View Full Version : Death Sting Potions
Anyone know the process for gathering the ingredients and creating them?
Thanks.
Czeska
01-27-2005, 02:02 PM
Creating them? New to me, I thought you had to buy them from the Priestess. I know clerics can make gems that act similar, but.. yeah, if this exists someone post.
Fallen
01-27-2005, 06:30 PM
Do you just ask Priestess about potion?
Bobmuhthol
01-27-2005, 06:36 PM
If you do a quest you don't have to pay for them.
I don't think anyone has done it.
Fallen
01-28-2005, 07:41 AM
Somehow people are able to utilize her in some way. People keep asking where she is, and I believe whatever she does costs silver.
There may be a secondary way to lessen Death's Sting without paying. Additional info would be great on this. I know the Priestess is involved, the wisps, and the Dragon. Beyond that, I haven't a clue.
Czeska
01-28-2005, 10:11 AM
To buy, you ask prietess about dragon, then about potion, then give her some silver (any amount) and she'll tell you thanks, but no. It'll cost you (amount). It's less for younger characters.
As for the quest, yes.. someone fill in!
Death's Sting is a joke. I notice no differences at all.
- Arkans
EmpressBtch
01-28-2005, 08:04 PM
All I've heard is some kind of particles or dust or something from some mound. I can neither confirm nor deny this.
Bobmuhthol
01-28-2005, 08:10 PM
<<Somehow people are able to utilize her in some way. People keep asking where she is, and I believe whatever she does costs silver.>>
Yeah, she gives you a +1 CO potion for teh $$$.
Also, anyone who asks where she is obviously sucks at life. I've never seen her anywhere but TSC.
Gizmo
01-28-2005, 08:14 PM
heh, I just pop a squat for 5minutes after I die, and all my stats are back to normal...
Bobmuhthol
02-05-2005, 06:01 PM
<<There is little point in bothering with buying potions IMO. If I die, which is rarely, I just depart right away.>>
You do realize CO loss is increased with a decay, and is only relieved with experience or a potion? I don't understand how more CO loss equates to potions being useless.
Ryenn
02-05-2005, 06:07 PM
I am of the opinion that you would have to die quite a lot in order to make buying potions worth it.
Originally posted by Bobmuhthol
<<There is little point in bothering with buying potions IMO. If I die, which is rarely, I just depart right away.>>
You do realize CO loss is increased with a decay, and is only relieved with experience or a potion? I don't understand how more CO loss equates to potions being useless.
I'd assume that the person replying is a pure and doesn't care/notice the drop off in CO as much as a square.
Bobmuhthol
02-05-2005, 06:11 PM
<<Yes, I realize this, however the CO loss is minimal and has very little, if any effect. I am able to get it back to normal in a few hours time.>>
It's hardly minimal if you die repetitively or decay without a deed. Enjoy the lower body weight (apparently you will because you aren't a square :( ). I've used the potions before because it's simply easier to pay some money than get 10000 experience.
Ryenn
02-05-2005, 06:13 PM
If you die repeatedly you have bigger problems than CO loss.
Bobmuhthol
02-05-2005, 06:15 PM
<<Yes, I am a pure but I have never lost enough CO to lose any HP so I don't see how it would effect a square>>
You don't lose HP when your CO is dropped from death's sting. I think that's actually a bug but can't confirm it. A square gets hit with a lower body weight because weight is based on encumbrance. As a result, the character can't hold as much weight because the encumbrance formula is ((15 + str bonus) * weight) / 100. Giants get fucked pretty hard.
No.
All that extra PT goes down the tube after fire mages kill me for the zillionth time. It's fucking [edit.] It defies trisomi-21 for giant warriors and sucks gigantic donkey dick, both at the same time. IMHO.
Bobmuhthol
02-05-2005, 06:29 PM
<<Wouldn't a giant still come out ahead since they weigh the most and have the highest strength bonus?>>
Compared to other races, yes, but the thing about giants is most of them rely on being able to hold a lot. That's why they're giants.
Ryenn
02-05-2005, 06:36 PM
I am of the opinion giants are the best race, regardless of profession. Being able to hold a lot is nice, however, I believe the giant's single greatest attribute in the long run is their massive HP.
I once saw Malok (the original Malok) live through a 220+ point shot from a Vvrael Witch only to survive and kill her.
Durability is the key to long term viability.
[Edited on 2-5-2005 by Ryenn]
Latrinsorm
02-06-2005, 01:50 PM
The only way CO loss would affect max HP is if the bonus dropped below 10 (or 20) and the character in question just barely trained enough PT to reach maximum health.
Makkah
02-06-2005, 02:29 PM
Yes there's a quest. No, noone's done it to my knowledge. It involves the wasp mounds, small acorns, and some residue on the mounds.
Alfster
02-06-2005, 03:15 PM
My biggest issue has always been with stamina after I've died, not how much I could carry.
Gibreficul
04-15-2005, 09:03 PM
OK, I haven't done the quest, but I hear you have to fill some holes with acorns until residue comes out. As to how to get something to collect the residue with, I really don't know.
now, you pures who don't see what Death's Sting does, piss off... you don't rely on stamina points at all, and if you do, it's minimal. You have no place commenting on constitution anyway. it it dropped wisdom or aura, for pures, then maybe you'd be effected, and realize what it actually does. Anyway...
Constitution (CON): 97 (18) ... 73 (6)
That's me right now, after my 5th "recent death" I've been uphunting fire mages, and I probably walk outta there about 75% of the time, meaning 1 in 4 hunts I won't survive. Worth it... probably not, but it's more fun for me. Now, the problem we have with the CO drop is stamina, and encumberance. as a dark elf, I don't really expect to carry a whole lot, however, I DO need my stamina points. I try to keep shadow mastery and surge of strength up at all times when I hunt, and after a hunt, I usually work on stunmaneuvers for the guild. The decline in Stamina hurts. at the current time, I have MAX 82 stamina, when it should be in the 90s somewhere. that hurts.
TheRoseLady
04-15-2005, 09:16 PM
I feel for ya Gib. My IC husband came back after a hiatus and was relearning how to hunt. He had some serious CON issues and we just went ahead and bought the potions - it was going to be a cat chasing the tail situation. He's a rogue btw.
AnticorRifling
04-16-2005, 01:57 AM
I agree with you Gib. Death's sting should pick a different stat for different professions. If it's going to tag CO for rogues and warriors it should hit AUR or WIS for sorcs/wizards/etc maybe INF for bards or whatever. I use my stamina all the time so I think that argument is kind of dead in the water but as a general rule most pures don't know what muscle fatigue is.
ElanthianSiren
04-16-2005, 08:49 AM
Yet another reason to stop playing your squares. Man, I almost feed bad about the time I invested in my square character.
Kiera doesn't die a lot and I don't use the carpel magnification applied neuter system (CMAN for short), so I never noticed the stamina problem. I agree however that it seems to unfairly target CMAN using character players and young level magic users, (especially wand wavers via encumberance).
That said, I'm enjoying my empath, and I've never had a problem with sting. The only points I can really gather are to prepare: 1. dress your square light. 2. create a training path that doesn't rely on CMAN 3. have a lot of money for potions and/or know the quest. :shrug:
-Melissa
StrayRogue
04-16-2005, 08:51 AM
Its not as bad as people make out, really. Death's Sting is still fucking pathetic. I do know there's been alot of talk of having an extra stat be reduced upon death as well as Con. This stat would be specific to profession, so everyone would feel the effects.
Reducing a primary or secondary profession based stat would definately get some attention.
Apotheosis
04-16-2005, 11:42 AM
ok, well, I hate to say this, but I hate deaths sting as well.. to the point where I started investing in deeds for my square.. but two things
Con recovery is better when you have XXX (duh), I noticed that my con recovery happens fast.
Deeds, in the end aren't a bad call. I know it used to be, back in the decay days, smart to have 20 deeds.. just get 3 - 6 deeds and the cost isn't THAT high, in the end..
Con potions are EXPENSIVE, but when you are in your 30's - 40's, and up, you should make enough silver to not have a problem investing a few hundred K into buying them.
Oh, and if you're dying too much.. you're hunting in the wrong spot, so stop whining
Latrinsorm
04-16-2005, 11:59 AM
Originally posted by StrayRogue
Its not as bad as people make out, really.Seriously.
isebumples
04-16-2005, 03:26 PM
Can a level one player buy the potions at much less of a cost, and have them work on anyones con penalty? Has anyone tested this out at all?
-Bumples player
Miss X
04-16-2005, 03:33 PM
They only work for the person that bought them.
isebumples
04-16-2005, 03:34 PM
Damn, too bad.
-Bumples player
Leetahkin
08-14-2005, 01:20 PM
Bump.
Anyone seen the priestess in any other towns? Entress is down 23 CON points, which is a huge annoyance (those 7 deaths from asshole Deron).
She just lost her gift, so this will take FOREVER without any potions to help.
Alfster
08-14-2005, 01:28 PM
Yeah, i'm almost certain there's one in every town
Leetahkin
08-15-2005, 08:07 AM
If someone finds a priestess who sells the CON potions around Illistim or Ta'Vaalor, please let me know.
Ent's now down over 25 points. Don't ask. :rolleyes:
Burnt out Priestess
08-15-2005, 08:18 AM
Also helps cut cost on potions if a cleric makes a chrism gem to raise you with,the chrism gem works just like the potions at no cost but a orb gem.
Shalla
08-15-2005, 08:30 AM
Isn't this the consequences of dying. Surely, any profession wouldn't be affected by 1 point less their constitution. There are 3 kinds of people in game who die alot.. One who most obviously need to change thier hunting tactics and hunting grounds for they are probably up-hunting for their level. Two, who is weak and need to tweek their stats. Three are those morons who keep dying and decaying for constantly getting into PVP's.
Most pures already have a low constitution and strength, which means they are very vulnerable to maneuvers because of encumberance. Pures also have a lower total amount of blood compared to squares. Correct me if I'm wrong, but doesn't constitution affect encumberance?
cajunlady
08-15-2005, 10:44 AM
Originally posted by Nobody Cares
If someone finds a priestess who sells the CON potions around Illistim or Ta'Vaalor, please let me know.
Ent's now down over 25 points. Don't ask. :rolleyes:
Usually around VC, sometimes Ama Court. Try to give her a silver and she'll quote you a price.
She's a middle-aged blonde I believe, used to be young... anyway. Vaalor yes, she is there.
[Edited on 8-15-2005 by cajunlady]
The Ponzzz
08-15-2005, 11:12 AM
As for the QUEST end of this subject, it has been solved. I think 3-5 people know how to make the residue...
I'll fill everyone in on what I know. First of all, the residue is hornet jelly. The only IG clues I have found, are simply asking the priestess about the potions.
The small mounds are your next clue. Those are where the wasps are. you can type GET RESIDUE to see the messaging. Kicking the mounds will show you acorn shells, clue number 2. From there, I have yet to find clue three.
So I did my research. Wasps that live off acorns are GALL WASPS. They are the size of fruit flies and prove to be no danger to anyone. They lay their eggs within the acorns that fall into their mounds(hives) and the larva feed off the acorn guts to become the gall wasp. A residue, commonly referred to as Gall jam, or hornet jelly is formed from the waste products of the wasps after eating the acorns.
I have yet to find a connection to the dragon on making residue. I believe the dragon only symbolizes death sting, not potion making. But I have yet to kill it to see if it offers anything.
Now, back to the IG steps. First step is getting the clues which i described. Large acorns from landing TSC do not work. Small acorns will spawn near the mounds ever few pulses. You simply PUT ACORN IN MOUND. A squirrel will also come around and toss one in. Kicking it once or twice will damage the mound, but the wasps will re build. A third kick will completely destroy it and I believe this RESETs the mound.
I am assuming this puzzle is real time, meaning it takes time for it to work. i also think there is one more step after putting the acorn into the mound. I have yet to find the clue though. And lastly, you get like 4-6 residues when you finally get it(I managed to see someone grab it once). This can make ya 4-6 flasks. Great for invasions.
Now there are also 3-4 mounds spreadout near each town. I am willing to work with someone if they know where to find the last clue. Someone said to me the Gnoll near cavernhold has clues, but only certain races can get there, so I doubt that is it.
Anyways, yea, thats all I got...
wyrms
08-15-2005, 12:58 PM
Originally posted by Nobody Cares
If someone finds a priestess who sells the CON potions around Illistim or Ta'Vaalor, please let me know.
Ent's now down over 25 points. Don't ask. :rolleyes:
She seems to like to hang around the dais in Illistim.
Leetahkin
08-15-2005, 01:11 PM
Originally posted by wyrms
Originally posted by Nobody Cares
If someone finds a priestess who sells the CON potions around Illistim or Ta'Vaalor, please let me know.
Ent's now down over 25 points. Don't ask. :rolleyes:
She seems to like to hang around the dais in Illistim.
Cool, thanks. I'll check tonight when I get home. This'll be expensive. :(
Celephais
08-15-2005, 01:20 PM
Can you stock up on a ton of them at a real young age, and fill your lockers, then use them when you're older? Sort of like how you stock up on deeds at a young age because they are cheaper?
Also on a more viable note, can they be duplicated?
The Ponzzz
08-15-2005, 01:37 PM
Answer to all your questions are no. The flask, I believe, changes color depending on your level. So the only way to stock up is solving the puzzle...
zhelas
09-18-2005, 04:56 PM
Originally posted by The Ponzzz
As for the QUEST end of this subject, it has been solved. I think 3-5 people know how to make the residue...
I'll fill everyone in on what I know. First of all, the residue is hornet jelly. The only IG clues I have found, are simply asking the priestess about the potions.
The small mounds are your next clue. Those are where the wasps are. you can type GET RESIDUE to see the messaging. Kicking the mounds will show you acorn shells, clue number 2. From there, I have yet to find clue three.
So I did my research. Wasps that live off acorns are GALL WASPS. They are the size of fruit flies and prove to be no danger to anyone. They lay their eggs within the acorns that fall into their mounds(hives) and the larva feed off the acorn guts to become the gall wasp. A residue, commonly referred to as Gall jam, or hornet jelly is formed from the waste products of the wasps after eating the acorns.
I have yet to find a connection to the dragon on making residue. I believe the dragon only symbolizes death sting, not potion making. But I have yet to kill it to see if it offers anything.
Now, back to the IG steps. First step is getting the clues which i described. Large acorns from landing TSC do not work. Small acorns will spawn near the mounds ever few pulses. You simply PUT ACORN IN MOUND. A squirrel will also come around and toss one in. Kicking it once or twice will damage the mound, but the wasps will re build. A third kick will completely destroy it and I believe this RESETs the mound.
I am assuming this puzzle is real time, meaning it takes time for it to work. i also think there is one more step after putting the acorn into the mound. I have yet to find the clue though. And lastly, you get like 4-6 residues when you finally get it(I managed to see someone grab it once). This can make ya 4-6 flasks. Great for invasions.
Now there are also 3-4 mounds spreadout near each town. I am willing to work with someone if they know where to find the last clue. Someone said to me the Gnoll near cavernhold has clues, but only certain races can get there, so I doubt that is it.
Anyways, yea, thats all I got...
Is there an update on this? Can anyone shed some more light on the quest? Those potions are damn expensive 7500 silvers for 1 point! At least that is how much it was for me.
Any help will be greatly appreciative.
Zhelas
Viridian
09-18-2005, 05:29 PM
Originally posted by Fallen
There may be a secondary way to lessen Death's Sting without paying. Additional info would be great on this. I know the Priestess is involved, the wisps, and the Dragon. Beyond that, I haven't a clue.
I always just hunt stings off, It works best for me.
Czeska
09-18-2005, 09:52 PM
The priestesses wander, just like the other moving NPCs. Just start walking, essentially.
Amber
09-19-2005, 07:52 PM
Originally posted by The Ponzzz
Someone said to me the Gnoll near cavernhold has clues, but only certain races can get there, so I doubt that is it.
Anyone can get to the gnoll ranger. She stalks about outside of Cavernhold. She doesn't seem to know much of anything though, or else I'm asking the completely wrong questions.
Wuxong
09-20-2005, 04:13 PM
I know the process involves too many steps . I heard somone telling someone the steps one day.. I remember something about a certain stinger, the priestess, the dragon , and some other weird stuff. there is a way to make them i am just not sure if it is released to everyone yet.. there also might be certain things you need to do before being able to even make the potions..
The Ponzzz
09-20-2005, 04:23 PM
No update.
I have asked one that has solved it, like I said before 3 have. It is an in game secret just like COL, so no posting will ever be seen on the official boards.
By my understand it's very complex and is very dependant on time. Nothing you are gonna solver in a day, my guess though.
I have never heard of a stinger being involved, but if you would like to explain more, I would try to piece that together. Dropping an acorn into the mound and kicking it once has something to do with it. But after that, there are NO IN GAME clues. Like I posted about gall wasps, it seems we would just need larva produced.
The Ponzzz
09-20-2005, 04:24 PM
And just to add. People may not think this is worth the effert to even try to solve, but that's not the case. A friend and I were thinking if atleast 2 people knew how to solve this and were abouts during an invasion, it could save millions of silvers for those who like to jump back into action.
ihatehakwea
12-22-2005, 04:56 AM
so anyone solve it?
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