View Full Version : old-style fusion
hello
05-30-2017, 06:41 AM
If I get some old-style fusion whatever of say +10 stam regen and +15 strength; as long as I don't pry them out they will forever keep those bonuses?
Also, can someone explain the new changes of extracting and making stat orbs?
Ososis
05-30-2017, 07:16 AM
1: Yes, old style orbs will not degrade their enhancive as new style will, prying it has a chance of turning it new style, so if you never pry them, you can 100% keep them forever.
2: I do not believe there is any change to the Fusion Shaman and the process of extracting an enhancive into an orb. All future orbs will be new style.
nocturnix
05-30-2017, 07:56 AM
Does anyone have a link explaining the enhancive changes?
Ososis
05-30-2017, 08:02 AM
At long last, I have information to share with you.
Fusion will be separated into "old style" and "new style."
Old-style Fusion
Currently "old-style" has a chance to lose potency if pried too often, and will shatter when the bonus becomes 0. Moving forward, old-style orbs, when damaged, will become new-style orbs. This will result in the removal of the shattering chance (complete destruction of orbs). Instead pried-out orbs can be damaged. Damage chance of 5% when pried.
New-style Fusion
New-style fusion will never degrade their potency when pried from fusion, but will degrade at a rate of 4% a month (real time) to a maximum degradation of 50%. For example, +10 would lose 0.4 bonus points per month (becoming effective only when a full -1 value is reached, so only after 3 months in the case of the +10 item would any degradation of the bonus actually occur). It would take 13 months to reach max degradation in most cases. Values of 1 would round down to 0.
New-style fusion orbs can be refurbished to full base bonus as a future merchant option.
Prying new-style orbs will have a chance to damage the orb, similar to old-style. When damaged it will uncap the max degradation (i.e. can degrade to zero in all cases). Further damage would increase degradation rate by 1% per month per damage cycle.
Fusion Extraction Cost
Fusion extraction costs will be changing so that more potent (higher bonus) orb creation scales upward.
Increasing Stamina Regen costs that are over +10 by 5% per point above (so +15 would be 25% more, +25 would be 75% more). Mana Regen by 3% per point over +10. Spirit Regen by +10%, +25%, +50% per point. Max spirit by the same. No changes to max mana/health/stamina.
Stat Bonuses over +5 would be +10% per point and Base Stats over 10 would be +5% per point. Skill Ranks/Bonuses would also be +5% per point over +10.
If an enhancive property is extracted from an item with a negative enhancive effect also on it (in the event of a +10 Strength item that also gives you -5 Dex, for instance), then the item is subject to a (further) 2x multiplier.
Items can now be marked so that they cannot be used with the fusion system moving forward.
Fusion Recharging - Both Styles
Fusion items will cost 125% the value in BPs to recharge, or 150% in silvers (during that time of the year).
Wyrom, PM
This message was originally posted in Game Design Discussions, Fusion. To discuss the above, follow the link below.
http://forums.play.net/forums/19/213/3284/view/213
nocturnix
05-30-2017, 10:33 AM
At long last, I have information to share with you.
Fusion will be separated into "old style" and "new style."
Old-style Fusion
Currently "old-style" has a chance to lose potency if pried too often, and will shatter when the bonus becomes 0. Moving forward, old-style orbs, when damaged, will become new-style orbs. This will result in the removal of the shattering chance (complete destruction of orbs). Instead pried-out orbs can be damaged. Damage chance of 5% when pried.
New-style Fusion
New-style fusion will never degrade their potency when pried from fusion, but will degrade at a rate of 4% a month (real time) to a maximum degradation of 50%. For example, +10 would lose 0.4 bonus points per month (becoming effective only when a full -1 value is reached, so only after 3 months in the case of the +10 item would any degradation of the bonus actually occur). It would take 13 months to reach max degradation in most cases. Values of 1 would round down to 0.
New-style fusion orbs can be refurbished to full base bonus as a future merchant option.
Prying new-style orbs will have a chance to damage the orb, similar to old-style. When damaged it will uncap the max degradation (i.e. can degrade to zero in all cases). Further damage would increase degradation rate by 1% per month per damage cycle.
Fusion Extraction Cost
Fusion extraction costs will be changing so that more potent (higher bonus) orb creation scales upward.
Increasing Stamina Regen costs that are over +10 by 5% per point above (so +15 would be 25% more, +25 would be 75% more). Mana Regen by 3% per point over +10. Spirit Regen by +10%, +25%, +50% per point. Max spirit by the same. No changes to max mana/health/stamina.
Stat Bonuses over +5 would be +10% per point and Base Stats over 10 would be +5% per point. Skill Ranks/Bonuses would also be +5% per point over +10.
If an enhancive property is extracted from an item with a negative enhancive effect also on it (in the event of a +10 Strength item that also gives you -5 Dex, for instance), then the item is subject to a (further) 2x multiplier.
Items can now be marked so that they cannot be used with the fusion system moving forward.
Fusion Recharging - Both Styles
Fusion items will cost 125% the value in BPs to recharge, or 150% in silvers (during that time of the year).
Wyrom, PM
This message was originally posted in Game Design Discussions, Fusion. To discuss the above, follow the link below.
http://forums.play.net/forums/19/213/3284/view/213
So these changes, as I understand it, only affect removing fusion orbs. Normal enhancive items found in treasure system do not degrade? (unless you orb them and put the orb into a fusion item)
Ososis
05-30-2017, 10:41 AM
So these changes, as I understand it, only affect removing fusion orbs. Normal enhancive items found in treasure system do not degrade? (unless you orb them and put the orb into a fusion item)
As far as I know, this degradation only applies to new-style fusion orbs and NOT regular enhancives.
Ltlprprincess
05-30-2017, 10:55 AM
Also, the only time an old-style will convert to new style when pried is if it gets damaged. There is a possibility that you can pry it where it won't be damaged and thus converted, but do you really want to take that chance?
Ososis
05-30-2017, 11:11 AM
Also, the only time an old-style will convert to new style when pried is if it gets damaged. There is a possibility that you can pry it where it won't be damaged and thus converted, but do you really want to take that chance?
Still some confusion on prying "loose" orbs and if that will prevent chance of damage as it has before. Unless that got cleared up on the officials and I missed it.
Ltlprprincess
05-30-2017, 11:17 AM
Still some confusion on prying "loose" orbs and if that will prevent chance of damage as it has before. Unless that got cleared up on the officials and I missed it.
NFC. I just know about that damage issue. I was going to get into fusion at one point because I had an awesome AUR and Spirit orb. Sold them with the changes because why bother? Then ethereal armor came out...
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