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beldannon5
06-07-2017, 07:38 PM
No for gods sake no please lol. I kid i kid

SashaFierce
06-07-2017, 07:39 PM
Does anyone actually like this event?

Viekn
06-07-2017, 07:39 PM
No for gods sake no please lol. I kid i kid

You know you're in!

Viekn
06-07-2017, 07:40 PM
Does anyone actually like this event?

Gamblers.

bunnymustdie
06-07-2017, 07:42 PM
If the event can give you an actual doll pet that functions similar to the sewer rats, I'd be interested. Too bad though.

Viekn
06-07-2017, 07:43 PM
If the event can give you an actual doll pet that functions similar to the sewer rats, I'd be interested. Too bad though.

No for gods sake no please

LivderaDeralleur
06-07-2017, 07:44 PM
I have mixed feelings about this.

I was lucky enough to get a complete doll last run. I wonder if they'll have 'upgrades' to the dolls to try to lure me back in.

At least the teaser email seemed to confirm that Feywrot Mire is no more and we'll probably be getting a new venue for EG this year.

time4fun
06-07-2017, 07:46 PM
I have mixed feelings about this.

I was lucky enough to get a complete doll last run. I wonder if they'll have 'upgrades' to the dolls to try to lure me back in.

At least the teaser email seemed to confirm that Feywrot Mire is no more and we'll probably be getting a new venue for EG this year.

Haliste indicated a while back that there were enhancements coming.

They really are fabulous.

LivderaDeralleur
06-07-2017, 07:48 PM
Haliste indicated a while back that there were enhancements coming.

They really are fabulous.



I agree - they're a really neat item.

I have a character that sort of would fit having the doll, but have had issues trying to figure out how best to use it as an RP prop. So, alas, mine has kind of sat dormant in my cloak for a while even though I have a permanent key too.

chalion
06-07-2017, 07:58 PM
The T5 hopper had lots of nice stuff. The doll is really cool in theory and the execution is well done, I just don't personally "get it". Maybe if the doll itself was fully merchant alterable, but instead you get semi random spawned mobs to use. The inside allows you to do something things but its limited. You cant use it in combat areas as a sanctuary. It's super niche.

Depending on what the "incidental treasure" is will determine what I spend on this. Or if there is tickets/blood scrip earned or a shop to use tickets on... would it be EG Tickets? how are they going to do that!? Just the DM store using EG tickets?

beldannon5
06-07-2017, 07:58 PM
Of course i will do it. I ended up okay at the end but ugh :)

Gizmo
06-07-2017, 07:59 PM
Of course i will do it. I ended up okay at the end but ugh :)

God I hated you during all of that

LivderaDeralleur
06-07-2017, 08:04 PM
From the teaser email it sounded like it's going to be attached to another venue, kind of like how it was attached with EG. At least that's how I read it.

No idea what that would entail. I mean ... we just had Duskruin not that long ago, so not sure if it would pop into Bloodriven Village or something and give Bloodscript instead of EG tickets?

I guess it could be like Duskruin Dig but instead it is Delirium Manor.

Luxelle
06-07-2017, 08:35 PM
I am going to go out on a limb and say Toymaker Whax is at:

QUEST TRANSPORT DELIRIUM MANOR

drauz
06-07-2017, 08:42 PM
This was EG digging except with RL money. Terrible rates for good drops and almost nothing to show for it if you weren't lucky enough to get a top tier item. This and DR dig are just completely not worth my time and money.

I encourage everyone to not spend money at this event and show them what kind of events you want.

Ltlprprincess
06-07-2017, 08:45 PM
I really, really wish they would post announcements on the officials at the same time as they send out these emails. I really don't want to have to turn emails on just to get more things I have to delete from my email box.

Fortybox
06-07-2017, 08:56 PM
This event sucks unless there's 6x HCP armor.

Wyrom
06-07-2017, 09:01 PM
This was EG digging except with RL money. Terrible rates for good drops and almost nothing to show for it if you weren't lucky enough to get a top tier item. This and DR dig are just completely not worth my time and money.

I encourage everyone to not spend money at this event and show them what kind of events you want.

I do too! Definitely go to the events you enjoy. We look at what you guys enjoy most for what we rerun. And we use revenue to measure that. Delirium Manor is our second most popular event of all time.

Gizmo
06-07-2017, 09:04 PM
I do too! Definitely go to the events you enjoy. We look at what you guys enjoy most for what we rerun. And we use revenue to measure that. Delirium Manor is our second most popular event of all time.

I would be willing to bet this 2nd run of it won't be nearly as popular as the 1st run was.

Run 1 was rather hyped up, and left alot of bad tastes in peoples mouths, myself included after how much I put into it at that time...

drauz
06-07-2017, 09:05 PM
I do too! Definitely go to the events you enjoy. We look at what you guys enjoy most for what we rerun. And we use revenue to measure that. Delirium Manor is our second most popular event of all time.

What parameters do you use to measure that?

Wyrom
06-07-2017, 09:05 PM
I would be willing to bet this 2nd run of it won't be nearly as popular as the 1st run was.

Run 1 was rather hyped up, and left alot of bad tastes in peoples mouths, myself included after how much I put into it at that time...

We will certainly see! But it even outperformed Summit Academy, which was very successful.

Wyrom
06-07-2017, 09:06 PM
What parameters do you use to measure that?

SimuCoins purchased and used for the event.

Viekn
06-07-2017, 09:06 PM
I do too! Definitely go to the events you enjoy. We look at what you guys enjoy most for what we rerun. And we use revenue to measure that. Delirium Manor is our second most popular event of all time.

Any way for you all to institute some type of feedback (surveys, etc.) on the back end to augment the revenue based feedback?

time4fun
06-07-2017, 09:06 PM
This was EG digging except with RL money. Terrible rates for good drops and almost nothing to show for it if you weren't lucky enough to get a top tier item. This and DR dig are just completely not worth my time and money.

I encourage everyone to not spend money at this event and show them what kind of events you want.

Uh.

I loved DM. People like these events, and they spend money on them because they like them.

time4fun
06-07-2017, 09:06 PM
SimuCoins purchased and used for the event.

Hey Wyrom-

What's in the jackpot basket this time around?

drauz
06-07-2017, 09:10 PM
We will certainly see! But it even outperformed Summit Academy, which was very successful.

Do you mean the cube part of Summit Academy or the entire event?

drauz
06-07-2017, 09:12 PM
Uh.

I loved DM. People like these events, and they spend money on them because they like them.

I don't agree. People like all sorts of things, the reaction to these types of events (on these forums) has generally been negative. So, I'm not the only one with this line of thought.

beldannon5
06-07-2017, 09:18 PM
For me its duskruin arena then eg down the line. digging. And down the line dm amd then futher down summit cademy but iwill be there because i can't help it

SashaFierce
06-07-2017, 09:19 PM
We will certainly see! But it even outperformed Summit Academy, which was very successful.

I really hope you change Summit Academy so it stops pumping hundreds of millions of silver into the economy. We have nothing to spend silvers on.

Orthin
06-07-2017, 09:21 PM
I don't agree. People like all sorts of things, the reaction to these types of events (on these forums) has generally been negative. So, I'm not the only one with this line of thought.

True but people are more inclined to spend the time to voice their distaste than to voice their love. folks are just more driven to post when they are upset versus happy. Same reason news isn't all happy happy joy joy.

Wyrom
06-07-2017, 09:22 PM
Do you mean the cube part of Summit Academy or the entire event?

Entire event. Cubes + Customizations.


I really hope you change Summit Academy so it stops pumping hundreds of millions of silver into the economy. We have nothing to spend silvers on.

You just spent 12 billion at the Grand Auction in 2016!

But no, as I said on the officials, the cubes will not be returning in their current state.

Amerek
06-07-2017, 09:22 PM
I really hope you change Summit Academy so it stops pumping hundreds of millions of silver into the economy. We have nothing to spend silvers on.

Fuck, I actually agree with you.

Archigeek
06-07-2017, 09:25 PM
When the only events we have are slot machine events, I guess that's what people will spend their money on. The general evolution to slot machine events isn't something I care for. Right now, we're largely down to 2 types of events: slot machine and giant time sink with alt currency. It's no wonder the price of silver is teetering towards 6 bucks a mil: there's very little to spend it on.

Fortybox
06-07-2017, 09:26 PM
Uh.

I loved DM. People like these events, and they spend money on them because they like them.

https://media3.giphy.com/media/xT5LMx2mXfdKzJuCNa/giphy.gif

Fortybox
06-07-2017, 09:27 PM
When the only events we have are slot machine events, I guess that's what people will spend their money on. The general evolution to slot machine events isn't something I care for. Right now, we're largely down to 2 types of events: slot machine and giant time sink with alt currency. It's no wonder the price of silver is teetering towards 6 bucks a mil: there's very little to spend it on.

Simu doesn't put out nice items to spend the money on. Or idiots like Ardwen buy it up to just sit in their vault.

beldannon5
06-07-2017, 09:29 PM
Dm is fine but i wany bmc spitfire things like that. Less slot machine more fun :)

SashaFierce
06-07-2017, 09:31 PM
You just spent 12 billion at the Grand Auction in 2016!


We need like, 5 more Grand Auctions.

chalion
06-07-2017, 09:35 PM
I would guess the data was analyzed for if sales dropped as big ticket prizes went out versus not. It's hard to say what exactly people are buying in for, but it's mostly certainly either the flagship big item or one of the other top-tier prizes. Unlike something akin to Academy, which had silver gambling but known cost purchases on one time changes to a character. There are only so many custom things available compared to some that over lap with 100% unique feature alters etc that are available from time to time.

I know I'll spend money on the gamble to get either A) an auction quality item for use or resale B) An expensive/rare item to resell. The incidental treasure is usually fun, but after the 100th run you've gotten most of it or duplicates of all of it. I'd like to see the continuation of being able to turn that in for "tickets" that can be used to buy other items of value.


I'll just post the idea every time it's even close to relevant - Permanent merchants that automate silvers Light/deeps.

drauz
06-07-2017, 09:48 PM
Entire event. Cubes + Customizations.

So, you are already seeing a down tick in that type of event.

hello
06-07-2017, 09:49 PM
Slot machine is fine if it's like the sewers where your loss is minimal for the buy in. DM was almost a complete loss like a RL slot machine hence why it was hated.

If I were running DM again, I would do this: Have like 8 unique main prizes. Each worth like 100 million silvers (you know something very special), split each prize into 50 unique (drops once only-no duplicates) pieces that can be found at anytime during the event in the manor. That way the "wow wins" will be more dispersed, allow more chances for a win, and at the same time push the 'whale' spenders to keep on chasing the prize(lessens discouragement when your pieces trickle in rather then have 1000 rounds of empty handed).

Archigeek
06-07-2017, 11:49 PM
Simu doesn't put out nice items to spend the money on. Or idiots like Ardwen buy it up to just sit in their vault.

This is the biggest bullshit myth. Did you not attend the auction last fall? Ardwen did. He bought one item. That's right, one. A lot of other people bought items that they're using today. I hate to break it to you, but by and large items get used, and portability increases the amount they get used. Because of the format of that auction, no one was buying anything that they didn't want because they thought it would have good resale value. And Ardwen? Ardwen has sold more shit than most of us can ever dream to sell. Most of the stuff in his locker is actually rare oddities that he likes to keep because he likes old and rare stuff, not because it's particularly effective but because he enjoys it. Most of the other stuff gets sold. It doesn't just sit there in his locker for eternity.

Now let's get to the crux of the matter: The type of event doesn't necessarily impact the type, quality, or quantity of items that go out. That's up to Wyrom and Co, and they can mix it up any way that makes sense to them. Bottom line: mass sales of 6x hcp armors at Duskruin means it's much more likely that they'll get lockered for eventual resale than last fall's auction does. People bid at that auction for keeps. It's also worth noting that in spite of all of these pay per pull grinding events, subscription revenue is still the largest source of income for Simutronics.

Fortybox
06-08-2017, 01:44 AM
This is the biggest bullshit myth. Did you not attend the auction last fall? Ardwen did. He bought one item. That's right, one. A lot of other people bought items that they're using today. I hate to break it to you, but by and large items get used, and portability increases the amount they get used. Because of the format of that auction, no one was buying anything that they didn't want, because they thought it would have good resale value. And Ardwen? Ardwen has sold more shit than most of us can ever dream to sell. Most of the stuff in his locker is actually rare oddities that he likes to keep because he likes old and rare stuff, not because it's particularly effective but because he enjoys it. Most of the other stuff gets sold. It doesn't just sit there in his locker for eternity.

Now let's get to the crux of the matter: The type of event doesn't necessarily impact the type, quality, or quantity of items that go out. That's up to Wyrom and Co, and they can mix it up any way that makes sense to them. Bottom line: mass sales of 6x hcp armors at Duskruin means it's much more likely that they'll get lockered for eventual resale than last fall's auction does. People bid at that auction for keeps. It's also worth noting that in spite of all of these pay per pull grinding events, subscription revenue is still the largest source of income for Simutronics.

Lies. Most items are stuffed in people's lockers.

Merchant channel is dry. Forum selling here is dry. And GMs are more worried about writing ALTER policies than pushing items in game. It's like...total covfefe brah.

Ardwen
06-08-2017, 03:51 AM
Have to admit, this fool is right Kerl, I bought TWO items, of course they are both being used, hell I haven't even bought anything off the secondary market. Clearly they are experts in what I do.

drauz
06-08-2017, 03:54 AM
Have to admit, this fool is right Kerl, I bought TWO items, of course they are both being used, hell I haven't even bought anything off the secondary market. Clearly they are experts in what I do.

https://media.giphy.com/media/kPMwTWvKadCG4/giphy.gif

Aluvius
06-08-2017, 06:02 AM
I have 3 grand auction items in heavy use currently, with a fourth that would be in use but I'm punishing it with locker time because it wasn't what I thought it would be ... yes, I'm looking at you "traveling node" amulet. I'll get around to using it eventually, probably once I start doing Reim runs.

Two I purchased at the auction and two I purchased/traded for in private transactions. I agree most haven't hit the open market, but most items from GM auctions don't in my experience.

I suspect most of the grand auction items are in use based on the nature of the items. The majority were of a more utilitarian nature than past GM auctions.

Oh and boooo Delirium Manor, although if the jackpot items are nice enough I'll probably pull the lever until they're gone. :)

drauz
06-08-2017, 06:05 AM
How I feel about the slot machine "events":

http://i.imgur.com/mHj5Bsq.gif

hello
06-08-2017, 06:10 AM
Slot machine events aren't all bad if the management is smart about loot distribution. But, if Simu requires we vote with our wallets to get anything done then I guess we'll have to wait till next next DM for any significant changes.

0zymandius
06-08-2017, 08:18 AM
Merchant channel is dry. Forum selling here is dry.

I can't and won't speak to the rest of it, but this is the biggest thing I've noticed since my return. The player merchanting has fallen off a cliff, aside from Ordim cleaning out his lockers in-game. Not sure what the reason for that is, considering that everyone is saying that the player population is increasing, but it's a pretty stark contrast from when I left last time.

hello
06-08-2017, 08:35 AM
I can't and won't speak to the rest of it, but this is the biggest thing I've noticed since my return. The player merchanting has fallen off a cliff, aside from Ordim cleaning out his lockers in-game. Not sure what the reason for that is, considering that everyone is saying that the player population is increasing, but it's a pretty stark contrast from when I left last time.

It's pretty easy to explain. The vast bulk of the new infusion are new new players or old players starting from scratch. Pretty easy to get 4x,5x,6x flaring or minor crit weighted gear; shit is everywhere.

All the 'good stuff' circulates amongst high level characters like musical chairs just with high-end items; I suppose that stuff has traded hands enough times that everyone is sated for now.

One other thing that may explain a lot. If you've noticed, Simu in recent years have taken to directly providing a platform for purchasing gear tailored specifically by players. (i.e. Duskruin and pay events); you don't really need that 6x hcw sword from a player when you've already bought one from DR or EG or wherever.

Erous
06-08-2017, 08:53 AM
I can't and won't speak to the rest of it, but this is the biggest thing I've noticed since my return. The player merchanting has fallen off a cliff, aside from Ordim cleaning out his lockers in-game. Not sure what the reason for that is, considering that everyone is saying that the player population is increasing, but it's a pretty stark contrast from when I left last time.

I'd have to say it's due to the lack of unique and "big bang" events that aren't happening as frequently. Delirium Manor is a rehash, Duskruin is a rehash, EG is a rehash. Briarmoon Cove was unique and exciting. The last boom of sales and purchases, in my opinion, happened around the BMC time, yet SIMU has stated it was the lowest turn out event in history. Granted, some unique items were available from DR, but they are being used by their owners or were way to expensive for the average player to acquire, which would then lead to more use or eventual sale.

0zymandius
06-08-2017, 09:01 AM
I'd have to say it's due to the lack of unique and "big bang" events that aren't happening as frequently. Delirium Manor is a rehash, Duskruin is a rehash, EG is a rehash. Briarmoon Cove was unique and exciting. The last boom of sales and purchases, in my opinion, happened around the BMC time, yet SIMU has stated it was the lowest turn out event in history. Granted, some unique items were available from DR, but they are being used by their owners or were way to expensive for the average player to acquire, which would then lead to more use or eventual sale.

I loved BMC... that's a shame that it did so poorly.

With Duskruin (which I've never attended/done... started after my hiatus and returned to the game just after the most recent run finished up) and Reim, it almost seems like the only way to get 'good stuff' is to grind. Want ethereal armor? Great, better clear your schedule, bust out your credit card and do Reim 100 times or more (for below-mediocre loot each run).

I'm hoping that EG, when it rolls around, is at least sorta like I remember it. Good stuff in the hoppers, lots of raffles, merchants doing unlocking, feature alterations, custom swears, signature verbs, and the like. Don't get me wrong, I've got a few project pieces I'd love to improve, but it's the other stuff that makes playing my characters fun. And it seems like EG is the only place that sort of stuff happens any more?

Askip
06-08-2017, 09:11 AM
Whatever happened to 'token' auctions? Many players cannot compete with the huge bank accounts.

:D

Jhynnifer
06-08-2017, 09:23 AM
Whatever happened to 'token' auctions? Many players cannot compete with the huge bank accounts.

:D

If simu continues to devalue the silver the way they have been, you may eventually see this happening again.

chalion
06-08-2017, 09:26 AM
I loved BMC... that's a shame that it did so poorly.

With Duskruin (which I've never attended/done... started after my hiatus and returned to the game just after the most recent run finished up) and Reim, it almost seems like the only way to get 'good stuff' is to grind. Want ethereal armor? Great, better clear your schedule, bust out your credit card and do Reim 100 times or more (for below-mediocre loot each run).

I'm hoping that EG, when it rolls around, is at least sorta like I remember it. Good stuff in the hoppers, lots of raffles, merchants doing unlocking, feature alterations, custom swears, signature verbs, and the like. Don't get me wrong, I've got a few project pieces I'd love to improve, but it's the other stuff that makes playing my characters fun. And it seems like EG is the only place that sort of stuff happens any more?

EG hoppers last year had a lot of neat stuff, in my opinion. Not everyone values things the same way. Best example, someone finds a muffin/cupcake/brownie/cake/pie whatever making box and thinks its utter trash, another thinks its the perfect item to complete their character. That will always be the way of "fluff" items, but even the mechanical items are subject to it. There is also the disconnect with players and dev on balance. Players will almost always want to be more powerful and find even greater equipment, dev wants to keep that limited so they don't have to invest time into power creep control and designing new mechanics or areas to make the game challenging. It's great being an unstoppable death god for a time before you get bored and find something else to do, which might not be GS related.

With that being said, the big thing is UNLOCKS UNLOCKS UNLOCKS, everything is tiers of unlocks, which in theory isn't bad (Izthir, shock weapons and I think thats it?) give different unlocking options and paths to choose. I could only imagine that these items required a good deal of time invested in designing the tiers and options etc, but they offer flexability. The downside is limited options and opportunities to unlock, see above. But things like fluff items are kept rare to help them hold their value and to also keep them interesting. If everyone had the fully unlocked version that did everything it wouldn't be a drive for someone else to try and get one. They'd have it, play with it, get bored and want the next big thing. Does it suck not being able to get a thing? It sure does, I bitch about it all the time. But I also have a bunch of silver I've bought/earned/won/whatever over the time I've been playing and don't really have anything to spend it on.

The last part of this rant will be again about the close off limited access to scripts. Silver sinks should allow fluff scripts to be added to items and light/deep automatically, automatic unlockings for silvers etc. Rare scripts shouldn't just die and dissapear because the players that were lucky enough to have them left the game and most likely aren't coming back. Likewise with locked fluff scripts.

hello
06-08-2017, 09:58 AM
EG hoppers last year had a lot of neat stuff, in my opinion. Not everyone values things the same way. Best example, someone finds a muffin/cupcake/brownie/cake/pie whatever making box and thinks its utter trash, another thinks its the perfect item to complete their character. That will always be the way of "fluff" items, but even the mechanical items are subject to it. There is also the disconnect with players and dev on balance. Players will almost always want to be more powerful and find even greater equipment, dev wants to keep that limited so they don't have to invest time into power creep control and designing new mechanics or areas to make the game challenging. It's great being an unstoppable death god for a time before you get bored and find something else to do, which might not be GS related.

With that being said, the big thing is UNLOCKS UNLOCKS UNLOCKS, everything is tiers of unlocks, which in theory isn't bad (Izthir, shock weapons and I think thats it?) give different unlocking options and paths to choose. I could only imagine that these items required a good deal of time invested in designing the tiers and options etc, but they offer flexability. The downside is limited options and opportunities to unlock, see above. But things like fluff items are kept rare to help them hold their value and to also keep them interesting. If everyone had the fully unlocked version that did everything it wouldn't be a drive for someone else to try and get one. They'd have it, play with it, get bored and want the next big thing. Does it suck not being able to get a thing? It sure does, I bitch about it all the time. But I also have a bunch of silver I've bought/earned/won/whatever over the time I've been playing and don't really have anything to spend it on.

The last part of this rant will be again about the close off limited access to scripts. Silver sinks should allow fluff scripts to be added to items and light/deep automatically, automatic unlockings for silvers etc. Rare scripts shouldn't just die and dissapear because the players that were lucky enough to have them left the game and most likely aren't coming back. Likewise with locked fluff scripts.

If I think I'm right about what Wyrom is up to I think he's a fucking genius; like seriously. If he can pull it off, he should be promoted to CEO of Simutronics or whatever and be in charge of the whole fucking company.

Ososis
06-08-2017, 10:21 AM
If I think I'm right about what Wyrom is up to I think he's a fucking genius; like seriously. If he can pull it off, he should be promoted to CEO of Simutronics or whatever and be in charge of the whole fucking company.

You are a fucking idiot. Stop acting like you are in on some secret, stop acting like Wyrom is head of some deep conspiracy that only you have figured out.

Kiss my sphere.

hello
06-08-2017, 10:33 AM
You are a fucking idiot. Stop acting like you are in on some secret, stop acting like Wyrom is head of some deep conspiracy that only you have figured out.

Kiss my sphere.

https://media.giphy.com/media/Ic97mPViHEG5O/giphy.gif

Ososis
06-08-2017, 10:47 AM
Is this your go to gif to mask your tears?

beldannon5
06-08-2017, 11:36 AM
In my opinion, I don't think BMC did that poorly. I know wyrom has said different. I just think that with duskruin and the dig and dm they make a lot more money off simucoins. There sure
seemed to be a good amount of people at BMC. Shrug but what do i know. :)

CaptContagious
06-08-2017, 12:31 PM
Wyrom, for the love of god put some blessable 5x and higher uac gear in the hopper or at the events... blessable uac gear gets no love!

Sent from my SAMSUNG-SM-G930A using Tapatalk

Archigeek
06-08-2017, 12:40 PM
I can't and won't speak to the rest of it, but this is the biggest thing I've noticed since my return. The player merchanting has fallen off a cliff, aside from Ordim cleaning out his lockers in-game. Not sure what the reason for that is, considering that everyone is saying that the player population is increasing, but it's a pretty stark contrast from when I left last time.

Two more reasons gear isn't circulating in the after market:

1. Many people way over-paid at the auction last fall. No one wants to take a hit when they sell, so they'd just rather not sell than sell at a loss. Caveat: with the devaluing of silvers, eventually it won't look like you overpaid. Yay you, you paid a fortune when silvers were 10 bucks a million, but now that they're worth 6 bucks, you can break even... in silvers. So go ahead and sell that thing you bought that isn't getting used.

2. Token auctions create a roiling secondary market. Silvers only auctions generally mean people don't bid on stuff they don't want. So in something of a contrast to reason #1 above, even though people may have paid a lot, at least most people only bid on stuff they wanted. Token auctions are a frenzy of people trying to make a buck on the after market, who don't give two shits about what they win, so long as it's worth their free entry token.

In spite of the few complaints about stuff not selling, a lot of stuff actually is selling. Just look at the number of posts in the merchanting folder, as well as the number of people viewing that folder compared to all others. It's always got more eyeballs than any other category. The difficulty is that while high end stuff is still high end, items like 6x HCP armor are now mid-range. 6x weaponry without any other sex appeal is now a ho-hum weapon.

Wyrom
06-08-2017, 12:40 PM
In my opinion, I don't think BMC did that poorly. I know wyrom has said different. I just think that with duskruin and the dig and dm they make a lot more money off simucoins. There sure
seemed to be a good amount of people at BMC. Shrug but what do i know. :)

It made less than 10% of Delirium and took about 5000% more manpower.

As stated, if BMC returned, it would have to change drastically.

Viekn
06-08-2017, 12:48 PM
What specifically about BMC made it seem so good?

beldannon5
06-08-2017, 01:02 PM
Well yeah one person to check scripts versus people at dmc like alters deepenes etc

0zymandius
06-08-2017, 01:16 PM
What specifically about BMC made it seem so good?

A ton of services.... and not just GALD. Tattoos, unlocking, games, signature verbs, sonic alterations... that was the approach. And I can see why Wyrom said the numbers were so skewed... BMC had to have eaten up a ton of 'billable' hours, because they were almost all personalized services, requiring the GM to be present and active, as opposed to some sort of automated hopper system which requires a fraction of the effort.

Wyrom
06-08-2017, 01:30 PM
A ton of services.... and not just GALD. Tattoos, unlocking, games, signature verbs, sonic alterations... that was the approach. And I can see why Wyrom said the numbers were so skewed... BMC had to have eaten up a ton of 'billable' hours, because they were almost all personalized services, requiring the GM to be present and active, as opposed to some sort of automated hopper system which requires a fraction of the effort.

Don't get me wrong, making things automated take a lot more time, but it's all front loaded with the prep. Building Delirium, Duskruin, etc, take hundreds of hours across several staff members.

SashaFierce
06-08-2017, 01:37 PM
It made less than 10% of Delirium and took about 5000% more manpower.

As stated, if BMC returned, it would have to change drastically.

Does that mean we're not going to see any events unless they're slot machine events?

I'm sure EG takes a lot more manpower and brings in less than the slot machine events.


I'm not sure about everyone else, but I'm kind of sick of the slot machine events.

0zymandius
06-08-2017, 01:38 PM
Don't get me wrong, making things automated take a lot more time, but it's all front loaded with the prep. Building Delirium, Duskruin, etc, take hundreds of hours across several staff members.

So I'm curious... and I realize that there's a lot you can't talk about... But what's your personal feeling about why BMC did so poorly? Do people just not want service-related events? Because that's what I'm most interested in personally, by far. But if the general feeling on your end of things is that they're not worth it, that's something I'd like to know so I can not get my hopes up.

hello
06-08-2017, 02:14 PM
So I'm curious... and I realize that there's a lot you can't talk about... But what's your personal feeling about why BMC did so poorly? Do people just not want service-related events? Because that's what I'm most interested in personally, by far. But if the general feeling on your end of things is that they're not worth it, that's something I'd like to know so I can not get my hopes up.

There was nothing wrong with cove it's just people like slot machines. In many ways the base combat system of this game is a slot machine in disguise. It's fun and probably one of the main reasons I stopped playing DR.

Archigeek
06-08-2017, 02:45 PM
There was nothing wrong with cove it's just people like slot machines. In many ways the base combat system of this game is a slot machine in disguise. It's fun and probably one of the main reasons I stopped playing DR.

Not really. Slot machines appeal to the addict in all Gemstone players, and there's an addict in all Gemstone players, so that works, but it doesn't mean they like it beyond the dopamine high they get when they pull the lever and earn a reward.

There's tons of availability of GALD for free in the game. Sure some people really wanted more GALD quality time with GMs, but the availability of it means we give it a limited value.

One of the challenges in the game is that we continue to want more and better things. Finding those things that appeal to us without making the game boring to play because it's just too easy, is a major challenge to game longevity. I can't think of a game that has handled it better than Gemstone, but it is still a challenge.

It's important that whatever event is coming down the pipe doesn't ruin people's game play enjoyment, because those 40 dollar a month subscriptions are what really pays the bills. If I feel like going out and hunting nets me no value because everything of value has to be purchased with some alt-currency, then I'm going to wonder why I'm bothering. The slot machine play is a short play that can't be allowed to hurt the long term health of the game.

Wrathbringer
06-08-2017, 02:49 PM
Does that mean we're not going to see any events unless they're slot machine events?

I'm sure EG takes a lot more manpower and brings in less than the slot machine events.


I'm not sure about everyone else, but I'm kind of sick of the slot machine events.

+1

hello
06-08-2017, 02:49 PM
Not really. Slot machines appeal to the addict in all Gemstone players, and there's an addict in all Gemstone players, so that works, but it doesn't mean they like it beyond the dopamine high they get when they pull the lever and earn a reward.

There's tons of availability of GALD for free in the game. Sure some people really wanted more GALD quality time with GMs, but the availability of it means we give it a limited value.

One of the challenges in the game is that we continue to want more and better things. Finding those things that appeal to us without making the game boring to play because it's just too easy, is a major challenge to game longevity. I can't think of a game that has handled it better than Gemstone, but it is still a challenge.

It's important that whatever event is coming down the pipe doesn't ruin people's game play enjoyment, because those 40 dollar a month subscriptions are what really pays the bills. If I feel like going out and hunting nets me no value because everything of value has to be purchased with some alt-currency, then I'm going to wonder why I'm bothering. The slot machine play is a short play that can't be allowed to hurt the long term health of the game.

Never said if you did slots for too long it won't hurt the game; just said it's really addictive and fun.

ArchSenex
06-08-2017, 02:57 PM
Based on the DR Threads, it sounds like they're exploring options for more automated services, to basically allow such things to no longer eat up staff time. Given what we've been seeing with unlock certificates etc. at Reim and DR, it is likely a sign of a trend towards such. While holding unlocking merchants is one way to solve the problem, if the system encourages tradeable certificates that you can just wave, then people can just enter raffles etc. for the unlocks and then trade at their leisure, while the GM can focus on things that don't automate well. In both cases the GM would get the enjoyment of seeing an unlocked item in the wild, but doesn't have to stand around in a room while 12 people ask the same questions about an item they didn't research before they showed up to the damn service.

0zymandius
06-08-2017, 03:06 PM
Based on the DR Threads, it sounds like they're exploring options for more automated services, to basically allow such things to no longer eat up staff time. Given what we've been seeing with unlock certificates etc. at Reim and DR, it is likely a sign of a trend towards such. While holding unlocking merchants is one way to solve the problem, if the system encourages tradeable certificates that you can just wave, then people can just enter raffles etc. for the unlocks and then trade at their leisure, while the GM can focus on things that don't automate well. In both cases the GM would get the enjoyment of seeing an unlocked item in the wild, but doesn't have to stand around in a room while 12 people ask the same questions about an item they didn't research before they showed up to the damn service.

I've always appreciated the rare raffles or services where entry into the room is restricted to those for whom it would be appropriate. Bard-only sonic alterations, Sorcerer-only nightmare raffles, etc. I imagine it'd be a coding nightmare, but it would be nice if there were some form of "show an acceptable weapon/item to the bouncer to get entry to the unlocking merchant". No more people getting chosen without anything that qualifies, no repetitive asking 'can you work on this'?

SashaFierce
06-08-2017, 03:08 PM
There was nothing wrong with cove it's just people like slot machines.

No, Simutronics likes slot machine events, because it makes them a lot of money without having to really do anything.

They can do the original setup, and then just rake in the money.

People will keep throwing money at it in an attempt to get something.

Apart from the few gambling addicts, I think most players would prefer a return to the old events where you can actually get something for your money.

(Excluding Duskruin, I like Duskruin!)

Gizmo
06-08-2017, 03:13 PM
Based on the DR Threads, it sounds like they're exploring options for more automated services, to basically allow such things to no longer eat up staff time. Given what we've been seeing with unlock certificates etc. at Reim and DR, it is likely a sign of a trend towards such. While holding unlocking merchants is one way to solve the problem, if the system encourages tradeable certificates that you can just wave, then people can just enter raffles etc. for the unlocks and then trade at their leisure, while the GM can focus on things that don't automate well. In both cases the GM would get the enjoyment of seeing an unlocked item in the wild, but doesn't have to stand around in a room while 12 people ask the same questions about an item they didn't research before they showed up to the damn service.

I'd say it's more so to free up space to not even need gms, while making even more money.

The way this game is going, soon it's gonna be fully automated with hardly any gym interaction at all. And some of us don't play the game for that stuff

hello
06-08-2017, 03:14 PM
No, Simutronics likes slot machine events, because it makes them a lot of money without having to really do anything.

They can do the original setup, and then just rake in the money.

People will keep throwing money at it in an attempt to get something.

Apart from the few gambling addicts, I think most players would prefer a return to the old events where you can actually get something for your money.

It is what it is. The only thing you can do is vote with your wallet; babbling on these forums ain't gonna do shit.

SashaFierce
06-08-2017, 03:15 PM
It is what it is. The only thing you can do is vote with your wallet; babbling on these forums ain't gonna do shit.

I do, I don't participate in Delirium Manor. It's all you fucking fucks dumping tons of money for a 0.000001% chance doll that are the problem.

ArchSenex
06-08-2017, 03:19 PM
I'd say it's more so to free up space to not even need gms, while making even more money.

The way this game is going, soon it's gonna be fully automated with hardly any gym interaction at all. And some of us don't play the game for that stuff

My money is more on being able to scale GM's more efficiently (thank whoever came up with the term "human resources"), while also being able to make some things more accessible to new players. Certain aspects of the job likely don't stay fun long. The first time you throw more spiders in the bags is great, because you're seeing excited people who want a new item. The twelfth time... probably not as much fun, and likely why a lot of scripts abandon (this is just an example, don't overly pick on the spider bag example). But a player who comes along and acquires a bag would still love an avenue to do so. If they could pick up an "add a spider cert" at many events over the course of a year or two, it helps keep that script active.

If the player base really is growing, then events like EG will quickly run into a problem of GM's who want to work for the whole room, but the room is now 200 people. Some form of automation just helps with the scaling. You still need GM's to MAKE the items.

All just thoughts though.

hello
06-08-2017, 03:29 PM
My money is more on being able to scale GM's more efficiently (thank whoever came up with the term "human resources"), while also being able to make some things more accessible to new players. Certain aspects of the job likely don't stay fun long. The first time you throw more spiders in the bags is great, because you're seeing excited people who want a new item. The twelfth time... probably not as much fun, and likely why a lot of scripts abandon (this is just an example, don't overly pick on the spider bag example). But a player who comes along and acquires a bag would still love an avenue to do so. If they could pick up an "add a spider cert" at many events over the course of a year or two, it helps keep that script active.

If the player base really is growing, then events like EG will quickly run into a problem of GM's who want to work for the whole room, but the room is now 200 people. Some form of automation just helps with the scaling. You still need GM's to MAKE the items.

All just thoughts though.

Not really, adding +5 enchant to an item can be automated so are adding flares or weighting..whole bunch of if/then conditionals voila.

ArchSenex
06-08-2017, 04:19 PM
I've always appreciated the rare raffles or services where entry into the room is restricted to those for whom it would be appropriate. Bard-only sonic alterations, Sorcerer-only nightmare raffles, etc. I imagine it'd be a coding nightmare, but it would be nice if there were some form of "show an acceptable weapon/item to the bouncer to get entry to the unlocking merchant". No more people getting chosen without anything that qualifies, no repetitive asking 'can you work on this'?

Food for thought - The examples you pointed out, Bard-only sonic alterations, sorcerer-only nightmare alterations etc. Are both examples of services that are inherently attuned. Same with things like Custom Verbs, Custom spell preps, etc. which have been VERY popular services of late.

Archigeek
06-08-2017, 04:29 PM
It is what it is. The only thing you can do is vote with your wallet; babbling on these forums ain't gonna do shit.

I think Wyrom is a good listener. The reason we had an auction last fall may be in part because of it, and as a customer I really appreciated all of the effort they put into that event. It looked to me like they saw a desire by customers, (and GMs too, to build cool stuff), and responded to that desire appropriately. Not everything is, or should be about the short game income, when the long game income has been paying the bills for decades.

MrMortimur
06-08-2017, 04:34 PM
What specifically about BMC made it seem so good?


I enjoyed the quest a lot. The souvenir climber toy is both maddening and neat all at once. Still need to try and win at mine.

Aluvius
06-08-2017, 07:37 PM
I really liked the Droughtman's Challenge format. Maybe a more automated format for it with npc's replacing the human blockers and where you perhaps earn tickets to spend or something like that instead of a guaranteed pull from one pile? You could still have the white door mechanic or perhaps jackpot flags (or whatever it was there that gave you silvers) for folks to win jackpot pulls.

Archigeek
06-08-2017, 07:44 PM
I really liked the Droughtman's Challenge format. Maybe a more automated format for it with npc's replacing the human blockers and where you perhaps earn tickets to spend or something like that instead of a guaranteed pull from one pile? You could still have the white door mechanic or perhaps jackpot flags (or whatever it was there that gave you silvers) for folks to win jackpot pulls.

I enjoyed it too, except for the rampant auto-pilot scripting. Not quite sure what they can do about it, other than say "hey guys, no scripting your movements". I don't have a problem stringing a few commands together and mashing a button, but when some people are scripting the entire thing and others are scripting none, then we're not playing the same game and that takes a lot out of it for me. I don't understand the fun behind watching a game play for you, but quite obviously some people do. Other than that, I thought it was a lot of fun.

And for the love of God, please don't change the prizes to some sort of alt-currency. We have enough of those already, and I'm tired of the skeeball format. The guaranteed prize pull was great. not everyone won something great, but a lot of people did win fun things.