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bubba
12-22-2017, 03:41 PM
Selling an archaic gornar-veined crosier - SOLD

You analyze your gornar-veined crosier and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
* General Alterations are fine if you find an extremely skilled and rare merchant to work with this.
* It CAN have a long or a show description, if the merchant is comfortable adding one.
* The base material CANNOT change and must reference the associated flaring metal.
* Any merchant can lighten this.

Currently Unlocked Verbs:
Unlock Status: Tier 2 (3 of 3, fully unlocked)
Verbs Trapped: Point, Put (to load), Fix, Wave, Tap, Touch, Rub, Pull, Push, Lean, Shake.
Percent Damaged: 66%
Total Possible Charges: 10
Total Charges Remaining: 10

MERCHANT OPTIONS:


Standard Unlocks:

Current Cooldown: 2 Minutes
The crosier has fully upgraded cooldowns!
Current Unlock Status: MAJOR

Current Critical Strength.
The crosier is currently set to default range.
This can be unlocked to have an increased minimum range.
Current Unlock Status: LOCKED

Degredation chance
The crosier currently has a 2%-5% chance to degrade.
This can be upgraded to have its degredation chance reduced to 1%-3%.
Current Unlock Status: LOCKED

Feedback Chance
The crosier is fully upgraded to not cause feedback.
Current Unlock Status: MAJOR

Total Charge Capacity
The crosier currently can hold 10 charges.
This can be upgraded to have 25 charges.
Current Unlock Status: LOCKED

Repair Difficulty
The crosier is currently HARD to repair.
This can be upgraded to have a reduced repair difficulty to MEDIUM.
Current Unlock Status: LOCKED

Charge Efficiency
The crosier only loses charges on feedback.
Current Unlock Status: MAJOR

Auction Unlocks

Ambient Messaging
The crosier is currently unlocked to have ambient messaging. They can be turned ON/OFF with PROD.

Additional Target
The crosier is currently unlocked to hit an additional target on firing.

Major Elemental Wave
The crosier is currently unlocked to cast Major Elemental wave when RAISEd 1X per hour.

Shot Roundtime
The crosier is fully upgraded to 3 seconds of roundtime on POINT to fire.

Total Upgrades: 9
Minor Upgrades: 3
Lesser Upgrades: 3
Major Upgrades: 3
This crosier should not be upgraded anymore!


You can tell that the crosier is as light as it can get.

bubba
12-26-2017, 06:43 PM
>point cros
You point your gornar-veined crosier directly at a frost giant and a swirl of russet brown energy surrounds its gornar tip. With a resounding crackle, a pale white bolt of force leaps from your gornar-veined crosier and impacts the frost giant!
... 35 points of damage!
Strong blow breaks neck!
The frost giant falls to the ground motionless.
The light blue glow leaves a frost giant.
The powerful look leaves a frost giant.
The deep blue glow leaves a frost giant.
You point your gornar-veined crosier directly at a frost giant and a swirl of russet brown energy surrounds its gornar tip. With a resounding crackle, a pale white bolt of force leaps from your gornar-veined crosier and impacts the frost giant!
... 25 points of damage!
Nice blow to right hand!
Roundtime: 3 sec.

>wave cros
As you wave your gornar-veined crosier high overhead, a trail of earthen rubble follows closely behind.

>tap cros
You drum your fingers on your gornar-veined crosier and ready yourself in a guarded stance.

>touch cros
You place your hand against your gornar-veined crosier, it vibrates slightly

>rub cros
You take a moment to polish your gornar-veined crosier, it briefly glows a shade of russet brown.

>pull cros
You pull your gornar-veined crosier against your side, readying yourself for your next attack.

>push cros
Holding your gornar-veined crosier by the shaft, you thrust it forward in a salute.

>shake cros
You shake your gornar-veined crosier from side to side, a strange popping noise comes from within the crosier.

>raise cros
You raise your crosier high overhead, a trail of earthen rubble following the tip. You change the crosier's direction, slamming the butt end of your crosier into the floor.
A wave of russet ethereal ripples moves outward from you.
A Sheruvian monk is buffeted by the russet ethereal waves and is knocked to the ground.
... 70 points of damage!
Blow to abdomen breaks the Sheruvian monk almost in two!
The Sheruvian monk screams emotionlessly one last time and lies still.
A Sheruvian monk is buffeted by the russet ethereal waves and is knocked to the ground.
... 50 points of damage!
Every bone in the right arm shattered and scattered about!
The monk's black steel jeddart-axe falls to the ground.
The Sheruvian monk is stunned!
Roundtime: 3 sec.

>You gesture at a Sheruvian initiate.
A scintillating, blue-white aura encompasses a Sheruvian initiate.
CS: +262 - TD: +139 + CvA: +25 + d100: +80 == +228
Warding failed!
A massive beam of blue-white energy engulfs a Sheruvian initiate in a luminous column of light!
The Sheruvian initiate is hit for 22 points of damage!
... 25 points of damage!
Muscle and blood explode from the Sheruvian initiate's abdomen in a steaming spray!
The Sheruvian initiate is stunned!

** Your gornar-veined crosier releases a blast of vibrating energy! **

... 10 points of damage!
Light blow to left arm.
Cast Roundtime 3 Seconds.

You chant a reverent litany, clasping your hands while focusing upon the Smite spell...
Your spell is ready.
>You gesture at a Sheruvian initiate.
A scintillating, blue-white aura encompasses a Sheruvian initiate.
CS: +262 - TD: +139 + CvA: +25 + d100: +71 == +219
Warding failed!
A massive beam of blue-white energy engulfs a Sheruvian initiate in a luminous column of light!
The Sheruvian initiate is hit for 22 points of damage!
... 50 points of damage!
Whiplike blast of plasma creates a gaping hole in the Sheruvian initiate's lower back!

** Your gornar-veined crosier releases a blast of vibrating energy! **

... 15 points of damage!
Nice blow to left hand!
Cast Roundtime 3 Seconds.