PDA

View Full Version : New Monk Stat Point Allotment Guidance



Ogun Nogura
02-04-2018, 09:13 PM
Hi I am brand new to GS4 and I wanted to make a Human Monk. I was at the character generation page where it states you can allot points to your toon and I was wondering what I should put my points into at start? I read Flimbo's guide on the wiki but I don't think it takes into the character generator points and I'm at a total loss what to do. Anyone able to post a list of where they would put the points?

Thank you.

Kenpo lvl 1 Human Monk
Icemule

Here are my stats right now

Constitution (CON) : 90 ... 20
Dexterity (DEX) : 70 ... 10
Discipline (DIS) : 80 ... 15
Logic (LOG) : 50 ... 5
Intuition (INT) : 60 ... 10
Strength (STR) : 95 ... 27
Agility (AGL) : 95 ... 22
Influence (INF) : 30 ... -10
Wisdom (WIS) : 40 ... -5
Aura (AUR) : 50 ... 0

Bonus Skill Name (Training pts left: 23 phy 15 mnt)
-----------------------------------------------------------
10 Two Weapon Combat
10 Combat Maneuvers
10 Brawling
10 Physical Fitness
15 Dodging
5 Harness Power
5 Perception
5 Climbing
5 Swimming

wetsand
02-04-2018, 10:48 PM
Are you sure you want a human monk, not the way superior halfling? Semi-kidding. For the first 19.9 levels I would max str/agl and dis/log(especially logic because that directly relates to your experience pulse.) You can change your stats 5 times and change your skills as much as you'd like til level 19.9. So in short I'd drop INT, WIS, and CON down and put those points into LOG and DIS. Once you get to the 19.9 level cut off, go here (http://www.nitefallz.com/statmax.html) and utilize that to set your stats for cap. But again are you super set on a human monk? I mean they don't make the worst monks but I believe halflings or burghal gnomes make better monks.

Jymamon
02-04-2018, 11:09 PM
As mentioned, you have 5 chances to do stat reallocation you can use prior to level 20 (just CHECK IN at any FRONT DESK) so don't sweat getting it Just Right immediately.

For starting out and just trying the game, I'd start with
Stat|Starting Value|Why
STR|80|This goes into calculating your UAF.
CON|65|Your health and, to a lesser extend, can help reduce severity of wounds a bit.
DEX|65|Helps with defense.
AGI|75|Helps with defense and UAF.
DIS|75|Helps with your XP pool, but otherwise not critical at lower levels.
AUR|60|Counts for both mental and physical training points. Otherwise, not critical at lower levels.
LOG|90|Helps with your XP pool and how fast you absorb it. High to make leveling faster.
INT|70|Helps with dodging which is important to a monk.
WIS|60|Defense against spiritual spells. Not super important during your first few levels.
INF|20|INF is the least important stat. I think it exists so there's something to ignore.

For initial training, I'd do:
Skill|Training plan
Brawling|4 at level 0, then 2 per each level following
Two weapon combat|1 at level 0, then 1 every even level
Combat Manuevers|2 at level 0, then 1 every level after
Physical training|4 at level 0, then 2 every level until 11 (max HP).
Dodging|4 at level 0, then 2 every level
Climbing|0 at level 0, then 1 every level
Swimming|0 at level 0, then 1 every level
Perception|2 at level 0, then 1 every level
Harness Power|0 at level 0, then 1 every odd level
Spells|0 at level 0, then 1 Minor Mental every level

You'll have a few TPs left over to play around with. Before level 20, you'll have a better idea about the game and should re-visit this. This isn't what I'd suggest following all the way to cap.

When you change stats at level 19, there's (roughly) two camps: maximize stats for cap (my bias is here) or maximize stats for a lower level and plan to buy a FIXSTATS potion after you cap.

To max for cap, on a human monk, you want
Stat|Starting Value|Value at cap
STR|59|100
CON|59|100
DEX|73|100
AGI|49|100
DIS|62|100
AUR|82|100
LOG|73|100
INT|70|100
WIS|82|100
INF|51|69

I'll leave someone else to make an alternate recommendation for maxing at other levels.