poison_Owns
08-01-2017, 12:25 AM
5m to BriarFox SOLD.
BO: 14m
Not gonna drag this auction out. The duration will be 24 hours from going once to calling the item sold.
As you sing, you feel a faint resonating vibration from the ora greathelm in your hand...
It has a bonus of +10 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor. It also has some type of special ability, but you can't tell what yet.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
You think that you could probably find out something more about the greathelm's enhancive properties if you tried.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
As you sing, you feel a faint resonating vibration from the ora greathelm in your hand...
The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the ora greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have more than your average giantman could count charges remaining.
You sense that the ora greathelm will persist after its last enhancive charge has been expended.
BO: 14m
Not gonna drag this auction out. The duration will be 24 hours from going once to calling the item sold.
As you sing, you feel a faint resonating vibration from the ora greathelm in your hand...
It has a bonus of +10 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor. It also has some type of special ability, but you can't tell what yet.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
You think that you could probably find out something more about the greathelm's enhancive properties if you tried.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
As you sing, you feel a faint resonating vibration from the ora greathelm in your hand...
The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the ora greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have more than your average giantman could count charges remaining.
You sense that the ora greathelm will persist after its last enhancive charge has been expended.