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View Full Version : GS related notes from Stillfront Q2-Q3



BLZrizz
01-10-2018, 04:28 PM
Total Stillfront Q2 (Apr-Jun 17) Revenue: 37.3m SEK (or $4,555,091). (rate conversions reflect today's rates)

Total Revenue attributable to Simu All games Q2: 5.3m SEK (or $647,374)

(No game specific breakdown for Q2)

http://www.stillfront.com/site/wp-content/uploads/2016/11/SF-Q217-Report-Presentation_moNT5959.pdf


Total Stillfront Q3 (Jul-Sep 17) Revenue: 45.4m SEK (or $5,544,097).

Total Revenue attributable to GS4 Q3: 7% or $388,087

Total Revenue attributable to DragonRealms Q3: 3% or $166,323

http://www.stillfront.com/site/wp-content/uploads/2017/11/2017Q3-Report-Presentation.pdf

Notes/Takeaways:
GS4 was more than 2x revenues than DRealms in Q3, likely similar in Q2
Duskruin ran in Q2 and Q3 (Apr and Aug)
GS4 appears to be the main revenue driver for Simu at least across these 2 quarters
Simu and GS4 specifically, represent a significant chunk of Stillfront revenues

AnOrdim
01-10-2018, 04:35 PM
Total Stillfront Q2 (Apr-Jun 17) Revenue: 37.3m SEK (or $4,555,091). (rate conversions reflect today's rates)

Total Revenue attributable to Simu All games Q2: 5.3m SEK (or $647,374)

(No game specific breakdown for Q2)

http://www.stillfront.com/site/wp-content/uploads/2016/11/SF-Q217-Report-Presentation_moNT5959.pdf


Total Stillfront Q3 (Jul-Sep 17) Revenue: 45.4m SEK (or $5,544,097).

Total Revenue attributable to GS4 Q3: 7% or $388,087

Total Revenue attributable to DragonRealms Q3: 3% or $166,323

http://www.stillfront.com/site/wp-content/uploads/2017/11/2017Q3-Report-Presentation.pdf

Notes/Takeaways:
GS4 was more than 2x revenues than DRealms in Q3, likely similar in Q2
Duskruin ran in Q2 and Q3 (Apr and Aug)
GS4 appears to be the main revenue driver for Simu at least across these 2 quarters
Simu and GS4 specifically, represent a significant chunk of Stillfront revenues

Reading PDF but yes, Gemstone 3 is surprisingly 10% of stillfront's revenue. That's not bad for a group that owns 9+ other companies.

Pretty solid strategy, buy up companies with existing solid revenue. Established but not breakout games and companies.

horibu
01-10-2018, 04:43 PM
You missed that Simu's overall contribution to Stillfront's revenue is 21% overall. Which means Simu's mobile game SIEGE accounted for 11% and GS4/DR accounted for 10%. They had an entire page for SIEGE, Simu's mobile game that was launched in 2017. Quote from the report: Siege grossed 1.2m USD and were booked in our Q3 at 4.7 mSEK, which qualifies it as Stillfront’s largest grossing game and a core product".

My takeaway is they of course bought Simu for it's mobile games capabilities, but GS4/DR are also a huge revenue for them as well. I don't see them ending GS4/DR anytime soon. And that again, like BLZrizz said, was for Q3 which had Duskruin. Will be interesting to see the Q4 report with EG & Spire $$ added in and to see how well SIEGE is holding out for them.

AnOrdim
01-10-2018, 04:47 PM
You missed that Simu's overall contribution to Stillfront's revenue is 21% overall. Which means Simu's mobile game SIEGE accounted for 11% and GS4/DR accounted for 10%. They had an entire page for SIEGE, Simu's mobile game that was launched in 2017. Quote from the report: Siege grossed 1.2m USD and were booked in our Q3 at 4.7 mSEK, which qualifies it as Stillfront’s largest grossing game and a core product".

My takeaway is they of course bought Simu for it's mobile games capabilities, but GS4/DR are also a huge revenue for them as well. I don't see them ending GS4/DR anytime soon. And that again, like BLZrizz said, was for Q3 which had Duskruin. Will be interesting to see the Q4 report with EG & Spire $$ added in and to see how well SIEGE is holding out for them.

Except, you are very wrong. They count Siege as launched as part of the StillFront Group and count the revenue differently (its counted under "mobile apps"). It's explicitly broken down in the document if you had actually read it. Legacy apps from simutronics make up ~17% of total still front revenue, taking the specific numbers above we come up with Gemstone making up the lions share of that at around ~10%.

EDIT: It eplicitly says Gemstone 4 makes up exactly 7% of all revenue on page 8/23, Siege, a brand new highly monetized phone game, brought in 11%.


Holy shit, they have a EBITDA of 69%, sex number + basically just pure profit to run Gemstone/DR. Less than 30% of the take goes back into paying staff and running the game.

horibu
01-10-2018, 05:11 PM
I'm trying to understand your argument Ordim, but I guess I just can't understand the numbers you are reading from. Per the link to the Q3 report they have a graphic on pg.6 showing Simutronics having a total of 21% of all Q3 revenue. With small images of GS4, DR & SIEGE tied/linked to Simutronics on that page. They then break up individual game titles on pg.8 showing that SIEGE has 11%, GS4 has 7%, and DR has 3%. So not sure where I was reading that wrong. Seems pretty clear per their charts that what I said was true. That siege makes up 11% and GS4&DR made up 10%.

AnOrdim
01-10-2018, 05:19 PM
Fucker i can't read, who the fuck listens to anything i say?

horibu
01-10-2018, 05:22 PM
Can't read... how the hell were you playing GS4!

Proof he was botting/scripting right there, as he can't read! Lynch him!

AnOrdim
01-10-2018, 05:40 PM
Double check my math, based on the 69% EBITDA -
388087 income, 31% = 120306

50 staff members putting in 40 hours each month for three months = 6000 man hours

if 100% of that 120306 went back into salaries/staff payments, that means that the average hourly pay rate is $20 per hour assuming a 40 hour per month pay period. Since some of that is true salaried staff (small percentage) and some of it goes towards taxes and server upkeep etc, that number can only really go down. $20 an hour for 40 hours a month wouldnt be bad as a side gig.

horibu
01-11-2018, 10:36 AM
I read through the report a bit more and found the %'s for Q2. So made a quick spreadsheet with the data. I will say the 69% EBITDA is likely skewed due to SIEGE being released. It's likely closer to the Q2 for their MUD titles.

https://cdn.discordapp.com/attachments/226149084010905601/401034562278391828/unknown.png

AnOrdim
01-11-2018, 10:42 AM
Depends on their programming practices. Most people will have a much larger staff of programmers while developing and then shed a large percentage of them after the release of the product. It will be more telling moving forward.

Methais
01-11-2018, 12:24 PM
But they can’t afford just one full one coder. Fire extinguisher inspections are ruining the economy.

I wonder how much more they’d be making if they did microtransactions the right way instead of depending on a handful of whales with mental issues and no self control.

AnOrdim
01-11-2018, 01:02 PM
depending on a handful of whales with mental issues and no self control.

This is common practice for almost all freemium and free to play games. Two immediate problems though, 1) GS isnt free to play, its not even freemium, its subscription with microtransactions the worst possible model 2) the scale is way off in comparision. Where as other games might have 10's of thousands GS has , at best, thousands, so 1% of the population is like 10-20 people. What also factors into this is, and it might just be even bigger than some of the whales, since a lot of this goes under the radar, is the people who buy $1000 worth of simucoins and flip the books/truck nuts/dingleberries or whatever for each event for silvers and then turn around and sell the silvers back. Thats a potentially huge part of hte secondary market that, if the price of silvers makes that not worth it, could devestate their bottom line. A lot less people would be willing to spend extra cash on the events compared to spending silvers to another player who foots the bill hoping to make a profit off selling silvers.

THATS the number i'd love to see out of all them because that would go further determining how "healthy" the whole model was. I'd stay anything above 25% of sales coming from people flipping for silvers would be a really bad sign.

Justin
01-12-2018, 01:53 PM
Should we start an indiegogo now and put all the funds into a bank account so that when the time comes we can make stillfront an offer on the GS code?

Seriously though ... I don't contribute shit (since life sucks and I hardly even get to play (script) GS anymore) but I enjoy reading these articles and feel better knowing someone other than me does actually care what happens to GS in the long run.

Thanks to everyone for all the time you put into figuring out some shit and making these posts and discussing here.

Allereli
01-12-2018, 02:51 PM
Fire extinguisher inspections are ruining the economy.

the fire extinguishers will never get old