squirreltheory
11-04-2017, 11:08 AM
1) a blue-tinted pale ruic longbow (50k SOLD)
put wands in it and it gives you flares or something? I forget.
2) some old vultite double chain. 5x (Sold 50k)
3)
4) an eahnor-edged mithglin tower shield (3x) (SOLD)
has a script that turns it into a medium shield or tower shield
5) a lapis lazuli inset ora ring (trecendend 100k Pending Transfer)
The inset ora ring contains the spell Spirit Guard, from the Arcane circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a lot of charges remaining.
You sense that the inset ora ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora ring will persist after its last magical charge has been expended.
6)
7) a copper and green garnet earring (600k trecendend Pending Transfer )
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 14 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the green garnet earring will crumble into dust after its last enhancive charge has been expended.
8) a tanik-handled kelyn morning star 2x (mb 50K)
It provides a bonus of 9 to Dexterity.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have a lot of charges remaining.
You sense that the kelyn morning star will persist after its last enhancive charge has been expended.
9) a glyph-etched gold alloy armband (600k and SOLD)
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The armband looks to have more than your average giantman could count charges remaining.
10) an old spiked villswood aegis +18 (mb 50k)
The harmonics generated tell you that the aegis serves to protect from magical attacks by providing +9 Target Defense. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, revealing some details of its temporary enhancement:
The aegis's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
put wands in it and it gives you flares or something? I forget.
2) some old vultite double chain. 5x (Sold 50k)
3)
4) an eahnor-edged mithglin tower shield (3x) (SOLD)
has a script that turns it into a medium shield or tower shield
5) a lapis lazuli inset ora ring (trecendend 100k Pending Transfer)
The inset ora ring contains the spell Spirit Guard, from the Arcane circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a lot of charges remaining.
You sense that the inset ora ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora ring will persist after its last magical charge has been expended.
6)
7) a copper and green garnet earring (600k trecendend Pending Transfer )
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 14 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the green garnet earring will crumble into dust after its last enhancive charge has been expended.
8) a tanik-handled kelyn morning star 2x (mb 50K)
It provides a bonus of 9 to Dexterity.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have a lot of charges remaining.
You sense that the kelyn morning star will persist after its last enhancive charge has been expended.
9) a glyph-etched gold alloy armband (600k and SOLD)
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The armband looks to have more than your average giantman could count charges remaining.
10) an old spiked villswood aegis +18 (mb 50k)
The harmonics generated tell you that the aegis serves to protect from magical attacks by providing +9 Target Defense. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, revealing some details of its temporary enhancement:
The aegis's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.