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View Full Version : Best duskruin 20x/day for each class?



Goat
09-02-2017, 01:47 AM
I'm going to assume capped characters, but would welcome discussion of lower levels.

First off, I think the answer is "don't waste your money" if you're a square or semi - 101 ranks MIU is like having 75 ranks (for CS) or 51 ranks (for SMR stuff). I don't expect that would be effective.

Likewise, I imagine even pures should avoid the semi spells, because the MIU bonus is halved for them. For example, spike thorn is a great spell, but even at 202 ranks MIU you get 42 "bonus", which I guess would be similar to 42 ranger spells - doesn't seem promising against a level 100 creatures.

Furthermore, running the numbers, it looks like it's a little more practical to get a competitive cast from a CS spell than a SMR spell, though I'm not sure about how all the bonuses work/scale.

Of course, the answer could "don't waste your money, you already have disablers and high-damage spells", but that's not a very fun answer.

So I propose:
Wizard: Dark catalyst (half advantage from 425), maybe bind?
Sorcerer: Immolation (full advantage from 425)
Empath/Cleric: Dark catalyst still? Earthern fury?

Thoughts? Has anyone tested these out?

neimanz1
09-02-2017, 01:52 AM
clerics and empath get a lot of bonus for spike thorn since they have summoning lore already

Archigeek
09-02-2017, 02:53 AM
I don't think any of them are as good as the double dispell wands were.

gilchristr
09-02-2017, 03:08 AM
If you normally cast against elemental TD, would it be useful to have something that challenges sorc or spirit TD in case you need to do a bounty or something against a creature that normally has a good defense against elemental TD. The same would apply for the opposite.

Or another idea is to get a wand that casts the same spell you already know, so that you can use similar tactics as normal and just save mana. I mean I have ewave and use 200 mana worth of ewave on a long hunt, but if I used the ewave pin, that would wearing a pin that gave me 200 extra mana for the hunt.

Dazmar
09-02-2017, 09:32 AM
Does anyone know if the e-wave pin needs to be worn to be used? I'd really like to know that.

Leafiara
09-03-2017, 12:28 AM
Wizard: Bind only costs 10k, turns most non-squishy targets into squishy ones for the purposes of 917, and all you need is a 101 endroll. My wizard uses this in her early 50s and it's great. Also, while I'm not totally sure about this at cap, I'm guessing major spiritual TDs aren't designed around assuming that clerics or empaths go any higher than 67 ranks at most, so you can actually hit with it.
Edit: Clarifying what I mean because someone was asking... If you Bind before casting 917, you'll have a gigantic bonus and it more than makes up whatever difference enemies would normally have in dodging the spell.


Other than that, I'm curious if there are any capped clerics or sorcerers out there with 2x MIU who'd like to test Spike Thorn since I did buy one. I got it just for character consistency, but I'm not totally convinced that it's purely for fun. I'm thinking that the disadvantages of it being a semi spell are at least kind of offset by bonuses from 316 or 709. (Edit: I'm 1x MIU, so not a good test yet.)

BriarFox
09-03-2017, 12:34 AM
Does anyone know if the e-wave pin needs to be worn to be used? I'd really like to know that.

It does need to be worn. Just tried it out in my hand.

Goat
09-03-2017, 09:25 PM
I am interested in trying out magic items or scrolls with:

Earthen Fury
Immolation
Spike Thorn
Bind

I am willing to compensate a bit for the trouble. I will also post relevant findings here. Please get in touch if you are willing to loan me a few casts' worth.

Edit: Leafiara let's definitely sync up tonight or tomorrow to test spike thorn.

Goat
09-04-2017, 12:27 AM
Leafiara accompanied me to the Sanctum courtyard and I waved her bone around a few times. I tested with a level 100 sorcerer with 202 MIU, and no summoning lore.

11 waves total

2 complete whiffs - when not pre-disabled
3 low/medium damage and no disable
1 stun
3 stun/knockdown
2 death crits

The 5 best outcomes all came from when the target was already disabled. The 5 poorest outcomes all came from when the target was not disabled at all.

I'm filing this as "fun, but probably not fun enough to spend 20k BS on it." Leafiara reminded me that spike thorn is less powerful indoors, and we non-native casters don't have access to nature's touch. So it won't be worth much in most of the sanctum area, most all of Nelemar, and random rooms in the Rift. And I wouldn't bother in the confluence, against uncrittable targets.

gilchristr
09-04-2017, 12:30 AM
id recommend a 1750 scroll

Goat
09-04-2017, 01:10 AM
We only come across so many of those... and unlimited casts of a 16th level spell is still not assured even with 252 ranks.

Goat
09-04-2017, 01:36 AM
917 was rather disappointing (level 100, 202 ranks MIU, 30 ranks earth lore.)

In the scatter (cerebralite, crawler, siphon, master), I generally had around a 30-55% chance to connect with the initial cast, but then needed an open roll to hit with any of the follow-up rounds.

Making them stunned/prone first helped a lot, of course. I had a ~150 margin on the initial cast vs a fetish master, and about 35% chance on the follow-up shots. Against a similarly disabled siphon, a ~105 margin and ~30% change on follow-up shots.

Goat
09-04-2017, 01:38 AM
Immolation is has decidedly workable endroll margins for landing a hit, but with a low-to-decent endroll, the results were hardly inspiring. (no fire lore here)

** Without quartz orb or symbol of supremacy - could have +23 extra margin on this siphon **
You wave your charred rod at a murky soul siphon.
1d100: 16 + Modifiers: 313 == 329

CS: +538 - TD: +482 + CvA: +25 + d100: +26 == +107
Warding failed!
Wisps of black smoke swirl around a murky soul siphon and it bursts into flame causing 4 points of damage!
... 10 points of damage!
Burst of flames to back toasts skin nicely.
... 5 points of damage!
... 3 points of damage!
Minor burns to right arm. That hurts a bit.
The flames around a murky soul siphon continue to burn!
Cast Roundtime 3 Seconds.

You channel at a glistening cerebralite.
CS: +543 - TD: +443 + CvA: +25 + d100: +62 == +187
Warding failed!
Target staggers in pain for 44 points of damage!
A translucent shell appears around the cerebralite, absorbing most of the blow.
... 5 points of damage!

** A sickly green aura radiates from an enruned witchwood runestaff and seeps into a glistening cerebralite's wounds! **

A translucent shell appears around the cerebralite, absorbing most of the blow.
... 15 points of damage!
Large lesions sprout on the glistening cerebralite's weapon arm.
The glistening cerebralite is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Goat
09-04-2017, 05:56 PM
I find bind quite usable, though I have a fairly beefed-up MjS CS, for a non-native caster - higher than at least one native caster, apparently.

With 202 MIU, Dark Elf with 140 wisdom (50 bonus), and a quart orb rubbed, I have a 485 MjS CS.

Seer: CS: +485 - TD: +378 + CvA: +19 + d100: +90 == +216
Adept: CS: +485 - TD: +388 + CvA: +19 + d100: +94 == +210
Herald: CS: +485 - TD: +355 + CvA: +9 + d100: +98 == +237
Champion CS: +485 - TD: +430 + CvA: -10 + d100: +11 == +56
Griffin: CS: +485 - TD: +409 + CvA: +25 + d100: +21 == +122
Executioner: CS: +475 - TD: +347 + CvA: +20 + d100: +88 == +236
Defender: CS: +475 - TD: +353 + CvA: +25 + d100: +71 == +218
Combatant: CS: +475 - TD: +343 + CvA: +20 + d100: +87 == +239
Radical (with 115): CS: +416 - TD: +383 + CvA: +25 + d100: +67 == +125
Magus: CS: +475 - TD: +411 + CvA: +25 + d100: +7 == +96
Sentry: CS: +416 - TD: +430 + CvA: +25 + d100: +63 == +74
Greater Water Elemental: CS: +475 - TD: +460 + CvA: +25 + d100: +65 == +105

Ibbo provided some rift TDs:
Cerebralite: 425
Crawler: 402, 408
Crusader: 368
Siphon: 430
Master: 446
Lich: 440, 453, 459

Thanks, Leafiara, for letting me borrow your 214 and 616 wands.
Thanks, Ibbo, for the rift TDs.

Goat
09-05-2017, 04:16 AM
I ended up asking myself, "What is bloodscrip for, if not lulz?" This lead me to purchase bind, immolate, and earthen fury, not long before closing. I only just now had a full hunt with them, in OTF (including OTF north).

214+917 is looking quite effective. (214+720 and 708+917 are nice, too.)
I'm connecting just about all the time with 519. It's doing decent-if-not-OP damage.

None of that is really surprising, I guess. But what I hadn't fully thought through is that 20x/day feels like more than I expected. I believe I could fry more than once with a single set of charges on these three wands. And so while 519 is hardly more effective the 705, casts of 519 cost me no mana at all, and that's pretty handy.

This sort of goes back to gilchristr's point about the wands being a great mana battery. No doubt I'd get more done if I had put a 719 wand in my sorcerer's hand instead, but I think the novelty of outside spells wins out for me.

BriarFox
09-05-2017, 07:57 AM
Have to agree about the wands as mana batteries. I bought a 616 one for when my ranger is out of mana or too injured to cast. Also bought a 410 to help with crowd control.

Maerit
09-05-2017, 01:18 PM
You'll still trigger the shroud with the 410 pin in a warcamp, right?

Goat
09-05-2017, 02:15 PM
Oh, and one substantial downside: the wands don't trigger any runestaff flares. It's a little rough to miss out on ensorcell or a standard flare, though in my case it's a more substantial difference - no giant rotflare. I find myself doing a wave of the wands and then a single cast of 702 (or even 701) to trigger ~100 rotflare damage to finish things off.

First world problem, I guess.

gilchristr
09-05-2017, 04:22 PM
You are a dude playing another dude with a sentient runestaff, who doesnt get to do its thing when the dude you are playing waves his wand. Definitely a first word problem, lol

Goat
09-05-2017, 05:36 PM
Whoah, my runestaff is sentient?

gilchristr
09-05-2017, 06:01 PM
How sad for the runestaff that the guy playing the dude to which it bonded didnt know it was sentient :(

nocturnix
09-05-2017, 06:24 PM
I bought a 20x bind totem. Kind of hope I wont regret it. My thoughts are to use it with my Wizard (who maxes MIU) in order to bind final bosses in REIM since they can give me and the Bard trouble. Not sure if that is a viable strategy, but I guess I'll find out.

Leafiara
09-05-2017, 07:10 PM
Just to note for those who don't know, 340 does work with these items. So if you're an MAer or you regularly hunt with a cleric and have the appropriate chrism holder for them to recharge on the fly, you can get the Truehand effect on any of the CS-based spells and a CS bonus to spiritual ones.

nocturnix
09-05-2017, 07:11 PM
Just to note for those who don't know, 340 does work with these items. So if you're an MAer or you regularly hunt with a cleric and have the appropriate chrism holder for them to recharge on the fly, you can get the Truehand effect on any of the CS-based spells and a CS bonus to spiritual ones.

Good tip, thank you!

Stry
09-05-2017, 08:20 PM
Leafiara accompanied me to the Sanctum courtyard and I waved her bone around a few times...

Quoted for posterity.

Ah... context. Or the lack thereof.

Terzl
09-05-2017, 09:00 PM
As a rogue archer, I jumped on the pinworn e-wave trinket. At 20x a day, I finally have some type of crowd control.

I'm assuming these re-charge only after all 20 charges are used..

Dazmar
09-05-2017, 09:03 PM
They recharge one charge every 70 or so minutes. You can see the exact messaging by casting 405 at it.

nocturnix
09-05-2017, 09:42 PM
The only thing missing from these is bazz glove compatibility. Now that would be insanely cool.


Sent from my iPhone using Tapatalk

Dazmar
09-05-2017, 10:27 PM
Has anyone tried using the gloves?

Goat
09-06-2017, 12:29 AM
Has anyone tried using the gloves?



Yes. They don't work. And someone quoted a GM post somewhere about how being scripted prevents it.