Hedrik
05-27-2017, 01:55 PM
Open to trades, silver or cash offers. PP gift.
A suit of enruned mail
8x 3 slot fusion augmented chain, T5 ensorcell, masterfully crit padded, max light
some fog beetle plate armor - - 290m
9x superbly crit padded brig, 6lbs
The plate armor is covered in overlapping layers of serrated eonake spikes. You see nothing unusual, except for a small enchanter's glyph.
enruned veniom finger-armor - 12 setting teleporter
+11 logic bonus earcuff (persists)
2 slot fusion dagger (+19 total stat)
self repairing vaalin lockpick - - 35m
Ranged enhancive set
All pieces persist
+19 dex stat orb (old style)
+16 ranged bonus orb (old style)
The mithril alloy earcuff contains the spell Strength Of Will, from the Empath circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 13 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 8 to Constitution.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 10 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The tiara looks to have several charges remaining.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracer looks to have a lot of charges remaining.
Pinworn
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have more than your average giantman could count charges remaining.
Pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The stickpin looks to have a huge number of charges remaining.
Pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The brooch looks to have more than your average giantman could count charges remaining.
==============================================
some silvered black alloy vambraces -- lesser SD vambraces (Delivered)
7x 3 slot fusion longbow T5 (Delivered)
sephwir composite bow (Delivered)
Fixstat potions (Delivered)
10x lirion bow (permablessed, random flares) (Delivered)
10x DB belt (Delivered)
280K bloodscrip (Delivered)
8x masterfully crit padded doubles (Delivered)
+37 T5 HCP 3 slot fusion augmented chain (max light) (Delivered)
30% weight reducing cloak. Hooded, epic deepened and max light (Delivered)
10x augmented chain max light --(Delivered)
70K bloodscrip (Delivered)
7x T5 2 slot fusion augmented chain (Delivered)
9x mcp full plate max light at 34 pounds - (Delivered)
crystal and gem bag (holds 1000 lb) - (Delivered)
10x hcp doubles T5 - (Delivered)
A suit of enruned mail
8x 3 slot fusion augmented chain, T5 ensorcell, masterfully crit padded, max light
some fog beetle plate armor - - 290m
9x superbly crit padded brig, 6lbs
The plate armor is covered in overlapping layers of serrated eonake spikes. You see nothing unusual, except for a small enchanter's glyph.
enruned veniom finger-armor - 12 setting teleporter
+11 logic bonus earcuff (persists)
2 slot fusion dagger (+19 total stat)
self repairing vaalin lockpick - - 35m
Ranged enhancive set
All pieces persist
+19 dex stat orb (old style)
+16 ranged bonus orb (old style)
The mithril alloy earcuff contains the spell Strength Of Will, from the Empath circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 13 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 8 to Constitution.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 10 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The tiara looks to have several charges remaining.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracer looks to have a lot of charges remaining.
Pinworn
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have more than your average giantman could count charges remaining.
Pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The stickpin looks to have a huge number of charges remaining.
Pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The brooch looks to have more than your average giantman could count charges remaining.
==============================================
some silvered black alloy vambraces -- lesser SD vambraces (Delivered)
7x 3 slot fusion longbow T5 (Delivered)
sephwir composite bow (Delivered)
Fixstat potions (Delivered)
10x lirion bow (permablessed, random flares) (Delivered)
10x DB belt (Delivered)
280K bloodscrip (Delivered)
8x masterfully crit padded doubles (Delivered)
+37 T5 HCP 3 slot fusion augmented chain (max light) (Delivered)
30% weight reducing cloak. Hooded, epic deepened and max light (Delivered)
10x augmented chain max light --(Delivered)
70K bloodscrip (Delivered)
7x T5 2 slot fusion augmented chain (Delivered)
9x mcp full plate max light at 34 pounds - (Delivered)
crystal and gem bag (holds 1000 lb) - (Delivered)
10x hcp doubles T5 - (Delivered)