View Full Version : Official: Duskruin Extension Update
Fallen
08-29-2017, 10:48 PM
Hey everyone, with the smithy opening late, we're going to do several things to make up for the time you were waiting.
Duskruin will stay open until September 4th at 11:59pm ET. The booklets and jars in the SimuCoin Store will stop being on sale at the end of the month (August 31st) at 11:55pm ET. The extension is mainly for shopping, but if you have booklets or jars after the 31st, you can continue to use them to run either the arena or sewers.
We're going to add 2 multi-setting, permanent gold rings for sale in the High End Scrip Shop. They will go on sale tonight. They will be made from rare materials.
I also realize many people bought certificates earlier on that were redeemed already. I know some of you have emailed me about changing what you had done due to the smithy's release changing your mind on what you'd like to do with your one service. For just this run only, due to the lack of information on the weighting/padding prices, if you want to redeem a second certificate on a single item, that is allowed.
Lastly, I've added a number of smithy invites to the envelope feeder. I've also added another special certificate that is good for +100 service points for padding only. Just follow the instructions on the certificate to get it redeemed, if you happen to find it. There are two of them total. This will be the only time we offer this at Duskruin. Good luck!
Wyrom, PM
Fallen
08-29-2017, 10:54 PM
>>Any more information on the stats on the rings?
Veniom - 12 settings.
Urglaes - 5 settings.
Will be out tonight.
>>Any thought on maybe allowing silver only purchasing for jars/booklets until the 3rd to help a little bit with draining silver? Or is there a reason that it might be better to stop BS generation for the game economy? Either way, the extension is very much appreciated!
We'll see how things look September 1st.
>>my understanding so far is that W/P/S is to be offered at every event, free or otherwise, but still in a limited format. Is it possible to add an advantage to the Duskruin invites to get in at any event regardless of whether it is for bs, silvers, or whatnot? so if someone is not chosen at an event for service, they will have a choice to use their Duskruin invite instead.
Invites will be good at the next Duskruin. For right now, there aren't any plans, but we'll see after we offer it a few times after Duskruin. Likely the next time we offer it, it will be by a live merchant via spinner.
Wyrom, PM
drauz
08-29-2017, 11:03 PM
How much are the rings?
Ososis
08-29-2017, 11:37 PM
What a fucking joke.
SonoftheNorth
08-29-2017, 11:47 PM
YOU BUY MORE NOW
Viekn
08-29-2017, 11:47 PM
What a fucking joke.
What is?
Kobold
08-29-2017, 11:48 PM
https://media.giphy.com/media/l0HlIVfU9CfmnZ1eg/giphy.gif
http://images.hgmsites.net/med/sleazy-car-salesman_100357476_m.jpg
https://thumbs.gfycat.com/UniformIncompatibleHoneycreeper-max-1mb.gif
https://media.tenor.com/images/35914411e726d8db61245ce8b57f3e9b/tenor.gif
Ososis
08-29-2017, 11:52 PM
What is?
As an apology to you, please buy more from us. Also we are going to fabricate 4 days of arena where we don't sell books! Better buy a bunch soon to take advantage! You're welcome.
Taernath
08-30-2017, 12:03 AM
As an apology to you, please buy more from us. Also we are going to fabricate 4 days of arena where we don't sell books! Better buy a bunch soon to take advantage! You're welcome.
They know their customers.
drauz
08-30-2017, 12:23 AM
Apparently the prices scale as well. So the 75k BS for the 5 setting is already past 125k.
As thanks, here is something that will scale out of a decent price range before you can even log in.
Comodus
08-30-2017, 03:04 PM
You know I just realized that in a few short years the game could have it's first perfect crafted claid weighted lance with undead bane, flares, and damage weighting. What's the point after that?
Stumplicker
08-30-2017, 03:25 PM
You know I just realized that in a few short years the game could have it's first perfect crafted claid weighted lance with undead bane, flares, and damage weighting. What's the point after that?
The point after that is to create your Monk who hunts via UAC, then level up to prowl OTF and wait for people to get their perfect crafted claid weighted lances with undead banes, flares, and damage weighting disarmed.
...and then profit!!
Jhynnifer
08-30-2017, 03:46 PM
Apparently the prices scale as well. So the 75k BS for the 5 setting is already past 125k.
As thanks, here is something that will scale out of a decent price range before you can even log in.
That is kind of a kick in the teeth.
Fortybox
08-30-2017, 03:56 PM
The point after that is to create your Monk who hunts via UAC, then level up to prowl OTF and wait for people to get their perfect crafted claid weighted lances with undead banes, flares, and damage weighting disarmed.
...and then profit!!
And then secretly disappear to play someone else because people are meanieheads. Time for a new PC avatar!!!!'
Yulis
08-30-2017, 04:07 PM
You know I just realized that in a few short years the game could have it's first perfect crafted claid weighted lance with undead bane, flares, and damage weighting. What's the point after that?
For them to laugh all the way to the bank after they finish swimming through all the money this niche of a game generates from such a small core group of people.
https://media.giphy.com/media/fJhPRr4yw1NkI/giphy.gif
Methais
08-30-2017, 05:40 PM
You know I just realized that in a few short years the game could have it's first perfect crafted claid weighted lance with undead bane, flares, and damage weighting. What's the point after that?
Now you can finally play the game.
Methais
08-30-2017, 05:45 PM
That is kind of a kick in the teeth.
I still don't get Simu's obsession with "balance" for non-combat items like multi-setting rings. Or their obsession with "balance" at all in a game that has no real PvP. Especially at a cash event.
Simu: Sorry Robertmuhthol, but someone already bought this item for $500 worth of scrip. This means it will be $750 for the next person who wants one because balance.
Robertmuhthol: What balance?
Simu: Game balance.
Robertmuhthol: How do multi-setting rings affect game balance?
Simu: I don't know. It just does.
Robertmuhthol:
https://media.giphy.com/media/HwmB7t7krGnao/giphy.gif
Jhynnifer
08-30-2017, 06:29 PM
For them to laugh all the way to the bank after they finish swimming through all the money this niche of a game generates from such a small core group of people.
https://media.giphy.com/media/fJhPRr4yw1NkI/giphy.gif
http://www.pbh2.com/wordpress/wp-content/uploads/2013/11/family-guy-gifs.gif
Jhynnifer
08-30-2017, 06:31 PM
I still don't get Simu's obsession with "balance" for non-combat items like multi-setting rings. Or their obsession with "balance" at all in a game that has no real PvP. Especially at a cash event.
Simu: Sorry Robertmuhthol, but someone already bought this item for $500 worth of scrip. This means it will be $750 for the next person who wants one because balance.
Robertmuhthol: What balance?
Simu: Game balance.
Robertmuhthol: How do multi-setting rings affect game balance?
Simu: I don't know. It just does.
Robertmuhthol:
https://media.giphy.com/media/HwmB7t7krGnao/giphy.gif
I don't know really, I just kind of feel like a line was finally crossed for me here.
Comodus
08-30-2017, 06:35 PM
I don't know really, I just kind of feel like a line was finally crossed for me here.
What do you mean?
Jhynnifer
08-30-2017, 06:57 PM
What do you mean?
Up until now I've felt like the was a, tenuous at best, balance between caring about the community and trying to get every last dollar from it. I just feel like this tipped the scales for me.
Yulis
08-30-2017, 07:16 PM
Up until now I've felt like the was a, tenuous at best, balance between caring about the community and trying to get every last dollar from it. I just feel like this tipped the scales for me.
That's how I felt when they finally let it be known about the change to EG. Being told that you can go and maybe for less money or maybe do as much at it this year as you could last year for $50.....but you can certainly spend more if you want to do more.
So come on out to EG and have as much fun as you have in the past for possibly, but not really, less money than you could in the past!
Tgo01
08-30-2017, 07:23 PM
Up until now I've felt like the was a, tenuous at best, balance between caring about the community and trying to get every last dollar from it. I just feel like this tipped the scales for me.
I know this argument gets thrown around a lot but for good reason; I wouldn't even really mind all of this if the money was being put back into the game somehow. But as usual there is no evidence that it is. This isn't to knock the GMs because I'm sure they're doing the best they can given the situation (little to no pay outside of apparent bonuses from doing paid events, all of the Simu red tape, and etc), but really the game is either shrinking or staying relatively stable in terms of players and development seems to be at best on par with what we've seen in the past and at worst at a slower pace not including all of the paid shit.
Look at all of the systems and developments we've seen in the past; the adventurer's guild, warrior guild being released, rogue guild being released, the entire paladin profession being released, the entire monk profession being released, entire towns complete with hunting grounds being released, alchemy, and that's just off the top of my head. That isn't to say in the past couple of years the GMs have been sitting on their hands, but I can't think of something that took as many coding hours as those things did being released recently, it seems more and more GM power is being devoted towards more and more paid events/services.
And I wouldn't mind half as much if super awesome shit were being worked on, but when you have Estild himself saying profession guilds are so much trouble we'll probably never see another one again then say savants are so far on the back burner that we will see a new profession guild before savants then it's like well okay...so what's being worked on?
I appreciate the recent loresinging changes but I mean come on, that's like a few lines of code here and there.
Duskruin
08-30-2017, 07:59 PM
I know this argument gets thrown around a lot but for good reason; I wouldn't even really mind all of this if the money was being put back into the game somehow. But as usual there is no evidence that it is. This isn't to knock the GMs because I'm sure they're doing the best they can given the situation (little to no pay outside of apparent bonuses from doing paid events, all of the Simu red tape, and etc), but really the game is either shrinking or staying relatively stable in terms of players and development seems to be at best on par with what we've seen in the past and at worst at a slower pace not including all of the paid shit.
Look at all of the systems and developments we've seen in the past; the adventurer's guild, warrior guild being released, rogue guild being released, the entire paladin profession being released, the entire monk profession being released, entire towns complete with hunting grounds being released, alchemy, and that's just off the top of my head. That isn't to say in the past couple of years the GMs have been sitting on their hands, but I can't think of something that took as many coding hours as those things did being released recently, it seems more and more GM power is being devoted towards more and more paid events/services.
And I wouldn't mind half as much if super awesome shit were being worked on, but when you have Estild himself saying profession guilds are so much trouble we'll probably never see another one again then say savants are so far on the back burner that we will see a new profession guild before savants then it's like well okay...so what's being worked on?
I appreciate the recent loresinging changes but I mean come on, that's like a few lines of code here and there.
It's called a shell game. They are leading you on by the nose until they're done squeezing the last drop of dollars from your swollen and spent body. At this point, with the nauseous levels of "gimmicky used car salesman" I wouldn't be surprised if they were playing out Gemstone's endgame.
I mean think about it, if the game was literally coming to an end wouldn't all this be exactly the moves a for-profit company will make before final lights out?
Viekn
08-30-2017, 08:04 PM
It's called a shell game. They are leading you on by the nose until they're done squeezing the last drop of dollars from your swollen and spent body. At this point, with the nauseous levels of "gimmicky used car salesman" I wouldn't be surprised if they were playing out Gemstone's endgame.
I mean think about it, if the game was literally coming to an end wouldn't all this be exactly the moves a for-profit company will make before final lights out?
You people bitch so much, but you are the ones opening up your wallets and giving it to them! For fuck sake people, take some personal responsibility and STOP GIVING THEM YOUR MONEY!. None of what they're offering is even required to play the game and have fun! They're not forcing you to play the arena or do sewer runs.
Amerek
08-30-2017, 09:15 PM
You people bitch so much, but you are the ones opening up your wallets and giving it to them! For fuck sake people, take some personal responsibility and STOP GIVING THEM YOUR MONEY!. None of what they're offering is even required to play the game and have fun! They're not forcing you to play the arena or do sewer runs.
Don't worry - there's probably a video poker law already on the books that applies to what they are doing with simucoins. We can all bond over being a part of the class-action lawsuit against Simutronics when Gemstone is cancelled.
Archigeek
08-30-2017, 09:19 PM
Don't worry - there's probably a video poker law already on the books that applies to what they are doing with simucoins. We can all bond over being a part of the class-action lawsuit against Simutronics when Gemstone is cancelled.
Been there done that. Took me almost a year to get my money out of Full Tilt. I miss online poker. Any game you can get in now is garbage.
Amerek
08-30-2017, 09:24 PM
Been there done that. Took me almost a year to get my money out of Full Tilt. I miss online poker. Any game you can get in now is garbage.
This is the truth. I hear there are a ton of bots online too. Live games though are still rife with fish. Played a few this past weekend, good times...
drauz
08-30-2017, 09:46 PM
None of what they're offering is even required to play the game and have fun!
What is fun for you might not be fun for someone else. What is fun for someone else might not be fun for you. Maybe people just like to see big numbers and this is how they want to go about it. Some people like to literally script their entire experience, just to see if they can.
Fool me once shame on you, fool me twice shame on me. I like Wyrom overall. I think he definitely shouldn't be a PR guy though. When I hear "We'll be adding something because of the delay". I would assume its something fairly cheap. I think the lowest something they added was 25K BS. I was expecting something much cheaper, like 3-5k range. Not something that would require 2+ 50 count books to get.
Fortybox
08-30-2017, 09:50 PM
I know this argument gets thrown around a lot but for good reason; I wouldn't even really mind all of this if the money was being put back into the game somehow. But as usual there is no evidence that it is. This isn't to knock the GMs because I'm sure they're doing the best they can given the situation (little to no pay outside of apparent bonuses from doing paid events, all of the Simu red tape, and etc), but really the game is either shrinking or staying relatively stable in terms of players and development seems to be at best on par with what we've seen in the past and at worst at a slower pace not including all of the paid shit.
Look at all of the systems and developments we've seen in the past; the adventurer's guild, warrior guild being released, rogue guild being released, the entire paladin profession being released, the entire monk profession being released, entire towns complete with hunting grounds being released, alchemy, and that's just off the top of my head. That isn't to say in the past couple of years the GMs have been sitting on their hands, but I can't think of something that took as many coding hours as those things did being released recently, it seems more and more GM power is being devoted towards more and more paid events/services.
And I wouldn't mind half as much if super awesome shit were being worked on, but when you have Estild himself saying profession guilds are so much trouble we'll probably never see another one again then say savants are so far on the back burner that we will see a new profession guild before savants then it's like well okay...so what's being worked on?
I appreciate the recent loresinging changes but I mean come on, that's like a few lines of code here and there.
I mostly agree with you but the new padding/weighting/flaring changes are really good. Simu's problem is they don't have the resources to devote to all the professions. Monks are one dimensional. Savants will never get released. And balance issues around certain professions are neglected (Bard 1030 for example).
Tgo01
08-30-2017, 09:54 PM
What is fun for you might not be fun for someone else. What is fun for someone else might not be fun for you. Maybe people just like to see big numbers and this is how they want to go about it. Some people like to literally script their entire experience, just to see if they can.
It's like I said a few days ago when someone was saying all of this stuff is unnecessary in the game; once you cap there are very few ways to advance your character other than long slogs of grinding to get some skills up. One of the ways people can advance is by getting better and better gear, but that gear seems to increasingly be behind a paywall and not part of the actual base game.
I also agree with your notion about that what some people find fun might not be how others define fun. People give me shit for scripting a lot but even 20 years ago before anything remotely resembling Lich existed and your average GemStoner couldn't write a script to save their life I still power hunted because that's how I enjoy playing this game. When I opened up a second account I would hunt one character until fried then run them back to a table and let their mind clear out while I took my second character out to get them fried, then rinse and repeat. All by hand at that! The only script I had was a simple little script that would cast all of my CoL signs. When I started playing again about 11 years ago that was still the only script I used, I then made a few simple scripts here and there but they were all on the same level. I then created a third account to have a rogue to pick my own boxes and would do the same hunt/rest/other character/etc design. I enjoyed it.
It's the wrong way to go about telling people how they should or could have fun because everyone is different.
Tgo01
08-30-2017, 09:55 PM
I mostly agree with you but the new padding/weighting/flaring changes are really good.
I agree but it's yet another change motivated by a paid events/services.
Fortybox
08-30-2017, 10:03 PM
I agree but it's yet another change motivated by a paid events/services.
True but this change opens up a lot for players. Being able to actually bless a crit-weighted weapon is awesomesauce.
Viekn
08-30-2017, 10:06 PM
What is fun for you might not be fun for someone else. What is fun for someone else might not be fun for you. Maybe people just like to see big numbers and this is how they want to go about it. Some people like to literally script their entire experience, just to see if they can.
Fool me once shame on you, fool me twice shame on me. I like Wyrom overall. I think he definitely shouldn't be a PR guy though. When I hear "We'll be adding something because of the delay". I would assume its something fairly cheap. I think the lowest something they added was 25K BS. I was expecting something much cheaper, like 3-5k range. Not something that would require 2+ 50 count books to get.
You're right. Although none of it's required to play the game, fun is subjective and that was the wrong word to use. But when you say you're expecting something cheap (relative) from him for the delay, what did anyone really lose out on with the delay anyway that would require him to offer that? Unless I'm mistaken, the only people who might have actually missed out are people that had already earned an invite, but had some type of real life event scheduled later in the event and then couldn't redeem it. Everybody else now has extra days to use their invites, and a chance at earning 1 or two invites if they hadn't already, if they want to. But certainly Simu isn't forcing people to grind the arena if they don't want, and they're not forcing anyone to try to get an invite that doesn't actually want to. On top of allowing people more time to get an invite, again, IF they want to, he threw in some multi setting gold rings that people had been asking for, as well as a couple other things. Unless I'm completely mistaken and you all did miss out on something that I just don't understand. I didn't fight the arena and I'm not getting anything done at the smithy, so I could just be talking out of my ass. Correct me if I'm wrong.
Viekn
08-30-2017, 10:08 PM
I agree but it's yet another change motivated by a paid events/services.
They literally said it will be offered for silvers later, so not sure how you figure this.
Tgo01
08-30-2017, 10:11 PM
They literally said it will be offered for silvers later, so not sure how you figure this.
So it's behind a paywall now and some point in the future it will be available for silvers? How does this counter my statement that this change was motivated by pay events/services. If they wanted to roll out this change for silvers they would have done so to begin with.
Also does "offered for silvers" mean a straight up "Give me 1 mil and I'll give you the good stuff" or does it mean it will be available for silvers after you pay to attend said event?
drauz
08-30-2017, 10:27 PM
You're right. Although none of it's required to play the game, fun is subjective and that was the wrong word to use. But when you say you're expecting something cheap (relative) from him for the delay, what did anyone really lose out on with the delay anyway that would require him to offer that? Unless I'm mistaken, the only people who might have actually missed out are people that had already earned an invite, but had some type of real life event scheduled later in the event and then couldn't redeem it. Everybody else now has extra days to use their invites, and a chance at earning 1 or two invites if they hadn't already, if they want to. But certainly Simu isn't forcing people to grind the arena if they don't want, and they're not forcing anyone to try to get an invite that doesn't actually want to. On top of allowing people more time to get an invite, again, IF they want to, he threw in some multi setting gold rings that people had been asking for, as well as a couple other things. Unless I'm completely mistaken and you all did miss out on something that I just don't understand. I didn't fight the arena and I'm not getting anything done at the smithy, so I could just be talking out of my ass. Correct me if I'm wrong.
Nothing but an internet connection and a computer is required to play. If you want to see bigger numbers then getting better gear is required to enjoy yourself.
I didn't personally lose out on anything because I don't have the BS for that high end stuff. What about the people who were waiting to buy certificates (which scale in price) to hear what the changes to weighting/padding would be? Since they wouldn't release what the changes would be and kept everyone in the dark. Now those certs are possibly double or triple the original cost.
I said I expected but a better word would be assumed. 25k for the lowest "thank you item" seems steep is all I was saying. Something of a lower tier is what I was assuming would be added.
Viekn
08-30-2017, 10:45 PM
What about the people who were waiting to buy certificates (which scale in price) to hear what the changes to weighting/padding would be? Since they wouldn't release what the changes would be and kept everyone in the dark. Now those certs are possibly double or triple the original cost.
Word.
Ososis
08-31-2017, 12:51 AM
Also by opening the smithy so late, most certs had been bought and redeemed and so their item smithy costs doubled.
Methais
08-31-2017, 09:45 AM
https://imgflip.com/s/meme/Scumbag-Steve.jpg
Jhynnifer
08-31-2017, 10:09 AM
You people bitch so much, but you are the ones opening up your wallets and giving it to them! For fuck sake people, take some personal responsibility and STOP GIVING THEM YOUR MONEY!. None of what they're offering is even required to play the game and have fun! They're not forcing you to play the arena or do sewer runs.
Your argument is valid right up until they took a flat-fee ticketed event and changed it to simucoins, effectively taking something you've done for years and making it cost you more to play the exact same way you've done in the past.
Kembal
08-31-2017, 02:22 PM
Your argument is valid right up until they took a flat-fee ticketed event and changed it to simucoins, effectively taking something you've done for years and making it cost you more to play the exact same way you've done in the past.
Not sure we know that yet. The only details we have about pricing structure are $10 for shopping pass, and some sort of Simucoin per shovel cost for digging. It will depend on what else is being charged for, and what the price is.
Possibilities on what else could be unbundled:
Raffle entry pass
Whatever is the replacement for the Necropolis entry pass
Merchant pass <- This I think would piss a lot of people off, so hope they don't do it. Should be included in the shopping pass.
I think the part that confuses me the most is the seashell thing.
I do think in terms of Duskruin, Wyrom was left with very few options to make up for the delay on the smithy. I actually appreciated the extension, because I didn't have enough time to use the slips I had already purchased. (I live in Houston. Definitely had other things on my mind over the past few days.) Plus, it gave every subscriber a bunch more free Simucoins to use toward buying slips. (you could claim Sept. simucoin reward as of either yesterday or today)
Kobold
08-31-2017, 02:52 PM
Not sure we know that yet. The only details we have about pricing structure are $10 for shopping pass, and some sort of Simucoin per shovel cost for digging. It will depend on what else is being charged for, and what the price is.
Possibilities on what else could be unbundled:
Raffle entry pass
Whatever is the replacement for the Necropolis entry pass
Merchant pass <- This I think would piss a lot of people off, so hope they don't do it. Should be included in the shopping pass.
I think the part that confuses me the most is the seashell thing.
I do think in terms of Duskruin, Wyrom was left with very few options to make up for the delay on the smithy. I actually appreciated the extension, because I didn't have enough time to use the slips I had already purchased. (I live in Houston. Definitely had other things on my mind over the past few days.) Plus, it gave every subscriber a bunch more free Simucoins to use toward buying slips. (you could claim Sept. simucoin reward as of either yesterday or today)
Good luck to you in Houston, stay safe.
Jhynnifer
08-31-2017, 02:58 PM
Not sure we know that yet. The only details we have about pricing structure are $10 for shopping pass, and some sort of Simucoin per shovel cost for digging. It will depend on what else is being charged for, and what the price is.
Possibilities on what else could be unbundled:
Raffle entry pass
Whatever is the replacement for the Necropolis entry pass
Merchant pass <- This I think would piss a lot of people off, so hope they don't do it. Should be included in the shopping pass.
I think the part that confuses me the most is the seashell thing.
I do think in terms of Duskruin, Wyrom was left with very few options to make up for the delay on the smithy. I actually appreciated the extension, because I didn't have enough time to use the slips I had already purchased. (I live in Houston. Definitely had other things on my mind over the past few days.) Plus, it gave every subscriber a bunch more free Simucoins to use toward buying slips. (you could claim Sept. simucoin reward as of either yesterday or today)
For the past 7 years I've passed the time between merchants playing games... a lot of us have, spending millions on shovels. I can assure you that having to now purchase those same millions of silvers in shovels with simucoins will cost me more than my ticket price, including the merchant/raffle/wtfever price if the price of these holds true to what we've seen at DR and DM. So unless those games prices end up drastically different then I'm loosely looking at something like this...
For all of EG last year I spent roughly 20-25m silver. Less than 8m of that was used to buy merchandise/merchant time.
So that leaves us with 12-15m in games. At 1,000 silver per, that's approximately 15,000 game turns.
If Simu sells booklets of 50 for these games, as history with DR and DM have shown, I'm looking at purchasing 30 books. If the price remains the same, that's 5,000 simucoins per book or roughly $36.66 per.
So, in order to play the same number of games that I played last year for $55, I'll now have to spend $1,099.80.
While this is based on a lot of conjecture, we do have a fairly solid history of what Simu charges for books/shovels/dollhouse runs to go off of.
I think the dollhouse 50ct books may have only been 4500 so $33 per 50-ct book or $990 for 30 books.
Is my math particularly wrong here?
ACTUALLY, that doesn't even include the price of raffles/merchants/necropolis-revamp. Soooo yeah. EG just got super expensive for me to play it the same way I have in the past.
As far as the extension goes, that was nice of him. The adding a bunch of things to envelopes to entice people to spend more as part of that apology for the delay, that left a bad taste in my mouth. I do hope you and yours are safe in Houston.
Methais
08-31-2017, 03:16 PM
For all of EG last year I spent roughly 20-25m silver. Less than 8m of that was used to buy merchandise/merchant time.
So that leaves us with 12-15m in games. At 1,000 silver per, that's approximately 15,000 game turns.
If Simu sells booklets of 50 for these games, as history with DR and DM have shown, I'm looking at purchasing 30 books. If the price remains the same, that's 5,000 simucoins per book or roughly $36.66 per.
So, in order to play the same number of games that I played last year for $55, I'll now have to spend $1,099.80.
If there's one thing people in this game should stop being bitches with no self control and put their foot down about, it should be EG's Simucoin shovels. If Simu ends up making a lot of money over EG shovel sales, expect bullshit like that to spread its cancer to even more aspects of the game than they're already doing very rapidly. All Simu is doing right now is testing to see just how far the stupidity of the overall player base will reach.
Go to a truck stop and play a real slot machine where you can win real money and probably get a $5 handy while you're at it if you're that desperate to throw your money away on slot machines.
Jhynnifer
08-31-2017, 03:25 PM
If there's one thing people in this game should stop being bitches with no self control and put their foot down about, it should be EG's Simucoin shovels. If Simu ends up making a lot of money over EG shovel sales, expect bullshit like that to spread its cancer to even more aspects of the game than they're already doing very rapidly. All Simu is doing right now is testing to see just how far the stupidity of the overall player base will reach.
Go to a truck stop and play a real slot machine where you can win real money and probably get a $5 handy while you're at it if you're that desperate to throw your money away on slot machines.
LOL This is why I'm not planning on playing games at EG this year, I don't want to spend this kind of money. This is just numbers crunched on amount of games played at last EG under the $55 ticket price.
Kobold
08-31-2017, 03:29 PM
If there's one thing people in this game should stop being bitches with no self control and put their foot down about, it should be EG's Simucoin shovels. If Simu ends up making a lot of money over EG shovel sales, expect bullshit like that to spread its cancer to even more aspects of the game than they're already doing very rapidly. All Simu is doing right now is testing to see just how far the stupidity of the overall player base will reach.
Go to a truck stop and play a real slot machine where you can win real money and probably get a $5 handy while you're at it if you're that desperate to throw your money away on slot machines.
Spread where exactly? EG is it. The last fortress standing that hasn't been tainted (but will be) with Microtrans gambling slot machines.
Frankly, I like Wyrom's blunt honesty about all this, he doesn't make any qualms about what he is doing. He's telling you straight up, "Yep I'm turning the game into a shitty zynga clone because there's MILLIONS of dollars at stake so if you don't want to play...fuck you." The GMs, like Estild and Coase and his other lackeys are staying mum BECAUSE they will get a cut of the profits when the dust settles.
Face it folks, this is fucking the END. Let's not try to cover this over with stupid "DOoooOOMM!" bullshit, you KNOW it's the end, I know you can all FEEL that what they are doing is playing out the "squeeze the last drop before the dump."
And for those fucktards who still REFUSE to see it. I'm sorry, what can I say? Look at what your fellow players are doing, they are dumping silvers left and right, they've been at this forever and they can smell something is wrong this time around.
Anyway, I needed to vent. This is a sad sad day for the game.
Tenlaar
08-31-2017, 03:46 PM
It would be really interesting to see a breakdown of all of the things that have been released in the game for the last couple of years and how many of those things can be reasonably claimed as a benefit to somebody who spends $15 a month on a basic account and not a penny more.
Kobold
08-31-2017, 03:54 PM
It would be really interesting to see a breakdown of all of the things that have been released in the game for the last couple of years and how many of those things can be reasonably claimed as a benefit to somebody who spends $15 a month on a basic account and not a penny more.
Absolutely Zip. And will continue to be Zip. The weighting for silvers will have strings attached I guarantee.
Yulis
08-31-2017, 04:15 PM
For the past 7 years I've passed the time between merchants playing games... a lot of us have, spending millions on shovels. I can assure you that having to now purchase those same millions of silvers in shovels with simucoins will cost me more than my ticket price, including the merchant/raffle/wtfever price if the price of these holds true to what we've seen at DR and DM. So unless those games prices end up drastically different then I'm loosely looking at something like this...
For all of EG last year I spent roughly 20-25m silver. Less than 8m of that was used to buy merchandise/merchant time.
So that leaves us with 12-15m in games. At 1,000 silver per, that's approximately 15,000 game turns.
If Simu sells booklets of 50 for these games, as history with DR and DM have shown, I'm looking at purchasing 30 books. If the price remains the same, that's 5,000 simucoins per book or roughly $36.66 per.
So, in order to play the same number of games that I played last year for $55, I'll now have to spend $1,099.80.
While this is based on a lot of conjecture, we do have a fairly solid history of what Simu charges for books/shovels/dollhouse runs to go off of.
I think the dollhouse 50ct books may have only been 4500 so $33 per 50-ct book or $990 for 30 books.
Is my math particularly wrong here?
ACTUALLY, that doesn't even include the price of raffles/merchants/necropolis-revamp. Soooo yeah. EG just got super expensive for me to play it the same way I have in the past.
As far as the extension goes, that was nice of him. The adding a bunch of things to envelopes to entice people to spend more as part of that apology for the delay, that left a bad taste in my mouth. I do hope you and yours are safe in Houston.
I priced it out on one of my posts on the official and I never got a response from Wyrom saying anything about pricing, so it's still left up for people to guess on and make educated guesses based on cost of things from DM and DR:
I tracked my digging and games played at EG last year. If digging and/or games are priced similarly as DR, it's $0.10 a dig (100 use pickaxe for 1,000 SimuCoins). We'll use that as the cost for digging for the up and coming EG.
My EG 2016 digs/games and cost in silvers
Cost per dig/game | Number of digs/games |Total price
1,000 silver |2,669 digs | 2,669,000 silver
500 silver| 14,732 games |7,366,000 silver
Total Silver: 10,035,000 silver
I spent a lot of my downtime (from work) digging and playing games. I couldn't commit my time while at work hoping to get merchant work done because I'd hate to be pulled away to do actual work while I wait or miss my chance at a merchant, let alone wasting other people's times if I'm AFK.
Let's say I now pay $0.10 for each dig and we'll say $0.05 for each game played:
Possible 2017 EG cost in RL money based on DR cost
Cost per dig/game| Number of digs/games |Total price
$0.10/dig| 2,669 digs |$266.90
$0.05/game| 14,732 games| $736.60
Total cost: $1003.50
This would be 20x the cost of 1 EG ticket last year
Let's say the cost is even less:
Another possible cost with lower pricing
Cost per dig/game| Number of digs/games| Total price
$0.05/dig| 2,669 |$133.45
$0.01/game| 14,732 games |$147.32
Total cost: $280.77
This would be almost 6x the cost of 1 EG ticket last year
Even if digging was $0.01 a dig, that's still $26.69 for 2,669 digs + $147.32 for 14,732 games = $174.01
This would be over 3x the cost of 1 EG ticket last year.
I couldn't have a similar experience at EG with my available time for a $50 price tag this year as I could last year. Maybe I'm wrong on the pricing, but I highly doubt it considering the cost at other events such as DM, DR or Summit Academy.
The only comment/reply I got from Wyrom about my post was:
"Digging/Games have very low odds under silver. Events like Duskruin, DM, etc have much higher odds and always have results that give something of value. YOU might not value it, but we make sure the return is equivalent to the SimuCoin buy in. So while your numbers are accurate, it's not the same"
Wyrom admits (without actually saying it), they can get around calling everything you spend cash on SimuCoins that has a RNG return as gambling....your payment towards that RNG event is given back in a value that should equal out to what we have things priced for in the SimuCoin Store. You may not like the item you get from the RNG event, but in the end it should all equal out - the value you put in (money to SimuCoin) should equal your rewards (items and their value in the SimuCoin store), even if you don't like the item(s) you get.
When I did try the DR digging, I got so many shitty urchin runners, crappy gems, handfuls of coins, a couple dozen feathers for short duration encumbrance adjustment, 1 (10 pill) bottle for spellups and a couple other vouchers. $20 spent on digging and shit in return. Some people may like the urchin runners, but I have zero need for them. I may have been given items in return that are equal to the value I spent on SimuCoins, but that doesn't mean it's anything if the items I get in return suck and are of no use. The gamble/chance of getting something good or at least useful wasn't there for me and I found wasting real money on top of my subscription cost and it wasn't worth it. I don't understand why anyone would think it was worth it.
EG wasn't like that, at least it wasn't in 2016 and earlier. They announced they were shifting over to doing games/digging through the SimuCoin store for this year and that was it for me. I'm more than certain they're going to find other ways to spin the use of SimuCoins on other everyday things they offer as time goes on.
They have now created a weighting/padding system that some people love because they can now put padding/weighting on almost everything. This is another system designed to dangle a carrot out there and just allow tiny nibbles as you have to sink countless dollars into the SimuCoin store for generating alt currencies such as BS so you can pay for the use of the smithy. They say there will be times you can use silvers, but they haven't told us how often or verified an actual silver to BS ratio (though I've been told Wyrom on discord said it would 750 silver per BS). If they do allow silvers to be used, will it be in conjunction with other alt-currencies or do we have to keep waiting for those odd times they may offer silver as a payment method?
The game doesn't feel like an adventure anymore. It feels like swirling cesspool of how they can grab as much money as they can with their shitty tactics before more and more people wake up and stop dumping their cash at Simu.
Perhaps I'm the issue and I just don't trust Simu/Wyrom anymore with all the crap they've done to the game and lack of proper response and piss poor customer service with Wyrom's half-assed response to people.
Allereli
08-31-2017, 04:17 PM
Plus, it gave every subscriber a bunch more free Simucoins to use toward buying slips. (you could claim Sept. simucoin reward as of either yesterday or today)
I hope you and your family are doing okay in Houston.
the SC reward claim availability is tied to your billing date, so it varies for everyone. Like my sub bills on the 11th, and that coincides with the "Next Subscription Bonus" when I log into the store.
Gelston
08-31-2017, 04:17 PM
I can't help but lol. GG folks.
Comodus
08-31-2017, 04:37 PM
I can't help but lol. GG folks.
What do you mean?
Gelston
08-31-2017, 04:41 PM
What do you mean?
What I mean is...
I can't help but lol. GG folks.
Jhynnifer
08-31-2017, 04:53 PM
I can't help but lol. GG folks.
I can't help it, sooo many long hours between merchants and desperately in need of something to do to not fall asleep and faceplant the keyboard. =( =(
It used to be so much fun though, friends and I taking the week off and just having fun.
Tgo01
08-31-2017, 05:05 PM
It used to be so much fun though, friends and I taking the week off and just having fun.
The GS fun package now costs 10,000 SimuCoins.
Gelston
08-31-2017, 05:09 PM
The GS fun package now costs 10,000 SimuCoins.
It is only a grand!
Viekn
08-31-2017, 05:17 PM
I can't help it, sooo many long hours between merchants and desperately in need of something to do to not fall asleep and faceplant the keyboard. =( =(
It used to be so much fun though, friends and I taking the week off and just having fun.
What would be nice is if they designated certain times during the week where merchants are more likely to show up. So 7am - 8am, 1pm-2pm, and 8pm-12am on Tuesday, another set of hours on Wednesday. Then GM's AND players could schedule themselves around the times they know merchants are more likely to be there, instead of us waiting ALL day not knowing if anyone is going to show up in the day or not. Not to say GM's couldn't pop in whenever, but at least if I have a GALD goal I'm trying to achieve, I can make sure to be there during several of those announced merchant heavy hours during the week.
Kembal
08-31-2017, 05:58 PM
For the past 7 years I've passed the time between merchants playing games... a lot of us have, spending millions on shovels. I can assure you that having to now purchase those same millions of silvers in shovels with simucoins will cost me more than my ticket price, including the merchant/raffle/wtfever price if the price of these holds true to what we've seen at DR and DM. So unless those games prices end up drastically different then I'm loosely looking at something like this...
For all of EG last year I spent roughly 20-25m silver. Less than 8m of that was used to buy merchandise/merchant time.
So that leaves us with 12-15m in games. At 1,000 silver per, that's approximately 15,000 game turns.
If Simu sells booklets of 50 for these games, as history with DR and DM have shown, I'm looking at purchasing 30 books. If the price remains the same, that's 5,000 simucoins per book or roughly $36.66 per.
So, in order to play the same number of games that I played last year for $55, I'll now have to spend $1,099.80.
While this is based on a lot of conjecture, we do have a fairly solid history of what Simu charges for books/shovels/dollhouse runs to go off of.
I think the dollhouse 50ct books may have only been 4500 so $33 per 50-ct book or $990 for 30 books.
Is my math particularly wrong here?
ACTUALLY, that doesn't even include the price of raffles/merchants/necropolis-revamp. Soooo yeah. EG just got super expensive for me to play it the same way I have in the past.
As far as the extension goes, that was nice of him. The adding a bunch of things to envelopes to entice people to spend more as part of that apology for the delay, that left a bad taste in my mouth. I do hope you and yours are safe in Houston.
Thanks. (also, thanks Kobold and Allereli) We're doing fine, thankfully - our subdivision is blessed with unbelievable drainage and a really high levee. Came close to panicking Monday when the forecast for the Brazos River was supposed to hit 59 feet (the height of our levee) and we were under voluntary evacuation, but they lowered the forecast to 56 feet and I was able to breathe easy then. Having tornado warnings and flash flood warnings every 15-30 minutes the first couple of nights made it hard to sleep though.
I do think that type of pricing for the EG shovels would be high, and I certainly wouldn't buy any (I haven't bought anything for DM or the DR Dig, and I've done the sewer maybe 5 times total?) - I'm not one for the slot machine using real dollars. I didn't mind EG digging/games for silver, but I won't buy in using Simucoins per shovel.
I didn't see adding extra prizes to the envelopes as an additional reason to buy slips/tokens - I viewed them as an incidental bonus, and I'm fairly sure that's how Wyrom meant for it to be taken. I guess maybe we have way more players that are extraordinarily addicted to slot machines than I thought, and if that's the case, then a responsible corporation should recognize that in their decision-making, irrespective of product life-cycle.
Wrathbringer
08-31-2017, 06:13 PM
What would be nice is if they designated certain times during the week where merchants are more likely to show up. So 7am - 8am, 1pm-2pm, and 8pm-12am on Tuesday, another set of hours on Wednesday. Then GM's AND players could schedule themselves around the times they know merchants are more likely to be there, instead of us waiting ALL day not knowing if anyone is going to show up in the day or not. Not to say GM's couldn't pop in whenever, but at least if I have a GALD goal I'm trying to achieve, I can make sure to be there during several of those announced merchant heavy hours during the week.
Bad idea. Too many people will show up if it's scheduled. It's already bad enough.
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