View Full Version : Wyrom Find on One Epic Knight
Erous
05-24-2017, 08:35 AM
Just rejoined platinum with my wife, and we're enjoying it for the trial thus far. Because of that, I was prompted to research the platinum treasure system, when I came across this interesting injection by Wyrom. Granted, it's not necessarily Plat related, but I found it pretty awesome. Are you, and/or the GM's still producing gems like this at random?
http://oneepicknight.com/forums/GemStone%20IV/Game%20Design%20Discussions/Treasure%20System/thread/1558793
Gelston
05-24-2017, 08:43 AM
Just rejoined platinum with my wife, and we're enjoying it for the trial thus far. Because of that, I was prompted to research the platinum treasure system, when I came across this interesting injection by Wyrom. Granted, it's not necessarily Plat related, but I found it pretty awesome. Are you, and/or the GM's still producing gems like this at random?
http://oneepicknight.com/forums/GemStone%20IV/Game%20Design%20Discussions/Treasure%20System/thread/1558793
They typically design and put stuff into the hopper. I think they said they have limits on how awesome a weapon is allowed to be, that they create anyways. Obviously if you find something with a show, it is probably made by a GM. Wyrom has said the automated system can make just about anything. I think the coolest thing I ever saw (well, posted on the forums) was a 9x naginata that came out. I don't remember if anyone ever posted about finding it though.
0zymandius
05-24-2017, 08:53 AM
They typically design and put stuff into the hopper. I think they said they have limits on how awesome a weapon is allowed to be, that they create anyways. Obviously if you find something with a show, it is probably made by a GM. Wyrom has said the automated system can make just about anything. I think the coolest thing I ever saw (well, posted on the forums) was a 9x naginata that came out. I don't remember if anyone ever posted about finding it though.
I'd LOVE to see announcements (in-game and on the forums) about this sort of thing. It'd motivate people to get out and hunt, spark interest, and other good things.
[Announcement] Retser: A very special lance just went into the hopper, and is likely to be found in the next few hours! Enjoy!
Since coming back, I've been a little more aware of the 'boring' stretches. Don't get me wrong, there's plenty going on. Merchants, raffles, invasions, etc. But I don't think there can be TOO MUCH going on. If things like this are being created on a semi-regular basis and chucked into the hopper, turn it into a treasure hunt by letting people know, especially if there's the ability to put it semi-near the 'top' of the hopper.
Ltlprprincess
05-24-2017, 09:02 AM
I found a perm HDW sancted 4x spikestar in the Rift once that had a LONG, obviously GM-created. I still have it lockered somewhere. Took it to a Marsteform merchant to get lightened once and he OOC whispered that he was excited because I found what he made.
Fallen
05-24-2017, 09:10 AM
I'd LOVE to see announcements (in-game and on the forums) about this sort of thing. It'd motivate people to get out and hunt, spark interest, and other good things.
[Announcement] Retser: A very special lance just went into the hopper, and is likely to be found in the next few hours! Enjoy!
Since coming back, I've been a little more aware of the 'boring' stretches. Don't get me wrong, there's plenty going on. Merchants, raffles, invasions, etc. But I don't think there can be TOO MUCH going on. If things like this are being created on a semi-regular basis and chucked into the hopper, turn it into a treasure hunt by letting people know, especially if there's the ability to put it semi-near the 'top' of the hopper.
Good suggestion.
Erous
05-24-2017, 09:47 AM
I found a perm HDW sancted 4x spikestar in the Rift once that had a LONG, obviously GM-created. I still have it lockered somewhere. Took it to a Marsteform merchant to get lightened once and he OOC whispered that he was excited because I found what he made.
That's awesome!
Outside of the traditional stuff going on, events, RP, invasions and whatnot, cool, unexpected loot is pretty exciting.
Wyrom
05-24-2017, 11:04 AM
There are currently 1,344 items that are GM-created in the hopper. We had ideas to announce when things are found (not in game). Unfortunately, it won't happen due to POLICY 18 violations.
Stuff goes out daily. GMs have to constantly make items for it. The number above may seem like a lot, but it would be empty sometime in June if we didn't create new items constantly.
0zymandius
05-24-2017, 11:09 AM
There are currently 1,344 items that are GM-created in the hopper. We had ideas to announce when things are found (not in game). Unfortunately, it won't happen due to POLICY 18 violations.
Stuff goes out daily. GMs have to constantly make items for it. The number above may seem like a lot, but it would be empty sometime in June if we didn't create new items constantly.
1,344 items in the hopper
With no new items, the hopper would run dry of said items 'sometime in June'
Worst case scenario: 36 of these items are found every single day, on average??
Thought #1: I wonder how many get pawned or otherwise sold off without the finder realizing.
Thought #2: Shit... I wonder how many I've pawned without knowing it!
Thought #3: I hope that's what I've done, otherwise I'm a seriously unlucky bastard...
ArchSenex
05-24-2017, 11:12 AM
There are currently 1,344 items that are GM-created in the hopper. We had ideas to announce when things are found (not in game). Unfortunately, it won't happen due to POLICY 18 violations.
You know, according to the twitter, Sir Meatcules has found a LOT of special items...
Ltlprprincess
05-24-2017, 11:14 AM
I found a +2 STR bonus neckworn that had a long to it once... I fell in love and it's been on my zelian ever since. I get a kick out of finding GM creations and do my best to hold onto them as much as possible.
ArchSenex
05-24-2017, 11:16 AM
Didn't Sleken or one of the other GM's mention that some 50% of the special items rot on the ground, from people not picking up boxes? I recall it being some silly high number. It sparked a debate about town NPC locksmith's etc. I try to always pick up my boxes (in part for FOMO on these items) but I know when some people are in leveling pushes, the loot doesn't equal the time it takes to get it out of the box.
Wyrom
05-24-2017, 11:19 AM
There is about an 80% failure rate for checking people at the time of finding an item.
ArchSenex
05-24-2017, 11:25 AM
There is about an 80% failure rate for checking people at the time of finding an item.
Holy hell, that's higher even than I would have thought. I'm all for scripted hunting (after the first few years it gets kinda painful to type) but at least don't be obtuse about it folks.
Archigeek
05-24-2017, 11:30 AM
There is about an 80% failure rate for checking people at the time of finding an item.
That is really horrible. All the more for those of us who pay attention.
beldannon5
05-24-2017, 11:37 AM
I know with any type of item for the pawnshop ie cloak/clothing item i anal it inspect it and look at it before slelling
Archigeek
05-24-2017, 11:44 AM
I know with any type of item for the pawnshop ie cloak/clothing item i anal it inspect it and look at it before slelling
I pay close attention too. The only thing that probably gets by me are low level wearable rechargables that are under the 35k mark at the jewelry shop, or possibly cheap metal weapons that appraise for more than normal for the metal, but still under the 35k mark. I imagine I'm missing some 4x and higher items that way, but I don't need them and there's little market for them, so I just pawn them. There are also people who run a script that dumps boxes in the locksmith's office, often with gems/items still in the boxes. This has sometimes yielded some nice finds for me, though usually just minor treasure feed items. Thanks for running that script, whomever you are.
As for GM fed items, the best way for GMs to make sure we see items is to give them a long or look description. The auto-feeder doesn't do that as far as I know, so anything with a long description gets a second look, and I have found probably thousands of them after 21 years of play.
Wyrom
05-24-2017, 11:49 AM
Yeah GMs don't always give things fancy longs or shows. One item I created that was a pretty awesome find was "a rusty iron orb." I noticed it was being sold off or left. So I changed the item's description to "a solid iron orb covered in rust." This is a persisting (not rechargeable though) 40 charge 1109 item with raise activator. Still 5 of them in the feeder.
As we were discussing this, at 11:40am ET, a drop-waist dove grey linen gown with a pearl embellished square neckline went out. Unsure if the player picked it up as he logged right out at 11:41am ET.
Erous
05-24-2017, 11:52 AM
Holy hell, that's higher even than I would have thought. I'm all for scripted hunting (after the first few years it gets kinda painful to type) but at least don't be obtuse about it folks.
See, I'm not for scripted hunting...at all. I think it dilutes the nature of it being what it is, a game. Granted, people can do what they like, it's their money. But, scripted selling on the other hand is something I'm in favor of. It's tedious going through boxes, or pulling out individual items; however, after seeing this, it looks like paying more attention is certainly in order.
ArchSenex
05-24-2017, 11:58 AM
Yeah GMs don't always give things fancy longs or shows. One item I created that was a pretty awesome find was "a rusty iron orb." I noticed it was being sold off or left. So I changed the item's description to "a solid iron orb covered in rust." This is a persisting (not rechargeable though) 40 charge 1109 item with raise activator. Still 5 of them in the feeder.
As we were discussing this, at 11:40am ET, a drop-waist dove grey linen gown with a pearl embellished square neckline went out. Unsure if the player picked it up as he logged right out at 11:41am ET.
what about announcing just the items on Twitter or something, and NOT the player? I'd personally like to see what's out there
velderan
05-24-2017, 11:59 AM
Is there a system in place that will take janitored or pawned items out of those buckets and place the items back into the hopper? I remember finding a bunch of boxes with REALLY weird traps, things with sprites coming out and mass sleep spell and suchstuffs. I think there was even a GM item in one of those, had like 4-5.
Wyrom
05-24-2017, 12:00 PM
what about announcing just the items on Twitter or something, and NOT the player? I'd personally like to see what's out there
Then we give people an alert system to pay attention.
velderan
05-24-2017, 12:02 PM
Then we give people an alert system to pay attention.
Is that necessarily bad? You just said 80% fail script checks when they find an item. Might reduce that number.
Viekn
05-24-2017, 12:06 PM
See, I'm not for scripted hunting...at all. I think it dilutes the nature of it being what it is, a game. Granted, people can do what they like, it's their money. But, scripted selling on the other hand is something I'm in favor of. It's tedious going through boxes, or pulling out individual items; however, after seeing this, it looks like paying more attention is certainly in order.
I generally only script hunt until about level 25. After that hunting gets to be a bit more fun and I like to actively loot critters myself because finding neat items is one of the most fun parts for me. I was always leery of script selling cause I was too afraid something would be missed. I just found out about ";sloot right". So instead of having my boxes opened completely on automatic when I use town smith, I open and look in them myself, then use ;sloot right to automatically take the items from the box in my right hand and put it in my cloak.
BriarFox
05-24-2017, 12:06 PM
Is that necessarily bad? You just said 80% fail script checks when they find an item. Might reduce that number.
Wyrom's concerned about people AFK scripting, getting an alert, and then checking, which would mean that an alert system is essentially rewarding AFK scripters and not doing much for people who are attentive.
Allereli
05-24-2017, 12:06 PM
what about announcing just the items on Twitter or something
Please NO, a thousand times
ArchSenex
05-24-2017, 12:07 PM
Then we give people an alert system to pay attention.
I'm not quite sure I follow the comment. An alert system to pay attention to what? Or are you saying this will "tip off" people who script that they should be paying attention?
Gizmo
05-24-2017, 12:07 PM
Just rejoined platinum with my wife, and we're enjoying it for the trial thus far. Because of that, I was prompted to research the platinum treasure system, when I came across this interesting injection by Wyrom. Granted, it's not necessarily Plat related, but I found it pretty awesome. Are you, and/or the GM's still producing gems like this at random?
http://oneepicknight.com/forums/GemStone%20IV/Game%20Design%20Discussions/Treasure%20System/thread/1558793
Ahh so that's who Arenia is!
0zymandius
05-24-2017, 12:10 PM
I'm reminded of things like the EG hopper and the DM hopper... what if there was a list put out on the first of each month, highlighting a few of the GM items that were going into that month's hopper? That would give people something to shoot for, or to search for. It would also let people know what sort of things were being released, so they could set their sights on something like it.
No alerts at the time of them being found, please, for a variety of reasons (envy being chief among them).
ArchSenex
05-24-2017, 12:11 PM
Wyrom's concerned about people AFK scripting, getting an alert, and then checking, which would mean that an alert system is essentially rewarding AFK scripters and not doing much for people who are attentive.
That implies people have some way of marrying the alert to the items that they just found, and that they have X-ray vision into their boxes, unless you're talking about for when people find special weapons or armor.
A 5 minute delay would probably deal with that either way, but I'm trying to see how knowing that an item was found somewhere in the game lets specific people know that they should be checking. It also implies that AFK checks are primarily done when special loot is found.
Tisket
05-24-2017, 12:21 PM
As we were discussing this, at 11:40am ET, a drop-waist dove grey linen gown with a pearl embellished square neckline went out. Unsure if the player picked it up as he logged right out at 11:41am ET.
Whoever made that should know that I want that dress in real life.
Wyrom
05-24-2017, 12:26 PM
That implies people have some way of marrying the alert to the items that they just found, and that they have X-ray vision into their boxes, unless you're talking about for when people find special weapons or armor.
A 5 minute delay would probably deal with that either way, but I'm trying to see how knowing that an item was found somewhere in the game lets specific people know that they should be checking. It also implies that AFK checks are primarily done when special loot is found.
Queuing an announcement would get tricky. Not impossible, but definitely many more layers.
There are systems that already handle login rewards for their entire account. It would only be a matter of time before some sort of hook were added to be a kill switch when something is found.
Fallen
05-24-2017, 12:30 PM
What about a once a month system where they talk about what's in the hopper, if anything, and what went out? Less of a real-time thing and more of a constant reminder of cool stuff that can be found.
ArchSenex
05-24-2017, 12:30 PM
Queuing an announcement would get tricky. Not impossible, but definitely many more layers.
There are systems that already handle login rewards for their entire account. It would only be a matter of time before some sort of hook were added to be a kill switch when something is found.
Honest question... is that bad? Won't that stop the hunting? Or even better, why not have GM's occasionally drop special "Small Statue" and "Heavy Quartz Orb" etc. into the hopper, thereby forcing bad scripters to suicide?
Yes, I'm being silly at this point. However, I'm still having a hard time seeing how knowing that something went out would get to where it would help script hunters.
Mostly, I want to know some of the neat stuff that's out there, that's my primary goal. IF it was announced when it went into the hopper, that would also work for my goal, at least.
As for on twitter, I would imagine on a dedicated twitter just for that thing, not on the main event twitter.
Viekn
05-24-2017, 12:38 PM
Wyrom, why not just encourage GM's to post on the officials a description of the item once they add it to the hopper? Then at least we get to see what was created. While it would be nice, We don't need to know when and if it was found. Then we can either look at that thread on the officials or I'm sure enough people here read both that they'd probably cross post the info here.
hello
05-24-2017, 12:42 PM
If a hopper announcement is going too far, then a compromise? Announcement whenever a special hopper item is found? Like those REAL gems found announcement from way back when.
Archigeek
05-24-2017, 12:49 PM
Yeah GMs don't always give things fancy longs or shows. One item I created that was a pretty awesome find was "a rusty iron orb." I noticed it was being sold off or left. So I changed the item's description to "a solid iron orb covered in rust." This is a persisting (not rechargeable though) 40 charge 1109 item with raise activator. Still 5 of them in the feeder.
As we were discussing this, at 11:40am ET, a drop-waist dove grey linen gown with a pearl embellished square neckline went out. Unsure if the player picked it up as he logged right out at 11:41am ET.
I can see how some people would miss that, but if you're paying attention you would know that "a rusty iron orb" isn't normal treasure feeder fodder. At least, you should appraise it before selling it, and the price should make you suspicious at least. The long description is a definite flag, so that helps.
As we discuss this, I just finished a hunt where I found two treasure feeder weapons: a vultite two-handed sword, and a black ora mace. Nothing special about either one, but you just never know. One of the nicest items I ever found was a rolaren mace that had great enhancives. It was a treasure feed item as far as I could tell. Some days you find nothing, others you find something really cool.
Luxelle
05-24-2017, 12:54 PM
Heck, I clearly don't hunt enough, I guess.
Archigeek
05-24-2017, 12:55 PM
You guys don't need an announcement, you just need to pay attention to what you find. Must we spoon feed everything to everyone? If you aren't paying attention that's your own damn fault.
I do like the occasional teaser though. We do like to see the fun stuff you guys are making. I've particularly enjoyed seeing some of the sets of weapons go out. And that katana was a fun one too.
ArchSenex
05-24-2017, 12:56 PM
You guys don't need an announcement, you just need to pay attention to what you find. Must we spoon feed everything to everyone? If you aren't paying attention that's your own damn fault.
I do like the occasional teaser though. We do like to see the fun stuff you guys are making. I've particularly enjoyed seeing some of the sets of weapons go out. And that katana was a fun one too.
Umm.... you're missing the point. I don't think anybody is asking for an announcement to know about what THEY have found, it's about knowing what others have found, just to know the neat stuff that's out there...
Ltlprprincess
05-24-2017, 12:57 PM
You guys don't need an announcement, you just need to pay attention to what you find. Must we spoon feed everything to everyone? If you aren't paying attention that's your own damn fault.
I do like the occasional teaser though. We do like to see the fun stuff you guys are making. I've particularly enjoyed seeing some of the sets of weapons go out. And that katana was a fun one too.
This. Very much so this.
Tisket
05-24-2017, 12:59 PM
Umm.... you're missing the point. I don't think anybody is asking for an announcement to know about what THEY have found, it's about knowing what others have found, just to know the neat stuff that's out there...
This.
Besides, if a GM spends hours creating these items that never get seen, well, that's a little sad.
phalen33
05-24-2017, 01:00 PM
If there really are 30+ special items going out a day then I doubt anyone would tie their scripts to it. Who would want their afk scripts stopping every 20 minutes?
Personally I wrote my own custom sell script that I use. I save anything that is over 35k at the pawn or that the jeweler says is too valuable for them to buy today. I would hope any cool weapons or enhancives would appraise for more then 35k.
Clothing is one that I have been debating how to check for awhile. I mainly do it manually now, but it is a lot, and I mean a lot of garbage items to go through. Problem I have run into is that clothing is cheap. Checking a few of my items, my epic deepened, max light, scripted spidersilk cloak only appraises for 24k at the pawn. So I would assume like that cool gown would only sell for a few k at the pawnshop. Thought about filtering on words such as ripped, torn, shredded, moldy.. But some GMs like making ugly but cool items.. Probably still do it manually after seeing those nice 606 socks someone found.
Archigeek
05-24-2017, 01:01 PM
Aforementioned rolaren mace, (guess it was a morning star), along with the greathelm that came in a box from the same critter. Both items appeared to be random treasure generated. That was a banner day:
a polished vaalorn greathelm:
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 10 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The greathelm looks to have a lot of charges remaining.
a rolaren morning star: 4x enchant
The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Logic.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 10 to Aura.
This enhancement may not be used by adventurers who have not trained 66 times.
The star looks to have a lot of charges remaining.
Ososis
05-24-2017, 01:05 PM
Giving a list of items to highlight or announcing that something cool was found (so everybody stop your script and check your shit!) sounds terrible. It only benefits scripters. People post their cool finds if they choose. If you don't look at the things you pick up and sell, you get to suck it. Just like when I sell off cool items because I am drunk, I get to suck it.
Wyrom is not an idiot, he sees through all this garbage about "ooh it would be so nice! So fun!" To what it really is, "I want to make my scripts catch it!"
Luxelle
05-24-2017, 01:07 PM
Clothing is one that I have been debating how to check for awhile. I mainly do it manually now, but it is a lot, and I mean a lot of garbage items to go through. Problem I have run into is that clothing is cheap. Checking a few of my items, my epic deepened, max light, scripted spidersilk cloak only appraises for 24k at the pawn. So I would assume like that cool gown would only sell for a few k at the pawnshop. Thought about filtering on words such as ripped, torn, shredded, moldy.. But some GMs like making ugly but cool items.. Probably still do it manually after seeing those nice 606 socks someone found.
Two words have me checking all clothing now: Phoen's Sox
0zymandius
05-24-2017, 01:09 PM
Giving a list of items to highlight
So don't release the actual description? In the orb example that Wyrom rolled out, he could just say "I put an orb in the system that has 40 charges of 1109". Problem solved?
To what it really is, "I want to make my scripts catch it!"
Maybe for some it is. I dunno. I'm just thinking more that it'd be a little extra motivation for people to log in and hunt a bit more often, which can only benefit the game. And I'd like to know if something that I really really want is thrown in the hopper, so that I can put out feelers that I'm interested in it if someone else finds it, and maybe grind a bit more than I normally would in hopes of tracking it down.
Ososis
05-24-2017, 01:10 PM
All I have to say is "80%"
Archigeek
05-24-2017, 01:11 PM
Two words have me checking all clothing now: Phoen's Sox
Those were hilarious. I remember during an EG I think it was, there were a series of suede items that came out of the treasure feeder that were pretty cute. We were making jokes about suede and a GM dumped some nifty suede items into the feeder. Fun stuff.
ArchSenex
05-24-2017, 01:11 PM
If this thread has told me anything, it's that people who don't farm hard have no clue how it's done. It's clearly magical to them.
Luxelle
05-24-2017, 01:12 PM
I'm imagining Tweets going out:
Some blind bard just left a unique treasure item on the ground in #GemStoneIV.
Hey, an unobservant wizard pawned a unique treasure item for a fraction of its value in #GemStoneIV.
...
Archigeek
05-24-2017, 01:12 PM
If this thread has told me anything, it's that people who don't farm hard have no clue how it's done. It's clearly magical to them.
True that. I am not a max EXP hunter by any means. Forget that shit and give me cool stuff instead. I do love finding loot, and rarely return from a hunt unencumbered.
ArchSenex
05-24-2017, 01:13 PM
True that. I am not a max EXP hunter by any means. Forget that shit and give me cool stuff instead. I do love finding loot, and rarely return from a hunt unencumbered.
But I'm willing to put money you don't open the box the instant you get it, while still surrounded by a dozen creatures.
Archigeek
05-24-2017, 01:17 PM
But I'm willing to put money you don't open the box the instant you get it, while still surrounded by a dozen creatures.
Not sure I am making the connection. But no.
Fallen
05-24-2017, 01:20 PM
I've opened super heavy boxes in the field just to see what's inside. 416 can't solve all one's problems.
ArchSenex
05-24-2017, 01:21 PM
Not sure I am making the connection. But no.
People are claiming that knowing a special item went out would make scripters write their scripts to kill themselves when they find a special item.
This is hilariously off-base because people don't open their boxes immediately, so they wouldn't know, and it's not like finding something special is an automatic script check. The people who are scripting and finding neat stuff will continue to hunt until they go back to town and pop the boxes etc. They're not going to even know they found something until much later. So thinking this is an elaborate ruse so that my scripts could kill themselves is just funny to me, because while I hunt for XP, not loot, even if I was hunting for loot, this wouldn't change a thing.
I swear there are some people who think that scripters would come in the night and steal their kidneys if they didn't chant some magical phrase to protect themselves.
Ososis
05-24-2017, 01:24 PM
People are claiming that knowing a special item went out would make scripters write their scripts to kill themselves when they find a special item.
This is hilariously off-base because people don't open their boxes immediately, so they wouldn't know, and it's not like finding something special is an automatic script check. The people who are scripting and finding neat stuff will continue to hunt until they go back to town and pop the boxes etc. They're not going to even know they found something until much later. So thinking this is an elaborate ruse so that my scripts could kill themselves is just funny to me, because while I hunt for XP, not loot, even if I was hunting for loot, this wouldn't change a thing.
I swear there are some people who think that scripters would come in the night and steal their kidneys if they didn't chant some magical phrase to protect themselves.
So your contention is that notifying the world that a special item went out, wouldn't cause people to examine the items in their inventory more closely? Ya know, like the 80% of people who are AFK scripting when they find one?
ArchSenex
05-24-2017, 01:26 PM
So your contention is that notifying the world that a special item went out, wouldn't cause people to examine the items in their inventory more closely? Ya know, like the 80% of people who are AFK scripting when they find one?
Nope, it wouldn't. And if it did, it would reduce the effect of script farmers drastically, because they'd basically have to halt and examine every box in their posession, or that they got for the last say 2-5 minutes. It's just not practical. Scripting for loot is about efficiency.
Also, if that many people are scripting, and announcing loot would cause them to stop and check their items, then i'd say that's a pretty effective way of reducing the damage of scripting, isn't it?
Ososis
05-24-2017, 01:27 PM
Nope, it wouldn't. And if it did, it would reduce the effect of script farmers drastically, because they'd basically have to halt and examine every box in their posession, or that they got for the last say 2-5 minutes. It's just not practical. Scripting for loot is about efficiency.
Also, if that many people are scripting, and announcing loot would cause them to stop and check their items, then i'd say that's a pretty effective way of reducing the damage of scripting, isn't it?
No. With all due respect, I think everything you said is stupid.
Archigeek
05-24-2017, 01:40 PM
I don't think an announcement would change how most people do what they do. I always assumed that "xxx just went into the hopper" didn't mean it was coming out in the next hour, or even day. I have always assumed the hopper was this giant apparatus that chugs along and drops things onto a conveyor belt in the great GS factory in the sky.
Wyrom
05-24-2017, 01:43 PM
Found at 1:30pm ET: a woven reed anklet interspersed with pale cherry blossoms. Player logged out shortly after. Another one I can't check to see if kept. Oddly, everything found today is resulting in the person logging off less than a minute later. There were 3 other items with the same situation. Hmm.
Anyway... Announcing just an item being found (not keyed to a character) is certainly possible. It would be noisy. As for giving players a way to know they found something, I guess if we didn't want to bust those 80% (because they do get a warning for breaking POLICY 18) then sure. Currently when items are confiscated we try to manually toss them back into the feeder. Sometimes things are recovered, sometimes not so much (pawnshop doesn't always keep everything due to the load of items that are sold).
Wyrom
05-24-2017, 01:44 PM
Oh, as for GMs posting about it, that could get time consuming. But this thread has given me some ideas. We'll see.
chalion
05-24-2017, 01:48 PM
I found a nice jade jar that had tea leaves in. Its funny because the tea leaves are the flavor that over wrote my custom tea flavor win because the item in question is so poorly coded. Fuck you treasure hopper.
LivderaDeralleur
05-24-2017, 01:48 PM
I do like the idea of a hopper teaser from time to time, though perhaps not the announcements.
I pawn things manually and have really only found 2 things that I'm pretty sure were GM created - a vaalin lockpick with a special long description and 'a dull iron dagger with a badly notched blade' (this one was from over a decade ago). I generally look closely at anything that seems off from normal treasure.
The Phoen's socks have me wondering though, as I usually just pawn any clothing that doesn't have a long.
Did the socks appraise high at the pawn shop? Did they have a long description?
Granted most of the clothing items I find are directly off a creature - I'm not sure those are possible to be from the special hopper, are they?
ArchSenex
05-24-2017, 01:51 PM
Found at 1:30pm ET: a woven reed anklet interspersed with pale cherry blossoms. Player logged out shortly after. Another one I can't check to see if kept. Oddly, everything found today is resulting in the person logging off less than a minute later. There were 3 other items with the same situation. Hmm..
I was about to comment... totally anecdotal evidence indicates that "Finding unique items" causes "Player logout."
And since correlation implies causation... unique items cause players to log out.
Arshwikk
05-24-2017, 01:55 PM
I found a +2 STR bonus neckworn that had a long to it once... I fell in love and it's been on my zelian ever since. I get a kick out of finding GM creations and do my best to hold onto them as much as possible.
I'm pretty sure you do your best to acquire and hold on to everything unless you think it's ugly and/or doesn't match a character's outfit, lol.
Seriously though, as many boxes as my halfling leaves on the ground in a pretty nice treasure drop area, I have no doubt I've left some laying. Hopefully stuff in boxes unopened and swept by the janitor somehow get cycled back into the system.
Erous
05-24-2017, 01:58 PM
Just another note about this and another prompt for my post is my wife found what seems to be a uniquely created, wrist-worn handbag. I had to look up the item name because I had no clue what it was. But, it was an item that was left in the box after script selling, so fortunately for us we were able to stop and pull it out. I'd imagine that due to it being clothing, and only a small amount, the pawn would've appraised it on the low end.
I imagine there's some insanely cool stuff you guys have put time into and it's exciting to know they're out there.
0zymandius
05-24-2017, 02:02 PM
Possible idea: Make these items MARKed from the time they're found. It wouldn't alert anyone (and you could still script check them at the time), but people playing by the rules wouldn't be able to sell the item by accident.
SonoftheNorth
05-24-2017, 02:25 PM
I do like the idea of a hopper teaser from time to time, though perhaps not the announcements.
Hot summer nights?
Wyrom
05-24-2017, 02:25 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
Astray
05-24-2017, 02:28 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
Scripts knockout the tedium. Too much tedium, not enough roses.
hello
05-24-2017, 02:29 PM
Found at 1:30pm ET: a woven reed anklet interspersed with pale cherry blossoms. Player logged out shortly after. Another one I can't check to see if kept. Oddly, everything found today is resulting in the person logging off less than a minute later. There were 3 other items with the same situation. Hmm.
Anyway... Announcing just an item being found (not keyed to a character) is certainly possible. It would be noisy. As for giving players a way to know they found something, I guess if we didn't want to bust those 80% (because they do get a warning for breaking POLICY 18) then sure. Currently when items are confiscated we try to manually toss them back into the feeder. Sometimes things are recovered, sometimes not so much (pawnshop doesn't always keep everything due to the load of items that are sold).
You can also put a random 1~10 minute delay before you announce a special item has been found, that way the person who discovered it doesn't know (for AFK scripters) and heightens the saliva drool anticipation (for those who found a box or weird item around that time).
ArchSenex
05-24-2017, 02:29 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
The problem is, it costs some 30 million silvers to buy a pie machine. I'd be less inclined to need that many silvers to do things that aren't about hunting if they weren't more expensive than functional equipment at times.
Allereli
05-24-2017, 02:30 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
I think a lot of the script writers don't really give a shit about the game in terms of play or content, and have come to see it only as a challenge for how good they can make their scripts. I say a lot, not all.
SonoftheNorth
05-24-2017, 02:32 PM
Possible idea: Make these items MARKed from the time they're found. It wouldn't alert anyone (and you could still script check them at the time), but people playing by the rules wouldn't be able to sell the item by accident.
Well people generally rest after they are back in town after script hunting so you're looking at a good bit of GM time wasted to try to get their attention for 15-20 minutes when they could be AFK within the rules while resting and I don't think it's a great use of their time to script check people based on that, plus who wants to get script checked constantly, it's kind of annoying. It'd be more likely to catch people if they checked players who have been logged in the game for more than 12 hours.
Erous
05-24-2017, 02:44 PM
I think a lot of the script writers don't really give a shit about the game in terms of play or content, and have come to see it only as a challenge for how good they can make their scripts. I say a lot, not all.
I think it's also due to monetary gain from efficient hunting. How fast can I hunt x to get to Y then sell Y for $. Though, I've seen some comments where individuals don't necessarily know, or care to play without a script. Like a script to "loot" a creature, or creatures, but not pick up any items. Really? That seems like more work than typing "loot" and hitting enter, but it's preferred to them.
SashaFierce
05-24-2017, 02:49 PM
I'd like it if "special treasure" came in a "special treasure" box. Gem-studded, diamond-encrusted, like nice EG boxes. Would it help scripters, yes, but it also helps everyone else as well.
I don't check clothing, because that would be too time consuming. I rely on the pawnshop and gemshop to tell me it's too valuable before I check weapons, armor or jewelry.
I would rather have the game be player-friendly, and give me information, even if it also helps AFK scripters. Find another way to find/punish AFK scripters without punishing everyone.
Maerit
05-24-2017, 02:58 PM
Seriously, just have GMs auto-mark items so they can't be sold to avoid accidentally selling items. Players will have to mark remove (or whatever the syntax is) to sell the item and it will stay in their inventory. Less interesting items pawned that way.
SonoftheNorth
05-24-2017, 03:00 PM
I'd like it if "special treasure" came in a "special treasure" box. Gem-studded, diamond-encrusted, like nice EG boxes. Would it help scripters, yes, but it also helps everyone else as well.
I don't check clothing, because that would be too time consuming. I rely on the pawnshop and gemshop to tell me it's too valuable before I check weapons, armor or jewelry.
I would rather have the game be player-friendly, and give me information, even if it also helps AFK scripters. Find another way to find/punish AFK scripters without punishing everyone.
Agreed.
wetsand
05-24-2017, 03:03 PM
Anyway... Announcing just an item being found (not keyed to a character) is certainly possible. It would be noisy.
If this is implemented, couldn't you just add a flag to turn it on/off? flag uberawesomeepictreasureannouncement. That would allow people to ignore it if they deemed it noisy.
Wyrom
05-24-2017, 03:15 PM
If this is implemented, couldn't you just add a flag to turn it on/off? flag uberawesomeepictreasureannouncement. That would allow people to ignore it if they deemed it noisy.
It would not be announced in game. Would be jarring and OOC.
Wyrom
05-24-2017, 03:17 PM
The problem is, it costs some 30 million silvers to buy a pie machine. I'd be less inclined to need that many silvers to do things that aren't about hunting if they weren't more expensive than functional equipment at times.
I earned 600 mil without the use of scripts and hardly any macros in a few years. Game was different back in 2005. And no, hardly earned those silvers by hunting.
Orthin
05-24-2017, 03:18 PM
True that. I am not a max EXP hunter by any means. Forget that shit and give me cool stuff instead. I do love finding loot, and rarely return from a hunt unencumbered.
As a lowbie wizard if I am hunting arch wights for a bounty if my disk is full I will not risk a single box. It's not always about scripting for things being left behind. For those cman laden or mechanical monsters I have a hard time risking life and limb. And although I'd be stoked when I opened said box all too often it's an hour of game time lost for my two hours of game time recouping and spelling up.
Viekn
05-24-2017, 03:21 PM
Question: is the hopper completely random as far as critter level? Or is it skewed to critters above a certain level? So if I'm hunting level 12 dark orcs, do I have just as much chance of finding something as someone who's hunting darkstone, the rift, OTF etc?
GoblinAttorney
05-24-2017, 03:23 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
Preach!
I have a poor reaction to the idea of prior notice; I'd view myself and the other players as baby birds in a nest gawking skyward waiting for their worm. I prefer random and unexpected discovery in the everyday journey.
hello
05-24-2017, 03:27 PM
I earned 600 mil without the use of scripts and hardly any macros in a few years. Game was different back in 2005. And no, hardly earned those silvers by hunting.
I thought you were only worth 10 mil??
http://www.reactiongifs.com/wp-content/gallery/wtf/wtf%20%282%29.gif
hello
05-24-2017, 03:28 PM
BTW, did Tsin really earn 10 billion a year?
Wrathbringer
05-24-2017, 03:29 PM
As a lowbie wizard if I am hunting arch wights for a bounty if my disk is full I will not risk a single box. It's not always about scripting for things being left behind. For those cman laden or mechanical monsters I have a hard time risking life and limb. And although I'd be stoked when I opened said box all too often it's an hour of game time lost for my two hours of game time recouping and spelling up.
I haven't picked up a box in ages. Too much trouble for not enough reward.
Astray
05-24-2017, 03:39 PM
I haven't picked up a box in ages. Too much trouble for not enough reward.
Holy shit I agree. You pick up a box that weighs a ton? Grats, you get 2k silver, a brick, and a table leg.
Eat my dick, treasure system.
Wyrom
05-24-2017, 03:49 PM
I thought you were only worth 10 mil??
http://www.reactiongifs.com/wp-content/gallery/wtf/wtf%20%282%29.gif
That's how much I went for at auction at SimuCon.
But I mean... Before the treasure changes, I'd probably earn like 200k silver a day playing? That was picking up everything and selling it. Most my silvers came from buying low and selling high, getting lucky with raffles, and working as a broker for selling items (people actually paid you for this back then).
ArchSenex
05-24-2017, 03:53 PM
That's how much I went for at auction at SimuCon.
But I mean... Before the treasure changes, I'd probably earn like 200k silver a day playing? That was picking up everything and selling it. Most my silvers came from buying low and selling high, getting lucky with raffles, and working as a broker for selling items (people actually paid you for this back then).
Was about to say, the landscape has shifted in that regard. For a single character to get that much from hunting, it's pretty steep, and probably relies on skinning more than treasure system, which isn't what this discussion has been about.
Honestly, I have no complaints about how much treasure I'm getting, just that if I wasn't using scripts, I'd be stabbing my eyes out. I'm mostly using bigshot quick these days, which I think is probably a good compromise on how to script while still following policy etc.
neimanz1
05-24-2017, 03:57 PM
BTW, did Tsin really earn 10 billion a year?
bah ardwen made that last DR
SonoftheNorth
05-24-2017, 03:57 PM
Most my silvers came from buying low and selling high, getting lucky with raffles, and working as a broker for selling items (people actually paid you for this back then).
Wyrom is Ardwen, confirmed.
ArchSenex
05-24-2017, 03:59 PM
Also, selling raffle wins would be contrary to my pack-rat nature. I keep my raffle wins, but I also want other people's raffle wins too.
Just not their mechanical raffle wins. I will get a muffin maker someday...
hello
05-24-2017, 04:01 PM
Wyrom is Ardwen, confirmed.
oh no no, I estimate Ardwen's net worth, fully liquid, @roughly 11~15 Billion.
ArchSenex
05-24-2017, 04:03 PM
oh no no, I estimate Ardwen's net worth, fully liquid, @roughly 11~15 Billion.
I disagree. Like most humans, if Ardwen was full liquid, he wouldn't have much value at all.
Roblar
05-24-2017, 04:05 PM
I disagree. Like most humans, if Ardwen was full liquid, he wouldn't have much value at all.
Agreed
https://www.youtube.com/watch?v=7tx_CaXqp9U
Ltlprprincess
05-24-2017, 04:19 PM
I'm pretty sure you do your best to acquire and hold on to everything unless you think it's ugly and/or doesn't match a character's outfit, lol.
Seriously though, as many boxes as my halfling leaves on the ground in a pretty nice treasure drop area, I have no doubt I've left some laying. Hopefully stuff in boxes unopened and swept by the janitor somehow get cycled back into the system.
I mean, maybe, but at the same time, I can alter things.
Androidpk
05-24-2017, 04:48 PM
I earned 600 mil without the use of scripts and hardly any macros in a few years. Game was different back in 2005. And no, hardly earned those silvers by hunting.
Wyrom Bigalow, Gemstone Gigolo.
Gnomad
05-24-2017, 05:54 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
I think it'd be fun if once a month, we got to see a vague description of 5 cool items currently in the hopper for the coming month and 5 cool items people blindly sold in the past month.
beldannon5
05-24-2017, 05:59 PM
I am 95 now and except for festivsl stuff i have never used a script and yes i have replaced my eyes a few times from gougimg them out. :)
beldannon5
05-24-2017, 06:00 PM
Found a box a while back with 4 orbs with spells in them. Was neat. Not sure what elae neat i have found outside of festivals
Gelston
05-24-2017, 06:01 PM
I am 95 now and except for festivsl stuff i have never used a script and yes i have replaced my eyes a few times from gougimg them out. :)
Have you mastered all the crafting skills?
Viekn
05-24-2017, 06:03 PM
Sorry, anyone know the answer to this...(kind of got lost in the shuffle)
Question: is the hopper completely random as far as critter level? Or is it skewed to critters above a certain level? So if I'm hunting level 12 dark orcs, do I have just as much chance of finding something as someone who's hunting darkstone, the rift, OTF etc?
Ltlprprincess
05-24-2017, 06:05 PM
Sorry, anyone know the answer to this...(kind of got lost in the shuffle)
It's been my experience that it is completely random
Wyrom
05-24-2017, 06:09 PM
Item properties are dependent on level. You're not going to find a +25 piece of armor in kobolds. Otherwise, the creatures that will have boxfounds are pretty random. Things that drop more boxes are obviously better for finding boxfounds.
SashaFierce
05-24-2017, 06:15 PM
Item properties are dependent on level. You're not going to find a +25 piece of armor in kobolds. Otherwise, the creatures that will have boxfounds are pretty random. Things that drop more boxes are obviously better for finding boxfounds.
You also seem to be less likely to find a box found on anything that people actually hunt regularly.
beldannon5
05-24-2017, 06:22 PM
I have have not done crafting. Probably why i havent scripted lol
Viekn
05-24-2017, 06:24 PM
You also seem to be less likely to find a box found on anything that people actually hunt regularly.
I'm assuming that's because of the hunting push down. But are there creatures that inherently drop more boxes than other creatures who also drop boxes? Also, is the hopper completely random between generating items in boxes and generating items on an actual critter?
Gelston
05-24-2017, 06:26 PM
I have have not done crafting. Probably why i havent scripted lol
when crafting was first released, I got to about 278ish by hand. That character is still at 278.
LivderaDeralleur
05-24-2017, 06:27 PM
I have have not done crafting. Probably why i havent scripted lol
It's possible. I Mastered every type of weapon Forging without a single script.
But perhaps it's because I'm blind and technically have no working eyes to gouge out in frustration? LOL.
Back on topic:
Maybe my lack of boxfounds has been my hunting mainly under Level 50. I would hope the unique stuff still drops into lower level boxes, though.
Mnute
05-24-2017, 06:27 PM
I'm pretty sure I found this in a box recently. Plain 4x. And, if a GM created this, I would love to know the story behind it.
You tap a large scuffed green shield.
>l my shield
Reinforced with roughened leather, the shield is heavily scuffed with blackened streaks and shows definitive signs of battle in the variety of dents. Though damaged, it retains the faint image of a towering pickle in the green-tinted enamel across its surface. You see nothing unusual, except for a small enchanter's glyph.
ArchSenex
05-24-2017, 06:28 PM
I'm pretty sure I found this in a box recently. Plain 4x. And, if a GM created this, I would love to know the story behind it.
You tap a large scuffed green shield.
>l my shield
Reinforced with roughened leather, the shield is heavily scuffed with blackened streaks and shows definitive signs of battle in the variety of dents. Though damaged, it retains the faint image of a towering pickle in the green-tinted enamel across its surface. You see nothing unusual, except for a small enchanter's glyph.
i have a suspicion which gm was involved.
Gnomad
05-24-2017, 06:29 PM
I'm pretty sure I found this in a box recently. Plain 4x. And, if a GM created this, I would love to know the story behind it.
You tap a large scuffed green shield.
>l my shield
Reinforced with roughened leather, the shield is heavily scuffed with blackened streaks and shows definitive signs of battle in the variety of dents. Though damaged, it retains the faint image of a towering pickle in the green-tinted enamel across its surface. You see nothing unusual, except for a small enchanter's glyph.
Pickles have been a meme in RR for a long time. Probably related to that.
SashaFierce
05-24-2017, 06:41 PM
Back on topic:
Maybe my lack of boxfounds has been my hunting mainly under Level 50. I would hope the unique stuff still drops into lower level boxes, though.
I think your chances are higher because you have more options <50 for hunting. Once you get into the 50s+ your hunting options are far, far more limited, which means worse loot.
Orthin
05-24-2017, 07:01 PM
I'm assuming that's because of the hunting push down. But are there creatures that inherently drop more boxes than other creatures who also drop boxes? Also, is the hopper completely random between generating items in boxes and generating items on an actual critter?
I have been hunting thunder trolls and wind witches in solhaven and if my mind is belled or fresh I am averaging 5-7 boxes a hunt. Currently have about twenty in my locker that I am too lazy to have my rogue pick yet
hello
05-24-2017, 07:08 PM
Interesting. So, if you want the Veil Iron Claidhmore of doom in a box you want to be capped for the maximum chance of it showing up?
Wyrom
05-24-2017, 07:33 PM
Misconception on the loot drops. You just have FAR more competition. Feeders are broken down by tier. So the lower feeders will feed to the lower level people. Our highest tiered feeder is the one that empties the fastest.
Wyrom
05-24-2017, 07:33 PM
Interesting. So, if you want the Veil Iron Claidhmore of doom in a box you want to be capped for the maximum chance of it showing up?
Weapons don't spawn in boxes. Weapon feeder is a whole different animal.
Astray
05-24-2017, 07:39 PM
Gotta save room for all the bricks and pink clothing. Got it.
Gelston
05-24-2017, 07:40 PM
Gotta save room for all the bricks and pink clothing. Got it.
Everyone always talks shit about chipped bricks until you need one for a scavenger hunt game.
hello
05-24-2017, 08:01 PM
This is my opinion, and my opinion only. But I think there should just be a single hopper Tier for basic sub and above players. That is to say, a sub'd account of low level should have equal chance to get a nice OP item as a high level sub'd account. I say this because of incentive to play. If I was a relatively low level player and I found a super powered item (especially one I would have to work up to) I would be much more motivated to play, also that item will be infinitely more special to such a player.
A cap'd player will probably just end up pawning it here on the PC where it'll be whore'd around and eventually end up collecting dust in a dark corner in some HLC's locker.
drauz
05-24-2017, 08:15 PM
I would like to see more level 100 requirement enhansives. With bigger bonuses of course.
Viekn
05-24-2017, 09:10 PM
Misconception on the loot drops. You just have FAR more competition. Feeders are broken down by tier. So the lower feeders will feed to the lower level people. Our highest tiered feeder is the one that empties the fastest.
Ok, this is good info! Honestly, we should probably get this on the wiki if it's not there already. Can you elaborate on the tier levels and where the breakpoints are? And do the highest tiered feeders empty fastest because there are more players in that tier? Or that high tier feeder is designed to empty faster? Does each higher tier subsequently have a faster empty rate than the one before it?
Taernath
05-25-2017, 12:40 AM
Found at 1:30pm ET: a woven reed anklet interspersed with pale cherry blossoms. Player logged out shortly after. Another one I can't check to see if kept. Oddly, everything found today is resulting in the person logging off less than a minute later. There were 3 other items with the same situation. Hmm.
If you want to script check me with a boxfound I'm cool with it.
Stunseed
05-25-2017, 10:08 AM
Weapons don't spawn in boxes. Weapon feeder is a whole different animal.
For every fashionista making dresses/pretty stuff, there's some jerk laughing as they feed named feras weapons into the feeder. I've come across a feras spear, two-handed sword named "Bolt" and "Day Changer" at some point.
...Well played.
hello
05-25-2017, 10:20 AM
For every fashionista making dresses/pretty stuff, there's some jerk laughing as they feed named feras weapons into the feeder. I've come across a feras spear, two-handed sword named "Bolt" and "Day Changer" at some point.
...Well played.
Wonder if a permanent feras weapon ever existed.
Wyrom
05-25-2017, 12:10 PM
Ok, this is good info! Honestly, we should probably get this on the wiki if it's not there already. Can you elaborate on the tier levels and where the breakpoints are? And do the highest tiered feeders empty fastest because there are more players in that tier? Or that high tier feeder is designed to empty faster? Does each higher tier subsequently have a faster empty rate than the one before it?
Each feeder deploys something at about the same rate. They are randomized with the intervals, but it's certainly possible to have something feel like it's going a lot quicker than it should. I know just a few weeks ago I was wondering why the weapon feeder felt like it was tossing out everything so fast.
Can't really give you a breakdown on the feeders, but there are several of them and each are designed with a theoretical level in mind.
For every fashionista making dresses/pretty stuff, there's some jerk laughing as they feed named feras weapons into the feeder. I've come across a feras spear, two-handed sword named "Bolt" and "Day Changer" at some point.
...Well played.
Haha, this is true.
Wonder if a permanent feras weapon ever existed.
Not feras. But we've had some potent lightning weapons at auctions before.
ArchSenex
05-25-2017, 12:23 PM
not to nitpick, but when you say same rate, do you mean percent chance per loot drop, or per time interval?
Dazmar
05-25-2017, 04:03 PM
Does hunting pressure effect the quality of weapon drops or is that for boxes only? Curious as you said they are different animals.
Wyrom
05-25-2017, 07:26 PM
not to nitpick, but when you say same rate, do you mean percent chance per loot drop, or per time interval?
The problem with explaining this is, I can't tell you a large chunk of it. But I'm using rate as a time interval here.
Does hunting pressure effect the quality of weapon drops or is that for boxes only? Curious as you said they are different animals.
I'm not talking about anything with hunting pressure, which is loot outside GM-created items.
Astray
05-25-2017, 07:29 PM
Everyone always talks shit about chipped bricks until you need one for a scavenger hunt game.
Bitter box openers put bricks on scavenger hunt lists.
ArchSenex
05-25-2017, 07:31 PM
The problem with explaining this is, I can't tell you a large chunk of it. But I'm using rate as a time interval here.
I'm taking that to mean then that hopper loot is probably a bonus to the normal treasure, as opposed to instead of, so that it can go out at a consistent rate over a time interval. If rate was per drop, it's reasonable to assume that more should go out from the highest hopper, since there should be more chests spawning at the higher levels (more people have settled up there). Per drop, unless the rates are all the same, wouldn't sync over time.
This is all assuming that levels of characters aren't more even than I think they are, if they're generally even, and all levels hunt about the same, then loot per time interval and per loot spawn would be in proportion.
Wyrom
05-25-2017, 07:43 PM
I'm taking that to mean then that hopper loot is probably a bonus to the normal treasure, as opposed to instead of, so that it can go out at a consistent rate over a time interval. If rate was per drop, it's reasonable to assume that more should go out from the highest hopper, since there should be more chests spawning at the higher levels (more people have settled up there). Per drop, unless the rates are all the same, wouldn't sync over time.
This is all assuming that levels of characters aren't more even than I think they are, if they're generally even, and all levels hunt about the same, then loot per time interval and per loot spawn would be in proportion.
Yeah, there are other factors at play. But it's a bit of both of what you're saying.
ArchSenex
05-25-2017, 07:46 PM
Yeah, there are other factors at play. But it's a bit of both of what you're saying.
The system also implicitly rewards those who play during non-peak times, as if every P, 1 hopper item goes out in a particular bracket, I'd much rather be 5 of 50 chances, versus 5 of 500-1000
Obviously it's not a precise science, but it's food for thought if I'm ever unable to sleep in the wee hours.
Godsanvil
05-27-2017, 11:45 AM
Maybe just an end of the day/week list of stuff. So we could look at it at least. Not an alert really just so people could see the neat stuff done.
Fesok
05-28-2017, 10:39 PM
I've been drinking whiskey, so apologies if this doesn't come out well. If 80% of special, GM created loot gets auto pawned or left by script hunters, then there's another problem to address other than letting folks know there's cool stuff in the hopper. I have two characters I've played for about 3 years on this most recent venture, never script hunted or script sold stuff, and I don't THINK I've ever found anything with a cool GM show. Now, I'm not looking at things like feras daggers, drake falchions, watered pea green silk blouses, etc. so it's definitely possible I missed something, but I do look at all (non-feras/drake) weapons and armor. Also, if you afk script hunt, it's got to be more worth your time to pick an under-hunted area of the game and loot it while not worrying about missing a lottery item in the hopper. Which brings me back to, what is the problem we're trying to solve that we're not actually solving?
Winter
05-29-2017, 01:35 PM
Wonder if a permanent feras weapon ever existed.
I went through alot of feras falchions and flamberges on my Ranger before I fixed skilled her into a pure they were so neat. I wish pures had some sort of equivalent, I suppose wands sort of fill that niche but I'd like to see a feras runestaff.
Archigeek
05-30-2017, 02:00 PM
Weapons don't spawn in boxes. Weapon feeder is a whole different animal.
Hrmm?
>open my box
You open a simple modwir box.
>get coins
You gather the remaining 2287 coins from inside your modwir box.
Roundtime: 2 sec.
R>get scim
You remove a glistening mithril scimitar from in your modwir box.
Stunseed
05-30-2017, 05:42 PM
What dropped the box? Did the creature possess hands and opposable thumbs? If not....
Godsanvil
05-30-2017, 05:49 PM
I dunno, I think people need to stop and smell the roses. Is this game any fun automated? Unleash the fury and hunt with the caps lock on.
If I stop and smell to much more ill be dead of old age before I ever Cap lol. I am old I am running out of time.
Archigeek
05-30-2017, 06:47 PM
What dropped the box? Did the creature possess hands and opposable thumbs? If not....
Probably. I don't note every box by critter. It would have been a cerebralite, rift crawler, soul siphon, fetish master, vvrael destroyer, or lich. So mostly having limbs, but not all.
Gelston
05-31-2017, 01:35 AM
Yeah, I was pretty sure I'd pulled weapons from boxes before too.
nocturnix
05-31-2017, 01:50 AM
Question on how the hopper works. If GMs put cool stuff in the hopper in realtime, how soon are they typically released into the game? The reason I ask is because I live in Germany so I am EST+6h, when I am hunting there are rarely GMs to be seen. And they likely put items into the hopper at prime time, I would imagine. So the likliehood of me ever finding anything good is very low?
Gelston
05-31-2017, 01:51 AM
Question on how the hopper works. If GMs put cool stuff in the hopper in realtime, how soon are they typically released into the game? The reason I ask is because I live in Germany so I am EST+6h, when I am hunting there are rarely GMs to be seen. And they likely put items into the hopper at prime time, I would imagine. So the likliehood of me ever finding anything good is very low?
Wyrom said there are over 1000 items in the hopper that GMs made. So, It isn't a "right when put in goes out" thing.
Wyrom
05-31-2017, 02:50 AM
Hrmm?
What dropped the box? Did the creature possess hands and opposable thumbs? If not....
Probably. I don't note every box by critter. It would have been a cerebralite, rift crawler, soul siphon, fetish master, vvrael destroyer, or lich. So mostly having limbs, but not all.
Yeah, I was pretty sure I'd pulled weapons from boxes before too.
That's not GM made. Talking strictly about GM-created weapon feeder. We also have a random loot creator. This is what makes the majority of Duskruin items. That's what that scimitar is.
Erous
05-31-2017, 09:42 AM
Is there a reason why Grimswarm are excluded from the usual loot tables? It is simply because of sheer volume of critters?
Whirlin
05-31-2017, 09:48 AM
Is there a reason why Grimswarm are excluded from the usual loot tables? It is simply because of sheer volume of critters?
They're not excluded from loot tables, they're their own loot table, but the loot table is all grimswarm, regardless of level. Kind of like Reim or bandits... Critters that don't have any level until they spawn
Fallen
05-31-2017, 09:52 AM
That's not GM made. Talking strictly about GM-created weapon feeder. We also have a random loot creator. This is what makes the majority of Duskruin items. That's what that scimitar is.
I'm not sure if you can go into specifics, but can you talk about the limits of what the automated equipment generator can make? Such as maximum enchant, weighting/padding (Perm vs temp), flare types, and the like? I'm not even looking for % chance, I just think it would be interesting to know what's possible out of the hopper.
I poked around in here looking for the info, but I may have missed it. My apologies if this is already known.
https://gswiki.play.net/Treasure_system/saved_posts
Whirlin
05-31-2017, 10:15 AM
I'm not sure if you can go into specifics, but can you talk about the limits of what the automated equipment generator can make? Such as maximum enchant, weighting/padding (Perm vs temp), flare types, and the like? I'm not even looking for % chance, I just think it would be interesting to know what's possible out of the hopper.
I poked around in here looking for the info, but I may have missed it. My apologies if this is already known.
https://gswiki.play.net/Treasure_system/saved_posts
Someone in our Reim run found some 7x armor yesterday.
Gelston
05-31-2017, 10:19 AM
I'm not sure if you can go into specifics, but can you talk about the limits of what the automated equipment generator can make? Such as maximum enchant, weighting/padding (Perm vs temp), flare types, and the like? I'm not even looking for % chance, I just think it would be interesting to know what's possible out of the hopper.
I poked around in here looking for the info, but I may have missed it. My apologies if this is already known.
https://gswiki.play.net/Treasure_system/saved_posts
It dropped a very high enchant amazing naginata once that Wyrom posted about in the forums. I think it might have no limits, the chances are just super lower for it to drop anything insanely powerful. Still, drop me a 10x FCW lance plz.
Fallen
05-31-2017, 10:19 AM
Someone in our Reim run found some 7x armor yesterday.
That's fucking awesome. You should add a highlight list of nice treasure you guys find somewhere in your literature.
ArchSenex
05-31-2017, 10:50 AM
I'm not sure if you can go into specifics, but can you talk about the limits of what the automated equipment generator can make? Such as maximum enchant, weighting/padding (Perm vs temp), flare types, and the like? I'm not even looking for % chance, I just think it would be interesting to know what's possible out of the hopper.
I poked around in here looking for the info, but I may have missed it. My apologies if this is already known.
https://gswiki.play.net/Treasure_system/saved_posts
I know there have been anecdotal comments from GM's over the years that the automated system can get pretty zany mechanically (temp +30 padding, etc.). In general, it generates stuff that is mostly temp, as a balance factor.
Gelston
06-01-2017, 09:35 AM
Runestaves did as of a couple years ago. Are they not being counted as weapons or do they not gen in boxes anymore?
That's not GM made. Talking strictly about GM-created weapon feeder. We also have a random loot creator. This is what makes the majority of Duskruin items. That's what that scimitar is.
...
Ceyrin
06-01-2017, 09:36 AM
Wow, didn't even give me time to delete it. You've got too much free time Gelston.
Gelston
06-01-2017, 09:40 AM
Wow, didn't even give me time to delete it. You've got too much free time Gelston.
You just happened to post right when I hit new posts.
Ceyrin
06-01-2017, 11:03 AM
Suuuuuure.
LadyCerridween
06-09-2017, 03:25 AM
This thread has been one of the most fascinating reads I've had in awhile. I never knew the next time Wyrom would poke his head in and make an offhand teasing comment. :-P
Just want to throw up a quick thanks for the pin worn max light max deep "a sloppy buckskin bodice" i found that holds 4 items. Ugly as sin but I got it altered into "a side-laced black leather bodice tooled with the faint pattern of feathers" and all was right with the world.
I'm recently returned to the game and so I've been picking up pretty much everything I see. I haven't found any obvious GM-made stuff (with LOOKs or long descriptions or special analyze messaging) but I am a bit curious to know if stuff like this bodice could be auto-genned? I would have figured it'd have been front-worn or NOT max light max deep. Plus the fact it's so awesome and ugly as sin just made me really wonder if created or auto genned. It sure made me chuckle. :)
Being someone who returned recently, I don't have as good a grasp on what is "normal" anymore. Heck, last time I was here there was no such thing as "front-worn" and if you wore a gown you had to take off your armor first.
And just cause someone said it earlier, I did a lot of forging crafting before I left. With no scripts. Just a whole lot of macros I'd push in order while watching anime. Wheee. I used artisan skill and it was all like "I converted your skill for you!" and it gave me numbers <3
In the skill of forging - crafting, you are a skilled laborer with 396 ranks.
In the skill of forging - one handed edged, you are a journeyman with 271 ranks.
drauz
06-09-2017, 05:29 AM
Being someone who returned recently, I don't have as good a grasp on what is "normal" anymore. Heck, last time I was here there was no such thing as "front-worn" and if you wore a gown you had to take off your armor first. .
In most cases (weapons/armor/shields) anything the pawnshop will offer 35,000 for has something to it and you should probably check it out. If under 35k just sell it to the pawn.
Orthin
06-18-2017, 07:45 PM
Found this the other day off a Centaur Ranger in TV. Liked the look so much I decided to switch specs and go ranged.
sturdy ruic composite bow with a carefully crafted dark leather grip. 4x since its Ruic. Haven't had it sung to but here is what I have noticed for enhancives thus far!
Without bow
Perception.........................| 150 50
With bow
Perception.........................| 159 59
Fallen
06-18-2017, 09:37 PM
Congrats. That's a nice find.
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