SashaFierce
07-18-2017, 04:56 PM
A quick one line has been added to POLICY 16.
- Circumventing a decision made by a GameMaster by "shopping" around.
Wyrom, PM
This message was originally posted in Help for Players, Policy Discussions. To discuss the above, follow the link below.
http://forums.play.net/forums/19/210/2230/view/335
>policy 16
GemStone IV Player Policy: Quests And Special Events
Quests and special events may happen at any time. Simutronics is not required to give warning that a quest will be run. Some quests are announced ahead of time, while others are run spontaneously. The intent is to involve characters and players in a living story, much as they would if the world was real and the character was truly living and breathing within.
Because of this, quests and special events have inherent dangers in them over and above the normal dangers to your character while playing GemStone IV. This could mean the death of your character, the loss of inventory, the threat of kidnapping or capture, and many other possibilities due to choices your character, someone elses character or even a staff NPC makes. Not every quest or event will end up working out in your favor, so be careful with choices and actions with your character, as they will have repercussions, both good and bad.
You have the option of choosing not to participate in an ongoing quest, by typing ASSIST and requesting that you be removed from the quest. This must be done as soon as you are aware that there is a quest in progress. Once you have become involved, it is up to the GameMaster running the quest as to whether your request to be removed should be honored.
Some quests and special events have a limited capacity. For these limited space quests and events, not everyone who shows up will be able to participate. Most quests and events will be run again at a later date, but there is no guarantee of the frequency of these quests, or that any particular player will be able to participate in any of them.
If you participate in a quest, please do not discuss the details of the puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around. Also, please do not broadcast puzzle solutions or other spoilers over general means of communication, such as the ESP network, or the public Message Board topics.
Awards may be given out at the end of quests and other events, but participation in an event does not guarantee an award. Even though a player may have contributed to the solution of a puzzle, or role-played well, their actions at those times may not be monitored. Simutronics is not required to monitor all quest participants.
Quest and/or event participants who are being disruptive may be removed from the quest at the discretion of the GM running the event and will not be eligible for any refunds. Examples of disruptive behavior in addition to the normal disruption definition are:
- Making disparaging comments about the quest or the people involved.
- Actively thwarting the progress of other participants.
- Circumventing a decision made by a GameMaster by "shopping" around.
- Players who have participated in a quest before or by players who have received puzzle solutions from other participants who lessen the enjoyment of other players who wish to discover the solutions for themselves (Such as solving the quest or giving out answers just to get to the next step).
Apparently it's against policy now to ask for an alteration more than once. Prepare for your warning & ban because you get a merchant who doesn't understand the rules, so you ask someone else.
- Circumventing a decision made by a GameMaster by "shopping" around.
Wyrom, PM
This message was originally posted in Help for Players, Policy Discussions. To discuss the above, follow the link below.
http://forums.play.net/forums/19/210/2230/view/335
>policy 16
GemStone IV Player Policy: Quests And Special Events
Quests and special events may happen at any time. Simutronics is not required to give warning that a quest will be run. Some quests are announced ahead of time, while others are run spontaneously. The intent is to involve characters and players in a living story, much as they would if the world was real and the character was truly living and breathing within.
Because of this, quests and special events have inherent dangers in them over and above the normal dangers to your character while playing GemStone IV. This could mean the death of your character, the loss of inventory, the threat of kidnapping or capture, and many other possibilities due to choices your character, someone elses character or even a staff NPC makes. Not every quest or event will end up working out in your favor, so be careful with choices and actions with your character, as they will have repercussions, both good and bad.
You have the option of choosing not to participate in an ongoing quest, by typing ASSIST and requesting that you be removed from the quest. This must be done as soon as you are aware that there is a quest in progress. Once you have become involved, it is up to the GameMaster running the quest as to whether your request to be removed should be honored.
Some quests and special events have a limited capacity. For these limited space quests and events, not everyone who shows up will be able to participate. Most quests and events will be run again at a later date, but there is no guarantee of the frequency of these quests, or that any particular player will be able to participate in any of them.
If you participate in a quest, please do not discuss the details of the puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around. Also, please do not broadcast puzzle solutions or other spoilers over general means of communication, such as the ESP network, or the public Message Board topics.
Awards may be given out at the end of quests and other events, but participation in an event does not guarantee an award. Even though a player may have contributed to the solution of a puzzle, or role-played well, their actions at those times may not be monitored. Simutronics is not required to monitor all quest participants.
Quest and/or event participants who are being disruptive may be removed from the quest at the discretion of the GM running the event and will not be eligible for any refunds. Examples of disruptive behavior in addition to the normal disruption definition are:
- Making disparaging comments about the quest or the people involved.
- Actively thwarting the progress of other participants.
- Circumventing a decision made by a GameMaster by "shopping" around.
- Players who have participated in a quest before or by players who have received puzzle solutions from other participants who lessen the enjoyment of other players who wish to discover the solutions for themselves (Such as solving the quest or giving out answers just to get to the next step).
Apparently it's against policy now to ask for an alteration more than once. Prepare for your warning & ban because you get a merchant who doesn't understand the rules, so you ask someone else.