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LivderaDeralleur
06-30-2017, 12:17 PM
I'm closing in on L20 fairly fast, so figured I'd post this while it's on my mind.

I'd definitely like some input on the stat placement. I know Half-Krolvin seems a bit of an odd choice for a Bard ... but .. RP reasons!

Note:
- This character is in Plat, so needs to be a bit more self-sufficient.
- I opted to try to get to 414 in Minor Elemental first due to the above (also, I don't think I have the mana to sustain a sonic weapon right now, so figured it can wait.) If I am way off on his assessment, please tell me.
- I usually like to place stats at kind of a middle ground between best viability and best growth. I really don't want to be too gimped considering the self-sufficiency noted above and figure I can do a Fixstats later.

Name: XXXXXX Race: Half-Krolvin Profession: Bard (not shown)
Gender: Female Age: 18 Expr: 282463 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 87 (28) ... 87 (28)
Constitution (CON): 67 (18) ... 67 (18)
Dexterity (DEX): 86 (18) ... 86 (18)
Agility (AGI): 85 (22) ... 85 (22)
Discipline (DIS): 63 (6) ... 63 (6)
Aura (AUR): 85 (17) ... 85 (17)
Logic (LOG): 62 (-4) ... 62 (-4)
Intuition (INT): 32 (-9) ... 32 (-9)
Wisdom (WIS): 65 (2) ... 65 (2)
Influence (INF): 87 (13) ... 87 (13)
Mana: 36 Silver: 0

Level 0 Stats for XXXXX, Half-Krolvin Bard
Strength (STR): 80
Constitution (CON): 60
Dexterity (DEX): 80
Agility (AGI): 80
Discipline (DIS): 60
Aura (AUR): 80
Logic (LOG): 60
Intuition (INT): 20
Wisdom (WIS): 60
Influence (INF): 80

XXXXX (at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 124 32
Armor Use..........................| 74 16
Combat Maneuvers...................| 74 16
Blunt Weapons......................| 124 32
Physical Fitness...................| 74 16
Dodging............................| 74 16
Magic Item Use.....................| 66 14
Harness Power......................| 70 15
Perception.........................| 74 16
Spell Lists
Minor Elemental....................| 5
Spell Lists
Bard...............................| 11
Training Points: 56 Phy 6 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
324 days remain until the annual FIXSKILLS is to be granted, on 05/20/2018.
You started this migration period on Sunday, 6/25/2017 at 11:21:38 EDT. You have 24 days, 23 hours, 18 minutes remaining in your current 30 day migration period.
You're currently migrating at a rate of .010 skill points per pulse, and have converted 56.00 training points this migration period.
Further information can be found in SKILL FAQS.

Currently she can sing:
- 1003
- 1007
- 1010
With a 10 mana renewal cost and can keep that up in a hunt no problem.

I'm not sure which lore to focus on once points open up a bit, either.

hello
07-02-2017, 10:17 AM
I'm closing in on L20 fairly fast, so figured I'd post this while it's on my mind.

I'd definitely like some input on the stat placement. I know Half-Krolvin seems a bit of an odd choice for a Bard ... but .. RP reasons!

Note:
- This character is in Plat, so needs to be a bit more self-sufficient.
- I opted to try to get to 414 in Minor Elemental first due to the above (also, I don't think I have the mana to sustain a sonic weapon right now, so figured it can wait.) If I am way off on his assessment, please tell me.
- I usually like to place stats at kind of a middle ground between best viability and best growth. I really don't want to be too gimped considering the self-sufficiency noted above and figure I can do a Fixstats later.

Name: XXXXXX Race: Half-Krolvin Profession: Bard (not shown)
Gender: Female Age: 18 Expr: 282463 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 87 (28) ... 87 (28)
Constitution (CON): 67 (18) ... 67 (18)
Dexterity (DEX): 86 (18) ... 86 (18)
Agility (AGI): 85 (22) ... 85 (22)
Discipline (DIS): 63 (6) ... 63 (6)
Aura (AUR): 85 (17) ... 85 (17)
Logic (LOG): 62 (-4) ... 62 (-4)
Intuition (INT): 32 (-9) ... 32 (-9)
Wisdom (WIS): 65 (2) ... 65 (2)
Influence (INF): 87 (13) ... 87 (13)
Mana: 36 Silver: 0

Level 0 Stats for XXXXX, Half-Krolvin Bard
Strength (STR): 80
Constitution (CON): 60
Dexterity (DEX): 80
Agility (AGI): 80
Discipline (DIS): 60
Aura (AUR): 80
Logic (LOG): 60
Intuition (INT): 20
Wisdom (WIS): 60
Influence (INF): 80

XXXXX (at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 124 32
Armor Use..........................| 74 16
Combat Maneuvers...................| 74 16
Blunt Weapons......................| 124 32
Physical Fitness...................| 74 16
Dodging............................| 74 16
Magic Item Use.....................| 66 14
Harness Power......................| 70 15
Perception.........................| 74 16
Spell Lists
Minor Elemental....................| 5
Spell Lists
Bard...............................| 11
Training Points: 56 Phy 6 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
324 days remain until the annual FIXSKILLS is to be granted, on 05/20/2018.
You started this migration period on Sunday, 6/25/2017 at 11:21:38 EDT. You have 24 days, 23 hours, 18 minutes remaining in your current 30 day migration period.
You're currently migrating at a rate of .010 skill points per pulse, and have converted 56.00 training points this migration period.
Further information can be found in SKILL FAQS.

Currently she can sing:
- 1003
- 1007
- 1010
With a 10 mana renewal cost and can keep that up in a hunt no problem.

I'm not sure which lore to focus on once points open up a bit, either.

Not sure if two weapon can work so early on (unless it's for RP). I would go small shield and a light weapon; 1012 all the way. Brawling is also extremely awesome for a half krov; 1012 flares with that is nice. Would focus on air ranks as it seems like from your training and race you want a melee bard.

LivderaDeralleur
07-02-2017, 10:31 AM
I'm finding the TWC route fairly viable, killing wise - the only issue is the slight tightness of TPs, which is to be expected. It just makes choices of Lores a bit more difficult.

I think Sword/Board is a bit dull on a Bard, as they don't have the access to Shield maneuvers like a Paladin has. So I think I'll stick with TWC. And TWC Brawling is even more TP intensive, so TWC OHB is the way to go. It's what I puctre the character wielding.

Just not so sure on stat placement. Might have tanked Int too much. But dunno. I'll have to look into it a bit more. Nearly to L16 now.

WRoss
07-02-2017, 10:54 AM
TWC for a bard is not sustainable long run. You are going to be missing out on a lot of defensive abilities and your ability to kill is going to be similar if not less than other routes: Pure and Polearm.

That said, you can have fun with it up until about 30-40, but after that, you are just too slow and a defensive nightmare.

Whirlin
07-02-2017, 12:32 PM
Your choices are for RP... your characters hunting style is going to be an uphill fight.

You're already RP starved. You aren't fully trained in ANYTHING. You're level 15, taking into account level 0, you should be working on ranks 17/34 to be a full 1x in a skill.
Your DS is going to suffer as well. Blunt weapons don't get access to sais/daggers/main gauches for offhand which grant a much needed DS boost with TWC combat. Pair that up with a Bard, who suffer on their DS side as is, it's going to make matters much worse.
I'm not sure why you're trained in MIU over something like MMC which can help you with mana generation through unraveling.
You also have a complete absence of Lore training. Telepathy and Manipulation which TP can later be dedicated to air lore. If your goal is to use a sonic weapon to get ridiculous flares out of it, well, you'll need that air lore.
Also, there's no climbing/swimming allocated for yet. Since you should be taking armor to 60, at 1x per level, that's a long time to defer climbing/swimming training.
Lastly, you haven't considered MOC... which is an incredibly strong skill for a TWC open attacking build due to the low base weights of weapons (especially sonic weapons), and relatively low recovery times. I'm fairly confident in saying that you'll never be able to afford it.

Semis, especially bards, never outgrow their TP requirements to the same extent of a pure/square. You will never be in a situation where 'tp open up a bit' on a bard. You will have things to train in for strong growth potential until 15m XP.

At level 84, I still haven't fully caught up on Air Lore, and am only sitting at 35 ranks of MOC, and have only trained in 20 MIU, 10 EMC/MMC

LivderaDeralleur
07-02-2017, 01:12 PM
Your choices are for RP... your characters hunting style is going to be an uphill fight.

You're already RP starved. You aren't fully trained in ANYTHING. You're level 15, taking into account level 0, you should be working on ranks 17/34 to be a full 1x in a skill.
Your DS is going to suffer as well. Blunt weapons don't get access to sais/daggers/main gauches for offhand which grant a much needed DS boost with TWC combat. Pair that up with a Bard, who suffer on their DS side as is, it's going to make matters much worse.
I'm not sure why you're trained in MIU over something like MMC which can help you with mana generation through unraveling.
You also have a complete absence of Lore training. Telepathy and Manipulation which TP can later be dedicated to air lore. If your goal is to use a sonic weapon to get ridiculous flares out of it, well, you'll need that air lore.
Also, there's no climbing/swimming allocated for yet. Since you should be taking armor to 60, at 1x per level, that's a long time to defer climbing/swimming training.
Lastly, you haven't considered MOC... which is an incredibly strong skill for a TWC open attacking build due to the low base weights of weapons (especially sonic weapons), and relatively low recovery times. I'm fairly confident in saying that you'll never be able to afford it.

Semis, especially bards, never outgrow their TP requirements to the same extent of a pure/square. You will never be in a situation where 'tp open up a bit' on a bard. You will have things to train in for strong growth potential until 15m XP.

At level 84, I still haven't fully caught up on Air Lore, and am only sitting at 35 ranks of MOC, and have only trained in 20 MIU, 10 EMC/MMC

The MIU I'm not completely attached to - I had trained in it to try out the 2x a day Unpoison/Undisease ring I won at Delirium, though I'd probably need a bit more to be able to activate it reliably. I may just forget it and trade the ring away.

As to the Lore, I wasn't sure whether to focus on Telepathy or just go all in on Air lore from the beginning.

I'm getting a very "turn back now while you still can" vibe, though. Heh. Perhaps I'll have to consider a change.

hello
07-03-2017, 11:15 AM
I wish Bards can use instruments as weapons, almost like a runestaff. What about ranged using bows? pew pew?

Orthin
07-03-2017, 12:27 PM
I wish Bards can use instruments as weapons, almost like a runestaff. What about ranged using bows? pew pew?

They can I think it's 1030

Crash187
07-03-2017, 12:46 PM
I'm finding the TWC route fairly viable, killing wise - the only issue is the slight tightness of TPs, which is to be expected. It just makes choices of Lores a bit more difficult.

I think Sword/Board is a bit dull on a Bard, as they don't have the access to Shield maneuvers like a Paladin has. So I think I'll stick with TWC. And TWC Brawling is even more TP intensive, so TWC OHB is the way to go. It's what I puctre the character wielding.

Just not so sure on stat placement. Might have tanked Int too much. But dunno. I'll have to look into it a bit more. Nearly to L16 now.

Sword and board is fun with a quicker weapon (I use a short sword) and the flares from a sonic weapon. Shield bash works well enough at lvl 19 and 3 ranks in it for me. I went kind of dumb and did a straight quick 1x in MMC for unraveling and the 2 whole points extra I get back per pulse allows me to run 1003 1007 1010 and 1012 and still gain 2 mana every cycle. I'm about .333x in air lore. My priority to get it to 1x then start doubling in armor and adding MoC into the mix. Then again the only thing I have a full 1/2x in is my weapon and harness. Most of my core skills are 1 rank below a full 1x.

Merjudwyn (at level 19), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 93 21
Shield Use.........................| 93 21
Combat Maneuvers...................| 90 20
Edged Weapons......................| 142 42
Physical Fitness...................| 93 21
Dodging............................| 93 21
Harness Power......................| 93 21
Mental Mana Control................| 90 20
Elemental Lore - Air...............| 35 7
Perception.........................| 90 20
Climbing...........................| 30 6
Swimming...........................| 30 6

Spell Lists
Minor Elemental....................| 1

Spell Lists
Bard...............................| 19
Training Points: 14 Phy 0 Mnt (50 Phy converted to Mnt)

hello
07-03-2017, 12:54 PM
I love Bards but they're so incredibly diverse that they don't shine until post cap. Rangers are to a lesser extent similar to Bards but not as harsh. Paladins aren't too tight on points as long as you go cookie cutter, flip side is there isn't a huge postcap power gain for pallies.

What I would really like to see are alterations that allow for mechanical maneuvers, a dashing flip of a sword after a swing finishes off an opponent, a flashy flip of a dagger before it's thrown, a quick prayer action before firing a killshot with a bow... further customization that's permanent and unique to the story/background of that character.

LivderaDeralleur
07-03-2017, 08:28 PM
I checked Whirlin's Bard guide, as I remembered some DS calculations there that were broken down by build.

https://gswiki.play.net/Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer, _Pure,_Two_Weapon_Bard_Guide

Polearm seems to have worse DS than TWC, though I'm not sure if this is taking into account whatever bonus a main gauche in the off-hand has.

I think I'm going to stick it out with the TWC OHB for now, as it fits my character fairly well. If it becomes really dire later on, I can burn my free FIXSKILLS to go OHB/shield.

I still have to decide whether to focus on Air lore or Telepathy lore, though, and whether to try to fit in some MMC ranks at some point. I admit I'd never considered using Song of Unravelling.

As to Climbing/Swimming - I know 10 ranks or so of each are usually suggested, though I can't think of any hunting grounds I usually frequent under L30 where a Climb/Swim check is required. I was considering picking up ranks on an as-needed basis.

Crash187
07-04-2017, 06:31 PM
I checked Whirlin's Bard guide, as I remembered some DS calculations there that were broken down by build.

https://gswiki.play.net/Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer, _Pure,_Two_Weapon_Bard_Guide

Polearm seems to have worse DS than TWC, though I'm not sure if this is taking into account whatever bonus a main gauche in the off-hand has.

I think I'm going to stick it out with the TWC OHB for now, as it fits my character fairly well. If it becomes really dire later on, I can burn my free FIXSKILLS to go OHB/shield.

I still have to decide whether to focus on Air lore or Telepathy lore, though, and whether to try to fit in some MMC ranks at some point. I admit I'd never considered using Song of Unravelling.

As to Climbing/Swimming - I know 10 ranks or so of each are usually suggested, though I can't think of any hunting grounds I usually frequent under L30 where a Climb/Swim check is required. I was considering picking up ranks on an as-needed basis.

For me even as sword and board and my TWC build wasn't too bad I focused on air lore using quick weapons for the potential double flares. 50 of climbing and swimming is suggested at cap and I think that's where whirlin was saying you haven't made any allocation for it yet. I think you can get by with a minimum of 25 each but it's been almost 10 years since I've played and I'm not sure how much that's changed. I'll just shut up. Not sure if I even know what the hell I'm talking about anymore.

Maerit
07-05-2017, 10:43 AM
Climb/Swim is entirely dependent on where you hunt. I have a warmage in the 60s that has 10 ranks in climb / perception and 20 in swimming, and he just hunts out on Teras where you don't need any points at that level. My 90s sorcerer has to have 60+ ranks in swimming to get to Nelemar reliably, and around 50 ranks previously to get into the Stronghold.

Climb/Swim really only matter when you're looking at hunting grounds at 70+. There's plenty of places you can go to hunt before then that doesn't rely on these stats. Plus, they're really cheap enhancives. You could probably get to 35 ranks in climb/swim relatively cheap from enhancives. Then you can also be in GoS and get Sigil of Resolve. After all, GoS is a great society for a physical bard. It will also help mitigate some of the defensive problems by giving you free HCP that stacks with any additional padding from other armor, or adds padding to your sonic armor.

kcostell
07-05-2017, 05:09 PM
I play a giantman bard, and my biggest regret about my initial stat placement was putting logic so low. That stat grows so painfully slowly, and combined with the negative racial bonus I was feeling the pain every single pulse. It doesn't matter much for survivability, but is huge in terms of quality of life.

You may also want to fool around with a stat calculator to look for little niggles that can get you a free stat point here and there (the most common trick: If you start a stat at one less than a multiple of its growth interval, it'll grow twice in a row early on, meaning that you essentially catch up for free. In your case, you can drop both Wisdom and Discipline by a point and get it back by level 4

Ifor Get
07-07-2017, 03:17 AM
I wish Bards can use instruments as weapons, almost like a runestaff. What about ranged using bows? pew pew?

You swing a flaming guitar at a greater construct!
AS: +524 vs DS: +194 with AvD: +7 + d100 roll: +91 = +428
... and hit for 61 points of damage!
Whoosh! Several ribs driven into lungs.
The shimmering gold aura surrounding the greater construct flickers momentarily.

** Your flaming guitar unleashes a blast of sonic energy at a greater construct! **
... 15 points of damage!
Nice blow to left leg!

** With a loud snap, a blast of energy bursts from your flaming guitar! **
... 60 points of damage!
Strike to abdomen ruptures internal organs!
Roundtime: 4 sec.
Roundtime changed to 1 second.

Aganii
07-15-2017, 01:08 PM
That is awesome

LivderaDeralleur
08-04-2017, 10:49 AM
Alright. I hit L19 this morning. I used one of the free Fixstats a level or two ago to see if I could get away with less tanking of Intuition. I lost a couple AS points and I think a single mana point and a few less training points, but I seem to be doing alright otherwise. (An added bonus is that I no longer have any negative stat modifiers.)

I really could use some opinions on the Stat placement, please and thanks.

I am still sticking with the TWC OHB for now. If it starts to get stale, I can Ficskills her to use OHB/Shield. But for now it's fun.

Level 0 Stats for XX, Half-Krolvin Bard
Strength (STR): 70
Constitution (CON): 60
Dexterity (DEX): 60
Agility (AGI): 80
Discipline (DIS): 60
Aura (AUR): 70
Logic (LOG): 70
Intuition (INT): 50
Wisdom (WIS): 60
Influence (INF): 80

Name: XX Race: Half-Krolvin Profession: Bard (not shown)
Gender: Female Age: 18 Expr: 425498 Level: 19
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 79 (24) ... 79 (24)
Constitution (CON): 69 (19) ... 69 (19)
Dexterity (DEX): 69 (9) ... 69 (9)
Agility (AGI): 86 (23) ... 86 (23)
Discipline (DIS): 64 (7) ... 64 (7)
Aura (AUR): 76 (13) ... 76 (13)
Logic (LOG): 73 (1) ... 73 (1)
Intuition (INT): 56 (3) ... 56 (3)
Wisdom (WIS): 66 (3) ... 66 (3)
Influence (INF): 88 (14) ... 88 (14)
Mana: 62 Silver: 0

XX (at level 19), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 140 40
Armor Use..........................| 99 23
Combat Maneuvers...................| 90 20
Blunt Weapons......................| 140 40
Physical Fitness...................| 90 20
Dodging............................| 90 20
Harness Power......................| 86 19
Perception.........................| 90 20
Climbing...........................| 25 5
Swimming...........................| 10 2
Spell Lists
Minor Elemental....................| 7
Spell Lists
Bard...............................| 13
Training Points: 0 Phy 1 Mnt (78 Mnt converted to Phy)
(Use SKILLS BASE to display unmodified ranks and goals)
289 days remain until the annual FIXSKILLS is to be granted, on 05/20/2018.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in SKILL FAQS.

Tenser
08-04-2017, 11:38 AM
It depends on what you want to do with your stats. Do you care about maximum stats at 100? Also, why do you care about your INT stat not being real low?

If you want to place for maximum at 100:
Strength (STR): 58 (will be 100 at 99th level)
Constitution (CON): 62 (100 at 99th)
Dexterity (DEX): 60 (100 at 99th)
Agility (AGI): 70 (100 at 100th)
Discipline (DIS): 82 (100 at 96th)
Aura (AUR): 68 (100 at 100th)
Logic (LOG): 91 (100 at 96th)
Intuition (INT): 38 (71 at 100th)
Wisdom (WIS): 73 (100 at 100th)
Influence (INF): 58 (100 at 99th)

If you want things easier on your journey to 100, you might put higher scores in strength, reflex, and dexterity. All 3 of those are important for two weapon combat. Your Aura and Influence are important for TPs, so higher scores in those will help you with the training point strain a two weapon combat bard gets put under. If you raise any scores, then I would lower DIS or INT to make up for it. You don't want to lower WIS, as that helps your TD. You could possibly lower CON, but that helps you carry more and provides some critical protection.

I would suggest setting your stats for maximum at 100 and trying to hunt. See how it affects your round time with two weapon combat. If you are happy enough with it, go for stats that will max at 100. If your round time is really bad, you need to adjust some things to up your reflex, dexterity, and possible strength (as strength affects your RT with two weapon combat depending on the weight of your off hand weapon).

LivderaDeralleur
08-04-2017, 01:16 PM
It depends on what you want to do with your stats. Do you care about maximum stats at 100? Also, why do you care about your INT stat not being real low?

If you want to place for maximum at 100:
Strength (STR): 58 (will be 100 at 99th level)
Constitution (CON): 62 (100 at 99th)
Dexterity (DEX): 60 (100 at 99th)
Agility (AGI): 70 (100 at 100th)
Discipline (DIS): 82 (100 at 96th)
Aura (AUR): 68 (100 at 100th)
Logic (LOG): 91 (100 at 96th)
Intuition (INT): 38 (71 at 100th)
Wisdom (WIS): 73 (100 at 100th)
Influence (INF): 58 (100 at 99th)

If you want things easier on your journey to 100, you might put higher scores in strength, reflex, and dexterity. All 3 of those are important for two weapon combat. Your Aura and Influence are important for TPs, so higher scores in those will help you with the training point strain a two weapon combat bard gets put under. If you raise any scores, then I would lower DIS or INT to make up for it. You don't want to lower WIS, as that helps your TD. You could possibly lower CON, but that helps you carry more and provides some critical protection.

I would suggest setting your stats for maximum at 100 and trying to hunt. See how it affects your round time with two weapon combat. If you are happy enough with it, go for stats that will max at 100. If your round time is really bad, you need to adjust some things to up your reflex, dexterity, and possible strength (as strength affects your RT with two weapon combat depending on the weight of your off hand weapon).

I usually aim for somewhere in the middle - high enough to be viable and fun at low levels, but with some room for growth.

My only reason for upping Intuition was because I originally had it tanked at 20 (see the OP) and it had a negative stat modifier even at L16/17. I believe Intuition plays into maneuver defense somewhat and I was worried that may affect me.

I may be able to drop it an extra 10 points, though, and still maintain a slightly positive modifier.

Tenser
08-04-2017, 01:20 PM
Your INT score won't make or break your ability to defend against manuevers. Keep 1x in physical training and 1x in perception and you'll be fine.

Leigo
08-05-2017, 02:20 AM
In the same boat, just hit 19 on my lance bard, anyone have suggestions on which stats I can get away with not capping at 100 in order to keep the 5 second lance RT at 20? I want to place for growth while hopefully keeping 5 second RT on lance, or maybe atleast 6 second. (Halfling bard)

Before burning fixstat:

Strength (STR): 92 (21) ... 92 (21)
Constitution (CON): 74 (12) ... 74 (12)
Dexterity (DEX): 89 (24) ... 89 (24)
Agility (AGI): 85 (32) ... 85 (32)
Discipline (DIS): 72 (-4) ... 72 (-4)
Aura (AUR): 89 (24) ... 89 (24)
Logic (LOG): 72 (11) ... 72 (11)
Intuition (INT): 34 (-8) ... 34 (-8)
Wisdom (WIS): 39 (-5) ... 39 (-5)
Influence (INF): 94 (32) ... 94 (32)

LivderaDeralleur
08-05-2017, 08:29 PM
Alright. I cut 10 from Intuition and added +5 to Strength and Aura. (Strength for more AS, Aura for more TP, as I'm more concerned with being viable.)

Hopefully her Wisdom stat won't give her TD troubles later on. (She does have a + modifier to it, at least, but it's not too stellar or anything.)

Level 0 Stats for XX, Half-Krolvin Bard
Strength (STR): 75
Constitution (CON): 60
Dexterity (DEX): 60
Agility (AGI): 80
Discipline (DIS): 60
Aura (AUR): 75
Logic (LOG): 70
Intuition (INT): 40
Wisdom (WIS): 60
Influence (INF): 80


And at L19:
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 84 (27) ... 84 (27)
Constitution (CON): 69 (19) ... 69 (19)
Dexterity (DEX): 69 (9) ... 69 (9)
Agility (AGI): 86 (23) ... 86 (23)
Discipline (DIS): 64 (7) ... 64 (7)
Aura (AUR): 81 (15) ... 81 (15)
Logic (LOG): 73 (1) ... 73 (1)
Intuition (INT): 48 (-1) ... 48 (-1)
Wisdom (WIS): 66 (3) ... 66 (3)
Influence (INF): 88 (14) ... 88 (14)