Shadow Shot
01-24-2018, 05:54 PM
On my wizard, when I log in, this happens:
[Gardenia Commons]
The soft, soothing sound of the carved marble fountain that dominates Gardenia Commons breaks the omnipresent silence of night. Bright moonlight dapples the area in a silvery glow and reflects off the water pouring into the fountain, causing ripples of ethereal light to dance across the mist that clings to the cobblestone street. A light, thin layer of dew glistens on the wrought iron benches that encircle the fountain. You also see a wide-mouthed wicker basket.
Also here: Melivn
Obvious paths: north, east, south, west
You have outstanding SimuCoin purchases to receive. Please use SIMUCOIN DELIVER to receive your purchases.
--- Lich: spellactive active.
[spellactive]>incant 920
--- Lich: longterm active.
You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare Call Familiar.
Your spell is ready.
You gesture.
You feel the magical link between you and your royal penguin grow stronger.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
[ Call Familiar: +0:55:00, 0:54:59 remaining. ]
[repository: map database is up-to-date]
[repository: done]
[repository: scripts are up-to-date]
--- Lich: repository has exited.
When I type ;magic, this is what it tells me:
- Wizard:
920: Call Familiar - 0:54:53
- Bard:
1006: Song of Luck - 0:02:06
Your Gift of Lumnis cycle will start when you gain some experience.
But that's not true. SPELL ACTIVE gives me this:
>spell act
You currently have the following active spells:
Armor Support ...................... 2:45:35
Spirit Warding I ................... 2:45:49
Spirit Defense ..................... 0:00:48
Spirit Warding II .................. 2:45:52
Water Walking ...................... 1:39:13
Spirit Shield ...................... 0:05:52
Manna .............................. 0:14:40
Purify Air ......................... 0:06:21
Elemental Defense I ................ 1:22:52
Elemental Defense II ............... 1:22:52
Elemental Defense III .............. 1:22:52
Elemental Targeting ................ 1:22:52
Elemental Barrier .................. 1:22:52
Thurfel's Ward ..................... 0:58:52
Elemental Deflection ............... 0:58:52
Elemental Bias ..................... 0:58:52
Strength ........................... 0:58:52
Elemental Focus .................... 0:58:52
Mage Armor - Fire .................. 0:36:13
Haste .............................. 0:58:52
Temporal Reversion ................. 0:58:52
Natural Colors ..................... 2:49:07
Resist Elements .................... 2:56:32
Mobility ........................... 2:56:22
Prismatic Guard .................... 0:46:52
Mass Blur .......................... 4:00:55
Melgorehn's Aura ................... 0:46:52
Call Familiar ...................... 0:54:52
And Gift is active. I'm not sure what the problem is, as this isn't happening with all my characters, but it's definitely happening with this one.
Would clearing out the temp folder possibly help? I've made sure zombie processes were killed off.
[Gardenia Commons]
The soft, soothing sound of the carved marble fountain that dominates Gardenia Commons breaks the omnipresent silence of night. Bright moonlight dapples the area in a silvery glow and reflects off the water pouring into the fountain, causing ripples of ethereal light to dance across the mist that clings to the cobblestone street. A light, thin layer of dew glistens on the wrought iron benches that encircle the fountain. You also see a wide-mouthed wicker basket.
Also here: Melivn
Obvious paths: north, east, south, west
You have outstanding SimuCoin purchases to receive. Please use SIMUCOIN DELIVER to receive your purchases.
--- Lich: spellactive active.
[spellactive]>incant 920
--- Lich: longterm active.
You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare Call Familiar.
Your spell is ready.
You gesture.
You feel the magical link between you and your royal penguin grow stronger.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
[ Call Familiar: +0:55:00, 0:54:59 remaining. ]
[repository: map database is up-to-date]
[repository: done]
[repository: scripts are up-to-date]
--- Lich: repository has exited.
When I type ;magic, this is what it tells me:
- Wizard:
920: Call Familiar - 0:54:53
- Bard:
1006: Song of Luck - 0:02:06
Your Gift of Lumnis cycle will start when you gain some experience.
But that's not true. SPELL ACTIVE gives me this:
>spell act
You currently have the following active spells:
Armor Support ...................... 2:45:35
Spirit Warding I ................... 2:45:49
Spirit Defense ..................... 0:00:48
Spirit Warding II .................. 2:45:52
Water Walking ...................... 1:39:13
Spirit Shield ...................... 0:05:52
Manna .............................. 0:14:40
Purify Air ......................... 0:06:21
Elemental Defense I ................ 1:22:52
Elemental Defense II ............... 1:22:52
Elemental Defense III .............. 1:22:52
Elemental Targeting ................ 1:22:52
Elemental Barrier .................. 1:22:52
Thurfel's Ward ..................... 0:58:52
Elemental Deflection ............... 0:58:52
Elemental Bias ..................... 0:58:52
Strength ........................... 0:58:52
Elemental Focus .................... 0:58:52
Mage Armor - Fire .................. 0:36:13
Haste .............................. 0:58:52
Temporal Reversion ................. 0:58:52
Natural Colors ..................... 2:49:07
Resist Elements .................... 2:56:32
Mobility ........................... 2:56:22
Prismatic Guard .................... 0:46:52
Mass Blur .......................... 4:00:55
Melgorehn's Aura ................... 0:46:52
Call Familiar ...................... 0:54:52
And Gift is active. I'm not sure what the problem is, as this isn't happening with all my characters, but it's definitely happening with this one.
Would clearing out the temp folder possibly help? I've made sure zombie processes were killed off.