Liberi Fatali
01-31-2005, 04:23 PM
I don't even know where to begin on this one. Since Animate Dead was released, I realized a potential that could essentially have a Sorcerer 'build an army', so to speak.
My goal was to 'lead an invasion' (non-GM like, of course) on the town of Solhaven. I had it all planned out, and I went to initiate said plan.
Here's how it works. One sorcerer (me) animates a Troll King. I then take it outside the town of Solhaven and blast off all the limbs (4). This then spawns 4 more troll kings, and renders mine useless. I then move rooms, and wait for them to spawn into big ones, and then blow off for limbs from each of those. It grows exponentially, and soon, I have an army.
So, that's what I intended to do. I got to Solhaven -- and since it's rather against policy unless you heavily roleplay such an event (which I assure you, I intended to do), I made an announcement to clear the streets unless they wished to die. I gave them a five minute countdown. (A few people saw my troll king and thought, "Oh? Is that it? Little did they know...)
Here's what happened first, immediately after my 'countdown':
>think I'll give you all 5 minutes to clear the streets before I invade. Starting... now.
You focus on projecting your thoughts...
Roundtime: 5 seconds.
>
A huge Vornavian soldier just arrived.
>
A huge Vornavian soldier runs in.
>
A huge Vornavian soldier swings a claidhmore at an animated massive troll king!
AS: +1000 vs DS: +410 with AvD: +28 + d100 roll: +44 = +662
... and hits for 321 points of damage!
Shield arm removed at the shoulder!
An animated massive troll king screams in pain as its arm falls to the ground!
>
The severed troll arm throbs on the ground!
>l
A huge Vornavian soldier swings a claidhmore at an animated massive troll king!
AS: +1000 vs DS: +364 with AvD: +28 + d100 roll: +85 = +749
... and hits for 355 points of damage!
Deep slash to the troll king's right side!
Several inches of padding sliced off hip....
From the inside!
You sense a loss of the connection between you and your animate.
The troll king falls to the ground dead.
>
[Marshtown Road]
The road follows the cliff edge southeast toward the head of the falls and also to the west. Gazing south beyond the rising mist of the Cascade of Tears, the rooftops of Solhaven stretch south between Vornavis' west wall and the waters of the bay. Closer at hand, the docks, floating catwalks, and shabby buildings of Marshtown spread across the salt marsh. You also see a severed troll arm that is lying down, a huge Vornavian soldier and a massive troll king that appears dead.
Obvious paths: southeast, west
>719 sold
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You are visible again.
You gesture at a huge Vornavian soldier.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A huge Vornavian soldier swings a claidhmore at a severed troll arm!
AS: +1000 vs DS: -75 with AvD: +30 + d100 roll: +32 = +1137
... and hits for 564 points of damage!
Left hip pulped, severing the leg.
A severed troll arm stops moving and decays away.
>720 sold
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a huge Vornavian soldier.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A huge Vornavian soldier smirks.
>720 sold
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a huge Vornavian soldier.
A void rips open in the area, but in the distance and is barely visible.
Air blows past with no effect.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A huge Vornavian soldier runs off.
>'...
You say, "..."
>l
<br>
After that masquerade of GM showing offness, I went back and got another TK. I came back, and this time I went into town to do it. TAKE NOTE OF THE ATTEMPTED GM CHEAT. HE TRIED TO ARREST ME, BUT APPARENTLY BOTCHED IT. I was not wanted for any crimes, and yet, the 'releasing message' came up. Here:
>
An animated massive troll king just arrived.
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>
The city official says, "Well, Jenovadeath, I hope you've learned your lesson now. You may go." With that, the official walks over to you and sets you free.
The city official mutters something under his breath as two burly assistants come in and drag the set of wooden stocks and the basket away.
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>'...
You say, "..."
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>peer ne
You peer northeast and see ...
[Solhaven, Bayside Road]
You can barely hear the roar of the Cairnfang falling into Solhaven Bay from here. The Bay stretches out before you, moonlight glinting on the deep blue waters. Dwarves, elves, half-elves, and humans push southward, headed into the city. You also see some broad flagstone steps.
Obvious paths: south, southwest
>peer sw
You peer southwest and see ...
[Solhaven, Bayside Road]
The crowds thicken as they push deeper into town. To the southwest, you notice the outline of a dock against the waters of the bay. Eastward, you can see wagons trundling down the street towards the cliffs. Nearby, a lone fisherman stands poised on the rocks, casting his line into the sea.
Obvious paths: northeast, east, south, southwest
>peer s
l
>You peer south and see ...
[Solhaven, Conch Street]
A small clapboard warehouse stands nearby, painted a drab grey. Giantmen pull small wagons loaded with boxes eastward, towards the foot of the cliffs. Guards trot alongside, eyeing the crowd for signs of trouble.
Obvious paths: north, east, west
>
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>
The wall of force disappears from around you.
>140
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>
* Xorsha just bit the dust!
>think Time's up!
You focus on projecting your thoughts...
Roundtime: 5 seconds.
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>
A huge Vornavian soldier runs in.
>
A huge Vornavian soldier swings a claidhmore at you!
AS: +1000 vs DS: +745 with AvD: +34 + d100 roll: +77 = +366
... and hits for 173 points of damage!
Brain driven into neck by mammoth downswing!
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
You return to normal color.
You become solid again.
You no longer feel so dextrous.
The air about you stops shimmering.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The dim aura fades from around you.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
You sense a loss of the connection between you and your animate.
The troll king continues to struggle for life!
An animated massive troll king falls to the ground in a heap.
The air calms down around you.
The buzz of thoughts in your mind subsides.
You feel less secure.
The wall of force disappears from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
>
* Jenovadeath just bit the dust!
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see a huge Vornavian soldier and a massive troll king.
Obvious paths: northeast, south, southwest
>
A huge Vornavian soldier runs out.
>
You sense Kinshack looking in on you.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'...
You say, "..."
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see a massive troll king.
Obvious paths: northeast, south, southwest
>
Kinshack's group just arrived.
>
Kinshack's group just went northeast.
>
Kinshack's group just arrived.
>
[Roll result: 150 (open d100: 10)]
Kinshack hurls himself at a massive troll king and connects!
Kinshack knocks a massive troll king flat and quickly jumps to his feet!
>
Kinshack says, "Nice work Jenovadeath."
>report I'm not smirking in the least at that micky mouse bull squash.
Kinshack swings a burnished silver katana at a massive troll king!
AS: +492 vs DS: +401 with AvD: +34 + d100 roll: +97 = +222
... and hits for 79 points of damage!
Gruesome slash opens the troll king's forehead!
Grey matter spills forth!
The troll king continues to struggle for life!
The troll king continues to struggle for life!
>
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
<br>
I got fed up at this point. This time I was not going to make any announcements. I was just going to do it. So, I began. I had about 23 troll kings by the time I was done, and a bunch of limbs still growing. Then, the GM controlled creature came back and threatened me. That part was fine, I suppose... but what happened next was just utter... well, take a look. The GM made the troll kings DISAPPEAR. Out of thin air. No messaging at all. Take note very carefully. For instance, a troll king will come in, and I will try to 117 it -- and then it's just not there. The same thing happens near the end -- they just disappear:
>e
[Vornavis, Peasant Holdings]
This area is an irrigation nexus. Several large irrigation pools feed numerous canals and ditches that run off into the expanse of the orchard. Small wooden dams have been placed on many of the runoff ditches allowing the farmers to send water where it is needed most. Based on the disrepair of the system, it appears the farmers have neglected it for some time. You also see a massive troll king and a black-winged daggerbeak.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>708 king right arm
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +62 == +388
Warding failed!
The troll king's right arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
The severed troll arm throbs on the ground!
>l king
You see a fairly typical troll king.
It has a completely severed right arm and a fractured and bleeding left arm.
It has nothing at this time.
>708 king left leg
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +85 == +411
Warding failed!
The troll king's left leg explodes!
A massive troll king screams and falls to the ground grasping at its mangled left leg!
Cast Roundtime 3 Seconds.
>
The severed troll leg throbs on the ground!
>708 king right leg
>
A massive troll king flesh wounds regenerate very quickly.
The troll king's right arm begins to regenerate.
A massive troll king claws at you!
You parry the attack with your longsword!
>
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +42 == +368
Warding failed!
The troll king's right leg explodes!
Cast Roundtime 3 Seconds.
>l
[Vornavis, Peasant Holdings]
This area is an irrigation nexus. Several large irrigation pools feed numerous canals and ditches that run off into the expanse of the orchard. Small wooden dams have been placed on many of the runoff ditches allowing the farmers to send water where it is needed most. Based on the disrepair of the system, it appears the farmers have neglected it for some time. You also see a severed troll leg that is lying down, a severed troll arm that is lying down, a massive troll king that is lying down and a black-winged daggerbeak.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>w
[Vornavis, Peasant Holdings]
Two large wooden windmills turning slowly in the breeze pump water from underground springs. Beneath the windmills, a large iron tank gathers the water and then pipes it into several irrigation pools. You also see a severed troll arm that is lying down and a black-winged daggerbeak.
Obvious paths: north, east, southeast
>n
[Vornavis, Peasant Holdings]
Bands of tall barley between rows of low-topped turnips stripe a field in alternating shades of green.
Obvious paths: north, northeast, east, southeast, south
>e
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a massive troll king.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>e
[Vornavis, Peasant Holdings]
A small herd of swine root about the trunks of a stand of oak trees, searching for acorns among the dead leaves.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a massive troll king.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>708 king left leg
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +100 == +426
Warding failed!
The troll king's left leg explodes!
A massive troll king screams and falls to the ground grasping at its mangled left leg!
Cast Roundtime 3 Seconds.
>
The severed troll leg throbs on the ground!
>708 king right leg
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +29 == +355
Warding failed!
The troll king's right leg explodes!
Cast Roundtime 3 Seconds.
>
A massive troll king flesh wounds regenerate very quickly.
The troll king's right leg begins to regenerate.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
You parry the attack with your longsword!
>
l
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a severed troll leg that is lying down and a massive troll king that is lying down.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>708 king left arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +59 == +385
Warding failed!
The troll king's left arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
The severed troll arm throbs on the ground!
>
You feel the mind of Zaaf touch yours, calling the memory of your location as you last saw it. You offer no resistance.
708 king right arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>You gesture at a massive troll king.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A massive troll king flesh wounds regenerate very quickly.
The troll king's left arm begins to regenerate.
A massive troll king claws at you!
AS: +456 vs DS: +586 with AvD: +29 + d100 roll: +44 = -57
A clean miss.
>
A severed troll leg drags itself northeast.
>708 king right arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +57 == +383
Warding failed!
The troll king's right arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
The severed troll arm throbs on the ground!
>l
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a severed troll arm that is lying down, a severed troll arm that is lying down and a massive troll king that is lying down.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>nw
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>708 king left arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +28 == +354
Warding failed!
The troll king's left arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
* Shimmerain just bit the dust!
>
The severed troll arm throbs on the ground!
>708 king right arm
Wait 1 sec.
>
You don't have a spell prepared!
>708 king right arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +3 == +329
Warding failed!
The troll king's right arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a severed troll arm that is lying down, a severed troll arm that is lying down and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>
The severed troll arm throbs on the ground!
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a severed troll arm that is lying down, a severed troll arm that is lying down and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>e
[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>e
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a severed troll leg that is lying down.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A severed troll leg drags itself north.
>e
[Vornavis, Peasant Holdings]
With bare poles still showing near the peak and the dull grey of unpainted walls, this farmstead is not yet finished or habitable.
Obvious paths: southeast, south, southwest, west, northwest
>w
w
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A huge Vornavian soldier just arrived.
>
719 sold
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
e
Your spell is ready.
>You gesture at a huge Vornavian soldier.
CS: +494 - TD: +2503 + CvA: +25 + d100: +78 == -1906
Warded off!
Cast Roundtime 3 Seconds.
>
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A Bresnahanini rolton trots in!
>e
[Vornavis, Peasant Holdings]
With bare poles still showing near the peak and the dull grey of unpainted walls, this farmstead is not yet finished or habitable.
Obvious paths: southeast, south, southwest, west, northwest
>
A huge Vornavian soldier just arrived.
>A huge Vornavian soldier asks, "You want to die again?"
>w
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a Bresnahanini rolton.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a severed troll arm that is lying down and a severed troll arm that is lying down.
Obvious paths: north, northeast, east, southeast, south, northwest
>
A huge Vornavian soldier just arrived.
>s
[Vornavis, Peasant Holdings]
Bands of tall barley between rows of low-topped turnips stripe a field in alternating shades of green.
Obvious paths: north, northeast, east, southeast, south
>e
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a strange pulsing mass, a strange pulsing mass and a massive troll king that is lying down.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>e
A strange pulsing mass drags itself northeast.
>
[Vornavis, Peasant Holdings]
A small herd of swine root about the trunks of a stand of oak trees, searching for acorns among the dead leaves.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A huge Vornavian soldier just arrived.
>n
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a quickly growing troll king and a Bresnahanini rolton.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A Bresnahanini rolton trots south.
>
A huge Vornavian soldier just arrived.
>
A huge Vornavian soldier asks, "Well?"
>'Heh, not particularly.
You say, "Heh, not particularly."
>'Perhaps if you were more of a challenge to me, I'd accept a fight.
You say, "Perhaps if you were more of a challenge to me, I'd accept a fight."
>
A huge Vornavian soldier says, "Then kindly stop."
>
A quickly growing troll king drags itself northwest.
>'Oh? You disapprove of my antics?
You ask, "Oh? You disapprove of my antics?"
>
A huge Vornavian soldier says, "You're hardly worth a fight."
>
'...
You say, "..."
>l
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a huge Vornavian soldier.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>l sold
You see a fairly typical Vornavian soldier.
It appears to be in good shape.
It has a claidhmore.
>
A massive troll king arrives, flexing its massive claws.
>
A huge Vornavian soldier says, "Keep this up, and I'll have you banished from this city."
>'I don't think you have the authority to do so.
You say, "I don't think you have the authority to do so."
>117 king
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
Cast at what?
>
A huge Vornavian soldier asks, "Understood, hooligan?"
>l
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a huge Vornavian soldier.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>rel
You feel the magic of your spell rush away from you.
>
A huge Vornavian soldier shrugs.
>'...
You say, "..."
>l
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a huge Vornavian soldier.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A huge Vornavian soldier says, "Keep tempting me."
>
A huge Vornavian soldier just went east.
>
>
peer e
You peer east and see ...
[Vornavis, Peasant Holdings]
With bare poles still showing near the peak and the dull grey of unpainted walls, this farmstead is not yet finished or habitable.
Obvious paths: southeast, south, southwest, west, northwest
>A massive troll king arrives, flexing its massive claws.
>w
[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a massive troll king and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>
* Jaqen just bit the dust!
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king claws at you!
You parry the attack with your longsword!
>stance d
You move into a defensive stance, ready to fend off an attack.
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king pounds at you with its fist!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king claws at you!
AS: +309 vs DS: +623 with AvD: +29 + d100 roll: +1 = -284
A clean miss.
A massive troll king growls and looks about indecisively.
>
A Bresnahanini rolton trots in!
>
You sense a loss of the connection between you and your animate.
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king claws at you!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
AS: +511 vs DS: +623 with AvD: +29 + d100 roll: +60 = -23
A clean miss.
A massive troll king growls and moves east.
>
A Bresnahanini rolton charges at you!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate quickly.
A massive troll king claws at you!
You block the attack with your shield!
>chat You sense a loss of the connection between you and your animate.
You focus on transmitting your thought.
>
A massive troll king arrives, flexing its massive claws.
>
l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a massive troll king, a Bresnahanini rolton and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>A massive troll king flesh wounds regenerate quickly.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
You parry the attack with your longsword!
>
A Bresnahanini rolton tries to bite you!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate quickly.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
AS: +499 vs DS: +605 with AvD: +29 + d100 roll: +57 = -20
A clean miss.
>l
>
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a Bresnahanini rolton.
Obvious paths: north, northeast, east, southeast, south, northwest
>chat THERE GOES THE REST
You focus on transmitting your thought.
A Bresnahanini rolton trots north.
>
'...
You say, "..."
>Lord Shonison's group just arrived.
>
Zosopage chuckles.
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender.
Also here: Azerius, Great Lord Chomm, Lord Syberus, Alleatha, Travax, Zosopage, Olgretien, Qistra, High Lord Svardin, Lord Keemac, Great Lord Catthief, Valicar, Lord Shonison
Obvious paths: north, northeast, east, southeast, south, northwest
>'...
You say, "..."
>
Chomm chuckles.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>sym protection
You feel a layer of protection surround you.
>
Valicar put a twisted wand in his pure white surcoat.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Bisco.
>
Shonison says, "We saw an animated troll king."
>l
Bisco joins Shonison's group.
>
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see the Zosopage disk.
Also here: Bisco, Azerius, Great Lord Chomm, Lord Syberus, Alleatha, Travax, Zosopage, Olgretien, Qistra, High Lord Svardin, Lord Keemac, Great Lord Catthief, Valicar, Lord Shonison
Obvious paths: north, northeast, east, southeast, south, northwest
>
* Rubytears just bit the dust!
>report I don't know which GM that was, but that was the most horrible excuse for roleplaying I've ever experienced. You can bet your bottom dollar I'm posting this rubbish on the boards in disrespectful fashion!
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender.
Obvious paths: north, northeast, east, southeast, south, northwest
>chat I had about 25.
You focus on transmitting your thought.
>chat Wait until you see the logs.
You focus on transmitting your thought.
* Saerren just bit the dust!
>
* Athanecia just bit the dust!
>
SEND[Brauden] Okay, have a nice day.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
....Tabor.
[Edited to add: Brauden has no business being a GM, and was probably translated into such a job because he's a failure in the real workplace. I hope he gets hit by bus.]
[Edited on 1-31-2005 by Tabor]
My goal was to 'lead an invasion' (non-GM like, of course) on the town of Solhaven. I had it all planned out, and I went to initiate said plan.
Here's how it works. One sorcerer (me) animates a Troll King. I then take it outside the town of Solhaven and blast off all the limbs (4). This then spawns 4 more troll kings, and renders mine useless. I then move rooms, and wait for them to spawn into big ones, and then blow off for limbs from each of those. It grows exponentially, and soon, I have an army.
So, that's what I intended to do. I got to Solhaven -- and since it's rather against policy unless you heavily roleplay such an event (which I assure you, I intended to do), I made an announcement to clear the streets unless they wished to die. I gave them a five minute countdown. (A few people saw my troll king and thought, "Oh? Is that it? Little did they know...)
Here's what happened first, immediately after my 'countdown':
>think I'll give you all 5 minutes to clear the streets before I invade. Starting... now.
You focus on projecting your thoughts...
Roundtime: 5 seconds.
>
A huge Vornavian soldier just arrived.
>
A huge Vornavian soldier runs in.
>
A huge Vornavian soldier swings a claidhmore at an animated massive troll king!
AS: +1000 vs DS: +410 with AvD: +28 + d100 roll: +44 = +662
... and hits for 321 points of damage!
Shield arm removed at the shoulder!
An animated massive troll king screams in pain as its arm falls to the ground!
>
The severed troll arm throbs on the ground!
>l
A huge Vornavian soldier swings a claidhmore at an animated massive troll king!
AS: +1000 vs DS: +364 with AvD: +28 + d100 roll: +85 = +749
... and hits for 355 points of damage!
Deep slash to the troll king's right side!
Several inches of padding sliced off hip....
From the inside!
You sense a loss of the connection between you and your animate.
The troll king falls to the ground dead.
>
[Marshtown Road]
The road follows the cliff edge southeast toward the head of the falls and also to the west. Gazing south beyond the rising mist of the Cascade of Tears, the rooftops of Solhaven stretch south between Vornavis' west wall and the waters of the bay. Closer at hand, the docks, floating catwalks, and shabby buildings of Marshtown spread across the salt marsh. You also see a severed troll arm that is lying down, a huge Vornavian soldier and a massive troll king that appears dead.
Obvious paths: southeast, west
>719 sold
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You are visible again.
You gesture at a huge Vornavian soldier.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A huge Vornavian soldier swings a claidhmore at a severed troll arm!
AS: +1000 vs DS: -75 with AvD: +30 + d100 roll: +32 = +1137
... and hits for 564 points of damage!
Left hip pulped, severing the leg.
A severed troll arm stops moving and decays away.
>720 sold
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a huge Vornavian soldier.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A huge Vornavian soldier smirks.
>720 sold
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a huge Vornavian soldier.
A void rips open in the area, but in the distance and is barely visible.
Air blows past with no effect.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A huge Vornavian soldier runs off.
>'...
You say, "..."
>l
<br>
After that masquerade of GM showing offness, I went back and got another TK. I came back, and this time I went into town to do it. TAKE NOTE OF THE ATTEMPTED GM CHEAT. HE TRIED TO ARREST ME, BUT APPARENTLY BOTCHED IT. I was not wanted for any crimes, and yet, the 'releasing message' came up. Here:
>
An animated massive troll king just arrived.
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>
The city official says, "Well, Jenovadeath, I hope you've learned your lesson now. You may go." With that, the official walks over to you and sets you free.
The city official mutters something under his breath as two burly assistants come in and drag the set of wooden stocks and the basket away.
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>'...
You say, "..."
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>peer ne
You peer northeast and see ...
[Solhaven, Bayside Road]
You can barely hear the roar of the Cairnfang falling into Solhaven Bay from here. The Bay stretches out before you, moonlight glinting on the deep blue waters. Dwarves, elves, half-elves, and humans push southward, headed into the city. You also see some broad flagstone steps.
Obvious paths: south, southwest
>peer sw
You peer southwest and see ...
[Solhaven, Bayside Road]
The crowds thicken as they push deeper into town. To the southwest, you notice the outline of a dock against the waters of the bay. Eastward, you can see wagons trundling down the street towards the cliffs. Nearby, a lone fisherman stands poised on the rocks, casting his line into the sea.
Obvious paths: northeast, east, south, southwest
>peer s
l
>You peer south and see ...
[Solhaven, Conch Street]
A small clapboard warehouse stands nearby, painted a drab grey. Giantmen pull small wagons loaded with boxes eastward, towards the foot of the cliffs. Guards trot alongside, eyeing the crowd for signs of trouble.
Obvious paths: north, east, west
>
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>
The wall of force disappears from around you.
>140
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>
* Xorsha just bit the dust!
>think Time's up!
You focus on projecting your thoughts...
Roundtime: 5 seconds.
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see an animated massive troll king.
Obvious paths: northeast, south, southwest
>
A huge Vornavian soldier runs in.
>
A huge Vornavian soldier swings a claidhmore at you!
AS: +1000 vs DS: +745 with AvD: +34 + d100 roll: +77 = +366
... and hits for 173 points of damage!
Brain driven into neck by mammoth downswing!
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
You return to normal color.
You become solid again.
You no longer feel so dextrous.
The air about you stops shimmering.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The dim aura fades from around you.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
You sense a loss of the connection between you and your animate.
The troll king continues to struggle for life!
An animated massive troll king falls to the ground in a heap.
The air calms down around you.
The buzz of thoughts in your mind subsides.
You feel less secure.
The wall of force disappears from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
>
* Jenovadeath just bit the dust!
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see a huge Vornavian soldier and a massive troll king.
Obvious paths: northeast, south, southwest
>
A huge Vornavian soldier runs out.
>
You sense Kinshack looking in on you.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'...
You say, "..."
>l
[Solhaven, Bayside Road]
The cobblestone street runs southwest, parallel to the Bay. To the northeast, the road begins climbing the cliffs. An oddly shaped structure stands nearby, a polished wooden plaque hanging over the door. Well-dressed residents head purposefully in and out of the building. You also see a massive troll king.
Obvious paths: northeast, south, southwest
>
Kinshack's group just arrived.
>
Kinshack's group just went northeast.
>
Kinshack's group just arrived.
>
[Roll result: 150 (open d100: 10)]
Kinshack hurls himself at a massive troll king and connects!
Kinshack knocks a massive troll king flat and quickly jumps to his feet!
>
Kinshack says, "Nice work Jenovadeath."
>report I'm not smirking in the least at that micky mouse bull squash.
Kinshack swings a burnished silver katana at a massive troll king!
AS: +492 vs DS: +401 with AvD: +34 + d100 roll: +97 = +222
... and hits for 79 points of damage!
Gruesome slash opens the troll king's forehead!
Grey matter spills forth!
The troll king continues to struggle for life!
The troll king continues to struggle for life!
>
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
<br>
I got fed up at this point. This time I was not going to make any announcements. I was just going to do it. So, I began. I had about 23 troll kings by the time I was done, and a bunch of limbs still growing. Then, the GM controlled creature came back and threatened me. That part was fine, I suppose... but what happened next was just utter... well, take a look. The GM made the troll kings DISAPPEAR. Out of thin air. No messaging at all. Take note very carefully. For instance, a troll king will come in, and I will try to 117 it -- and then it's just not there. The same thing happens near the end -- they just disappear:
>e
[Vornavis, Peasant Holdings]
This area is an irrigation nexus. Several large irrigation pools feed numerous canals and ditches that run off into the expanse of the orchard. Small wooden dams have been placed on many of the runoff ditches allowing the farmers to send water where it is needed most. Based on the disrepair of the system, it appears the farmers have neglected it for some time. You also see a massive troll king and a black-winged daggerbeak.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>708 king right arm
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +62 == +388
Warding failed!
The troll king's right arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
The severed troll arm throbs on the ground!
>l king
You see a fairly typical troll king.
It has a completely severed right arm and a fractured and bleeding left arm.
It has nothing at this time.
>708 king left leg
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +85 == +411
Warding failed!
The troll king's left leg explodes!
A massive troll king screams and falls to the ground grasping at its mangled left leg!
Cast Roundtime 3 Seconds.
>
The severed troll leg throbs on the ground!
>708 king right leg
>
A massive troll king flesh wounds regenerate very quickly.
The troll king's right arm begins to regenerate.
A massive troll king claws at you!
You parry the attack with your longsword!
>
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +42 == +368
Warding failed!
The troll king's right leg explodes!
Cast Roundtime 3 Seconds.
>l
[Vornavis, Peasant Holdings]
This area is an irrigation nexus. Several large irrigation pools feed numerous canals and ditches that run off into the expanse of the orchard. Small wooden dams have been placed on many of the runoff ditches allowing the farmers to send water where it is needed most. Based on the disrepair of the system, it appears the farmers have neglected it for some time. You also see a severed troll leg that is lying down, a severed troll arm that is lying down, a massive troll king that is lying down and a black-winged daggerbeak.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>w
[Vornavis, Peasant Holdings]
Two large wooden windmills turning slowly in the breeze pump water from underground springs. Beneath the windmills, a large iron tank gathers the water and then pipes it into several irrigation pools. You also see a severed troll arm that is lying down and a black-winged daggerbeak.
Obvious paths: north, east, southeast
>n
[Vornavis, Peasant Holdings]
Bands of tall barley between rows of low-topped turnips stripe a field in alternating shades of green.
Obvious paths: north, northeast, east, southeast, south
>e
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a massive troll king.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>e
[Vornavis, Peasant Holdings]
A small herd of swine root about the trunks of a stand of oak trees, searching for acorns among the dead leaves.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a massive troll king.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>708 king left leg
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +100 == +426
Warding failed!
The troll king's left leg explodes!
A massive troll king screams and falls to the ground grasping at its mangled left leg!
Cast Roundtime 3 Seconds.
>
The severed troll leg throbs on the ground!
>708 king right leg
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +29 == +355
Warding failed!
The troll king's right leg explodes!
Cast Roundtime 3 Seconds.
>
A massive troll king flesh wounds regenerate very quickly.
The troll king's right leg begins to regenerate.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
You parry the attack with your longsword!
>
l
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a severed troll leg that is lying down and a massive troll king that is lying down.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>708 king left arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +59 == +385
Warding failed!
The troll king's left arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
The severed troll arm throbs on the ground!
>
You feel the mind of Zaaf touch yours, calling the memory of your location as you last saw it. You offer no resistance.
708 king right arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>You gesture at a massive troll king.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A massive troll king flesh wounds regenerate very quickly.
The troll king's left arm begins to regenerate.
A massive troll king claws at you!
AS: +456 vs DS: +586 with AvD: +29 + d100 roll: +44 = -57
A clean miss.
>
A severed troll leg drags itself northeast.
>708 king right arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +57 == +383
Warding failed!
The troll king's right arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
The severed troll arm throbs on the ground!
>l
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a severed troll arm that is lying down, a severed troll arm that is lying down and a massive troll king that is lying down.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>nw
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>708 king left arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +28 == +354
Warding failed!
The troll king's left arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>
* Shimmerain just bit the dust!
>
The severed troll arm throbs on the ground!
>708 king right arm
Wait 1 sec.
>
You don't have a spell prepared!
>708 king right arm
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at a massive troll king.
CS: +494 - TD: +193 + CvA: +25 + d100: +3 == +329
Warding failed!
The troll king's right arm explodes!
A massive troll king screams in pain as its arm falls to the ground!
Cast Roundtime 3 Seconds.
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a severed troll arm that is lying down, a severed troll arm that is lying down and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>
The severed troll arm throbs on the ground!
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a severed troll arm that is lying down, a severed troll arm that is lying down and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>e
[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>e
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a severed troll leg that is lying down.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A severed troll leg drags itself north.
>e
[Vornavis, Peasant Holdings]
With bare poles still showing near the peak and the dull grey of unpainted walls, this farmstead is not yet finished or habitable.
Obvious paths: southeast, south, southwest, west, northwest
>w
w
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A huge Vornavian soldier just arrived.
>
719 sold
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
e
Your spell is ready.
>You gesture at a huge Vornavian soldier.
CS: +494 - TD: +2503 + CvA: +25 + d100: +78 == -1906
Warded off!
Cast Roundtime 3 Seconds.
>
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A Bresnahanini rolton trots in!
>e
[Vornavis, Peasant Holdings]
With bare poles still showing near the peak and the dull grey of unpainted walls, this farmstead is not yet finished or habitable.
Obvious paths: southeast, south, southwest, west, northwest
>
A huge Vornavian soldier just arrived.
>A huge Vornavian soldier asks, "You want to die again?"
>w
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a Bresnahanini rolton.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a severed troll arm that is lying down and a severed troll arm that is lying down.
Obvious paths: north, northeast, east, southeast, south, northwest
>
A huge Vornavian soldier just arrived.
>s
[Vornavis, Peasant Holdings]
Bands of tall barley between rows of low-topped turnips stripe a field in alternating shades of green.
Obvious paths: north, northeast, east, southeast, south
>e
[Vornavis, Peasant Holdings]
Several rolton lift their heads and survey their surroundings, but the rest of the herd continues grazing on the thick grass that covers the meadow. You also see a strange pulsing mass, a strange pulsing mass and a massive troll king that is lying down.
Obvious paths: north, northeast, east, southeast, south, west, northwest
>e
A strange pulsing mass drags itself northeast.
>
[Vornavis, Peasant Holdings]
A small herd of swine root about the trunks of a stand of oak trees, searching for acorns among the dead leaves.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A huge Vornavian soldier just arrived.
>n
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a quickly growing troll king and a Bresnahanini rolton.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A Bresnahanini rolton trots south.
>
A huge Vornavian soldier just arrived.
>
A huge Vornavian soldier asks, "Well?"
>'Heh, not particularly.
You say, "Heh, not particularly."
>'Perhaps if you were more of a challenge to me, I'd accept a fight.
You say, "Perhaps if you were more of a challenge to me, I'd accept a fight."
>
A huge Vornavian soldier says, "Then kindly stop."
>
A quickly growing troll king drags itself northwest.
>'Oh? You disapprove of my antics?
You ask, "Oh? You disapprove of my antics?"
>
A huge Vornavian soldier says, "You're hardly worth a fight."
>
'...
You say, "..."
>l
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a huge Vornavian soldier.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>l sold
You see a fairly typical Vornavian soldier.
It appears to be in good shape.
It has a claidhmore.
>
A massive troll king arrives, flexing its massive claws.
>
A huge Vornavian soldier says, "Keep this up, and I'll have you banished from this city."
>'I don't think you have the authority to do so.
You say, "I don't think you have the authority to do so."
>117 king
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
Cast at what?
>
A huge Vornavian soldier asks, "Understood, hooligan?"
>l
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a huge Vornavian soldier.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>rel
You feel the magic of your spell rush away from you.
>
A huge Vornavian soldier shrugs.
>'...
You say, "..."
>l
[Vornavis, Peasant Holdings]
An empty field of short-cropped grass appears to be a common pasture for several of the nearby holdings. You also see a huge Vornavian soldier.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>
A huge Vornavian soldier says, "Keep tempting me."
>
A huge Vornavian soldier just went east.
>
>
peer e
You peer east and see ...
[Vornavis, Peasant Holdings]
With bare poles still showing near the peak and the dull grey of unpainted walls, this farmstead is not yet finished or habitable.
Obvious paths: southeast, south, southwest, west, northwest
>A massive troll king arrives, flexing its massive claws.
>w
[Vornavis, Peasant Holdings]
Smoke curls lazily from the chimney of a peasant cottage, its whitewashed walls almost lost beneath the overhang of golden thatch. A matching shed and storage bin huddle close by with the common tracks between them worn to bare dirt. A well-worn path leads north towards the river road.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>w
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a massive troll king and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>
* Jaqen just bit the dust!
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king claws at you!
You parry the attack with your longsword!
>stance d
You move into a defensive stance, ready to fend off an attack.
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king pounds at you with its fist!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king claws at you!
AS: +309 vs DS: +623 with AvD: +29 + d100 roll: +1 = -284
A clean miss.
A massive troll king growls and looks about indecisively.
>
A Bresnahanini rolton trots in!
>
You sense a loss of the connection between you and your animate.
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king claws at you!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate very quickly.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
AS: +511 vs DS: +623 with AvD: +29 + d100 roll: +60 = -23
A clean miss.
A massive troll king growls and moves east.
>
A Bresnahanini rolton charges at you!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate quickly.
A massive troll king claws at you!
You block the attack with your shield!
>chat You sense a loss of the connection between you and your animate.
You focus on transmitting your thought.
>
A massive troll king arrives, flexing its massive claws.
>
l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a massive troll king, a Bresnahanini rolton and a massive troll king.
Obvious paths: north, northeast, east, southeast, south, northwest
>A massive troll king flesh wounds regenerate quickly.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
You parry the attack with your longsword!
>
A Bresnahanini rolton tries to bite you!
You block the attack with your shield!
>
A massive troll king flesh wounds regenerate quickly.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
AS: +499 vs DS: +605 with AvD: +29 + d100 roll: +57 = -20
A clean miss.
>l
>
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see a Bresnahanini rolton.
Obvious paths: north, northeast, east, southeast, south, northwest
>chat THERE GOES THE REST
You focus on transmitting your thought.
A Bresnahanini rolton trots north.
>
'...
You say, "..."
>Lord Shonison's group just arrived.
>
Zosopage chuckles.
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender.
Also here: Azerius, Great Lord Chomm, Lord Syberus, Alleatha, Travax, Zosopage, Olgretien, Qistra, High Lord Svardin, Lord Keemac, Great Lord Catthief, Valicar, Lord Shonison
Obvious paths: north, northeast, east, southeast, south, northwest
>'...
You say, "..."
>
Chomm chuckles.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>sym protection
You feel a layer of protection surround you.
>
Valicar put a twisted wand in his pure white surcoat.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Bisco.
>
Shonison says, "We saw an animated troll king."
>l
Bisco joins Shonison's group.
>
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender. You also see the Zosopage disk.
Also here: Bisco, Azerius, Great Lord Chomm, Lord Syberus, Alleatha, Travax, Zosopage, Olgretien, Qistra, High Lord Svardin, Lord Keemac, Great Lord Catthief, Valicar, Lord Shonison
Obvious paths: north, northeast, east, southeast, south, northwest
>
* Rubytears just bit the dust!
>report I don't know which GM that was, but that was the most horrible excuse for roleplaying I've ever experienced. You can bet your bottom dollar I'm posting this rubbish on the boards in disrespectful fashion!
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>l
[Vornavis, Peasant Holdings]
The sharp buzz of crickets rises from a field. Left untilled this season, clover has moved in and the field is a bed of deep green sprinkled with dots of dark lavender.
Obvious paths: north, northeast, east, southeast, south, northwest
>chat I had about 25.
You focus on transmitting your thought.
>chat Wait until you see the logs.
You focus on transmitting your thought.
* Saerren just bit the dust!
>
* Athanecia just bit the dust!
>
SEND[Brauden] Okay, have a nice day.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
....Tabor.
[Edited to add: Brauden has no business being a GM, and was probably translated into such a job because he's a failure in the real workplace. I hope he gets hit by bus.]
[Edited on 1-31-2005 by Tabor]