View Full Version : Small race vs big race
Alashir
08-14-2017, 01:37 AM
I'm making this thread because I've been having difficulty uphunting against creatures who used size based maneuver attacks. It feels like it's nearly a guaranteed hit every time despite being nearly immune in every other facet.
I know spiffy created a thread where he showed that some of those advantages vs smaller races were quite significant but I can't find it at the moment.
Curious as to people's thoughts regarding how this plays out at higher levels (currently in 50s) and what you guys think of big race vs small race with regards to monks
Tgo01
08-14-2017, 01:40 AM
My halfling monk kick ass because halflings get a bonus to maneuvers. I haven't really noticed too much of a problem. How does your training look? Remember PT is the most important followed by CM and perception. Perception is a nice cheap skill if you want to pick up some extra ranks.
Stumplicker
08-14-2017, 01:43 AM
I haven't really noticed any issues with maneuvers at all as a small race. Small races generally have the best maneuver defense bonuses. They may come into play as a larger race, but to my knowledge, the biggest argument for small vs large race for most people seems to be the extra step necessary to ambush something in the face. with UAC mstrike that doesn't seem to really come into play a lot, as all you really need to do is tap something to knock it on its ass with UAC, so reaching the head isn't often a problem. And when it is, abdomen also death crits well via kick.
What sort of critters are you having trouble with? I went Kiramon in Darkstone til 50, bonespear til 55, then soul golems on teras til 63 and really just never got hit around that level range. After that went to krag yetis and dwellers, and while maneuvers did occasionally kill me, I don't think it was size based. You just flat out don't dodge the death crits sometimes there. It just happens.
khorpulent
08-14-2017, 01:01 PM
Small races make great monks, especially halflings. I say halflings specifically because of the inherent +40 elemental TD and +20 sorc TD. Considering the TD shortages that monks face later on, I'd say that halflings have a pretty nice mechanical advantage.
And because you'll be using UAC, that -15 STR bonus is mitigated by the +10 AGL. You won't have the highest UAF compared to other races, but it'll be plenty good enough (UAF doesn't matter all that much, anyhow) I tend to prefer smaller races for semis and pures, but the only time I really like small races for melee builds is when I'm doing UAC. I think they're perfect for monks or UAC rogues.
The fat AGI/DEX bonus that halflings get will help with your mstrike roundtime too. Of course, halflings get a nice bonus to maneuvers (assuming you're not encumbered!).
The biggest problem you'll face with a small race is encumbrance. If you're okay with leaving boxes on the ground and wearing as little gear as possible, small races are great.
Fortybox
08-15-2017, 10:56 PM
I haven't really noticed any issues with maneuvers at all as a small race. Small races generally have the best maneuver defense bonuses. They may come into play as a larger race, but to my knowledge, the biggest argument for small vs large race for most people seems to be the extra step necessary to ambush something in the face. with UAC mstrike that doesn't seem to really come into play a lot, as all you really need to do is tap something to knock it on its ass with UAC, so reaching the head isn't often a problem. And when it is, abdomen also death crits well via kick.
What sort of critters are you having trouble with? I went Kiramon in Darkstone til 50, bonespear til 55, then soul golems on teras til 63 and really just never got hit around that level range. After that went to krag yetis and dwellers, and while maneuvers did occasionally kill me, I don't think it was size based. You just flat out don't dodge the death crits sometimes there. It just happens.
And then quit being a monk. Don't see Flimbo on at all anymore.
Traitor.
Alashir
08-16-2017, 03:05 AM
I'm over in RR and having difficulty with tomb trolls who are a few levels above me and tend to use shield bash. I can't get warded, hit, and often dodge most of the other manuevers, but the shield bash attack they do tends to 1 shot me.
nocturnix
08-16-2017, 03:54 AM
I'm over in RR and having difficulty with tomb trolls who are a few levels above me and tend to use shield bash. I can't get warded, hit, and often dodge most of the other manuevers, but the shield bash attack they do tends to 1 shot me.
What is your encumberance when they land a kill shot? I was dying a lot there recently on my bard but stopped picking up all the boxes on him and being religious about having 0 encumberance every hunt and now I have not died once since.
Sent from my iPhone using Tapatalk
Maerit
08-16-2017, 10:41 AM
1207 is your friend.
SpiffyJr
08-16-2017, 10:50 AM
Shield bash, charge, tackle, bull rush, bear hug, etc. are all annoying as a halfling. The upside is you're immune to like everything else. As a monk just 1207 anything that's standing and has an attack that can fuck you. For everything else, stand in offensive and kill it because nothing can touch you.
Kobold
08-16-2017, 11:07 AM
Shield bash, charge, tackle, bull rush, bear hug, etc. are all annoying as a halfling. The upside is you're immune to like everything else. As a monk just 1207 anything that's standing and has an attack that can fuck you. For everything else, stand in offensive and kill it because nothing can touch you.
Halfling is a terrible race for any melee oriented class. They have low hit points and die to a sneeze including most physical cmans. The RP addiction must be epic to even think about picking halfling.
Whirlin
08-16-2017, 11:13 AM
Halflings also get huge ETD bonuses.
Alashir
08-16-2017, 11:28 AM
Well it's good to know I'm not completely crazy then and that those attacks actually are much more brutal versus someone with my tiny size.
I'll try to use 1207 more often
MrMortimur
08-16-2017, 04:37 PM
Good answers all around. I really enjoy my burghal gnome and rarely have issues with maneuvers of any kind but then I've never hunted something with shield bash, sounds annoying, and you can't even learn cman sbash or shield maneuver bash temporarily for defensive purposes.
SpiffyJr
08-16-2017, 07:38 PM
Halfling is a terrible race for any melee oriented class. They have low hit points and die to a sneeze including most physical cmans. The RP addiction must be epic to even think about picking halfling.
Monks don't die to physical attacks. They die to spells. Halfling mitigate a large chunk of that. They also have ridiculously low mstrike rt with the huge agidex. +85 with perfect self is amazing.
Fortybox
08-16-2017, 09:02 PM
Halfling is a terrible race for any melee oriented class. They have low hit points and die to a sneeze including most physical cmans. The RP addiction must be epic to even think about picking halfling.
stfu macgayver
GS-Vet
12-02-2017, 04:26 AM
Most people leave the HK out of every conversation. As an HK monk I've consistently uphunted in multiple builds. The ranged monk was the most ridiculous because of the sheer defensive nature. Carried me into the bowels before it got annoying and then mstrike UAC was released. Switched over and still do the bandit bounties, warcamps, and hunt SoS with capped folks constantly. Uphunt solo as well and rarely get hit by physical or spells. Warding isn't all that difficult and I assume most people have a pocket wizard these days. If not full spells aren't all that hard to come by.
Currently 89 and hunt Rift, solo reim, solo warcamps, and getting into the Sanctum solo as the bowels are getting a bit too easy and boring.
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