However, you are not the only player of GS3. There are slammers and kids playing without their parents' knowledge in the game. Rules cannot be made, or not made, on the basis of one person.

HarmNone

CrystalTears
09-13-2003, 07:43 PM
Yes but I think he was just trying to point out that it wasn't ONLY those kind of people, since I'm sure there are others like him out there. However they are a small minority, IMO.

Artha
09-13-2003, 07:46 PM
So are people who slam :)

HarmNone
09-13-2003, 07:53 PM
I agree with CrystalTears. You are in the minority, Artha. That is why I said that rules must take into consideration the entire player base and problems that develop because of that player base.

The larger the game the more problems will present themselves, and the more people like you, who try to obey the rules, will be affected by rules made to control those who flout the rules.

It is a shame, I agree.

HarmNone

CrystalTears
09-13-2003, 07:59 PM
Obviously it is a huge problem if they had to implement the critters raging when someone who slammed returns.

Caramia
09-13-2003, 08:04 PM
Originally posted by Gemstone101
The only people who want to quit ASAP are slammers themselves, or kids who aren't allowed to play Gemstone and when mommy gets home they have to get off before mommy see's them playing.

Or Izbin (and others) that like to attack and log out, like a little kid. Hey Sean, do you run from your battles in real life, too?

CrystalTears
09-13-2003, 08:06 PM
You have to leave your bedroom first to get into a fight with a real person.

Artha
09-13-2003, 08:10 PM
Obviously it is a huge problem if they had to implement the critters raging when someone who slammed returns.

I think it'd be fun to be the GM to implement that :) And yes, it was a problem. Now you pretty much die if you log out and then get back on.


Or Izbin (and others) that like to attack and log out, like a little kid. Hey Sean, do you run from your battles in real life, too?

Just FYI, if you know what you want to do, it'd be pretty simple to make a script that waits for the person to log back in then ambushes/spikethorns/implodes/stuns/webs etc them.

HarmNone
09-13-2003, 08:15 PM
Originally posted by CrystalTears
You have to leave your bedroom first to get into a fight with a real person.

Heh. And there ain't no empaths around to repair that oh-so-pretty model's face after it has been reduced to so much hamburger. :D

HarmNone

Xcalibur
09-13-2003, 09:29 PM
So general idea about "my" idea (wowow)
is that it would be good with some reglementation?

:)

HarmNone
09-13-2003, 09:39 PM
I have thought for some time now that a pause after logoff would be in order. 20 to 30 seconds sounds just about right.

HarmNone

Artha
09-13-2003, 09:41 PM
20-30 seconds is overkill. 10 or 5 I can see...maybe.

Xcalibur
09-13-2003, 09:47 PM
1 minute field
30 town
15 node, minor sanct
10 table, major sanct
0 house

Hmm?

CrystalTears
09-13-2003, 10:01 PM
Originally posted by Xcalibur
So general idea about "my" idea (wowow)
is that it would be good with some reglementation?

:)

Heh, it's not "your" idea, this idea has been brought up before, but yes it's a good one and one that I wouldn't have a problem with them implementing.

Artha
09-13-2003, 10:02 PM
1 minute field
30 town
15 node, minor sanct
10 table, major sanct
0 house

Too much.

10 field (that's enough for a critter to get a swing off, even if it's a slow one).
5 town (enough for someone to prep and cast a spell at you).

Xcalibur
09-13-2003, 10:02 PM
Originally posted by CrystalTears

Originally posted by Xcalibur
So general idea about "my" idea (wowow)
is that it would be good with some reglementation?

:)

Heh, it's not "your" idea, this idea has been brought up before, but yes it's a good one and one that I wouldn't have a problem with them implementing.


key symbols of my former post " and "

:roll:

that "idea" is within all other mmorpg or so anyway

Tsa`ah
09-14-2003, 02:04 AM
Actually, I don't believe there should be any difference in time. 20-30 seconds be it in or out of town.

Auto logging in town is still a problem. See my initial response.


Originally posted by ParkbanditHeh.. I guess it will only take you a half a second if the rogue simply stands there and lets you cast it. :smug:

If the rogue knows she/he has been caught, then I expect them to go gimp fashion and run. You of all people Park should know that not every thief was gifted with brains.

My rogue is fully double in PP and can catch most thieves providing they are fool hardy enough to attempt more than one grab. My ranger is less than singled but at his level can catch the lesser thieves more often than not.

With the rogue, it's a cheap shot and sweep... no warning. With the ranger, it's just a spike and if necessary repeat as often as needed.

I consider the rogue played by Park in league with the likes of Porcell. You do it intelligently and from what I've seen, take your lumps if you have no other choice. That league is not a big one; it's almost an open invitation clique. I would have to say the majority of thieves, or ass monkeys in general, are not in that clique by choice. Those are the players that generally get a thorn shoved in their asses. They aren't quick, and they are not bright. They can, and often do, exit the game if they survive the initial attack.

That is the reason for my basic stance, log off timing should be a universal set amount of time. If it only required in the field, you're only prohibiting slamming caused by hunting. The in town mechanics abuse continues to happen.