LeftBench
09-28-2017, 10:22 AM
Just trying to raise some funds. Going once, twice, 3x, sold will be how I do it. Will try to update daily but if life gets in the way, it is what it is :) I don't have buyout numbers listed but if interested in buying something out, shoot me a message and maybe we can work it out.
1. a Wyrwood Composite Bow, 2 pounds, 5x (+24), +5 Ambush Bonus (9), +4 DEX Bonus (22), +4 Health Recovery (20),
Persist, and T3 Ensorcelled MB: 5 mill - This bow is a beast
2. a haon-handled vultite ranseur (polearm, +20, +3 agility). MB: 750k
The harmonics generated tell you that the ranseur has been infused with a disintegrating substance. - Disintegrating flares??? I Think but not positive
The ranseur resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The ranseur looks to have a huge number of charges remaining.
You sense that the vultite ranseur will persist after its last enhancive charge has been expended.
3. a brittle swampsnake skeleton bracelet MB: 1 mill
pull the bracelet to turn it into a brittle swampsnake skeleton wand. when waved, it casts "Grasp of the Grave"
push the wand to turn it back into a bracelet
Several charges left on it, but it persists and can be recharged. Has other actions when you tap and rub it. The skull on the bracelet/wand bobs up and down and does some other crap
4. wyrwood heavy crossbow - +24, sanctified MB: 150k
5. a lacquered braided rowan runestaff +25 Nervestaff with Tier 2 Ensorcellment. MB: 1 million
The runestaff has a mechanical(combat) script which provides three basic types of functionality that can be broken down into the following categories:
AFFINITY - A special, custom 'bonding' like mechanism. Any given item can share an Affinity with only one person at a time. Affinity is gained by wielding the item and landing successful hits against like level foes.
BACKLASH - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random. As the wielder's Affinity with the item grows, the chance of a Backlash occurring are reduced.
FLARES - Off-the-Shelf, this item comes with a 'Muscle Memory' flare that, when triggered, will temporarily enhance the wielder's Combat Maneuver Ranks. The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item's tier.
Unlocked items also possess the potential for an offensive 'Misery Unleashed' flare. This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.
6. an elegant mithril claidhmore - a +5 claid - MB: 500k - CB: 500k Wakahashi SOLD
7. a sleek black invar claidhmore - a +2 claid - MB: 100k
8. a cross body-strapped hiking pack - 2 pounds, holds 200 pounds MB: 15 mill CB: 15 mill Rikus Going SOLD
9. a cracked fireleaf runestaff - +22 MB: 50k
10. an archaic villswood long bow - +18, sighted (not sure how much, could not get it assessed by a warrior) MB: 50k CB: 50k zephyrii SOLD
1. a Wyrwood Composite Bow, 2 pounds, 5x (+24), +5 Ambush Bonus (9), +4 DEX Bonus (22), +4 Health Recovery (20),
Persist, and T3 Ensorcelled MB: 5 mill - This bow is a beast
2. a haon-handled vultite ranseur (polearm, +20, +3 agility). MB: 750k
The harmonics generated tell you that the ranseur has been infused with a disintegrating substance. - Disintegrating flares??? I Think but not positive
The ranseur resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The ranseur looks to have a huge number of charges remaining.
You sense that the vultite ranseur will persist after its last enhancive charge has been expended.
3. a brittle swampsnake skeleton bracelet MB: 1 mill
pull the bracelet to turn it into a brittle swampsnake skeleton wand. when waved, it casts "Grasp of the Grave"
push the wand to turn it back into a bracelet
Several charges left on it, but it persists and can be recharged. Has other actions when you tap and rub it. The skull on the bracelet/wand bobs up and down and does some other crap
4. wyrwood heavy crossbow - +24, sanctified MB: 150k
5. a lacquered braided rowan runestaff +25 Nervestaff with Tier 2 Ensorcellment. MB: 1 million
The runestaff has a mechanical(combat) script which provides three basic types of functionality that can be broken down into the following categories:
AFFINITY - A special, custom 'bonding' like mechanism. Any given item can share an Affinity with only one person at a time. Affinity is gained by wielding the item and landing successful hits against like level foes.
BACKLASH - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random. As the wielder's Affinity with the item grows, the chance of a Backlash occurring are reduced.
FLARES - Off-the-Shelf, this item comes with a 'Muscle Memory' flare that, when triggered, will temporarily enhance the wielder's Combat Maneuver Ranks. The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item's tier.
Unlocked items also possess the potential for an offensive 'Misery Unleashed' flare. This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.
6. an elegant mithril claidhmore - a +5 claid - MB: 500k - CB: 500k Wakahashi SOLD
7. a sleek black invar claidhmore - a +2 claid - MB: 100k
8. a cross body-strapped hiking pack - 2 pounds, holds 200 pounds MB: 15 mill CB: 15 mill Rikus Going SOLD
9. a cracked fireleaf runestaff - +22 MB: 50k
10. an archaic villswood long bow - +18, sighted (not sure how much, could not get it assessed by a warrior) MB: 50k CB: 50k zephyrii SOLD