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0zymandius
05-11-2017, 08:25 AM
Hi all, started a new cleric last night, started out THW until my wife, fooling around, went to kick a carrion worm in frustration. Of course, it popped up the UAC gobbeldygook, and I decided to give that a whirl. Had an absolute blast (never played with the UAC system before my hiatus), but spawned a couple of questions:

Voln Fu used to be effective against undead, but UAC doesn't seem to be. Are there sanctified... handwraps? Or whatever they are? Or do I need to dig up troll-claws or something? My Wiki-ing seemed to imply that holding anything in my hands would be a detriment to UAC effectiveness, so trying to figure out the 'right' approach.

Only one day into my 30 day starting period, so LOTS of time, but is this approach (UAC) viable all the way up? So far it seems ridiculously straightforward and effective... what are the pitfalls I need to watch out for? I'm planning on going Voln (something else I've never done before), and have mage spells available, so don't think I'll have too many DS issues?

What should I concentrate on, training and stats-wise? Brawling and...? I saw posted training snapshots from someone near cap, and that gives me a long-term template, but at starting out levels is there a different path I should be focusing on? I plan on UAC-ing things almost exclusively, with CS spells as a backup, if that's a viable build, and will be hunting almost exclusively alongside my wife's Giant Warrior.

Thanks all!

Whirlin
05-11-2017, 08:46 AM
Voln Fu used to be effective against undead, but UAC doesn't seem to be. Are there sanctified... handwraps? Or whatever they are? Or do I need to dig up troll-claws or something? My Wiki-ing seemed to imply that holding anything in my hands would be a detriment to UAC effectiveness, so trying to figure out the 'right' approach.
Voln-fu was redesigned... When you hit that step, your fists are perma-blessed, but your handwraps/bootsies are not, so you don't get the UAF bonus from them. There are sanct mittens/kicks available... right now on player shops they're super expensive though.




Only one day into my 30 day starting period, so LOTS of time, but is this approach (UAC) viable all the way up? So far it seems ridiculously straightforward and effective... what are the pitfalls I need to watch out for? I'm planning on going Voln (something else I've never done before), and have mage spells available, so don't think I'll have too many DS issues?
It's no longer 30 day, it's until level 20. So no need to rush.
Honestly, anything is VIABLE... it's whether or not it's OPTIMAL that is up for debate. But if you're having fun with it, that's the most important thing. You can always switch later.


What should I concentrate on, training and stats-wise? Brawling and...? I saw posted training snapshots from someone near cap, and that gives me a long-term template, but at starting out levels is there a different path I should be focusing on? I plan on UAC-ing things almost exclusively, with CS spells as a backup, if that's a viable build, and will be hunting almost exclusively alongside my wife's Giant Warrior.

Stats are completely subjective... For your first 20 levels, I'd setup to make brawling your main form of attack (STR and AGL), but I'm a big advocate of setting your stats to grow to cap out at level cap. But that's a subjective decision. As far as other training, I would not drop below 2x Spell Research, I would stick to at least 1x lores... and I'll let the others fill in the rest of the recommendations for Cleric Training (my cleric is really just a chrism alt)

Leafiara
05-11-2017, 08:15 PM
-Yes, there's sanctified UAC gear! I'm not sure where you're likely to find it other than Duskruin, which is where I got mine, but for now you can bless your UAC gear anyway (gloves, boots, handwraps, footwraps) and get holy water flares with enough training, or have another cleric bless them for you.

-Rush to 211 (Bravery) and 215 (Heroism) by level 11 and 15 to get +40 UAF total, then back off from Major Spiritual for a while and aim for 118 (Web).

-I'd aim for wearing brig at least, which is 35 Armor Use, but until you're a high enough level to get to that point, stopping at 8 for doubles is good.

-Train one rank of Two Weapon Combat. Just one! It gives you +5 DS when you're barehanded for having that one rank, at least if I understand right.

-Damaging CS spells don't have to be your main offense if you don't want them to, at least not for a while--it wasn't until I got past Ilvari pixies and minotaurs (level 74-78) that I found brawling not really doing much anymore against anything except bandits. But what you will really be using are disabling CS spells like 118, 214 (Bind), 301 (Prayer of Holding), and 316 (Censure). These will give you much, much better MM, so you'll be opening up with these spells with against enemies before you start punching away. Which brings me to..

-If DS does become an issue, just get yourself a shield or runestaff with a nice enchant. Have it out while you're casting your disablers, then put it away when you're ready to attack. (And yes, shields work even with 0 Shield Use training!)



Those are just some key things off the top of my head, but if you have any more questions, ask away!

0zymandius
05-12-2017, 09:31 AM
Thanks very much for the tips! I've adjusted my training accordingly, and hit level 5 last night. I'm still murdelating things pretty easily, and expect that will level off at some point, but for now it's good fun.

Donquix
05-12-2017, 01:29 PM
Just to expound on TWC training thing: there are two discrete DS bonuses and 1 variable way in which TWC training adds to your DS.

you get some amount per rank, depending on your stance, etc. It's pretty low for TWC.

at 1 rank you get a flat +5 bonus
if you are >= .5x trained, you get an additional +10 bonus (so +15 total)

That's why you pick up the 1 rank. Since the per DS rank contribution is quite low, and you don't need it for AS like with normal melee weapon TWC, it's an easy +5 DS.

Also no one mentioned this but as a pure you will easily be able to pickup ranks of Arcane Symbols on the cheap. Look for Brace (1214) and Dragonclaw (1209) scrolls. Brace will allow you to parry attacks when not holding weapons. Dragonclaw will give you a UAF bonus, as well as a roughly 1 in 6 chance to ignore all of the target's magical defense when you attack. They're both decently common in the treasure system.

0zymandius
05-14-2017, 04:29 PM
Thoughts on CMans? So far I'm thoroughly enjoying this build... it's working like a champ. Joined Voln and am committing genocide on snow spectres with the wife to build favor for Step 8 before leveling any more. But I've got 9 CMan points, and none of the options scream "Get that!"

Donquix
05-14-2017, 04:53 PM
Thoughts on CMans? So far I'm thoroughly enjoying this build... it's working like a champ. Joined Voln and am committing genocide on snow spectres with the wife to build favor for Step 8 before leveling any more. But I've got 9 CMan points, and none of the options scream "Get that!"

you have shit options as a pure. Feint is a good all purpose cman so you can set things up with stam instead of mana (but like, what else are you using your mana on?) but you need all 5 ranks or to also pickup unarmed specialist to use it with UAC. you can always dump your early leveling points into combat movement just purely due to lack of other good options and move those around later, but if you're going to be predominantly hunting with the wife side-by-side is likely a good option.

cunning defense + feint, and again potentially side by side, in the long term, are likely your only real useful options.

Leafiara
05-15-2017, 04:48 PM
Subdual Strike is another maneuver worth thinking about. You wouldn't be using it yourself, but learning a maneuver gives you some defense against it when enemies try it on you, and that's one of a bandit's favorites. At cap I actually trained all 5 ranks of Subdual Strike since I (and probably most capped people) hunt a lot of bandits.

Also, just want to note that while you can't use Feint barehanded without knowing Unarmed Specialist, you could always pull out a dagger that you use for skinning just for the Feint and then put it away.

Donquix
05-15-2017, 11:22 PM
Subdual Strike is another maneuver worth thinking about. You wouldn't be using it yourself, but learning a maneuver gives you some defense against it when enemies try it on you, and that's one of a bandit's favorites. At cap I actually trained all 5 ranks of Subdual Strike since I (and probably most capped people) hunt a lot of bandits.

Also, just want to note that while you can't use Feint barehanded without knowing Unarmed Specialist, you could always pull out a dagger that you use for skinning just for the Feint and then put it .

should be able to pull out a hook-knife, fist-scythe, etc. so you at least keep the brawl parry defense :D

0zymandius
05-16-2017, 07:27 AM
Thanks guys. We're going to focus on SideBySide for the moment, since the wife is a warrior with a ridiculous amount of CMP to play with. I freely admit to a bit of envy with how she's murdelating things with UAC much better than I am, but that's what you get when you play a cleric like a warrior. The pendulum will swing when I start to get better spells, though, and I'm still enjoying the process.

drauz
05-16-2017, 07:42 AM
Thanks guys. We're going to focus on SideBySide for the moment, since the wife is a warrior with a ridiculous amount of CMP to play with. I freely admit to a bit of envy with how she's murdelating things with UAC much better than I am, but that's what you get when you play a cleric like a warrior. The pendulum will swing when I start to get better spells, though, and I'm still enjoying the process.

You think that is bad, wait till you see what a rogue can do with UAC.

ArchSenex
05-16-2017, 07:48 AM
you'll also get a silly defense spell at level 19 that just makes cleric life easy.

0zymandius
05-17-2017, 08:56 AM
You think that is bad, wait till you see what a rogue can do with UAC.

I can't even imagine. I'm getting quickly overtaken by my wife's warrior character with this playstyle. Before I hit level 20 I might tinker with another approach if the gulf just keeps widening.

Voln Step 8 last night... no more blesses or mandatory use of a cheap hook-knife needed. And there was much rejoicing. Now we're going to step back from the favor grind and concentrate on other things like leveling and trying to ingratiate ourselves to a House.

0zymandius
06-02-2017, 08:59 AM
Just checking in... Oubar is level 14 at the moment, and still thriving. It's a little disheartening that I can't really ward anything at better than a 50% or so rate, but from what I can tell, that's pretty standard. I just had mental images of being able to do both UAC and warding at a pretty efficient clip. I'm starting to run into things that I have a hard time hitting reliably (especially in Reim), and my warding spells generally aren't up to the task either. Once I get to the thresholds I'm targeting (318, 225, 120), I'll pick either the 200s or 300s and start overtraining them a bit to bump my CS. Got a while before I need to worry about that, though.

Still, minor issues for the most part. Still totally viable, still enjoying the build. Focusing on Voln when not on Gift lately, and we're almost halfway to Mastery. Yay Reim.

Versin
06-02-2017, 03:05 PM
You should consider a paladin if you want a more physical spiritual fighter. Outside spells will really help at those younger levels as well.

0zymandius
06-13-2017, 09:57 AM
Hit 18 the other night with Oubar. Now technically able to raise people, but there seems to be a slew of alt clerics around. When a body goes down and a cry goes out, suddenly there's a cleric convention in town, with most of those logging back off once the body has been claimed. Luckily raising is NOT what I wanted out of this cleric, otherwise I'd be disgruntled.

Starting to die occasionally from combat maneuvers (well, and boil earth... freaking arch wights), primarily when encumbered. I can accept that as a consequence of the class, though. I'll pick up whatever that CMan is that gives us a little more help against all maneuvers and just try to be more careful (which won't happen, but I'll try).

Leafiara
06-13-2017, 10:07 AM
When you level one more time so you can cast Soul Ward, that's going to save you from all kinds of things.

0zymandius
06-21-2017, 10:15 AM
Checking in at level 19.5, right about when everything gets locked in.


H>info
Name: Oubar Race: Giantman Profession: Cleric (shown as: Holy Crusader)
Gender: Male Age: 0 Expr: 448747 Level: 19
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 96 (38) ... 96 (38)
Constitution (CON): 75 (22) ... 75 (22)
Dexterity (DEX): 65 (2) ... 65 (2)
Agility (AGI): 79 (9) ... 79 (9)
Discipline (DIS): 71 (10) ... 71 (10)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 71 (5) ... 71 (5)
Intuition (INT): 76 (13) ... 76 (13)
Wisdom (WIS): 68 (9) ... 68 (9)
Influence (INF): 39 (0) ... 39 (0)
Mana: 60 Silver: 0
H>skill
Oubar (at level 19), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 93 21
Brawling...........................| 93 21
Physical Fitness...................| 93 21
Arcane Symbols.....................| 70 15
Harness Power......................| 93 21
Spirit Mana Control................| 93 21
Survival...........................| 97 22
Perception.........................| 93 21
Climbing...........................| 82 18
Swimming...........................| 10 2
First Aid..........................| 146 46

Spell Lists
Major Spiritual....................| 15

Spell Lists
Minor Spiritual....................| 8

Spell Lists
Cleric.............................| 19
Training Points: 82 Phy 0 Mnt (66 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)

So... I set my stats to be good at cap, but also let me be strong in the here and now, because I can't promise I'll ever actually GET to cap, and the odds of it fall off if I start having a hard time in the present. At some point I might need to get a fixstat, but I'll burn that bridge when I come to it.

I found myself starting to accumulate 'extra' TPs... albeit slowly. For now they're sitting in Arcane Symbols, but I could chunk them into a lore or something if that's a better path. The lores are a bit baffling for me at this stage. Eventually I'm going to want to vomit out full chrisms, but I've got a few years, in all likelihood, before I need to worry about that. For right now, scrolls are nice for ranger spells (603, 604 and 606 especially).

Any comments or criticisms about the build would be appreciated. I should hit 20 tonight or tomorrow, depending on if I catch another DM Happy Hour or not.

---------------

Part 2: We're considering moving from Icemule for a bit. A string of Silverback Orc tasks (level 14!), combined with Arctic Wolverines (have to hike through 30-somethings with ice patches to get there, and no loot), and Tree Spirits (never spawn, and boil earth), has me feeling like this might not be the best town for our level range. Any advice on a good place to be for the 20-25 level range?

Orthin
06-21-2017, 10:35 AM
Blessings buff AS for your 200s if memory serves and opens a group buff later on which would support your group. Plus better bread

Orthin
06-21-2017, 10:36 AM
Checking in at level 19.5, right about when everything gets locked in.


So... I set my stats to be good at cap, but also let me be strong in the here and now, because I can't promise I'll ever actually GET to cap, and the odds of it fall off if I start having a hard time in the present. At some point I might need to get a fixstat, but I'll burn that bridge when I come to it.

I found myself starting to accumulate 'extra' TPs... albeit slowly. For now they're sitting in Arcane Symbols, but I could chunk them into a lore or something if that's a better path. The lores are a bit baffling for me at this stage. Eventually I'm going to want to vomit out full chrisms, but I've got a few years, in all likelihood, before I need to worry about that. For right now, scrolls are nice for ranger spells (603, 604 and 606 especially).

Any comments or criticisms about the build would be appreciated. I should hit 20 tonight or tomorrow, depending on if I catch another DM Happy Hour or not.

---------------

Part 2: We're considering moving from Icemule for a bit. A string of Silverback Orc tasks (level 14!), combined with Arctic Wolverines (have to hike through 30-somethings with ice patches to get there, and no loot), and Tree Spirits (never spawn, and boil earth), has me feeling like this might not be the best town for our level range. Any advice on a good place to be for the 20-25 level range?

RR for krolvin. wL for spider temple. IMT - arch wights and zombies. tV lots of stuff 20-25

0zymandius
07-10-2017, 03:23 PM
Oubar is up to level 24 currently, and since I've made somewhat of a commitment to keep this updated, I just wanted to check in.

The Good: Oubar is still a beast. I run with Dreavenings when I can, and at other times with a full set of wizard spells, and it's just easy mode. ;combo is fantastic, and he murdelates most things that the Adventurer's Guild sends him after without any real problem.

The Bad: I'm 1x in Combat Maneuvers, but still get hit/die by them with depressing regularity. Even at 24, hunting arch wights (level 20) is dangerous. They can easily mess me up with Boil Earth. Bandits are troublesome, but manageable (Symbol of Sleep is a lifesaver). I also have had almost no luck uphunting to any significant degree. I have to stay in my lane, as it were. Finding a consistent (non-Reim) source of undead for favor purposes is a challenge at times, but for now zombies are doing OK. I'd like to move on to pookas (because who needs treasure?) soon, but uphunting has proven to be a significant challenge.

Things I wish I'd done differently: I trained up to 2 ranks of SideBySide (since I hunt almost exclusively with my wife), expecting good things. So far, almost no result that I can see. I wish I'd have put those points into something else at this point.

Viekn
07-10-2017, 03:39 PM
The Bad: I'm 1x in Combat Maneuvers, but still get hit/die by them with depressing regularity. Even at 24, hunting arch wights (level 20) is dangerous. They can easily mess me up with Boil Earth. Bandits are troublesome, but manageable (Symbol of Sleep is a lifesaver). I also have had almost no luck uphunting to any significant degree. I have to stay in my lane, as it were. Finding a consistent (non-Reim) source of undead for favor purposes is a challenge at times, but for now zombies are doing OK. I'd like to move on to pookas (because who needs treasure?) soon, but uphunting has proven to be a significant challenge.

Training in CM helps, but I don't think you should expect to see that big of a reduction from being only 1x in it. I believe training in Physical Fitness helps to a greater degree than CM. Also, it's not boil earth any more, it's earthen fury, which is a really tough spell to dodge. Supposedly Simu dialed down the effectiveness of the spell for creatures under level 30, but I imagine it's still a pretty tough maneuver to dodge. I think you have to take in to account all of the different ways that help guard against maneuvers if you really want to negate them as much as possible. You can read what all of those are here: https://gswiki.play.net/Standard_maneuver_roll

Also, from my experience, uphunting with a pure is usually 5-10 levels above. Uphunting with a square/semi, especially if you're not using a spell as a disabler first, is usually just 1-3 levels above.

Maerit
07-10-2017, 04:02 PM
Also, from my experience, uphunting with a pure is usually 5-10 levels above. Uphunting with a square/semi, especially if you're not using a spell as a disabler first, is usually just 1-3 levels above.

Interesting experience. I always found it was easier to up-hunt with square/semi because they benefit massively from outside spells. I could easily pull 12-15 levels up-hunting on my paladin (in the 30s he was going after level 45s) because of the outside spells. On my old warrior, I used to consistently up-hunt 10+ levels in the 60s with a full wizard + sorcerer spellup. Plus with DFRedux and those spells, it didn't matter if I couldn't dodge maneuvers.

At the same time, I had trouble up-hunting on my Sorcerer because of CS training limitations, no outside spells can help boost your primary form of attack aside from quartz orbs, and you're incredibly susceptible to being disabled.

Different strokes it seems.

Viekn
07-10-2017, 04:07 PM
Interesting experience. I always found it was easier to up-hunt with square/semi because they benefit massively from outside spells. I could easily pull 12-15 levels up-hunting on my paladin (in the 30s he was going after level 45s) because of the outside spells. On my old warrior, I used to consistently up-hunt 10+ levels in the 60s with a full wizard + sorcerer spellup. Plus with DFRedux and those spells, it didn't matter if I couldn't dodge maneuvers.

At the same time, I had trouble up-hunting on my Sorcerer because of CS training limitations, no outside spells can help boost your primary form of attack aside from quartz orbs, and you're incredibly susceptible to being disabled.

Different strokes it seems.

Indeed. I always found uphunting easier with pures because DS was typically a concern and with pures typically staying in either defensive or guarded stance to cast, it afforded more protection.

Leafiara
07-10-2017, 05:40 PM
I also have had almost no luck uphunting to any significant degree. I have to stay in my lane, as it were. Finding a consistent (non-Reim) source of undead for favor purposes is a challenge at times, but for now zombies are doing OK. I'd like to move on to pookas (because who needs treasure?) soon, but uphunting has proven to be a significant challenge.I pretty much guarantee you pookas won't be a challenge; they're actually less threatening than zombies relative to their level as long as you know to always stay in offensive stance. If you have a Dreavening, go try them right now and you'll probably be able to take them.


Things I wish I'd done differently: I trained up to 2 ranks of SideBySide (since I hunt almost exclusively with my wife), expecting good things. So far, almost no result that I can see. I wish I'd have put those points into something else at this point.Cman points untrain very fast compared to untraining TPs, so it's not too late to change! If you're having trouble with bandits, I recommend a couple ranks of Subdual Strike since it's one of their more common and annoying maneuvers.

OMGWTFBBQ
07-10-2017, 09:31 PM
Earthen Fury is just stupid. Monks even get killed by it and they can 2x CM, 3x dodge and 3x PF. No amount of training really stops it...it's just a really really stupid spell.

0zymandius
07-18-2017, 08:31 AM
Question (with thoughts) about spell progression.

Oubar is currently level 25, and has 108, 225, and 318. Trying to decide where I should focus spell training next...

A) Go for 130. Oubar doesn't do a TON of rescues (and will be mastering Voln in the next month or so, with any luck), but it's a very nice utility spell all the same, and I pick up Web and 120 along the way. This would take me until level 35 to accomplish, with no progression in the other circles during that time. Not sure if that's a bad thing or not.
B) Go for 120, then 325. DS isn't too much trouble for me at this point, but more is always better, and I get Web along the way (though I don't know how useful it would be, really).
C) Go for 325. I realize I have a LONG way to go before I can do 100% chrisms, which is what the masses expect. I just buy them, as they're readily available in playershops, but would like to be able to make my own. I rarely use Cleric CS, except in cases where I'm extremely encumbered, and this would help that.
D) Tacos? Not sure what other course might be out there that makes more sense.

Any thoughts or input would be welcome. Thanks in advance!

Also, just for consistency's sake, will be moving to Pookas in a level or two, once the wife is clear of Sheer Fear, and will report on our success/failure at that point.

Leafiara
07-18-2017, 03:49 PM
325 is easily the pick and it's not because of the ability to make junky 50% chrisms. It's because of:

1 - The cleric's best spell is arguably 319. Once you have it you'll wonder what you did without it.
2 - Cleric CS is helpful and you've been missing out, since with 301 (or 316 in a swarm) you had the perfect tool to stop arch wights from casting--and, on top of that, immobilizing significantly boosts your MM. Heading into pookas and onward, this will only be more and more true, as 301 and 316 will be amazing throughout Shadow Valley (33-43) and Bonespear Tower (48-55).
3 - With 25 cleric ranks, 318 upgrades to a version that only costs you 50% of the deader's spirit instead of 75%.


My advice:

Get to 325, then maintain 1x cleric ranks and slowly work toward 118 and 120.

130 shouldn't be needed for a while if you're in Voln, and anyway you'll get insane RT from it at early levels (...and at cap for that matter, but it's even crazier at early levels). Don't worry about it.

Leave Major Spiritual alone for a while, but you might want 230 by the time you get to eidolons (55) in Bonespear.

Never make a chrism that's less than, like, 90%. Maybe not even less than 100%. There are enough experienced clerics around the Landing/Icemule/Solhaven areas or in FWI that you shouldn't have to settle.

Maerit
07-18-2017, 03:58 PM
I'm not sure why you rushed to 225, but I imagine it has to do with wanting to provide rescue services. If you can't run there in 20 seconds with ;go2, then you probably shouldn't be teleporting there with 225. As a cleric not dedicated to raising the dead, 225 should be much lower on your priority, and nothing above 215 is really vital for a brawling cleric.

I'd put those 10 points into a different circle. Either to get to 325 and boost cleric CS, or push for 120 and add better DS. Definitely should target 319 as highest priority spell for all combat clerics.

0zymandius
08-02-2017, 02:03 PM
Hit 29 yesterday, and have successfully (for the most part) made the switch to pookas. They still catch me with their pity maneuver from time to time, and it's a matter of time before they kill me, but for now it's workable (even though the treasure is truly putrid).

I fixskilled him to rework the spells as advised. Currently at 29 ranks in cleric, 18 in minor, 15 in major, and it's pretty nice. I JUST got Web, so haven't had a chance to play with it yet, but I'm excited at the possibilities.

Rank 20 in Voln, currently trying to push for favor as hard as possible to finish it up.

I picked up some nice 5x knuckle-blades before realizing they were the wrong 'sort' of brawling weapons for UAC. Whoops. Also have been having fun with a 117-assisted kick. All in all, no real complaints about the build (aside from possibly how bad I still am at foraging... 2x in FA, 1x in Survival and I still need 80+ rolls to find most things. Blah.).

Erous
08-02-2017, 03:02 PM
What maneuver are they getting you with? If it's the "fall to your knees and cry in RT maneuver" then you just need to fight them in Offensive stance, or, at the very least, advancing. Also, don't kill yourself with favor. It takes a long time, and Pookas aren't your best...it gets easier with Miners/Illistim Undead/RR Citadel or if you're able to do a daily REIM.

Orthin
08-02-2017, 03:12 PM
Rotting corpses in varunar are a solid option. High AS but easy to stance dance. They have about a 12-14 second RT. Can get 2-4 punchs in. Roaters are rare there and easy to run from and corpses have zero tricks, just straight AS.

They are 32

0zymandius
08-02-2017, 03:12 PM
What maneuver are they getting you with? If it's the "fall to your knees and cry in RT maneuver" then you just need to fight them in Offensive stance, or, at the very least, advancing. Also, don't kill yourself with favor. It takes a long time, and Pookas aren't your best...it gets easier with Miners/Illistim Undead/RR Citadel or if you're able to do a daily REIM.

Pookas get me with the 'kneel stunned' maneuver about once per hunt. I do hunt in offensive, but I use ;combo, and it goes defensive when it gets done killing its target. Since pookas swarm pretty good, that's normally when I get nailed.

I've been working out the kinks on running him with my wizard along for the ride, then I'm going to start doing the REIM runs again. In the interim, though, I'm just eschewing other hunting grounds in favor of undead as much as humanly possible. Though I'll say... it'll be nice when I graduate to a hunting ground with decent treasure. I'm averaging 18.5k per hunt, pretty consistently. When I use my bard (level 39), I get 3-4 times as much, and he doesn't skin things. I know pookas are notoriously poor, but I'm skipping Elder Tree Spirits (because the hell with that), and there isn't anything else quite in my level range that I'm aware of off the top of my head. REIM loot is horrifically bad, so that's not even a good option.

I'd love to hunt Gargoyles, but they're non-undead, magic resistant, and fall on you. For a cleric/wizard team, that seems like a great way to die a lot while not accumulating favor. Fenghai in Solhaven are decent, but they have Tree Spirits running around, too. For now I'm staying the course, but looking forward to the day when I can get at least somewhat better treasure.

0zymandius
08-02-2017, 03:14 PM
Rotting corpses in varunar are a solid option. High AS but easy to stance dance. They have about a 12-14 second RT. Can get 2-4 punchs in. Roaters are rare there and easy to run from and corpses have zero tricks, just straight AS.

They are 32

Ooooh... maybe I'll give these a try. Thanks!

Erous
08-02-2017, 03:17 PM
I can get at least somewhat better treasure.

The best treasure you'll get leveling Voln is from River's Rest citadel and Illistim Yegharren Plain/Black Moor.

0zymandius
08-03-2017, 08:51 AM
After the umpteenth bounty for the Abandoned Farm in Icemule (which I find myself really loath to leave for a variety of reasons) I decided last night to give it a whirl. And... this could work. At least for now. Tree Spirits are pretty squishy, and 301 helps a lot to keep them from murdelating us. Farmhands swarm and can't really touch either of my guys. I'm cautiously going to stick it out here for a few days and see how I fare, but it seems like it could work.

And the treasure is pretty damn good....

Leafiara
08-03-2017, 04:18 PM
After the umpteenth bounty for the Abandoned Farm in Icemule (which I find myself really loath to leave for a variety of reasons) I decided last night to give it a whirl. And... this could work. At least for now. Tree Spirits are pretty squishy, and 301 helps a lot to keep them from murdelating us. Farmhands swarm and can't really touch either of my guys. I'm cautiously going to stick it out here for a few days and see how I fare, but it seems like it could work.That was one of my favorite areas, but if your experience is anything like mine, then enjoy it while it lasts before you start getting endless Frozen Bramble bounties. That place drove me out of Icemule real fast.



I'd love to hunt Gargoyles, but they're non-undead, magic resistant, and fall on you. For a cleric/wizard team, that seems like a great way to die a lot while not accumulating favor.Gargoyles are so bad at dodging attacks that you can aim for the legs even with only Combat Maneuvers and no Ambush. Actually, my THW warmage even goes after them with no Combat Maneuvers, though the only reason that makes any sense at all is 2 second RT making up for all the failed opportunities to strike. And gargoyles can't fall on you if they're already down when they die, so at least with your UAC cleric I wouldn't imagine it being a concern since UAC is so likely to get knockdowns. (If UAC works, anyway. It works on most stone creatures, but not stone sentinels... I don't know about gargoyles.)