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View Full Version : mage rechargable 1750, persists



gilchristr
09-03-2017, 11:10 PM
Is this even possible for a wizard to recharge? (I mean being so much mana)

What about a recharging crystal, would that be of use on this item.

I welcome any thoughts re: value, thx

Also, its tap activated, which I think is the best activation method for 1750. (the tap gives a +25 to success, which gives you a better chance of getting unlimited casting and even if you dont get unlimited casting, it always gets you one extra cast, which gives you double tap duration [which is better than rub duration])

Raelee
09-03-2017, 11:18 PM
Is this even possible for a wizard to recharge? (I mean being so much mana)

What about a recharging crystal, would that be of use on this item.

I welcome any thoughts re: value, thx

Also, its tap activated, which I think is the best activation method for 1750. (the tap gives a +25 to success, which gives you a better chance of getting unlimited casting and even if you dont get unlimited casting, it always gets you one extra cast, which gives you double tap duration [which is better than rub duration])

I have no idea on the value... but in terms of recharging...

I'd be VERY hesitant to even try to recharge this as a capped wizard. However, if you take it to be merchant charged... a non-player rechargable item will degrade in max charges every time a merchant does it. A mage rechargeable one will never lose max charges.

... of course, it's been a couple of years since I've run into a merchant charger who was allowed to touch 1750. I used to get the lenses charged up all the time. I can't get it done any more.
(Of

gilchristr
09-03-2017, 11:41 PM
Is it that much different than charging ruby amulets? (also are ruby amulets no longer really possible to charge up?)

Methais
09-04-2017, 10:09 AM
Is it that much different than charging ruby amulets? (also are ruby amulets no longer really possible to charge up?)

They can be charged, but probably won't get more than like 10 charges in it if even that. No idea on 1750 but I'd guess that would be slightly easier since it's not a spiritual spell which are the hardest for wizards to charge.

GS4Faulkil
09-04-2017, 11:13 AM
I generally add around 6 charges to ruby amulets as a capped wizard. Anything beyond that and the risk of greening them becomes to great (I still green some adding 6 charges to each).

I believe 1750 might take less mana but might be more 'difficult' do to being a 10 level higher spell. Not sure if that difficulty would be offset by 1750 being 'in sphere' for a wizard or not.

Probably something you could add maybe 5 charges to at a time (or fewer to reduce risk) that will eventually be greened or destroyed. It's super cool but you'll probably get more casts out of a merchant charged item (40 uses) than you would trying to keep this item going via charge item.

-- Robert aka Faulkil

Fallen
09-04-2017, 11:42 AM
Is this even possible for a wizard to recharge? (I mean being so much mana)

What about a recharging crystal, would that be of use on this item.

Recharging crystal makes the most sense. It would allow the owner of one to fill the gaps of a spell he doesn't have with 1750 instead. I imagine there aren't too many crystal owners out there, though.

Ardwen
09-04-2017, 11:52 AM
130 225 430 and 425 are the best uses for the crystals, as they are no longer made in any form, 1750 is still available occasionally, from a purely practical standpoint.

Whirlin
09-04-2017, 12:21 PM
All of the treasure pool crystal lenses appear to be mage rechargable, just like blue crystals or small statues. So, may put a damper on the value.

Raelee
09-04-2017, 12:21 PM
The most recent update to charm item does actually give us some idea of difficulty on items. If you cast 517 on a rechargable item, it'll give you a difficulty measure. It might be worth having someone check it out just to establish a baseline.

gilchristr
09-04-2017, 02:22 PM
Thanks all