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phalen33
05-19-2017, 10:45 AM
I am wondering, is there anything besides hunt something else or a little more td that I can do to survive these hits? I've run into the same issue a couple times with feras weapons where I would be hit for 1 point of damage and the flare kills me. Seems armor and redux do nothing for magic damage.

A baesrukha closes her eyes and holds her palm out towards you!
CS: +209 - TD: +190 + CvA: -18 + d100: +99 - -5 == +105
Warding failed!
A baesrukha blasts you for 2 points of damage.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

It seems you have died, my friend.

A baesrukha closes her eyes and holds her palm out towards you!
CS: +218 - TD: +187 + CvA: -18 + d100: +89 - -5 == +107
Warding failed!
A baesrukha blasts you for 7 points of damage.
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

It seems you have died, my friend.

Methais
05-19-2017, 10:51 AM
I am wondering, is there anything besides hunt something else or a little more td that I can do to survive these hits? I've run into the same issue a couple times with feras weapons where I would be hit for 1 point of damage and the flare kills me. Seems armor and redux do nothing for magic damage.

A baesrukha closes her eyes and holds her palm out towards you!
CS: +209 - TD: +190 + CvA: -18 + d100: +99 - -5 == +105
Warding failed!
A baesrukha blasts you for 2 points of damage.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

It seems you have died, my friend.

A baesrukha closes her eyes and holds her palm out towards you!
CS: +218 - TD: +187 + CvA: -18 + d100: +89 - -5 == +107
Warding failed!
A baesrukha blasts you for 7 points of damage.
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

It seems you have died, my friend.

Nope, CS spells don't give a fuck about anything.

hello
05-19-2017, 10:53 AM
Nope, CS spells don't give a fuck about anything.

It's supposed to be the one true weakness of a square, and especially for monks it's true. Not so much for post-cap warriors.

Maerit
05-19-2017, 10:58 AM
TD: +190 + CvA: -18

Sure there is - work on those things I quoted. Outside spells (+TD), Ensorcelling armor (-CvA), heavier armor class (-CvA) and you'll mitigate these issues much more often.

ArchSenex
05-19-2017, 10:58 AM
If you're a rogue, you could look into Slippery Mind.

phalen33
05-19-2017, 11:10 AM
If you're a rogue, you could look into Slippery Mind.

Posting in the warrior forum.. So not a rogue. :)

So nothing other then more TD? Hmm.. Planning to escroll my 6x hcp full plate I got from DR. Just need another 5 levels until I can get 140 armor ranks. I could move into half plate until then but that would only give me another -2 to CVA.

Is combat focus worth the points picking up? Guess since I am dying to CS attacks it would be.

time4fun
05-19-2017, 11:18 AM
Posting in the warrior forum.. So not a rogue. :)

So nothing other then more TD? Hmm.. Planning to escroll my 6x hcp full plate I got from DR. Just need another 5 levels until I can get 140 armor ranks. I could move into half plate until then but that would only give me another -2 to CVA.

Is combat focus worth the points picking up? Guess since I am dying to CS attacks it would be.

Honestly, you had a 5% chance of getting hit by that first cast.

None of us are supposed to be invincible (except Jeril).

drauz
05-19-2017, 11:20 AM
Posting in the warrior forum.. So not a rogue. :)

So nothing other then more TD? Hmm.. Planning to escroll my 6x hcp full plate I got from DR. Just need another 5 levels until I can get 140 armor ranks. I could move into half plate until then but that would only give me another -2 to CVA.

Is combat focus worth the points picking up? Guess since I am dying to CS attacks it would be.

You are only 18 points from being immune to their CS so I wouldn't change what your doing, assuming you have 101 and 107 on you. Just some bad luck with headshots.

SonoftheNorth
05-19-2017, 11:30 AM
Is combat focus worth the points picking up? Guess since I am dying to CS attacks it would be.


Yes definitely.

khorpulent
05-19-2017, 11:33 AM
Is combat focus worth the points picking up? Guess since I am dying to CS attacks it would be.

The first 2 or 3 ranks are cheap enough to make it worthwhile, but you get some serious diminishing returns at the higher ranks.

phalen33
05-19-2017, 11:50 AM
I have 101, 107 and symbol of protection. Picked up two ranks of focus and that should give me a couple of more percent towards invincible. A 101 end roll death crit maybe bad luck but that just makes it suck even harder.

Gizmo
05-19-2017, 12:01 PM
Using a shield could help too with some of the skills

Mohrgan
05-19-2017, 12:35 PM
The other principle is the "best defense is offense" principle. CS/TD resolutions are going to be your Achilles heel as a warrior forever, but the fewer spells they cast the fewer times you are going to get those (super unlucky by the way) head crits and instadesths. WTRICK FEINT is your best friend. You see them prep a spell, immediately feint (or other disabling maneuver or attack if you are confident in a stun). Don't let them get the cast off. Places like plane 5 of the rift where you have vaespilons casting voids, it becomes a huge part of your strategy to ensure that not a single spell gets cast.

Roblar
05-19-2017, 04:02 PM
I am wondering, is there anything besides hunt something else or a little more td that I can do to survive these hits? I've run into the same issue a couple times with feras weapons where I would be hit for 1 point of damage and the flare kills me. Seems armor and redux do nothing for magic damage.

A baesrukha closes her eyes and holds her palm out towards you!
CS: +209 - TD: +190 + CvA: -18 + d100: +99 - -5 == +105
Warding failed!
A baesrukha blasts you for 2 points of damage.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

It seems you have died, my friend.

A baesrukha closes her eyes and holds her palm out towards you!
CS: +218 - TD: +187 + CvA: -18 + d100: +89 - -5 == +107
Warding failed!
A baesrukha blasts you for 7 points of damage.
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

It seems you have died, my friend.

You're right, armor (by itself) and redux do nothing. However, there are many things you can do besides hunting something else or more TD (the most preferable method in dealing with CS attacks).

You mentioned feras flares which is a separate issue than CS, so if you use a shield look into Deflect the Elements shield specialization.

As for those two hits above, your goal would be to get lightning/electricity resistant armor and for the second hit impact/earth/vibe (all the same thing different names) resistant armor or an armor accessory like a greathelm. Impact's most lethal hits are to the head/neck which that spell is using. For both, you'd probably need a decent amount to reduce or eliminate most deaths and it is not cheap but it helps.

Also, some which was mentioned: ensorcelling, heavior armor (once you've trained for it), disabling or attacking first, cmans (ex: focus or shield mind), scroll reading/magic item use to add more spells (or from others) or to add 1720, TD services, a shield focus for yet more CvA, kroderine shield/armor/helm, aiming for their head, or using headbutt, taking their right arm or other disabler, prioritizing and attacking them first.

While CS is a weakness of squares, CMANs are a weakness of pures so use your strengths.

hello
05-19-2017, 04:30 PM
You're right, armor (by itself) and redux do nothing. However, there are many things you can do besides hunting something else or more TD (the most preferable method in dealing with CS attacks).

You mentioned feras flares which is a separate issue than CS, so if you use a shield look into Deflect the Elements shield specialization.

As for those two hits above, your goal would be to get lightning/electricity resistant armor and for the second hit impact/earth/vibe (all the same thing different names) resistant armor or an armor accessory like a greathelm. Impact's most lethal hits are to the head/neck which that spell is using. For both, you'd probably need a decent amount to reduce or eliminate most deaths and it is not cheap but it helps.

Also, some which was mentioned: ensorcelling, heavior armor (once you've trained for it), disabling or attacking first, cmans (ex: focus or shield mind), scroll reading/magic item use to add more spells (or from others) or to add 1720, TD services, a shield focus for yet more CvA, kroderine shield/armor/helm, aiming for their head, or using headbutt, taking their right arm or other disabler, prioritizing and attacking them first.

While CS is a weakness of squares, CMANs are a weakness of pures so use your strengths.

Forgot one, you can always just run.

LizardClan1
05-19-2017, 04:42 PM
Forgot one, you can always just run.

I like running, too!

When my paladin used to hunt Teras, and a jungle troll chieftain successfully cast Swarm on me, I'd wrap up and end my hunt early with ;go2 town.

Swarm is just so awful!

-LizardClan1

Gelston
05-19-2017, 04:47 PM
I like running, too!

When my paladin used to hunt Teras, and a jungle troll chieftain successfully cast Swarm on me, I'd wrap up and end my hunt early with ;go2 town.

Swarm is just so awful!

-LizardClan1

That shit is one of the most annoying spells in a warcamp.

Roblar
05-19-2017, 04:53 PM
Warriors don't run!

Kill the caster and the spell goes away.

hello
05-19-2017, 05:03 PM
Warriors don't run!

Kill the caster and the spell goes away.

We're not all packing dual claid weighted handaxes like you. Thus, run.

Roblar
05-19-2017, 05:27 PM
Ha, it wasn't always and I stood and preferred to try many times. Often it would result in death or counting on RNG but that rush is part of what makes the game and profession exciting for me sometimes.
Maybe it is stupidity, and sometimes greed (more boxes).

You know, I never even wore spells at all. No spells up through the Scatter, just Voln symbols (I don't really remember even bothering with a small statue). So I was very much at the mercy of CS and survived solely on tactics (gear was 6x vibe flaring plate and 6x HCW/10x shield for a decade or more). I actually did "tactically retreat" sometimes but learned other techniques more RP appropriate. Like war crying or shield pushing a caster the hell out of my room so I could hunt (If I didn't feel like taking them out directly or first). Or quickstrike (now 2 choices) so my roundtime could get damage in to them or whatever target before a deadly cast got me. Mstrike or war cry alls, or cman dervish now and so many other choices.

hello
05-19-2017, 05:31 PM
Ha, it wasn't always and I stood and preferred to try many times. Often it would result in death or counting on RNG but that rush is part of what makes the game and profession exciting for me sometimes.
Maybe it is stupidity, and sometimes greed (more boxes).

You know, I never even wore spells at all. No spells up through the Scatter, just Voln symbols (I don't really remember even bothering with a small statue). So I was very much at the mercy of CS and survived solely on tactics (gear was 6x vibe flaring plate and 6x HCW/10x shield for a decade or more). I actually did "tactically retreat" sometimes but learned other techniques more RP appropriate. Like war crying or shield pushing a caster the hell out of my room so I could hunt (If I didn't feel like taking them out directly or first). Or quickstrike (now 2 choices) so my roundtime could get damage in to them or whatever target before a deadly cast got me. Mstrike or war cry alls, or cman dervish now and so many other choices.

Yeah, shields are heavily under-rated. But, people just like the big weapons.

Donquix
05-19-2017, 05:47 PM
Yeah, shields are heavily under-rated. But, people just like the big weapons.

Can confirm. Compensate for tiny penis with lances and greatswords.

chowell
05-21-2017, 09:03 PM
When wtrick feint just isn't enough..

>ne
[The Rift]
A group of worms has created a large hole in the ceiling. Through it pours a torrent of blood, washing over the room and flooding the already overworked walls. The smell is horrible, although you cannot tell if it comes from the worms or the decaying flesh. You also see a vaespilon.
Obvious paths: east, southwest, northwest
>
A vaespilon draws an ancient sigil in the air.
>stance offensive
You are now in an offensive stance.
>wtrick feint
[Roll result: 119 (open d100: 13) Bonus: 16]
You feint to the left, the vaespilon buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
>l
[The Rift]
A group of worms has created a large hole in the ceiling. Through it pours a torrent of blood, washing over the room and flooding the already overworked walls. The smell is horrible, although you cannot tell if it comes from the worms or the decaying flesh. You also see a vaespilon.
Obvious paths: east, southwest, northwest
>mstrike vae
...wait 1 seconds.
>mstrike vae
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a fir-hafted vultite morning star at a vaespilon!
Amazingly, the vaespilon manages to parry the attack with her staff!
You swing a fir-hafted vultite morning star at a vaespilon!
AS: +525 vs DS: +460 with AvD: +33 + d100 roll: +55 = +153
... and hit for 28 points of damage!
You swing a fir-hafted vultite morning star at a vaespilon!
AS: +525 vs DS: +460 with AvD: +33 + d100 roll: +12 = +110
... and hit for 4 points of damage!
Blow slides along the ribs.
Probably tickles.
You swing a fir-hafted vultite morning star at a vaespilon!
AS: +525 vs DS: +460 with AvD: +33 + d100 roll: +28 = +126
... and hit for 18 points of damage!
Torn muscle in the vaespilon's left leg!

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 9 sec.
>
[ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]

Tha-thump.

>
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
Forceful decompression nearly turns you inside out!
+147 Hits.
Stunned for 8 rounds!

Everything in the room seemed to stay in place. The void disappears without further incident.
>look vae

You see a fairly typical vaespilon.
She has some minor cuts and bruises on her left leg.
She has some decaying black robes (worn), a scorched black pendant (worn) and a blackened wooden staff.
>l
[The Rift]
A group of worms has created a large hole in the ceiling. Through it pours a torrent of blood, washing over the room and flooding the already overworked walls. The smell is horrible, although you cannot tell if it comes from the worms or the decaying flesh. You also see a vaespilon.
Obvious paths: east, southwest, northwest
>
A n'ecare pads in silently!
>bers
...wait 4 seconds.
>
A vaespilon draws an ancient sigil in the air.
>bers
Everything around you turns red as you work yourself into a berserker's rage!
>
[ Berserk: +0:05:00, 0:05:00 remaining. ]

Tha-thump.

>
A n'ecare swings a long blackened jeddart-axe at you!
AS: +386 vs DS: +273 with AvD: +12 + d100 roll: +24 = +149
... and hits for 1 point of damage!
Light, bruising slash to your left thigh.
>
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

Donquix
05-21-2017, 09:06 PM
P4 gonna P4

Warriorbird
05-21-2017, 09:11 PM
Resistances on armor. Also your friend.

chowell
05-21-2017, 09:15 PM
I think just more AS would have been my friend, might hold off a couple of more levels before going back.. if I go back.

Gnomad
05-21-2017, 10:42 PM
When wtrick feint just isn't enough..
>wtrick feint
[Roll result: 119 (open d100: 13) Bonus: 16]
You feint to the left, the vaespilon buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.

Feint again. Anything under a 124 endroll is a push for feint; it only gives them 3 RT, so you both come out the end the same.

Wait a half-second past the RT though; if you slam on your feint macro they'll still be in the immune phase.

Download and run cman_calc if you're not used how much space you get from feinting.

You also only dropped its stance down from defensive to guarded (-19%).

Ososis
05-21-2017, 10:51 PM
Don't neglect WT APP <critter> or WT APP ALL to check their stance. I made a script that checks stance, feints if less than Offensive, and MSTRIKES if offensive.

hello
05-21-2017, 10:57 PM
Also, keep in mind warriors tend not to do too well against undead and casting types. Don't let the pop culture fool yah...

https://cdn0.vox-cdn.com/thumbor/xRDu9YGemuiS6hmgOd-A2z5WGvk=/148x0:1768x1080/1200x800/filters:focal(148x0:1768x1080)/cdn0.vox-cdn.com/uploads/chorus_image/image/46916062/Undead_sample.0.0.jpg

Ososis
05-21-2017, 11:04 PM
Also, keep in mind warriors tend not to do too well against undead and casting types. Don't let the pop culture fool yah...

What are you basing this on?

hello
05-21-2017, 11:12 PM
What are you basing this on?

I don't know, I just wanted to post that badass pic.

Ososis
05-22-2017, 12:31 AM
I don't know, I just wanted to post that badass pic.

alright, well post it to the photo threads, and keep the factual inaccuracies to the political folder. Really you should be on READ ONLY for anything concerning game mechanics.

chowell
05-22-2017, 12:58 AM
I had to redeem myself. Awesome advice from Ososis and Gnomad, had no clue about the stance effect behind feint..


>Out of the corner of your eye, you see an ancient vaespilon approaching. She must be the creature that you've been tasked to kill!
>l
[The Rift]
Worms practically cover the walls and floor. The rhythmically collapsing walls shake some from the ceiling as well, dropping them around you to chew their way into the floor. A disconcerting, whistling wheeze sounds throughout the area, as wind howls through the holes in the chamber. Blood oozes over the floor northward. You also see an ancient vaespilon, a vaespilon that appears dead and a n'ecare.
Obvious exits: northeast, southwest, northwest
>
A n'ecare swings a long blackened jeddart-axe at you!
AS: +383 vs DS: +354 with AvD: +12 + d100 roll: +39 = +80
A clean miss.
>wtrick feint vae
[Roll result: 127 (open d100: 29) Bonus: 16]
You feint high, the vaespilon buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
[cman_calc: 4 RT, -27% stance.]

Tha-thump.

>wtrick feint vae
[Roll result: 105 (open d100: 7) Bonus: 16]
You feint to the right, but the vaespilon isn't fooled for a second.
Roundtime: 3 sec.
>wtrick feint vae
An ancient vaespilon draws an ancient sigil in the air.
>
[Roll result: 184 (open d100: 86) Bonus: 16]
You feint high, the vaespilon buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
[cman_calc: 8 RT, -84% stance.]
l
[The Rift]
Worms practically cover the walls and floor. The rhythmically collapsing walls shake some from the ceiling as well, dropping them around you to chew their way into the floor. A disconcerting, whistling wheeze sounds throughout the area, as wind howls through the holes in the chamber. Blood oozes over the floor northward. You also see an ancient vaespilon, a vaespilon that appears dead and a n'ecare.
Obvious exits: northeast, southwest, northwest
>A n'ecare swings a long blackened jeddart-axe at you!
By amazing chance, you evade the attack!
>mstrike vae
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a fir-hafted vultite morning star at an ancient vaespilon!
AS: +505 vs DS: +357 with AvD: +33 + d100 roll: +95 = +276
... and hit for 140 points of damage!
Massive blow punches a hole through the vaespilon's chest!
You swing a fir-hafted vultite morning star at an ancient vaespilon!
An ancient vaespilon's exterior hardens for a moment and softens the attack!
AS: +505 vs DS: +355 with AvD: +33 + d100 roll: +11 = +194
... and hit for 60 points of damage!
Left leg mangled horribly.
The vaespilon is knocked to the ground!
You swing a fir-hafted vultite morning star at an ancient vaespilon!
AS: +505 vs DS: +300 with AvD: +33 + d100 roll: +97 = +335
... and hit for 125 points of damage!
Knocked sideways several feet by blow to back.
You swing a fir-hafted vultite morning star at an ancient vaespilon!
AS: +505 vs DS: +297 with AvD: +33 + d100 roll: +54 = +295
... and hit for 118 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 9 sec.
>
[ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]

hello
05-22-2017, 07:23 AM
alright, well post it to the photo threads, and keep the factual inaccuracies to the political folder. Really you should be on READ ONLY for anything concerning game mechanics.

OK will do.

Aganii
05-22-2017, 04:02 PM
Don't neglect WT APP <critter> or WT APP ALL to check their stance. I made a script that checks stance, feints if less than Offensive, and MSTRIKES if offensive.

Mind posting this script? Im no good at writing scripts but im hoping i can alter it to streamline coup de grace.

Ososis
05-22-2017, 08:15 PM
I slapped this together for Stormfront as I don't LICH. Hope it helps, let me know if you have any issues. I gave it a few tweaks to make it more generic and less Ososis specific.

Issues with this script, It needs a %1 to properly stance check a critter. I have not found a way to generic WT APP TARGET the way I can MSTRIKE TARGET. Any help on that point would be super great. If you do no use a %1, it will do 1 feint, then mstrike your current target regardless of stance. Also, as has been mentioned (but I don't fully understand) there can be an immune time after a feint where another one will be ineffectual regardless of endroll. Anecdotally it feel like it needs to be about 120+ to go immune (lower end rolls and failures don't seem to trigger it) and subsequent couple feints will be worthless. Again, anecdotally it seems if I mix in another attack (headbutt) it seems to clear the immunity. Multiple feints in a row seems to be the issue. So anyway, the issue with this script would be if you do a good feint, say 150, and don't bring the critter all the way to offensive, you will try to keep feinting them. For me this is helpful for low rolls or failures I can just let him keep running, if I get a high roll but don't push to offensive I will usually mix in something else then go back into my feint mstrike script.

This is my feint mstrike script, if you change the MSTRIKE it can be anything you want that would be helpful for full offensive guarantee. Ambush, headbutt, shield bash, coup, whatever should be fairly easy to sup in under the LOOP section. I have PUT MSTRIKE TARGET, followed by PUT ATTACK, as if I can am up for an mstrike, it will do it and the PUT ATTACK ends up getting a "...WAIT" and if I am NOT due for an mstrike I get the confirmation request on PUT MSTRIKE and then I attack on PUT ATTACK, letting my swing MSTRIKE whenever I am up for it.



if_1 goto start
goto feint2
START:
put target %1
APP:
matchre FEINT /(defensive|guarded|neutral|forward|advancing) stance/i
match loop is in an offensive stance
match APP ...wait
put wt app %1
matchwait
FEINT:
put stance offen
put wt feint
wait 1
goto app

FEINT2:
put wt app all
put stance offen
put wt feint
wait 1
goto loop

LOOP:
put stance defen
put stance offens
match loop ...wait
match swung You swing a
match hold Could not find a valid target.
put mstrike target
put attack
matchwait

SWUNG:
wait 1
goto loop

HOLD:
put stance defen
put loot
END:

Gnomad
05-23-2017, 08:50 PM
>wtrick feint vae
[Roll result: 127 (open d100: 29) Bonus: 16]
You feint high, the vaespilon buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
[cman_calc: 4 RT, -27% stance.]

Tha-thump.

>wtrick feint vae
[Roll result: 105 (open d100: 7) Bonus: 16]
You feint to the right, but the vaespilon isn't fooled for a second.
Roundtime: 3 sec.One other thing to know about feint that I alluded to earlier but didn't explicitly say:

If the target is still in feint RT and you feint them, it'll automatically fail, regardless of endroll. (See the bolded part of the log.)

Creature "RT" works a little differently than player RT, so if you feint immediately after, say, 4 seconds pass, they'll still be in a smidgen of RT. This is most obvious when you do a 3 second feint and then slam on the feint macro; you'll be out of RT before the critter is, and your next feint will fail. Give it an extra half-second and you should be fine.

Ososis
05-23-2017, 09:13 PM
One other thing to know about feint that I alluded to earlier but didn't explicitly say:

If the target is still in feint RT and you feint them, it'll automatically fail, regardless of endroll. (See the bolded part of the log.)

Creature "RT" works a little differently than player RT, so if you feint immediately after, say, 4 seconds pass, they'll still be in a smidgen of RT. This is most obvious when you do a 3 second feint and then slam on the feint macro; you'll be out of RT before the critter is, and your next feint will fail. Give it an extra half-second and you should be fine.

This makes sense. My scripts are not the super fastest due to some redundant safeguards, so that slight wait you mention is inadvertently built in. When I have a higher feint success, giving more RT, I run into the issue of immunity, sometimes for two subsequent feints. This always happens if I take a critter from full defense to advancing, since it's the most RT incurred while not getting to offensive.

My script used to attack on advancing also, but too often it was a waste of an mstrike.