Druhar
09-24-2017, 04:37 PM
I have no idea what a fair price is for these items and I want to just sell them at a flat price. If you could give me your thoughts on selling them and if i should just vendor an item I would appreciate it:
1. A hoarfrost white orb (fusion orb old style)
It provides a bonus of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
2. A vultite-studded maul x4 enchant (persists)
The harmonics generated tell you that the maul helps defend the one who wields it by granting +8
Defensive Bonus.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The maul looks to have a huge number of charges remaining.
3. An acid pitted villswood runestaff (persists)
+18 enchant
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
The runestaff looks to have more than your average giantman could count charges remaining.
4. An Ivory and fire opal pin (crumbly)
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a lot of charges remaining (crumbly).
5. A glistening yew long bow (persistent)
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
6. A heart-cut pink tourmaline pendant (crumbly)
It provides a bonus of 5 to Aura.
This enhancement may not be used by adventurers who have not trained 30 times.
The pendant looks to have more than your average giantman could count charges remaining.
7. A beryl-inset mithril earring (crumbly)
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Discipline.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have several charges remaining.
8. A white sunstone torc (crumbly)
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a huge number of charges remaining.
1. A hoarfrost white orb (fusion orb old style)
It provides a bonus of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
2. A vultite-studded maul x4 enchant (persists)
The harmonics generated tell you that the maul helps defend the one who wields it by granting +8
Defensive Bonus.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The maul looks to have a huge number of charges remaining.
3. An acid pitted villswood runestaff (persists)
+18 enchant
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
The runestaff looks to have more than your average giantman could count charges remaining.
4. An Ivory and fire opal pin (crumbly)
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a lot of charges remaining (crumbly).
5. A glistening yew long bow (persistent)
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
6. A heart-cut pink tourmaline pendant (crumbly)
It provides a bonus of 5 to Aura.
This enhancement may not be used by adventurers who have not trained 30 times.
The pendant looks to have more than your average giantman could count charges remaining.
7. A beryl-inset mithril earring (crumbly)
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Discipline.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have several charges remaining.
8. A white sunstone torc (crumbly)
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a huge number of charges remaining.