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View Full Version : WYROM - Give monks a purpose please



Fortybox
06-16-2017, 08:53 PM
Seriously...they don't contribute anything to the game. Nobody needs them.

That is all.

Gizmo
06-16-2017, 08:55 PM
Seriously...they don't contribute anything to the game. Nobody needs them.

That is all.

They are great in group runs of stuff, like Reim?

Fortybox
06-16-2017, 08:59 PM
They are great in group runs of stuff, like Reim?

https://media1.giphy.com/media/fvtmoJ7S6GzRe/giphy.gif

Wyrom
06-16-2017, 09:53 PM
What would you like a monk to do? They are pretty much on par with paladins in terms of group benefits.

Gelston
06-16-2017, 09:55 PM
Skin adjustment, like armor but for your skin!

Whirlin
06-16-2017, 10:25 PM
Monks are incredibly under rated for a major, single skill: MOC.

MOC cooldown and stamina usage is based on weapon rank, Physical Fitness, and MOC ranks. But, since monks don't use physical weapons, it ends up being a SUPER RIDICULOUS LOW Recovery time. Their cost is only 5/2 for it and only Warriors and Monks can 2x into it. With the introduction of the UAC Mstrike... ohh man, it's amazing.

With 1213 reducing stamina costs of abilities, it enables super low stamina cost Mstrikes as well if used within RT...

So you're left in an environment where your Mstrike recovery is like, 10-15 seconds... if you use it within that recovery time, the stamina cost is dirt cheap due to a low base cost due to no physical weapons, and then further reduced by your own spells...

Honestly, Monks are actually fairly OP if played correctly.

ArchSenex
06-16-2017, 10:31 PM
i have yet to see any monk skills related to making wine, or quietly transcribing manuscripts.

cwolff
06-16-2017, 10:33 PM
My monks are Awesome but low level. They've been great with THW and UAC. I've been away from the game for a few years and I remember people saying Monks are good until cap. Then you have to get into heavy armor and they're not so hot.

How do Monks do at or approaching cap?

Edit: You must spread some Reputation around before giving it to ArchSenex again.

Androidpk
06-16-2017, 10:57 PM
Honestly, Monks are actually fairly OP if played correctly.

.

Tgo01
06-16-2017, 11:03 PM
Seriously...they don't contribute anything to the game. Nobody needs them.

That is all.

Why so triggered?

Winter
06-17-2017, 12:17 AM
What would you like a monk to do? They are pretty much on par with paladins in terms of group benefits.


I think Fortybox referring to utility.

Fortybox
06-17-2017, 01:10 AM
What would you like a monk to do? They are pretty much on par with paladins in terms of group benefits.

As the above poster mentioned...I am talking about utility. Monks just don't have much to add.

Wizards have enchanting services and are the most sought out class for spells
Sorcerers have ensorcell
Empaths heal
Clerics can raise, bless, chrisms
Paladins can enhance blesses and raise -what else does this profession do for utility?
Bards can loresing
Warriors can make sheaths and have armor support
Rogues lockpick services
Rangers can enhance armor and can imbue

There has to be something you could do to have monks contribute. Expand meditation or something. Right now the class just feels ancillary to the utility provided by the other professions.

Fortybox
06-17-2017, 01:15 AM
Why so triggered?

https://media0.giphy.com/media/Sk6LxQR9hymqY/giphy.gif

Maerit
06-17-2017, 09:42 AM
It would be very awesome if monks could convert the low DF weapon bases into higher DF bases through CMANs.

Staff Mastery, for example. Allows the Monk to use a quarterstaff with enhanced DF, that would improve the weapon to damage similar to a mattock, but retain the speed of the quarterstaff.

It would also make a lot of sense to give them (size) Shield Mastery and Shielded Brawler in the shield maneuver list.

For utility, they just have group hunting utility in the form of 1213/1216 and 1225, but these would also be shared with Savants if they were ever to be released. I would think Monks could have some form of training to unlock a physical skill to aid others, but please don't make it based on lore ranks.

cwolff
06-17-2017, 10:07 AM
It would be very awesome if monks could convert the low DF weapon bases into higher DF bases through CMANs.

This! Across the board we need greater parity among weapons. There are many cool things available that mechanically are shit. Itd be fun and awesome if there were a way to equalize them. Perhaps the cost of enchanting and adding weighting through certs or pp's could be scaled down for weak weapons. Something should be considered to make things like staves and whip blades viable.

MrMortimur
06-17-2017, 10:46 AM
This is a great idea.


It would be very awesome if monks could convert the low DF weapon bases into higher DF bases through CMANs.

Staff Mastery, for example. Allows the Monk to use a quarterstaff with enhanced DF, that would improve the weapon to damage similar to a mattock, but retain the speed of the quarterstaff.

It would also make a lot of sense to give them (size) Shield Mastery and Shielded Brawler in the shield maneuver list.

For utility, they just have group hunting utility in the form of 1213/1216 and 1225, but these would also be shared with Savants if they were ever to be released. I would think Monks could have some form of training to unlock a physical skill to aid others, but please don't make it based on lore ranks.

hello
06-17-2017, 10:53 AM
Think it would be cool if monks could transform into a Savant.

Maerit
06-17-2017, 11:02 AM
This! Across the board we need greater parity among weapons. There are many cool things available that mechanically are shit. Itd be fun and awesome if there were a way to equalize them. Perhaps the cost of enchanting and adding weighting through certs or pp's could be scaled down for weak weapons. Something should be considered to make things like staves and whip blades viable.

I'd definitely envision any weapon that could be found laying around a farm to become useful in the hands of a monk.

- Cudgels
- Whips
- Staves or Quarterstaves
- Almost all of the brawling weapons, when used to ATTACK

Weapons with blades or that can be forged (though oddly you can forge a quarterstaff -- how does that work??) might not be quite as applicable, but I could see some merits to various types. Whip-blades are very similar to the fencing swords monks in Asia might train with (Kung Fu). They also might train with glaives, chain whips, nunchaku (which Elanthia doesn't currently have), broadswords, hook swords, and even spears. In the context of Elanthia, it might be hard to justify giving any sort of mechanical edge to some of the above weapons, but a CMAN style training could always have a DF cap.

I could see this CMAN being something that could impart perhaps a 30 minute bonus to others. Perhaps using a new verb like INSTRUCT to give insight into the hidden arts of the Monk.

Astray
06-17-2017, 11:16 AM
The purpose of monks is to make you wait for Savants.

Methais
06-17-2017, 02:00 PM
Seriously...they don't contribute anything to the game. Nobody needs them.

That is all.

Not true. They make wizards feel better. That's useful.

Whirlin
06-17-2017, 02:47 PM
I would hate to see monks get something without needing to work for it though... I think they need their own fully fledged guild.

To work on getting the weapon class adjustment skill, you'll need to master that particular guild skill, one for each weapon type. Since they're monks, 1 training point can be granted per person converted to their deity, so they'll need to work with clerics and intercession gems in order to do so. Furthermore, there will be a restriction in place that a single person can't be the target more than once per month, and a person can't contribute to a monk more than once in their life time.

Because clearly LM and Alchemy are too fast and easy (like ur mom), and this is what you get when you ask for things.

Fortybox
06-17-2017, 03:10 PM
I would hate to see monks get something without needing to work for it though... I think they need their own fully fledged guild.

To work on getting the weapon class adjustment skill, you'll need to master that particular guild skill, one for each weapon type. Since they're monks, 1 training point can be granted per person converted to their deity, so they'll need to work with clerics and intercession gems in order to do so. Furthermore, there will be a restriction in place that a single person can't be the target more than once per month, and a person can't contribute to a monk more than once in their life time.

Because clearly LM and Alchemy are too fast and easy (like ur mom), and this is what you get when you ask for things.

New things like this would always be cool for monks but that is not what I'm getting at.

Monks need something that other professions would benefit from and encourage interaction.

SashaFierce
06-17-2017, 03:25 PM
I'd rather not interact with monks.

Fortybox
06-17-2017, 03:27 PM
I'd rather not interact with monks.

https://media2.giphy.com/media/VkBGkciXs0ZtC/giphy.gif

Fortybox
06-19-2017, 10:48 PM
So Wyrom....

Let monks meditate over other folks and give them resistances. That would be a great way for monks to help out.

Also, since Savants are like never coming out...rework some of the savant like spells to be more monk:

1201 - monks don't need force orb. make it a TD boosting spell
1206 - just remove telekinesis since monks don't need and replace with a TD boosting spell
1212 - don't need shroud of deception. make it a TD boosting spell
1217 - don't need a locate spell since we get 116...replace with a TD boosting spell

Whirlin
06-19-2017, 10:49 PM
So Wyrom....

Let monks meditate over other folks and give them resistances. That would be a great way for monks to help out.

Also, since Savants are like never coming out...rework some of the savant like spells to be more monk:

1201 - monks don't need force orb. make it a TD boosting spell
1206 - just remove telekinesis since monks don't need and replace with a TD boosting spell
1212 - don't need shroud of deception. make it a TD boosting spell
1217 - don't need a locate spell since we get 116...replace with a TD boosting spell

While you're at it, please also replace monk's punch with meteor swarms that activate immediately, and kicks with voids. And everytime they jab, things should just die.

Fortybox
06-19-2017, 10:54 PM
While you're at it, please also replace monk's punch with meteor swarms that activate immediately, and kicks with voids. And everytime they jab, things should just die.

Maybe we will ALMOST be just as a good as bards then!

Seriously though...with Savants off the table those 4 spells are just a waste. If you made 1201 a small defensive buff of some kind that could be shared with other professions, that would help also. A TD boost from one of the spells would be a help and the other 2...I'm sure something good could be cooked up.

Warriorbird
06-19-2017, 11:05 PM
Guild based slowdowns seem silly. They're more tedium and less fun. An optional, crafting centric, way to make UAC weapons/utilize underused weapon bases? That'd be more flavorful. I know a GM on staff already expressed an interest in coding kusari gama as a new UAC base.

I'd also love to see some ability to choose alternate flavor paths for Monk abilities through enduring monastic trials like the 36 Chambers.

cwolff
06-19-2017, 11:13 PM
Guild based slowdowns seem silly. They're more tedium and less fun. An optional, crafting centric, way to make UAC weapons/utilize underused weapon bases? That'd be more flavorful. I know a GM on staff already expressed an interest in coding kusari gama as a new UAC base.

I'd also love to see some ability to choose alternate flavor paths for Monk abilities through enduring monastic trials like the 36 Chambers.

That's not bad. Or...we could just go with Whirlin's idea.


While you're at it, please also replace monk's punch with meteor swarms that activate immediately, and kicks with voids. And everytime they jab, things should just die.

drauz
06-20-2017, 12:05 AM
While you're at it, please also replace monk's punch with meteor swarms that activate immediately, and kicks with voids. And everytime they jab, things should just die.

Calm down Fleurs.

drauz
06-20-2017, 12:07 AM
I think the penalties for using UAC weapons should be removed.

Fortybox
06-20-2017, 12:09 AM
I think the penalties for using UAC weapons should be removed.

That would be nice. Trying to find high enchant gear sucks.

Ceyrin
07-07-2017, 01:19 AM
I think monks should get an incremental bonus to AS or phantom weighting for every hour they don't use the SAY command -- and all sandals should provide a silent movement option like that ranger spell, but free.

Or they could just have the best professional bonus to every artisan skill. This gives them utility. . . kinda.

OMGWTFBBQ
07-07-2017, 03:16 PM
I think people are missing the point. Monks need some kind of contribution to give to the other professions.

Tgo01
07-07-2017, 05:32 PM
I think people are missing the point. Monks need some kind of contribution to give to the other professions.

They do. No matter how bad another profession might feel about something, they can always say "Well at least it's not as bad as being a Monk."

OMGWTFBBQ
07-07-2017, 10:21 PM
They do. No matter how bad another profession might feel about something, they can always say "Well at least it's not as bad as being a Monk."

Touche.

phantasm
07-08-2017, 10:25 AM
Monks/Warriors/Paladins do need a good meta skill. Brewing ales.