Lady Lightning
07-07-2017, 12:07 AM
MB: 100k
1. an aquamarine inset platinum crown CB: 400k nocturnix SOLD
blank MR
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have a lot of charges remaining.
You sense that the inset platinum crown will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum crown will persist after its last magical charge has been expended.
2. a scratched spiked imflass greathelm, +12 CB: 100k 0zymandius SOLD
Examining the greathelm closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Transformation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The greathelm looks to have more than your average giantman could count charges remaining.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
3. a polished ora aventail, +10
Temporarily exceptionally padded against critical blows
4. an ivory-inlaid platinum stickpin CB: 350k gilchristr SOLD
Blank imbed
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The stickpin looks to have a lot of charges remaining.
You sense that the platinum stickpin will crumble into dust after its last enhancive charge has been expended.
5. a red garnet inset platinum ring
Blank MR
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The ring looks to have a lot of charges remaining.
You sense that the inset platinum ring will persist after its last enhancive charge has been expended.
You sense that the inset platinum ring will persist after its last magical charge has been expended.
6. an ora-tipped imflass war mattock +12 CB: 100k 0zymandius SOLD
Temporarily VHCW
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 13 to Agility.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
The mattock looks to have a lot of charges remaining.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
7. a burnished kakore runestaff, +10
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a few charges remaining.
1. an aquamarine inset platinum crown CB: 400k nocturnix SOLD
blank MR
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have a lot of charges remaining.
You sense that the inset platinum crown will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum crown will persist after its last magical charge has been expended.
2. a scratched spiked imflass greathelm, +12 CB: 100k 0zymandius SOLD
Examining the greathelm closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Transformation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The greathelm looks to have more than your average giantman could count charges remaining.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
3. a polished ora aventail, +10
Temporarily exceptionally padded against critical blows
4. an ivory-inlaid platinum stickpin CB: 350k gilchristr SOLD
Blank imbed
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The stickpin looks to have a lot of charges remaining.
You sense that the platinum stickpin will crumble into dust after its last enhancive charge has been expended.
5. a red garnet inset platinum ring
Blank MR
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The ring looks to have a lot of charges remaining.
You sense that the inset platinum ring will persist after its last enhancive charge has been expended.
You sense that the inset platinum ring will persist after its last magical charge has been expended.
6. an ora-tipped imflass war mattock +12 CB: 100k 0zymandius SOLD
Temporarily VHCW
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 13 to Agility.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
The mattock looks to have a lot of charges remaining.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
7. a burnished kakore runestaff, +10
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a few charges remaining.