View Full Version : 67 Sorc Rebuild
GS4Beinifien
09-09-2017, 02:23 PM
So, fire mages 4, me 0. Earthern fury is just stupid powerful now and need to assess my build. This is where I am currently at and if anyone has any suggestions please let me know.
your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 30 6
Physical Fitness...................| 90 20
Arcane Symbols.....................| 168 68
Magic Item Use.....................| 168 68
Spell Aiming.......................| 238 138
Harness Power......................| 248 148
Elemental Mana Control.............| 90 20
Spirit Mana Control................| 90 20
Sorcerous Lore - Necromancy........| 169 69
Climbing...........................| 105 25
Spell Lists
Minor Elemental....................| 35
Spell Lists
Minor Spiritual....................| 40
Spell Lists
Sorcerer...........................| 94
drauz
09-09-2017, 02:26 PM
Physical Fitness is the number 1 trainable skill to negate maneuvers. Max that and reassess.
Crash187
09-09-2017, 02:51 PM
I haven't play a character that high in a while but I see you're pretty much 2x in Spell aiming, can't ya limb disrupt their right arm?
Orthin
09-09-2017, 06:50 PM
Unrelated to your current dilemma but I suggest getting 25 in either EMC or SMC handy for a free single cast of all your buffs, 2 at 50 etc it has a 24 hr timer.
Back on point PT agreed and also the right arm tactic as well they. Any boil that earth if they have no right arm to cast it
Avaia
09-09-2017, 07:59 PM
Your Mana Controls seem very low. At the bare minimum I would .5 EMC and SMC to 1x between the two. 1x'ing each would be better.
Your Harness Power seems too high. Bringing it down to even 1.5x would free up a lot of points.
Conventional wisdom is now 1x Physical Fitness. I'm not convinced it's entirely necessary, but it probably helps. Either way, 20 is too low. .5x at least.
Sorcerous Lore Demonology Ranks will help you phase heavier boxes to stay light. I don't recall the thresholds off-hand, but it's on the Wiki.
Most importantly - a Sorcerers best defense is a quick and crippling attack. Starting, oh..about now... you are going to run into more and more creatures that if you don't disable them will kill you, fast.
708, 711, 709 for swarms(NOT player friendly, so watch out for that), focused 720, etc. Use them.
Macros are your friend. Learn them, use them, love them. By the time I have hunted any new place a few times I make a macro set so that any basic creature can be dealt with at the press of a button, or if I am fighting one and something else walks in I can take care of *that* one without switching targets or typing anything.
Fallen
09-09-2017, 09:01 PM
Perception will also help against maneuvers. I'd recommend that if it hasn't been mentioned already.
wetsand
09-09-2017, 09:41 PM
703 or aimed 708 is really your best defense but it won't help with the mages that autospawn with Earthen Fury. So as others suggested 1x PF and Perception to help. Also might want to post your stats, as they play an important roll as well.
Roiken
09-09-2017, 11:36 PM
My suggestion is going to Illy and doing maaghara tower, and then the ducts for the next 15 levels then returning to teras. Also getting your Mne up you are hurting yourself more by training in sorcerer spell ranks and not getting 425 and 430 up to par. IMHO you've put so much focus into an ensorcell build that you are lacking quite a bit. but that doesn't explain the spell aim because if you were doing that you'd have emc and smc at least 1x that controls the mana you get on node and off. also get that PF up... that should be 1x. No perception i'd drop almost all of my spell aim to equal out perception and pf to 1x it's that much worth it. My main is a paladin though.. so I don't know really.
Malisai
09-10-2017, 01:23 PM
Use peer and a macro to move, insta cast 703. With your CS they shouldnt be a problem, just 719 them.
HOWEVER, i had quake when I was that level and used it.
Maerit
09-10-2017, 06:13 PM
I fought fire mages for a long time because Sorcerers are probably the most powerful enemy of that creature.
#1 You need to actually train skills that help with SMR defense. Your training is bad for anything SMR related - which earthen fury is. I did this VERY recently on my Warmage who is fighting fire mages, and went from dying to earthen fury guaranteed, to surviving it 90% of the time.
As I suggest so often, sacrifice your spell aiming. Get your PF to 1x and Perception to 1x. Both of those will contribute to your SMR defense heavily. You can't afford Shield Use or CMAN right now - but every character should be at least 1x in PF and Perception if they struggle against SMR attacks.
#2 703 is your friend. I even designed a passive script to detect when entering a room with a fire mage, and when a fire mage enters the room. It will cast 703 immediately, provided I am not currently in cast rt, on said target. Very helpful! Plus, there's generally not a lot of players in the room, so I used the room version since Fire Sprites dispel often, and I didn't want them to cast either.
#3 Sorcerers have the strongest tool of any tool in the game against fire mages - Animate Dead. This is the absolute best way to kill a fire mage. It will 100% negate their retribution effect when dying. I would go out, 711 and kill a pyrothag, equip the thing with an e-bladed lance, battle axe, or a 0x claidhmore, and do the following to kill the fire mage:
1. 703
2. 709
3. 417x2.
Fire mage gets killed by my animate - and the retribution never activates. Hunt without danger of injury.
#4 Crit and Fire resist armor. When I was fighting fire mages, I was a little on the poor side. I bought some temp crit padded leathers, and added some ranger fire resistance. They never ran out of charges, and by the time I was done fighting fire mages, I was a lot richer. Once I had those items, I never died to another earthen fury. Once in a while I got injured enough to have to go to town, but the armor mitigated so much of the damage it was fantastic. I almost never had more than a rank 1 on any hunt. Get max fire resist from a ranger for like 250k.
#5 Don't be encumbered. It goes without saying, but scroll infusion is your friend. 509 and 606 scrolls make life better. You won't be able to phase many of their boxes down to weightlessness due to them being very heavy, so bring a disk and bolster your strength.
Maerit
09-10-2017, 06:19 PM
Now for training recommendations:
1. Drop your HP down to match your level (67)
2. Re-distribute those points into EMC and SMC
3. Drop your spell aiming down to 0
4. Re-distribute those points into PT and Perception
5. Set your spell ranks to level +21 for Sorcerer Ranks (88), MnS down to 30, and boost MnE to whatever you can squeeze out with the remaining points
This training should net you better mana regen from MCs, better CS from 425 (you're not getting much with those extra sorc ranks), higher runestaff DS than you currently have, and significantly better SMR defense for those pesky maneuver based attacks (i.e. earthen fury). You will lose the ability to aim with 708, but guess what Fire Mages ignore 708 on the arms and are immune to stun, so 703 + 709 is actually better anyway (since it inflicts RT and blocks casting). Also, your 720 will suck a bit as well, but if you're hunting with 720 right now you're not going to get wealthy anytime soon! You'll also lose 81 mana points - however you shouldn't need that extra mana. Be making use of your society mana skills and also you can use Sacrifice once in a while if you're struggling with mana for any reason. Sorcerers can be very efficient with mana.
GS4Beinifien
09-15-2017, 07:48 PM
Hey Guys, I lost internet for a couple days due to Irma but I wanted to thank everyone for the comments. I've in the process of doing a rebuild and will let you know how it turns out.
khorpulent
09-16-2017, 02:27 PM
Everything Maerit says about hunting strategies is spot on. Especially the fire resistance on the armor. I only had 50% ranger resistance when I did fire mages, but it made all the difference. Runs out fairly quickly in fire mages, though. But hey, get you some 95% resistance and you can forget about having your animate do the killing.
As for training, I think that +21 sorc ranks is probably too low. You're still getting .5 CS/rank from 21-60. You'd get more CS overtraining sorc ranks rather than going up to 130. If you're in voln, you could definitely stop at 120. Your minor elemental ranks should be at 1x for max CS.
I agree that you need to be 1x in perception and PT. You also might as well be 1x in SMC and EMC. Overtraining probably isn't worth it. You definitely should only be at 1x HP. I think spell aiming is best as a post-cap thing for sorcs. Focused implosion is nice, but all those SA ranks are a big hit to your CS. Who cares about focused 708 when you have 703 or 709.
The easiest solution to your problem, of course, is to just go hunt minos on the mainland. Leave the fire mages to the empaths.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.