hello
06-21-2017, 09:29 AM
The Return to Delirium Manor was awesome! I actually enjoyed this event and discovered parts of it that I didn't the first time around (mainly because I wasn't filled with red rage). The balance and tone of the event was perfection; the loot drops made sense and even though I still never got a single jackpot I'm actually pretty cool with it due to a lot of other worthwhile stuff I got that were useful.
With that being said...
Recommendations -
The doll accessories were a lost opportunity in my opinion. I've literally picked up a hundred accessories or more from people just dropping them on the ground (didn't even bother turning them in for tix). The reasons are two-fold:
1.) They do nothing. If they could unlock a script or two or give some minor mech advantage they would've been so much more valuable (exponentially so).
2.) Completed dolls are a bottle-neck. People are throwing them away because completed dolls (even those without cores) are so rare. The dolls themselves could've been better planned, dividing them out into 3 tiers. Partially complete w/o glue or core (Tier I), Complete w/o core (Tier II), Living doll (Tier III). Each tier will unlock and increase the usefulness of particular accessories.
Constant Visual Cue for "Happy Hours". When people login in the middle of a Happy Hour they have no idea if Happy Hour is in progress. You can try to ask people in the manor but they are usially too busy warp-speed scripting during that time to give you a reply.
Mass tix trade in. A big bag that holds doll parts which can be given once to a NPC to trade for tix in bulk.
Overall, great work by the GM team you guys should be very proud!
With that being said...
Recommendations -
The doll accessories were a lost opportunity in my opinion. I've literally picked up a hundred accessories or more from people just dropping them on the ground (didn't even bother turning them in for tix). The reasons are two-fold:
1.) They do nothing. If they could unlock a script or two or give some minor mech advantage they would've been so much more valuable (exponentially so).
2.) Completed dolls are a bottle-neck. People are throwing them away because completed dolls (even those without cores) are so rare. The dolls themselves could've been better planned, dividing them out into 3 tiers. Partially complete w/o glue or core (Tier I), Complete w/o core (Tier II), Living doll (Tier III). Each tier will unlock and increase the usefulness of particular accessories.
Constant Visual Cue for "Happy Hours". When people login in the middle of a Happy Hour they have no idea if Happy Hour is in progress. You can try to ask people in the manor but they are usially too busy warp-speed scripting during that time to give you a reply.
Mass tix trade in. A big bag that holds doll parts which can be given once to a NPC to trade for tix in bulk.
Overall, great work by the GM team you guys should be very proud!