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View Full Version : test casts on dificult to enchant items



adred
09-05-2017, 03:20 PM
Aura (AUR): 95 (17) ... 135 (37)
Logic (LOG): 100 (30) ... 140 (50)
Intuition (INT): 94 (32) ... 134 (52)

Armor Use..........................| 20 4
Blunt Weapons......................| 3 0
Thrown Weapons.....................| 5 1
Physical Fitness...................| 58 12
Magic Item Use.....................| 302 202
Spell Aiming.......................| 25 5
Harness Power......................| 151 51
Elemental Mana Control.............| 302 202
Climbing...........................| 93 21
Swimming...........................| 90 20
First Aid..........................| 5 1

Spell Lists
Wizard.............................| 303

close to perfect but not quite yet.. barely capped wizard cant afford arcane symbols and stats are kinda borked

If you have a minor difficult project I can work on it for you as well.

You sense that the xxx is one of your own projects, and it will not be ready to enchant for at least 9 hours. It is on the first step of the enchanting process. You recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment.
You are more likely than not to succeed on your cast, but you will need some luck.

4x enchant on a MCW (20 point) combat scripted T5 item

adred
09-05-2017, 03:50 PM
Assuming xxx can be tempered somehow...Unless you are horribly unlucky, you should have no trouble enchanting xxx.

3x on masterful padding with moderate resist, and t4 ensorcell.. tempered and being worked on for commission

adred
09-06-2017, 06:47 PM
particularly interested in things in the 6x-8x range with 12-18 points right now... have a lot of test data on 10 and 20 so far

also looking for 5x and 6x (masterful items) items without combat scripts
and bone weapons from DR (-200 mod) but only if they are already T5 or enchanted at least once already