Yulis
07-14-2017, 11:56 AM
I've tried playing a few THW characters and while the weapons can hit hard, it's not really my thing that I enjoy. Posting some things to see if there's any interest out there.
Auction will go once, twice, sold. Pick ups can be made Solhaven/Landing/FWI.
1) a perfect steel-hilted gornar flamberge (K)
enchanted 6x (+30)
earth flares
+6% DF, +3 AvD
You notice a small enchanter's glyph and your crafting mark.
You recognize the vibrant indigo aura surrounding it as indicating a strong level of enchantment.
Cost of gorveneh potions used has been factored into the price, as well as crafting the weapon
MB: 12mil
CB:
BO: 15mil
------------------------------------------------------------------------------------------------------------
2) a translucent vultite-alloy quarterstaff (I)
5x (+22)
Masterfully crit weighted
MB: 10mil
CB: SOLD and delivered
BO: 12mil
------------------------------------------------------------------------------------------------------------
3) a set of rolaren full plate with ebon wolf head pauldrons (I)
4x (+20)
Max light: 38 pounds
The first thing that strikes you about the plate is the weight, which is about 38 pounds.
The plate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Multi Opponent Combat Ranks.
It provides a bonus of 3 to Physical Fitness Ranks.
It provides a bonus of 4 to Strength Bonus.
It provides a bonus of 5 to Health Recovery.
The plate looks to have more than your average giantman could count charges remaining.
MB: 4mil
CB:
BO: 6mil
------------------------------------------------------------------------------------------------------------
4) a bronze-tipped imflass naginata (I)
6x (+27)
CB: 1mil
MB: 1mil Headless/Snoobie - SOLD - pending pickup
BO: 2mil
------------------------------------------------------------------------------------------------------------
5) a perfect mithril-hilted drakar flamberge (I)
1x (+5)
fire flares
+6% DF, +3 AvD
neat little weapon for someone that may want to enchant a fire flaring weapon
MB: 500k
CB:
BO: 1.5mil
------------------------------------------------------------------------------------------------------------
6) a perfect maoral-shafted zorchar quarterstaff (I)
1x (+5)
lightning flares
+6% AvD, +3 AvD
Yeah....so....still a perfect weapon! Great for a younger person or someone that wants a project for enchanting lightning flaring weapon.
MB: 100k
CB:
BO: 500k
------------------------------------------------------------------------------------------------------------
7) feras-edged whip-blade (I)
standard feras weapon - will crumble if used enough
The whip-blade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
You sense that the feras-edged whip-blade will persist after its last enhancive charge has been expended.
MB: 250k
CB:
BO: 1.5mil
-----------------------------------------------------------------------------------------------------------
8) an ivory vertebrae ring set with liquid-filled crystal nodules (I)
crystal holder - current crystal inset has Bravery, if memory serves me right
+3 mana recovery (no level restriction)
finger worn
MB: 1mil
CB: 1mil Viekn - SOLD &*Delivered!
BO: 3mil
---------------------------------------------------------------------------------------------------------
9) a dreamstone studded bronze talisman (I)
Mage rechargeable 913
Spell is not imbeddable and is self cast only
Helps defend against SMRv2
You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.
The studded bronze talisman contains the spell Melgorehn's Aura, from the Wizard circle.
You sense that the studded bronze talisman will persist after its last magical charge has been expended.
Item has never been used nor has it been re-charged
MB: 2mil
CB:
BO: 4mil
---------------------------------------------------------------------------------------------------------
10) a heavy white ora slab (I)
22 pounds
The first thing that strikes you about the slab is the weight, which is about 22 pounds.
MB: 1mil
CB:
BO: 2mil
---------------------------------------------------------------------------------------------------------
11) a heavy white ora slab (I)
25 pounds
The first thing that strikes you about the slab is the weight, which is about 25 pounds.
MB: 1mil
CB:
BO: 2mil
--------------------------------------------------------------------------------------------------------
12) a deathstone inset mithril necklace
neck worn
+9 AGI
+1 OHE rank
+1 Shield Use rank
contains the spell Vertigo (1219) - a few charges
The inset mithril necklace contains the spell Vertigo
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Agility.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a lot of charges remaining.
You sense that the inset mithril necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the inset mithril necklace will persist after its last magical charge has been expended.
MB: 1mil
CB:
BO: 3mil
---------------------------------------------------------------------------------------------------------
13) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
14) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
15) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
16) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
17) a long autumnal byssine cloak with a deep satin-lined hood
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Stamina recovery
+2 Strength
+2 CM bonus
persists after enhancive
MB: 1mil
CB: 1mil Aluvius - SOLD & delivered!
BO: 2mil
------------------------------------------------------------------------------------------------------
18) a long autumnal byssine cloak with a deep satin-lined hood
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Stamina recovery
+2 Strength
+2 CM bonus
persists after enhancive
MB: 1mil
CB: 1mil - Durbanin SOLD & delivered!
BO: 2mil
------------------------------------------------------------------------------------------------------
Auction will go once, twice, sold. Pick ups can be made Solhaven/Landing/FWI.
1) a perfect steel-hilted gornar flamberge (K)
enchanted 6x (+30)
earth flares
+6% DF, +3 AvD
You notice a small enchanter's glyph and your crafting mark.
You recognize the vibrant indigo aura surrounding it as indicating a strong level of enchantment.
Cost of gorveneh potions used has been factored into the price, as well as crafting the weapon
MB: 12mil
CB:
BO: 15mil
------------------------------------------------------------------------------------------------------------
2) a translucent vultite-alloy quarterstaff (I)
5x (+22)
Masterfully crit weighted
MB: 10mil
CB: SOLD and delivered
BO: 12mil
------------------------------------------------------------------------------------------------------------
3) a set of rolaren full plate with ebon wolf head pauldrons (I)
4x (+20)
Max light: 38 pounds
The first thing that strikes you about the plate is the weight, which is about 38 pounds.
The plate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Multi Opponent Combat Ranks.
It provides a bonus of 3 to Physical Fitness Ranks.
It provides a bonus of 4 to Strength Bonus.
It provides a bonus of 5 to Health Recovery.
The plate looks to have more than your average giantman could count charges remaining.
MB: 4mil
CB:
BO: 6mil
------------------------------------------------------------------------------------------------------------
4) a bronze-tipped imflass naginata (I)
6x (+27)
CB: 1mil
MB: 1mil Headless/Snoobie - SOLD - pending pickup
BO: 2mil
------------------------------------------------------------------------------------------------------------
5) a perfect mithril-hilted drakar flamberge (I)
1x (+5)
fire flares
+6% DF, +3 AvD
neat little weapon for someone that may want to enchant a fire flaring weapon
MB: 500k
CB:
BO: 1.5mil
------------------------------------------------------------------------------------------------------------
6) a perfect maoral-shafted zorchar quarterstaff (I)
1x (+5)
lightning flares
+6% AvD, +3 AvD
Yeah....so....still a perfect weapon! Great for a younger person or someone that wants a project for enchanting lightning flaring weapon.
MB: 100k
CB:
BO: 500k
------------------------------------------------------------------------------------------------------------
7) feras-edged whip-blade (I)
standard feras weapon - will crumble if used enough
The whip-blade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
You sense that the feras-edged whip-blade will persist after its last enhancive charge has been expended.
MB: 250k
CB:
BO: 1.5mil
-----------------------------------------------------------------------------------------------------------
8) an ivory vertebrae ring set with liquid-filled crystal nodules (I)
crystal holder - current crystal inset has Bravery, if memory serves me right
+3 mana recovery (no level restriction)
finger worn
MB: 1mil
CB: 1mil Viekn - SOLD &*Delivered!
BO: 3mil
---------------------------------------------------------------------------------------------------------
9) a dreamstone studded bronze talisman (I)
Mage rechargeable 913
Spell is not imbeddable and is self cast only
Helps defend against SMRv2
You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.
The studded bronze talisman contains the spell Melgorehn's Aura, from the Wizard circle.
You sense that the studded bronze talisman will persist after its last magical charge has been expended.
Item has never been used nor has it been re-charged
MB: 2mil
CB:
BO: 4mil
---------------------------------------------------------------------------------------------------------
10) a heavy white ora slab (I)
22 pounds
The first thing that strikes you about the slab is the weight, which is about 22 pounds.
MB: 1mil
CB:
BO: 2mil
---------------------------------------------------------------------------------------------------------
11) a heavy white ora slab (I)
25 pounds
The first thing that strikes you about the slab is the weight, which is about 25 pounds.
MB: 1mil
CB:
BO: 2mil
--------------------------------------------------------------------------------------------------------
12) a deathstone inset mithril necklace
neck worn
+9 AGI
+1 OHE rank
+1 Shield Use rank
contains the spell Vertigo (1219) - a few charges
The inset mithril necklace contains the spell Vertigo
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Agility.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a lot of charges remaining.
You sense that the inset mithril necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the inset mithril necklace will persist after its last magical charge has been expended.
MB: 1mil
CB:
BO: 3mil
---------------------------------------------------------------------------------------------------------
13) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
14) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
15) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
16) a silvery faille cloak embroidered with cobalt stars (I)
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Mana recovery
+2 SA Bonus
persists after enhancive
a maximum interior capacity of 100 pounds with room for any number of items
You might be able to have a talented merchant lighten the faille cloak for you or deepen its pockets.
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 2 to Spell Aiming Bonus.
The cloak looks to have more than your average giantman could count charges remaining.
MB: 1mil
CB:
BO: 2mil
-------------------------------------------------------------------------------------------------------
17) a long autumnal byssine cloak with a deep satin-lined hood
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Stamina recovery
+2 Strength
+2 CM bonus
persists after enhancive
MB: 1mil
CB: 1mil Aluvius - SOLD & delivered!
BO: 2mil
------------------------------------------------------------------------------------------------------
18) a long autumnal byssine cloak with a deep satin-lined hood
shoulder worn
holds SA (100 lbs)
weighs 7 pounds
+2 Stamina recovery
+2 Strength
+2 CM bonus
persists after enhancive
MB: 1mil
CB: 1mil - Durbanin SOLD & delivered!
BO: 2mil
------------------------------------------------------------------------------------------------------