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View Full Version : gem chisel healing nerf



hectomaner
01-06-2005, 01:32 PM
You meditate over x.
As you probe the wound, you feel the violence associated with the injury. Underlying that, however, a sense of acceptance is apparent, and you understand that this wound was somehow received voluntarily. While healing the wound would be kind of you, you would probably not learn anything from the experience.

If this meets with your standards of conduct, simply attempt the healing process again.


fucking rediculous, khal said it was a bug fix, but its obvious that the maker inteded for a wound to be made, and when an empath heals a wound they are supposed to get exp. so why in the hell would they change this ? especially over night out of no where, when they have been around for a long time

[Edited on 1-6-2005 by hectomaner]

Lomoriond
01-06-2005, 01:38 PM
Probably some lame new decision to counteract "intentionally creating wounds for an empath to heal for exp" because you can't just NOT use the chisel (ugh double negative), but you're generating exp for an empath. At the same time they can't exactly bust you for intentionally creating wounds for using the chisel.

Lame, but I guess it's a solution to an otherwise stupid problem.

Parkbandit
01-06-2005, 01:39 PM
What's fucking rediculous is that players were using the chisles to GET the wound so that the empath could get the experience.

What's fucking rediculous is that players get upset about not being able to sit there and gain experience via a bug.

Here, you sound like you needed this today:

Suppa Hobbit Mage
01-06-2005, 01:40 PM
I'm guessing it's because the chisel isn't meant to give both xp and wealth.

AnticorRifling
01-06-2005, 02:16 PM
I agree with the fix. As SHM stated above. You shouldn't be getting exp for your slave empath while doing gem work.

And if anyone is selling one I'll take it for 500k and a half eaten tube of pringles(sour cream and onion).

Makkah
01-06-2005, 02:27 PM
wah wah wah, stfu

Adhara
01-06-2005, 02:36 PM
Originally posted by hectomaner
[...]its obvious that the maker inteded for a wound to be made, and when an empath heals a wound they are supposed to get exp. so why in the hell would they change this ?

I'd say the obvious answer to that would be because it was abused. I don't know the specifics of how and when the chisel causes what wound but I think that with a couple very basic scripts, a healer could be afk at a table and fried 24/7 with someone using that chisel.

Fission
01-06-2005, 02:50 PM
It's the same reason they changed the locks on re-lockable containers. I've got a weapon case that had a -500 rated lock. Add a script to that, and you could churn xp for a picker 24 hours a day before the change.

There's other things they've changed for just the same reason. Licking swords, for example. Probably plenty of others.

:P

Trinitis
01-06-2005, 02:51 PM
Originally posted by Fission
It's the same reason they changed the locks on re-lockable containers. I've got a weapon case that had a -500 rated lock. Add a script to that, and you could churn xp for a picker 24 hours a day before the change.

There's other things they've changed for just the same reason. Licking swords, for example. Probably plenty of others.

:P

You can do that just as easy in other places. The gate in Icemule is a prime example.

Parkbandit
01-06-2005, 02:54 PM
Originally posted by Adredrin

Originally posted by Fission
It's the same reason they changed the locks on re-lockable containers. I've got a weapon case that had a -500 rated lock. Add a script to that, and you could churn xp for a picker 24 hours a day before the change.

There's other things they've changed for just the same reason. Licking swords, for example. Probably plenty of others.

:P

You can do that just as easy in other places. The gate in Icemule is a prime example.

Difference is.. you can't do it at a table or out of view from everyone.. and people will notice you abusing a bug.. and people will report you for being a bug abusing little fuckstain.

hectomaner
01-06-2005, 02:56 PM
interesting, a weapon case with a rated lock, i understand the lockable part, so you could unlock it via normal means (key etc) or you could pick it? thats kinda neat

Trinitis
01-06-2005, 02:58 PM
Originally posted by Parkbandit

Originally posted by Adredrin

Originally posted by Fission
It's the same reason they changed the locks on re-lockable containers. I've got a weapon case that had a -500 rated lock. Add a script to that, and you could churn xp for a picker 24 hours a day before the change.

There's other things they've changed for just the same reason. Licking swords, for example. Probably plenty of others.

:P

You can do that just as easy in other places. The gate in Icemule is a prime example.

Difference is.. you can't do it at a table or out of view from everyone.. and people will notice you abusing a bug.. and people will report you for being a bug abusing little fuckstain.


Eh, maybe. To proove a point to a GM in the past, I made a simple script that would walk from a private place in Icemule to the gate, pick it, nudge it, then walk back..and repeat every 5 min or so. It did not fry me..but it kept exp in my mind 24/7.

Makkah
01-06-2005, 03:48 PM
<<Difference is.. you can't do it at a table or out of view from everyone.. and people will notice you abusing a bug.. and people will report you for being a bug abusing little fuckstain. >>


ROFL. Major props for the well-placed use of the word 'fuckstain'

rht

Soulpieced
01-06-2005, 04:05 PM
I understand the change, but gems are NOT in infinite supply.

Parkbandit
01-06-2005, 04:06 PM
Originally posted by Soulpieced
I understand the change, but gems are NOT in infinite supply.

Funniest quote ever. You've obviously never seen Falgrin working the park.

:lol::lol::lol:

Soulpieced
01-06-2005, 04:14 PM
Yes, but the gems require effort, not 100% constant/no effort. Though it may be *little* effort, it is not non-stop supply.

Ardwen
01-06-2005, 06:25 PM
SP a smart hunter could effectively keep 2 empaths fried for a dozen of hours a day. The chisels were a well known way to bypass actually "playing" the empath. I know 2 80+ train empaths that never healed anyone other then the chisel user that also owns the empath. And the training didnt take particularly long since it was all doable on nodes.


Ardwen

Fengus
01-06-2005, 06:35 PM
Way to go, thanks for not reporting them.

Latrinsorm
01-06-2005, 07:07 PM
Originally posted by Adredrin
You can do that just as easy in other places. The gate in Icemule is a prime example. Are you talking about the rolaren gate? The one where you're exposed to weather? I don't know how fast picking it is, but my warrior's taken a few shots battering it open.

Trinitis
01-06-2005, 07:09 PM
Picking it takes about 10-20 seconds, tops.

Walk in, pick it, nudge it with your lockpick, walk out.

Arshwikk
01-06-2005, 09:14 PM
It's clearly a conspiracy! What's next, when your bard blows up a gem he sings, an empath gets no healing from it...how about enchanters get no experience enchanting anymore, because mine sits in a node and only logs iin to enchant, so he's always fried on triple x in a node, making like 7k exp an hour...something gm's said was not possible until I showed it to em...gem chiseling is not abused any more then gem singing,...why make it possible if you can't profit from it, and why create injury potential when you can't heal it to learn?...it's not like licking a sword used to be...no one chiseling is trying to cut themselves.

It's all part of the grand conspiracy I tell you!

IntegraC
01-06-2005, 10:13 PM
I used to script the Rolaren Gate in GS3, but it got boring really because of how slow it is. Never AFKd it, so I guess that's why I found it slow.

The problem with it is the weather, but as others said you can go somewhere else. I personally waited in the tavern by the gate. The other problem is that the wind has to close the gate, which takes about 2-3 minutes.

YancyDC
01-06-2005, 10:21 PM
"It's not a bug, it's a feature!"

Except kind of turned around, the devs fixed it, and the players are pissed they can't use it anymore. :clap:

OoK
01-14-2005, 03:28 PM
It's the same reason they changed the locks on re-lockable containers. I've got a weapon case that had a -500 rated lock. Add a script to that, and you could churn xp for a picker 24 hours a day before the change.

Do you still have this case? Are there others like it? I'd like to get my hand on one for a couple of days. PM me or reply here please?


-OoK