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Scisco
09-11-2017, 06:43 PM
I have a level 22 Sorc in IMT and I was wondering what would be good to hunt - I was hunting Nedum's but they are too easy and Wraiths Earth Boil just means death last I tried. Not sure if it is time to head to a different town or of there is something in the area I to hunt I am just not seeing.

Taernath
09-11-2017, 06:47 PM
Focused maelstrom on warfarers is what I did at that level. In a few more you could fire spirit or maelstrom skeletal ice trolls.

Neveragain
09-11-2017, 06:47 PM
I have a level 22 Sorc in IMT and I was wondering what would be good to hunt - I was hunting Nedum's but they are too easy and Wraiths Earth Boil just means death last I tried. Not sure if it is time to head to a different town or of there is something in the area I to hunt I am just not seeing.

Cemetery in elven nations, zombies and such.

Scisco
09-11-2017, 07:36 PM
Is 710 particularly usable without spell aiming? I might need to tweak my training a bit if not heh

Taernath
09-11-2017, 07:46 PM
Is 710 particularly usable without spell aiming? I might need to tweak my training a bit if not heh

You'll need spell aim for the focused version. I'd recommend not using the unfocused version in the hunting areas I mentioned.

Neveragain
09-11-2017, 07:59 PM
Always use unfocused maelstrom, you're an evil sorcerer that summons demons and shit.

wetsand
09-11-2017, 08:37 PM
What about zombies in the Abandoned Farm? They are level 23.

drauz
09-11-2017, 08:59 PM
of course this could vary due to different training paths, but this is where I usually hunt my sorcerers...
the first hunting grounds listed in each train was may favorite hunting ground at that train...

0-4 Landing GY (skeletons, ghouls ect) or Vaalor Cemetary (same stuff)

5-8 Landing GY (mummies) Vaalor Plains of Bone (dirges and golems)

9-12 Landing GY (wraiths) Vaalor Plains of Bone (spectres and wolfshades)

13-18 Landing Temple of Love (vereri) Vaalor Plains of bone (arch wights, ghoul masters)

19-23 Vaalor lower weald (spirits, zombies, and niirsha) Landing spider temple (acolytes and priests) or GY (moaners)

24-28 Vaalor upper weald (tree spirits, monks) Landing spider temple (same but add arachnids)

29-35 Zul Logoth Troll graveyard (undead trolls... crazy loot) Solhaven (Shan) Landing GY ledge (pookas) Illistim Wraithenmist (lords, mara)

36-40 Trail to Solhaven, Castle Varunar (phantasmas) Landing Misty chamber (Sheru monks, initiates, Vruul...ect) Landing GY Ledge (steeds and mares) Illistim Gyldemar (trali) RR (hags, wights, trolls)

41-48 Vaalor Bog (spectres, shades, wights... and pretty decent loot) Teras (banshees) Illistim (Kiramon)

49-55 Landing Thanatoph (stone trolls and stone giants... great loot) Teras (Wind roltons) Illistim glacier (madrinol, slush, morph) Solhaven (eidolons)

56-63 Illistim treetops (Black forest ogres and vipers... no boars there) Teras (Wind roltons) Landing Darkstone (Harbingers and nightmare steeds) or Stronghold (Illoke... don't go hear too soon, maybe start at 62)

64-66 Illistim temple wyneb (supplicants, heirophants, and dogmastists) Rift plane one (at 66 trains, Csetairi, Lunatics, and Naisirc) Teras eye of V'tull (fire mages, sprites, tsarks) Landing Stronghold (Illoke)

67-72 Illstim mahgoras tower (shrickhen, moulis, and golares... so easy and awsome loot) Teras Eye of V'tull (mages, sprites) Rift plane one (Csetairi, Lunatics, and Naisirc)

Soulance
09-11-2017, 09:06 PM
702 and 705 for the win!


Sent from my iPhone using Tapatalk

Scisco
09-12-2017, 10:29 AM
Thank you!


of course this could vary due to different training paths, but this is where I usually hunt my sorcerers...
the first hunting grounds listed in each train was may favorite hunting ground at that train...

0-4 Landing GY (skeletons, ghouls ect) or Vaalor Cemetary (same stuff)

5-8 Landing GY (mummies) Vaalor Plains of Bone (dirges and golems)

9-12 Landing GY (wraiths) Vaalor Plains of Bone (spectres and wolfshades)

13-18 Landing Temple of Love (vereri) Vaalor Plains of bone (arch wights, ghoul masters)

19-23 Vaalor lower weald (spirits, zombies, and niirsha) Landing spider temple (acolytes and priests) or GY (moaners)

24-28 Vaalor upper weald (tree spirits, monks) Landing spider temple (same but add arachnids)

29-35 Zul Logoth Troll graveyard (undead trolls... crazy loot) Solhaven (Shan) Landing GY ledge (pookas) Illistim Wraithenmist (lords, mara)

36-40 Trail to Solhaven, Castle Varunar (phantasmas) Landing Misty chamber (Sheru monks, initiates, Vruul...ect) Landing GY Ledge (steeds and mares) Illistim Gyldemar (trali) RR (hags, wights, trolls)

41-48 Vaalor Bog (spectres, shades, wights... and pretty decent loot) Teras (banshees) Illistim (Kiramon)

49-55 Landing Thanatoph (stone trolls and stone giants... great loot) Teras (Wind roltons) Illistim glacier (madrinol, slush, morph) Solhaven (eidolons)

56-63 Illistim treetops (Black forest ogres and vipers... no boars there) Teras (Wind roltons) Landing Darkstone (Harbingers and nightmare steeds) or Stronghold (Illoke... don't go hear too soon, maybe start at 62)

64-66 Illistim temple wyneb (supplicants, heirophants, and dogmastists) Rift plane one (at 66 trains, Csetairi, Lunatics, and Naisirc) Teras eye of V'tull (fire mages, sprites, tsarks) Landing Stronghold (Illoke)

67-72 Illstim mahgoras tower (shrickhen, moulis, and golares... so easy and awsome loot) Teras Eye of V'tull (mages, sprites) Rift plane one (Csetairi, Lunatics, and Naisirc)

Scisco
09-12-2017, 10:30 AM
Heh those have been my main hunting spells for the most part. Especially 702!


702 and 705 for the win!


Sent from my iPhone using Tapatalk

Gompers
09-12-2017, 11:01 PM
of course this could vary due to different training paths, but this is where I usually hunt my sorcerers...
the first hunting grounds listed in each train was may favorite hunting ground at that train...

0-4 Landing GY (skeletons, ghouls ect) or Vaalor Cemetary (same stuff)

5-8 Landing GY (mummies) Vaalor Plains of Bone (dirges and golems)

9-12 Landing GY (wraiths) Vaalor Plains of Bone (spectres and wolfshades)

13-18 Landing Temple of Love (vereri) Vaalor Plains of bone (arch wights, ghoul masters)

19-23 Vaalor lower weald (spirits, zombies, and niirsha) Landing spider temple (acolytes and priests) or GY (moaners)

24-28 Vaalor upper weald (tree spirits, monks) Landing spider temple (same but add arachnids)

29-35 Zul Logoth Troll graveyard (undead trolls... crazy loot) Solhaven (Shan) Landing GY ledge (pookas) Illistim Wraithenmist (lords, mara)

36-40 Trail to Solhaven, Castle Varunar (phantasmas) Landing Misty chamber (Sheru monks, initiates, Vruul...ect) Landing GY Ledge (steeds and mares) Illistim Gyldemar (trali) RR (hags, wights, trolls)

41-48 Vaalor Bog (spectres, shades, wights... and pretty decent loot) Teras (banshees) Illistim (Kiramon)

49-55 Landing Thanatoph (stone trolls and stone giants... great loot) Teras (Wind roltons) Illistim glacier (madrinol, slush, morph) Solhaven (eidolons)

56-63 Illistim treetops (Black forest ogres and vipers... no boars there) Teras (Wind roltons) Landing Darkstone (Harbingers and nightmare steeds) or Stronghold (Illoke... don't go hear too soon, maybe start at 62)

64-66 Illistim temple wyneb (supplicants, heirophants, and dogmastists) Rift plane one (at 66 trains, Csetairi, Lunatics, and Naisirc) Teras eye of V'tull (fire mages, sprites, tsarks) Landing Stronghold (Illoke)

67-72 Illstim mahgoras tower (shrickhen, moulis, and golares... so easy and awsome loot) Teras Eye of V'tull (mages, sprites) Rift plane one (Csetairi, Lunatics, and Naisirc)

Got a list like that for a monk? Emphasis on mobs that don't cast really nasty shit?

My poor TD :(

drauz
09-12-2017, 11:16 PM
Got a list like that for a monk? Emphasis on mobs that don't cast really nasty shit?

My poor TD :(

Sorry, no.

subzero
09-13-2017, 08:00 PM
I think wights and woodsmen are in the 23-24 range in Solhaven. They're pretty soft targets. Dealing with boil is fairly easy as long as there aren't a bunch of them in the room (place never used to get too swarmy). Hit'em with 703 and they're just a glorified rolton.


Heh those have been my main hunting spells for the most part. Especially 702!

You don't really have a choice. You'll be using 702 pretty heavily until 50-60.

Also... hunt shan in the low-mid 40s. You can do the bog if you want, but the downside is you have to go to Vaalor. Another alternative is in Illistim, baesrukhas and corpses. It's been ages since I hunted there, but the loot was always nice. No one hunted there for some silly reason. The northern parts of that area don't have any of the lower level (35-40) critters.

drauz
09-13-2017, 08:32 PM
Open cast of 703 hits the entire room, so even in a swarm you should be ok as long as you remember to keep casting it.

Roiken
09-13-2017, 08:46 PM
there is the equiv of woodsmen and wights in icemule as already mentioned if he prefers to stay IMT side out in the farm or whatever. Shan and Bonespear are both fun, but that's another high 703 area because of spike thorn.. breaking it down by levels, I feel like 35-50 is when you've got the most options of viable things to hunt, that wont cause more than a freak death as a sorcerer... That all goes out the window though if you are a bounty chaser.

subzero
09-13-2017, 08:54 PM
Open cast of 703 hits the entire room, so even in a swarm you should be ok as long as you remember to keep casting it.

Yeah. That would have been neat. I forget (hah) that they updated it.


Shan and Bonespear are both fun, but that's another high 703 area because of spike thorn.. breaking it down by levels, I feel like 35-50 is when you've got the most options of viable things to hunt, that wont cause more than a freak death as a sorcerer... That all goes out the window though if you are a bounty chaser.

One of the greatest benefits of being a sorcerer is not having to worry about so many spells or maneuvers because of 703 and 708. Avoiding areas so you don't need to use those spells is insane to me.

Alashir
09-13-2017, 08:59 PM
Got a list like that for a monk? Emphasis on mobs that don't cast really nasty shit?

My poor TD :(

I've a thread in monks that shows my monk in mid 40's or so and smashing just about everything. I rushed spells and achieved 20 ranks in both circles by late 30's and I was well into my 50's before I ever saw something come close to hitting me TD wise.

TLDR hunt whatever.

TLTLDR: IMO rush spells as I did, grab water walking and go to RR and clean house on things like hisskra that most people can't hunt to save their lives.

khorpulent
09-14-2017, 01:04 PM
Got a list like that for a monk? Emphasis on mobs that don't cast really nasty shit?

My poor TD :(

Shoulda been a halfling!

SonoftheNorth
09-14-2017, 01:10 PM
Rotting woodsmen

Maerit
09-14-2017, 01:47 PM
Got a list like that for a monk? Emphasis on mobs that don't cast really nasty shit?

My poor TD :(

1207 is awesome. Use it to disable spell casters. Get 1x HP, and 1x in spells until you have 1220 / 120, and your TD is going to be fine until much later. Honestly, I don't see a reason to train any spells past 1220 / 120 unless you really want those niche spells like provoke or spirit guide. Neither of them are essential for a Monk.

Also, heavily training into multi-opponent combat is super handy for monks! UAC Mstrike is potent.