PDA

View Full Version : Wizarding Styles



Scisco
01-14-2018, 12:38 PM
Just wondering two things basically. 1) I currently have a Wizard who is specializing in fire. Is there a major difference in playing wizards that are other elements, say water or air instead? Or is it largely flavor with little real difference?

2) It seems like Wizards are currently designed to be entirely bolt based.. yet their CS for warding can be pretty strong from what I have been able to research. But other than chromatic circle there seems to be like one or maybe two other spells useful for hunting that are cs based? Is it just a really insane idea then to build a wizard to be a non-bolter?

Askip
01-14-2018, 06:36 PM
1) 908 is my main attack spell, the splash can stun as well for crowd control. That being said I have not found a reason to Attune to an element, it seems more an RP choice than a hunting benefit.

2) 502 can be a nice setup if the critter stuns but basically mages bolt, the other CS spells are either mana intensive or not as damaging for the cost. 519 was down-tweaked but 917 hits harder than in the past, still a lot of mana until near cap. As for 409/415 - feh, 3 or 4 casts of 903/904 seem more effective. 901 actually gives the biggest bang for the mana buck if you have the time the cast it repeatedly without rapid fire.

:D

wetsand
01-14-2018, 06:41 PM
Other than warmages, I'd say its still possible to have a CS based non bolting wizard. But with the changes to 519/415 its not as powerful as it once was. Not to mention will be extremely mana intensive. As for 502, its more of a setup spell to be used along with bolt/ball spells. My wizard is near cap and I will be doing 101 in wizard circle, 75 in MnE, and 127 in Mje. As a DE he will have a CS of 553 but I will be utilizing that CS for mana leeching not really 519/502.

Another option to consider is pumping even more ranks into Wizard and utilizing 917 as your main form of attack. But 917 is less effective on heavier armored foes.

Scisco
01-14-2018, 08:05 PM
Thank you! That helps a lot! He is attuned to fire basically for RP reasons. I was debating making a second wizard and doing a different element or trying a more CS based path if it would be viable but I think I will stick with what I have for now. If I keep playing with new characters I will never cap...sheesh.

Out of curiosity, if I want to get into enchanting, is there anything outside of the "normal" wizard build that I need to deal with? I was looking at the enchanting documentation and it didn't seem like my fire wizard would have any particular issues as he is (other than I need to get some water lore).

wetsand
01-14-2018, 08:41 PM
My wizard is fire attuned and has 52 ranks in fire lore, mostly for the bonus to 513 but also so he can use throwaway +28 runestaves [ebladed deringo]. I'm not built for enchanting but with only .5x in AS, 1x in MIU, and 1x wizard circle I have "you can only fail if you are horribly unlucky" (~99% success) reading on 6x HCP armor in "perfect" conditions (workshop, no encumbrance, and familiar present). So you can be a decent enchanter just based on wizard spell ranks. I did pick up 5 ranks of water lore so I can "collect" mana but its the bare minimum. One slightly annoying thing that comes with fire lore/attunement is mana spell ups automatically choose the fire aspect for 520. While I much prefer the earth aspect of 520.

Methais
01-15-2018, 10:27 AM
Just wondering two things basically. 1) I currently have a Wizard who is specializing in fire. Is there a major difference in playing wizards that are other elements, say water or air instead? Or is it largely flavor with little real difference?

2) It seems like Wizards are currently designed to be entirely bolt based.. yet their CS for warding can be pretty strong from what I have been able to research. But other than chromatic circle there seems to be like one or maybe two other spells useful for hunting that are cs based? Is it just a really insane idea then to build a wizard to be a non-bolter?

Immolate wizards used to be good but Estild ruined all things CS based for wizards because he's stupid.

Versin
01-16-2018, 01:33 PM
One slightly annoying thing that comes with fire lore/attunement is mana spell ups automatically choose the fire aspect for 520. While I much prefer the earth aspect of 520.

Prep 520, Cast Earth

Methais
01-16-2018, 02:17 PM
One slightly annoying thing that comes with fire lore/attunement is mana spell ups automatically choose the fire aspect for 520. While I much prefer the earth aspect of 520.

That's based on just your attunement.

Wrathbringer
01-16-2018, 02:18 PM
That's based on just your attunement.

Attunist.

Methais
01-16-2018, 02:20 PM
Attunist.

I can't be attunist. I have a friend who's an earth mage. I also used to be fire attuned but now I'm water attuned. Looks like the real attunist here is you. Attunist.

EDIT: Reported.

Wrathbringer
01-16-2018, 02:36 PM
I can't be attunist. I have a friend who's an earth mage. I also used to be fire attuned but now I'm water attuned. Looks like the real attunist here is you. Attunist.

EDIT: Reported.

Reported for being an elemental transvestite and gay.

Methais
01-16-2018, 03:16 PM
Reported for being an elemental transvestite and gay.

You're the one with 202 ranks of rainbow lore, not me. Reported again. @Kranar

Wrathbringer
01-16-2018, 03:30 PM
You're the one with 202 ranks of rainbow lore, not me. Reported again. @Kranar

hate speech, reported really hard this time. @sashafierce

Orthin
01-17-2018, 08:26 AM
Okay kind of a thread highjack but it actually fits the title.

I have a 38 warmage ranged that I am debating doing TWC. It's super point intensive but I think I can barebolts pull it off. Was going to go GoS (currently CoL master) because I have a grimbane flaring weapon and perfect weapon.

Has anyone played with TWC? If so, thoughts?

Methais
01-17-2018, 08:56 AM
hate speech, reported really hard this time. @sashafierce

@Anticor plz ban

Askip
01-17-2018, 01:15 PM
Okay kind of a thread highjack but it actually fits the title.

I have a 38 warmage ranged that I am debating doing TWC. It's super point intensive but I think I can barebolts pull it off. Was going to go GoS (currently CoL master) because I have a grimbane flaring weapon and perfect weapon.

Has anyone played with TWC? If so, thoughts?

You can check your viability on the test server with a fixskill.

With the high costs I can picture a lot of underhunting but do-able.

:D

Orthin
01-17-2018, 02:46 PM
Isn't test server premium only?

Methais
01-17-2018, 03:17 PM
No. It's still open though? I thought they turned it off again like last year.

Maerit
01-17-2018, 04:51 PM
My little 40 mage hunts shan Wizards/Clerics/Rangers with 917. I hunt empty handed to avoid being disarmed, and use wracking if necessary.

909 (stomp), 917, 516 (if they don't die instantly), and 917 again in those rare cases the first 917 didn't kill them.

Attunement and lores don't really matter in this hunting case. I do train him for spell aim and such, but bolting was boring me and I instant kill targets probably 50% of the time with 917. If you're hunting something a little less squishy, you'll need bolts though. Heavy armor, or durable (like stone critters) and such will always be harder to kill with the wizard CS or SmR attacks.

Nosh
02-09-2018, 11:39 AM
Depending on your level and the creature I've actually found 502 to be a very effective hunting spell rather than a setup.

Figured that out in rotting corpses. They're rather difficult to bolt mama-effectively, but 502 destroys them in only a few casts.

Askip
02-09-2018, 07:20 PM
Depending on your level and the creature I've actually found 502 to be a very effective hunting spell rather than a setup.

Figured that out in rotting corpses. They're rather difficult to bolt mama-effectively, but 502 destroys them in only a few casts.

Sweet.

:D