View Full Version : Parasitic Weapons Info
time4fun
04-23-2017, 02:27 PM
Just thought I'd share some clips and the few things I've learned using my fully unlocked parasitic weapon:
Basic Info:
The strength of the weapon depends on your affinity/bonding level. It goes up to 9. There are also three unlock levels- which determine your max bonding level. Bonding isn't by number of strikes- it's by the amount of blood you feed it. Blood is fed to it every time you pull the weapon out (it can be a lot), when blood flares go off, and occasionally just for kicks. Once you think you have enough blood to raise your bonding level, you PRAY to the weapon. It will then speak to you if it's time. As you gain more affinity, the messaging begins to change a bit. Also every 30 minutes you have to PRAY and feed it more blood. (assuming you haven't sheathed it since taken it out) If you don't, it's dormant and doesn't flare.
They are blessable.
At base affinity, you get blood flares. They seem to go off more frequently than normal flares (small sample size though, so take with a grain of salt). They also do a slight amount of damage to you as well. I think that damage is reduced by bonding. But time will tell if I'm right on that front.
At Affinity level 4: You get Parasitic Bond. Every 10 minutes you can KISS the weapon, and the next time it attacks it drains health and returns it to you. Flares also begin to increase in power at this point.
At Affinity level 5: Your weapon will no longer draw blood from you randomly when swinging it.
At Affinity level 6: Your weapon will now refer to you as "Master".
At affinity level 8: The parasitic bond will start kicking in passively if you're below 30% health (triggers once every 30 minutes). Based on Retser's post, it seems to return quite a bit.
At affinity level 9: Every hour you can have the weapon create a massive 10x increase to CON, AS, padding, etc. for 2 minutes.
Messaging
Here's some sample awesome messaging. The weapon is sentient and very opinionated:
Someone else holding the weapon after you've bonded to it (it also drains their health)
The jade spikestar shudders violently in your hand before sending a wave of jade crystalline shards deep into your flesh! A sentient sounding voice growls in your mind, "Unhand me, you are not the one I obey!"
Removing the glove after you've bonded to the weapon
You grasp at your jade gloves and begin to pull. A shrill cry reverberates through your mind, "NOOOOOO! DON'T DO THIS TO USSSSSS!" A sudden sense of panic floods your senses as you continue to pull. You watch as jade tentacles slowly give way, releasing the jade gloves from your flesh. A weak sounding voice whispers from seemingly far away, "No... No...feed me..."
Roundtime: 3 sec.
Unbonding (unbonding is instant. You don't have to work the bond off if you inherit someone else's parasitic weapon)
"You slowly push your finger against your maroon gloves, watching as a slender tentacle coalesces around it. A soft voice enters your mind, "So, you wish to be rid of me?"."
"You smash your maroon gloves against the floor! You hear a sickening squish as several tentacles flail wildly. You draw back your maroon gloves again and strike again, and again. The being within the maroon gloves slowly stops moving as you hear a now foreign voice enter your mind, "... Goodbye World..."."
Sheathing the weapon back into the glove
The crimson crystalline formations surrounding your jade spikestar begins to dissolve, beads of jade liquid reverse directions, traveling up your arm. Several tentacles appear, latching onto your flesh as they burrow beneath. As the tentacles burrow deeper, the last of your spikestar dissolves into a pool of jade and crimson hues. The liquid entity spirals across you with snake-like movements before returning to your jade gloves. A faint voice enters in your mind, "... and so I return. Do not leave me here too long..."
Roundtime: 3 sec.
Pulling the weapon out (as mentioned earlier, this drains anywhere from a few HP to well over 100. This counts towards your bonding)
You stretch out your right arm, watching several jade tentacles spread out from your jade gloves. They painfully burrow under your skin, spiraling up and down your arm. Gradually they move into the palm of your hand as they begin to wrap around themselves. A sentient voice whispers, "I took what I needed to materialize, stranger. Blood of my blood, body of my body, our wills are one." The undulating jade liquid in the palm of your hand rapidly hardens as it stretches upward. You watch as the jade half-crystallized liquid from your gloves slowly takes shape into a jade spikestar. Beads of jade liquid drop from its form as the last of your spikestar crystallizes.
Roundtime: 3 sec.
Bolded area changes as your bonding increases
Occasionally Occurs While Holding The Weapon (drains minuscule HP)
A collection of tentacles burrow into your flesh from your jade spikestar. You shudder as your jade spikestar draws upon your blood.
There are a ton of other verb traps that I was too lazy to post
In Combat
Note: I bonded to mine, so I get plasma flares as well as blood flares. These are GREAT Paladin weapons.
You swing a crystallized jade spikestar at an Ithzir adept!
An Ithzir adept's exterior hardens for a moment and softens the attack!
AS: +500 vs DS: +404 with AvD: +34 + d100 roll: +19 = +149
... and hit for 33 points of damage!
You broke the Ithzir adept's nose!
The Ithzir adept is stunned!
** Necrotic energy from your jade spikestar overflows into you! **
You feel healed!
** Your jade spikestar pulses with a burst of plasma energy! **
... 25 points of damage!
Superheated energy causes the artery in the Ithzir adept's leg to explode!
It is knocked to the ground!
** Your jade spikestar sprays with a burst of plasma energy! **
... 15 points of damage!
Dazzling arc of energy traces blackened path across the Ithzir adept's back!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir adept's left hand! **
... 20 points of damage!
Deep cut to the Ithzir adept's left hand!
Seems to have broken some fingers too.
Roundtime: 6 sec.
You swing a crystallized jade spikestar at a greater construct!
AS: +500 vs DS: +276 with AvD: +19 + d100 roll: +69 = +312
... and hit for 72 points of damage!
Strike pierces calf!
The greater construct is knocked to the ground!
The shimmering gold aura surrounding the greater construct flickers momentarily.
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes a greater construct's left eye! **
... 25 points of damage!
Slash strikes the greater construct's left eye.
Seems there was a brain there after all.
You swing a crystallized jade spikestar at a greater construct!
AS: +480 vs DS: +289 with AvD: +19 + d100 roll: +65 = +275
... and hit for 48 points of damage!
Flattened the greater construct's left hand.
The shimmering gold aura surrounding the greater construct flickers momentarily.
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes a greater construct's throat! **
... 25 points of damage!
Fast slash to the greater construct's neck exposes its windpipe.
Quick anatomy lesson, anyone?
Roundtime: 5 sec.
Amerek
04-23-2017, 02:33 PM
Nice! Thanks for posting this
Astray
04-23-2017, 02:43 PM
Eh. Not as sexy as one would hope.
Gizmo
04-23-2017, 02:46 PM
Eh. Not as sexy as one would hope.
Not for the total BS price tag sadly.
Cool weapons, but 110k BS? Not sure on that one
Nathala Crane
04-23-2017, 02:48 PM
Not for the total BS price tag sadly.
Cool weapons, but 110k BS? Not sure on that one
110k?! Hard pass.
Astray
04-23-2017, 02:50 PM
Not for the total BS price tag sadly.
Cool weapons, but 110k BS? Not sure on that one
Oh fuck that. For 110k BS I better get a blowjob with that.
Zaigh
04-23-2017, 02:51 PM
Did you check to see what abilities were unlocked with each tier?
Gizmo
04-23-2017, 02:51 PM
Well, the 110k BS is for it fully unlocked to T3.
They have 10k off the shelf.
Tier 1 unlock is 5k....Tier 2 is like 32kish...Tier 3 was like 64kish or something
time4fun
04-23-2017, 02:52 PM
Erm, keep in mind that these are posts from a level 3 affinity out of 9 total.
The flares get stronger as affinity goes up, and most of the abilities weren't showcased because they aren't unlocked on my weapon yet.
So you're basically looking at the OTS version right now.
Astray
04-23-2017, 02:54 PM
3 out of 9 total.
No, I'm good. Fuck this noise, I'm out.
Allereli
04-23-2017, 02:56 PM
Your affinity is blocked by the unlock tier.
So you will need to get it unlocked to reach the affinity that is needed for Perfect Host.
For a visual representation:
Tier 0 - Affinity 0-1
Tier 1 - Affinity 2-3
Tier 2 - Affinity 4-6
Tier 3 - Affinity 7-9
http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20Sim uCoins/Duskruin%20Arena/view/6008
time4fun
04-23-2017, 03:00 PM
Tier 1 total cost is 15kbs (for the weapon and the waiver) There's no limit on those
Tier 2 waivers are limited and scale up in cost
Retser said there were only 5 Tier 3 waivers (hopefully he won't mind me sharing that) I have one, and if no one else buys one in the next 2 days, I'll buy another.
Nathala Crane
04-23-2017, 03:03 PM
After reaching a certain affinity, the weapon gains the ability known as parasitic bond. This will allow you to trigger the weapon to draw health from your living enemies upon attack based on the damage dealt. This will have a short reuse period. The weapon can also learn at a higher affinity to do this automatically when the wielders health is below a certain threshold. This has a longer reuse period. This ability grows in power as your affinity does.
At the max affinity the weapons gain the ability to call upon the ability known as the perfect host. This boosts the wielders strength, con, dex, AS, DS, and damage padding by a factor of 10. This will have a longer cooldown.
If someone who isn't the owner attempts to wield the weapon, they will have a very bad time.
To me, none of this sounds worth the time (and bloodscrip) it takes to fully bond, but I'm sure for many people the "cool" factor of having a Venom-esque alien symbiote attached to their arms will add a certain amount of value. It's a cool concept, for sure.
Zaigh
04-23-2017, 03:03 PM
Neat weapon, but very expensive to get fully unlocked.
Astray
04-23-2017, 03:06 PM
Neat weapon, but very expensive to get fully unlocked.
Just more proof on the inflation of coke and whores.
time4fun
04-23-2017, 03:07 PM
To me, none of this sounds worth the time (and bloodscrip) it takes to fully bond, but I'm sure for many people the "cool" factor of having a Venom-esque alien symbiote attached to their arms will add a certain amount of value. It's a cool concept, for sure.
I don't know, I'm looking forward to having my AS go up by 10x ;)
Nathala Crane
04-23-2017, 03:11 PM
I don't know, I'm looking forward to having my AS go up by 10x ;)
I'm glad you're happy with your purchase. :)
Gizmo
04-23-2017, 03:13 PM
I don't know, I'm looking forward to having my AS go up by 10x ;)
Not sure it's actually "10x" though...I don't think he ever gave specific numbers heh
time4fun
04-23-2017, 03:14 PM
Not sure it's actually "10x" though...I don't think he ever gave specific numbers heh
"factor of 10"
But yeah, we'll see what it turns into.
A shame Paladins can't berserk. That would be quite the combo.
Gizmo
04-23-2017, 03:14 PM
"factor of 10"
But yeah, we'll see what it turns into.
A shame Paladins can't berserk. That would be quite the combo.
Yeah, still not sure what profession these would best be suited for yet
Astray
04-23-2017, 03:15 PM
To throw a stick into your spokes, when do you ever (outside of an invasion level retard strength monster) do you need your attack to be 10x?
Ltlprprincess
04-23-2017, 03:15 PM
Can it be blessed? Can banes be added? What about enchanting?
Gizmo
04-23-2017, 03:17 PM
Can it be blessed? Can banes be added? What about enchanting?
Yes, to both I believe. Although the bane part not sure since that may use the same script slot as the blood flare?
They are blessable though which is nice
Helsfeld
04-23-2017, 03:23 PM
At the max affinity the weapons gain the ability to call upon the ability known as the perfect host. This boosts the wielders strength, con, dex, AS, DS, and damage padding by a factor of 10. This will have a longer cooldown.
sounds like a factor of 10 is +10.... that does not sound like 10x .... only once an hour for 2 minutes though sounds pretty limited
Helsfeld
04-23-2017, 03:24 PM
oh hey you guys already said that !!! lol
Nathala Crane
04-23-2017, 03:30 PM
Mathematically, "increased by a factor of 10" means multiplied by 10. Who knows what Retser actually meant, though.
Ashlander
04-23-2017, 03:35 PM
Reminds me of the steel weapons from Ebon Gate a few years ago.
time4fun
04-23-2017, 03:37 PM
Can it be blessed? Can banes be added? What about enchanting?
Yes. Yes. Yes. (Also Ensorcell)
Bonding as a Paladin gives double plasma flares.
time4fun
04-23-2017, 03:38 PM
At the max affinity the weapons gain the ability to call upon the ability known as the perfect host. This boosts the wielders strength, con, dex, AS, DS, and damage padding by a factor of 10. This will have a longer cooldown.
sounds like a factor of 10 is +10.... that does not sound like 10x .... only once an hour for 2 minutes though sounds pretty limited
Hrm good point. That would be...less than stellar.
Though "factor of" does mean multiplied by. Couldn't been poor phrasing.
Roblar
04-23-2017, 03:46 PM
+10
The stats couldn't be 10x either
Pereus
04-23-2017, 03:54 PM
I was debating going down this road on an alt, but considering the astronomical BS costs I abandoned it.
Ghost
04-23-2017, 04:10 PM
Not worth it in terms of mechanics. For 110k BS you can get a Bane or something else extremely overpowered. The concept is freaking cool as shit though. I'm curious where the balance is struck between mechanics and fluff. I wonder... if you can make -AS, -Crit weighted gear but has 3 paragraphs of fluff messaging with every attack, would it sell?
Roblar
04-23-2017, 04:11 PM
The only banes so far have been 400K and up.
Ghost
04-23-2017, 04:13 PM
The only banes so far have been 400K and up.
thought there was a price cut on those from last time, guess not. curious how long the temp bane potions last that are sold off the shelf in bloodriven.
Orthin
04-23-2017, 04:32 PM
Stinks at T1 you can't get 4 for the bond. Got the gloves and enjoy them but that cashed me out so I doubt T2 will ever happen :(
Roblar
04-23-2017, 04:35 PM
thought there was a price cut on those from last time, guess not. curious how long the temp bane potions last that are sold off the shelf in bloodriven.
The price drop was reverting the cost to its base of 400K. In August it was 625K after some purchases in April.
Other bane types, if they appear in the shop, will probably be priced less though.
LivderaDeralleur
04-23-2017, 04:58 PM
Thanks for posting the information!
I got a set of the UAC gloves for my Brawling Empath, as I thought the design was pretty spot-on for her and I figured the blood-loss would hurt less for an Empath. And besides - her current gloves are nothing special (4x acid flares), so it'd be an upgrade.
I was going to get a set of boots, too, but the cost is just too much at this point considering the other things I want to buy this time around.
I've unlocked the gloves to T1. Don't think I'll be able to afford T2 this run - might make it a project for the future. I was a bit sad on the cost of the unlocks overall, as it seems a lot to sink into such a weapon. T2's cost is usually about how much script I'd be able to self-harvest in a single run and T3 would probably require me to purchase bloodscript from others.
I'm hoping there'll be a way to win unlocks in the future - perhaps as a raffle or something at EG - but not sure if they'll make it a Duskruin-exclusive offering or not.
Fallen
04-23-2017, 05:01 PM
Would this weapon aid in reaching a new theoretical highest AS (using the max affinity power), or would other weapons make for a better choice?
Helsfeld
04-23-2017, 05:39 PM
others... this weapon starts at 4x not to mention last affinity is only +10 to stats and AS especially because its 4x i don't see this being too amazing unless there flares really ramp up later
Ghost
04-23-2017, 06:02 PM
Far more interested in the adamantine/krodera stuff. Think you can get both armor & shield for less than the cost of one of these.
Orthin
04-23-2017, 10:16 PM
I am loving my purchase of this but will keep mine at T0 for this run. I hope they will modify the price next run. To compare prices the 5x 4x acuity T4 nerve staff is the same price.
Allereli
04-23-2017, 10:20 PM
re: do you have to use a weapon to attune to the parasitics: nope, you do not. You can just repeatedly summon/unsummon the weapon to feed it blood if you aren't actively feeding it via killing with it.
from the Slack channel
Ghost
04-23-2017, 10:23 PM
from the Slack channel
http://i.imgur.com/L97aQme.gif
time4fun
04-23-2017, 10:25 PM
from the Slack channel
That's also in my original post haha
Allereli
04-23-2017, 10:27 PM
That's also in my original post haha
i'm just adding as I find it, it is now GM confirmed as not a bug :)
time4fun
04-23-2017, 10:32 PM
i'm just adding as I find it, it is now GM confirmed as not a bug :)
I could've told you that.
Who do you think told me? ;)
time4fun
04-24-2017, 07:42 AM
others... this weapon starts at 4x not to mention last affinity is only +10 to stats and AS especially because its 4x i don't see this being too amazing unless there flares really ramp up later
The strength of the flares is a big wild card here. No one knows how much stronger they get. Unfortunately, we won't know until after EG.
One thing I would love to see is the % chance to trigger the passive healing increased. Usually if I'm that low, I need healing to kick in fast. 10% seems a bit risky.
Also, I'd recommend getting to T5 ensorcell fast if you own one of these. Mitigates the drawbacks.
gilchristr
04-24-2017, 04:36 PM
If you assume that "by a factor of ten" was not stupidly inaccurate or meaningless, then what it means is this:
- at some point in the affinity curve, the parasite starts providing a small bonus to AS, con, damage padding at max tier. Say it is +2 to each.
- then for that short term ability, the small bonus is multiplied by a factor of ten. So if the small bonus is +2 to each, then in the duration period it is +20.
If these are blessable, technically does that mean flares could be added? Not sure if that would be allowed (what would elemental flares do to the poor parasite). Grapple flares would seem reasonable.
Astray
04-24-2017, 04:59 PM
All I can think of is Prototype. Not even Spiderman.
Ghost
04-24-2017, 05:19 PM
All I can think of is Prototype. Not even Spiderman.
He definitely got it from an anime called "Parasyte", almost certain.
https://s-media-cache-ak0.pinimg.com/originals/ec/46/a8/ec46a8e60eee0f2c250c8993bff7f429.gif
LivderaDeralleur
04-24-2017, 05:23 PM
I just wish the off-the-shelf color of the UAC gloves wasn't 'puce'.
Going to definitely have to alter that ASAP.
gilchristr
04-24-2017, 05:23 PM
That guy probably jerks off with his left hand.
Astray
04-24-2017, 05:23 PM
He definitely got it from an anime called "Parasyte", almost certain.
Pffft. They wish they were on par with Parasyte.
Wrathbringer
04-24-2017, 05:26 PM
anime is retarded.
Astray
04-24-2017, 05:27 PM
anime is retarded.
http://i2.kym-cdn.com/photos/images/facebook/000/916/071/aa6.jpg
Fallen
04-24-2017, 05:39 PM
If Miyazaki said it its true.
drauz
04-24-2017, 07:16 PM
He definitely got it from an anime called "Parasyte", almost certain.
https://s-media-cache-ak0.pinimg.com/originals/ec/46/a8/ec46a8e60eee0f2c250c8993bff7f429.gif
I asked and he said he was thinking of Carnage from Spiderman.
Any word on the runestaff?
Would this be useful for sorcerers?
SonoftheNorth
04-25-2017, 06:38 PM
These weapons are cool as hell I don't understand why people are shitting on Vishra for getting it.
Donquix
04-25-2017, 06:52 PM
most people just want raw power, vishra likes scripted fun shit that generates as much screen scroll as possible. priorities.
i agree though, the strength of the flares at the higher tiers makes or breaks it. the two death crits are a rank5 eye, and rank5 neck. Which i guess isn't a death crit, thought that was a death message but it's not.
i'd be curious to see if all your crit ranks from it have been capped at 5, and further unlocks increase the ceiling and/or crit floor.
Ghost
04-25-2017, 07:38 PM
most people just want raw power, vishra likes scripted fun shit that generates as much screen scroll as possible. priorities.
https://media.giphy.com/media/zMDQIudRLFKco/giphy.gif
time4fun
04-25-2017, 07:41 PM
These weapons are cool as hell I don't understand why people are shitting on Vishra for getting it.
Well, you know, it's *just* a weapon that can heal you actively or passively, has slash flares, and can improve your stats....for a little more than the going rate on a knockout cert right now.
It's pretty much garbage. ;)
Ghost
04-25-2017, 07:50 PM
Well, you know, it's *just* a weapon that can heal you actively or passively, has slash flares, and can improve your stats....for a little more than the going rate on a knockout cert right now.
It's pretty much garbage. ;)
Get the knockout flares on em' then answer the question, can you dual wield two parasite weapons? ...you know for MAXIMUM WEEEEE!
time4fun
04-25-2017, 07:54 PM
Get the knockout flares on em' then answer the question, can you dual wield two parasite weapons? ...you know for MAXIMUM WEEEEE!
You can totally dual wield them.
If someone else hadn't bought the 62k price of the T3 unlock, I would've bought another one and fully unlocked it.
But I wanted to give other folks a chance first.
Japh ruins everything.
Gizmo
04-25-2017, 07:57 PM
You can totally dual wield them.
If someone else hadn't bought the 62k price of the T3 unlock, I would've bought another one and fully unlocked it.
But I wanted to give other folks a chance first.
Japh ruins everything.
I'll wait until it becomes a possibility outside the realm of DR, and he unlocks them via other means..
IMO the cost to unlock is way too nuts
zingzang
04-25-2017, 07:58 PM
Am I missing where the T2 or T3 unlocks are being sold at, or did they all go already?
edit - nevermind. didn't realize they were now on the table with the first T1 waiver @ entrance
Taernath
04-25-2017, 08:13 PM
You can totally dual wield them.
If someone else hadn't bought the 62k price of the T3 unlock, I would've bought another one and fully unlocked it.
But I wanted to give other folks a chance first.
Japh ruins everything.
Do you have to buy two of them and wear two sets of gloves to use TWC, or do you just summon the same weapon twice?
These sound pretty cool, but the cost coupled with them not having some kind of disarm mitigation really limit them.
Gizmo
04-25-2017, 08:16 PM
Do you have to buy two of them and wear two sets of gloves to use TWC, or do you just summon the same weapon twice?
These sound pretty cool, but the cost coupled with them not having some kind of disarm mitigation really limit them.
You'd need to buy 2.
Ghost
04-25-2017, 08:20 PM
You can totally dual wield them.
If someone else hadn't bought the 62k price of the T3 unlock, I would've bought another one and fully unlocked it.
But I wanted to give other folks a chance first.
Japh ruins everything.
Curious, how do you wear two gloves?
Androidpk
04-25-2017, 08:27 PM
Curious, how do you wear two gloves?
You don't.
Gizmo
04-25-2017, 08:31 PM
Curious, how do you wear two gloves?
I wear 2 gloves, one on each hand duh
Warriorbird
04-25-2017, 08:39 PM
These weapons are cool as hell I don't understand why people are shitting on Vishra for getting it.
Yeah. I'd have totally considered it if I wasn't shooting for weighting. The flavor alone is amazing.
Gizmo
04-25-2017, 08:47 PM
Yeah. I'd have totally considered it if I wasn't shooting for weighting. The flavor alone is amazing.
I'm curious to know how many sold so far honestly.
If it wasn't for the redonk unlocking pricing, I imagine they'd be a larger hit.
Ghost
04-25-2017, 08:49 PM
I'm curious to know how many sold so far honestly.
If it wasn't for the redonk unlocking pricing, I imagine they'd be a larger hit.
Maybe the final unlock makes the gloves mechanically super powerful.
Gizmo
04-25-2017, 08:50 PM
Maybe the final unlock makes the gloves mechanically super powerful.
Doubtful. Are shock lances mechanically super powerful?
Warriorbird
04-25-2017, 09:40 PM
Doubtful. Are shock lances mechanically super powerful?
At least one can potentially obtain it. The "most likely you'll never be able to unlock this for years no matter how many merchants you reach" design notes always annoy me.
gilchristr
04-25-2017, 10:03 PM
Seems mechanically powerful for UAC, now that GM confirmed that they can get flares added too (doubling flaring UAC is rare, and powerful for knockdowns and stuns to get MM bonus on the tier up you were jabbing for anyway, or doing a multistrike, and they do not have reduced flaring chance so long as you do not use a held UAC weapon as is commonly and incorrectly stated)
Androidpk
04-25-2017, 10:12 PM
Seems mechanically powerful for UAC, now that GM confirmed that they can get flares added too (doubling flaring UAC is rare, and powerful for knockdowns and stuns to get MM bonus on the tier up you were jabbing for anyway, or doing a multistrike, and they do not have reduced flaring chance so long as you do not use a held UAC weapon as is commonly and incorrectly stated)
Paging Tisket to aisle 3 for textual cleanup.
Taernath
04-26-2017, 02:42 AM
Here's the ANAL:
The creator has also provided the following information:
PARASITIC WEAPONS
Verb Host Item Weapon
RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes
Unlocked Verbs
PUSH Fluff Fluff
PULL Fluff Fluff
Unlocked Abilities
General Information
Tier: 1 Affinity Level: 0
Total Blood Bound: 268 Daily Blood Cap: 268/2000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Current Heartbeat Timer: 29 minutes until your emerald lance needs an infusion of your blood with PRAY.
Customization
Tentacle Color: emerald Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Examine: None.
--------------------------------------------------------------------------------------------------
Is there a way to edit the StormFront combat buttons to work with this? I could do a macro but I'm a clicker.
Uggg would love this for Xred but 10 for staff, 5 t1 and 32 for t2 is really expensive for fluff. With some coins I could buy 10x armor. Sorcerers don't need healing, I already have Ensorcel. Please tell me there is something else cool?
SonoftheNorth
04-26-2017, 03:10 AM
Uggg would love this for Xred but 10 for staff, 5 t1 and 32 for t2 is really expensive for fluff. With some coins I could buy 10x armor. Sorcerers don't need healing, I already have Ensorcel. Please tell me there is something else cool?
The 6x/6x nervestaff or 6x hcp double leathers?
Thanks.
I just got the nerve staff. And looking forward to the fun. Doubles are annoying to me and would rather have fulls. Just personal choice. Thanks for the recommendations.
If the parasite runestaff was reasonable and fun I might get them.
I don't mind paying extra for fun, but I just don't see much mechanical value for sorcerers. Sadly.
Analysis parasite runestaff capped sorcerer.
Would use for bandits and reim can't bring to otf
4x - DS doesn't much matter, but still low.
Healing - little to no benefit. T1 runestaff has plenty of healing
Scrips - cool
Gloves morphing - cool
Cost - out of control, 100m bloodscrip - what God auction item can I get with this? Say apx 120m silvers opportunity cost
Flares- powerful?
Boosts - might be cool if boosts Xred's bolting attack, for bandits or reim
Resell - can easily end attunement, but will there be a market for this, something more shitty than a nervestaff?
Upgrade - cool with auccuity cert maybe but I'd rather have a God auction item with cert added.
Theft - I'm assuming as a clothing item constructs can't steal??
Looks like for sorcerers this is fun and expensive fluff. I don't see much mechanical benefit for sorcerers. I could totally see for non runestaff users this would be a great weapon however.
time4fun
04-26-2017, 07:40 AM
I'll post some logs from a hunt later today if people are curious.
Also, not sure if this is intentional, but if you trigger parasitic bond and mstrike you get the healing for each hit.
There's also a bug that let the passive healing kick in before it should have (I'm only bonded to level 4), but it's definitely handy. I was down to half my HP when it suddenly filled me up. Xred, you keep talking about God Auctioned items. How many weapons in this game will heal you 75 HP in a swing without you doing anything?
If there were only one of these in the game, everyone would be drooling. This would have fit in easily in the God auction.
Ghost
04-26-2017, 07:48 AM
I'll post some logs from a hunt later today if people are curious.
Also, not sure if this is intentional, but if you trigger parasitic bond and mstrike you get the healing for each hit.
There's also a bug that let the passive healing kick in before it should have (I'm only bonded to level 4), but it's definitely handy. I was down to half my HP when it suddenly filled me up. Xred, you keep talking about God Auctioned items. How many weapons in this game will heal you 75 HP in a swing without you doing anything?
If there were only one of these in the game, everyone would be drooling. This would have fit in easily in the God auction.
Exactly. People are dismissing this before seeing it in action. UAC or even dual wielded/ensorcelled/flared/script flared etc. I don't think you'll be able to die ever. Mind you they may readjust the item after seeing its super OPness, but for now I'm going to say Parasitic weaons are THE most powerful weapons in the game currently, even over godmode glove bows.
Wrathbringer
04-26-2017, 08:04 AM
Exactly. People are dismissing this before seeing it in action. UAC or even dual wielded/ensorcelled/flared/script flared etc. I don't think you'll be able to die ever. Mind you they may readjust the item after seeing its super OPness, but for now I'm going to say Parasitic weaons are THE most powerful weapons in the game currently, even over godmode glove bows.
macgyver and time4fun sittin in a tree...
Wrathbringer
04-26-2017, 08:56 AM
I'll post some logs from a hunt later today if people are curious.
People really aren't.
SonoftheNorth
04-26-2017, 09:04 AM
People really aren't.
I am.
Wrathbringer
04-26-2017, 09:07 AM
I am.
You are one person. I said, "people".
Ghost
04-26-2017, 09:13 AM
You are one person. I said, "people".
I am as well. Wraith, if you don't have anything constructive to add just leave it alone dude. You'll get a crack at it next DR. :)
SonoftheNorth
04-26-2017, 09:17 AM
You are one person. I said, "people".
https://image.spreadshirtmedia.com/image-server/v1/compositions/20095524/views/1,width=800,height=800,appearanceId=1,version=1485 256808/watch-out-we-got-a-badass-over-here-t-shirt-t-shirts-men-s-t-shirt.jpg
Wrathbringer
04-26-2017, 09:17 AM
I am as well. Wraith, if you don't have anything constructive to add just leave it alone dude. You'll get a crack at it next DR. :)
Macgyver is interested. Of course. Why don't you start a poll to see who is interested?
Ghost
04-26-2017, 09:58 AM
Macgyver is interested. Of course. Why don't you start a poll to see who is interested?
Dude I'm not macgyver I never even seen a macgyver at least around icemule and landing. You sound real bitter over this guy, he steal your silvers? post it in the merchant folder and just forget about it.
time4fun
04-26-2017, 11:24 AM
Below is a log of the flares from one short hunt. It's not the whole hunt, but it is all of the flares. Flare rate for these is the standard flare rate, and it never changes.
This is rank 4 bonding. The flares get stronger as you move up to rank 9. So no idea what they'll look like at that level.
Later I'll post some healing examples.
You swing a crystallized jade spikestar at an Ithzir scout!
AS: +501 vs DS: +364 with AvD: +30 + d100 roll: +39 = +206
... and hit for 43 points of damage!
Beautiful head shot!
That ear will be missed!
The Ithzir scout is stunned!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir scout's throat! **
... 35 points of damage!
Gruesome slash to the Ithzir scout's throat!
That stings... for about a second.
The Ithzir scout falls to the ground in a crumpled heap.
You swing a crystallized jade spikestar at an Ithzir champion!
AS: +451 vs DS: +310 with AvD: +37 + d100 roll: +3 = +181
... and hit for 26 points of damage!
Stomach shot lands with a hollow *thump*.
** Necrotic energy from your jade spikestar overflows into you! **
You feel reinvigorated!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir champion's right leg! **
... 20 points of damage!
Banged the Ithzir champion's right shin.
That'll raise a good welt.
You swing a crystallized jade spikestar at an Ithzir scout!
AS: +501 vs DS: +215 with AvD: +30 + d100 roll: +20 = +336
... and hit for 95 points of damage!
Hard hit shatters weapon arm.
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir scout's back! **
... 10 points of damage!
Slash to the Ithzir scout's chest!
That heart's not broken, it's only scratched.
You swing a crystallized jade spikestar at an Ithzir champion!
AS: +501 vs DS: +289 with AvD: +37 + d100 roll: +18 = +267
... and hit for 58 points of damage!
You broke the Ithzir champion's nose!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir champion's chest! **
... 20 points of damage!
Slash to the Ithzir champion's chest!
That heart's not broken, it's only scratched.
Roundtime: 6 sec.
You swing a crystallized jade spikestar at an Ithzir adept!
AS: +501 vs DS: +338 with AvD: +34 + d100 roll: +57 = +254
... and hit for 79 points of damage!
Strike to left arm cleanly severs it at the shoulder!
The Ithzir adept is knocked to the ground!
The Ithzir adept is stunned!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir adept's chest! **
... 20 points of damage!
Slashing blow to chest knocks the Ithzir adept back a few paces!
You swing a crystallized jade spikestar at an Ithzir champion!
AS: +501 vs DS: +248 with AvD: +37 + d100 roll: +28 = +318
... and hit for 71 points of damage!
You ripped a chunk out of the Ithzir champion's left leg with that one.
** Necrotic energy from your jade spikestar overflows into you! **
You feel healed!
You swing a crystallized jade spikestar at an Ithzir scout!
AS: +501 vs DS: +270 with AvD: +30 + d100 roll: +35 = +296
... and hit for 87 points of damage!
Right arm ripped from socket at the elbow!
The scout's steel broadsword falls to the ground.
The Ithzir scout is knocked to the ground!
The Ithzir scout is stunned!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes an Ithzir scout's right eye! **
... 15 points of damage!
Grazing slash to the Ithzir scout's face!
Scratch to her eyelids.
"When blood gets in your eyes..."
Ghost
04-26-2017, 11:26 AM
Wow, that flares a shitton. I wonder if it's really hungry for blood if it flares more often?
time4fun
04-26-2017, 11:32 AM
Oh sorry, I wasn't super clear on this. Those are the flares that actually happened in the order they happened. Not every swing.
So I just took out the times it did blood flares and posted them. The point was- I wasn't intentionally picking out higher flares or lower flares or whatever.
Hoomon
04-26-2017, 11:40 AM
Oh sorry, I wasn't super clear on this. Those are the flares that actually happened in the order they happened. Not every swing.
So I just took out the times it did blood flares and posted them. The point was- I wasn't intentionally picking out higher flares or lower flares or whatever.
Where does it passively heal you?
Allereli
04-26-2017, 11:44 AM
The point was- I wasn't intentionally picking out higher flares or lower flares or whatever.
doesn't go with
Nothing edited out- it's exactly as it happened.
I was considering a change of heart on flares with every swing
Taernath
04-26-2017, 11:47 AM
How much HP is it draining at level 4 affinity? The level 0 I posted above drained anywhere from 5 to ~120. Elf with a lance, in case that winds up mattering.
Ghost
04-26-2017, 11:50 AM
How much HP is it draining at level 4 affinity? The level 0 I posted above drained anywhere from 5 to ~120.
it drained 120 hp in one attack during combat?
Taernath
04-26-2017, 11:52 AM
it drained 120 hp in one attack during combat?
It drained 120 HP from me when unsheathing it.
Wrathbringer
04-26-2017, 12:30 PM
Oh sorry, I wasn't super clear on this. Those are the flares that actually happened in the order they happened. Not every swing.
So I just took out the times it did blood flares and posted them. The point was- I wasn't intentionally picking out higher flares or lower flares or whatever.
Fraud.
time4fun
04-26-2017, 12:38 PM
Where does it passively heal you?
Oh that's not in it.
It doesn't need to flare to heal you. When it heals- it's based on the core damage you do. Looks like it starts at about 50%ish at rank 4. Retser says that % increases as you bond. When he posted a log of it on the officials, it looked like it was close to 100%.
There is also a safety in it- if you trigger the heal, but you don't do very much damage on your next strike it won't trigger. That way you can use it on the next swing.
Finally- it doesn't trigger on undead or constructs. (probably following the same rules as rotflares)
time4fun
04-26-2017, 12:41 PM
As for bonding- if anyone cares- I think it's:
Rank 2: 2,500 blood
Rank 3: 5,000 blood
Rank 4: 10,000 blood
Rank 5: 25,000 blood
Rank 6: 40,000 blood
Rank 7: ???
Rank 8: ???
Rank 9: 100,000 blood
Bonding has 9 levels, and it takes 20 days minimum to reach it. OTS and Rank 1 weapons have a cap of 2500 blood a day. But Rank 2 and 3 cap at 5000. Based on the 5000 mark that means you need 100,000 blood to get to full bond.
time4fun
04-26-2017, 01:00 PM
doesn't go with
I was considering a change of heart on flares with every swing
You missed the sentence before it:
Below is a log of the flares from one short hunt.
(emphasis added)
It was of the flares, not the whole hunt!
evasive1
04-26-2017, 01:45 PM
How much HP is it draining at level 4 affinity? The level 0 I posted above drained anywhere from 5 to ~120. Elf with a lance, in case that winds up mattering.
Good to know, thanks. A weapon that drains up to 120 health damn well better heal you from time to time.
Chaoswynd
04-26-2017, 03:24 PM
Mine drained 148 HP from me at one point. Still love it. Waiting for it to kill me at some point so I can have a good laugh
Gizmo
04-26-2017, 03:33 PM
Mine drained 148 HP from me at one point. Still love it. Waiting for it to kill me at some point so I can have a good laugh
My concern is smaller races with small blood amounts. But I assume it scales to race and won't suck a gnome dry so to speak
Donquix
04-26-2017, 03:34 PM
My concern is smaller races with small blood amounts. But I assume it scales to race and won't suck a gnome dry so to speak
https://media0.giphy.com/media/znRstrOYuirrW/giphy.gif
time4fun
04-26-2017, 03:35 PM
My concern is smaller races with small blood amounts. But I assume it scales to race and won't suck a gnome dry so to speak
After Retser watched me die a few times with it, he put in a fix that prevents it from killing you when you pull the weapon out.
It can still kill you while you're wielding it if the blood flares hit while you're down to just a few HP. Fortunately, the blood flares take a minuscule amount of blood (it's usually like 5 HP), and you can turn them off and on at will.
It also occasionally just says "Pay the price for wielding me!" when you swing and just takes some blood there. As my bonding level has increased, it's become pretty rare. Maybe 1-2 times a hunt. I actually really missed it when it started going away. It's fun to have a weapon that's interacting with you during your hunt.
Astray
04-26-2017, 03:35 PM
My concern is smaller races with small blood amounts. But I assume it scales to race and won't suck a gnome dry so to speak
Like a golf-ball through a garden hose.
Taernath
04-26-2017, 04:05 PM
It also occasionally just says "Pay the price for wielding me!" when you swing and just takes some blood there. As my bonding level has increased, it's become pretty rare. Maybe 1-2 times a hunt. I actually really missed it when it started going away. It's fun to have a weapon that's interacting with you during your hunt.
Feedback is common at affinity 0 and 1, maybe roughly the flare rate, and coupled with the flares will bring you down quite a bit. Using these in TWC or with a fast or less damaging base would be difficult if you can't self-heal.
Ghost
04-26-2017, 04:14 PM
After Retser watched me die a few times with it, he put in a fix that prevents it from killing you when you pull the weapon out.
It can still kill you while you're wielding it if the blood flares hit while you're down to just a few HP. Fortunately, the blood flares take a minuscule amount of blood (it's usually like 5 HP), and you can turn them off and on at will.
It also occasionally just says "Pay the price for wielding me!" when you swing and just takes some blood there. As my bonding level has increased, it's become pretty rare. Maybe 1-2 times a hunt. I actually really missed it when it started going away. It's fun to have a weapon that's interacting with you during your hunt.
After Retser watched me die a few times with it, he put in a fix that prevents it from killing you when you pull the weapon out.
It can still kill you while you're wielding it if the blood flares hit while you're down to just a few HP. Fortunately, the blood flares take a minuscule amount of blood (it's usually like 5 HP), and you can turn them off and on at will.
It also occasionally just says "Pay the price for wielding me!" when you swing and just takes some blood there. As my bonding level has increased, it's become pretty rare. Maybe 1-2 times a hunt. I actually really missed it when it started going away. It's fun to have a weapon that's interacting with you during your hunt.
Did you ask him if it's x10 or +10 to stats, AS etc.?
gilchristr
04-26-2017, 04:19 PM
Flare rate is usually 25% on scripted flares, and 20% on non-scripted flares. I would expect 25% flare rate on these.
Hoomon
04-26-2017, 04:24 PM
Flare rate is usually 25% on scripted flares, and 20% on non-scripted flares. I would expect 25% flare rate on these.
Are paladin flares 20 or 25?
gilchristr
04-26-2017, 05:56 PM
I have some vague recollection that both eblade and holy water flares are less frequent than the 20% for typical non-scripted weapon flares. So, I dont know if paladin flares have to track to either 20 or 25.
Androidpk
04-26-2017, 06:20 PM
Steam flares only have a 4% to flare because they're more powerful than all the other flares.
I have some vague recollection that both eblade and holy water flares are less frequent than the 20% for typical non-scripted weapon flares. So, I dont know if paladin flares have to track to either 20 or 25.
It always seemed to me they were more like 1 in 8, but it could be odd luck for me even. I would be interested to see if someone has a lot of data on that matter for sure.
Donquix
04-26-2017, 06:50 PM
Flare rate is usually 25% on scripted flares, and 20% on non-scripted flares. I would expect 25% flare rate on these.
curious where you're getting that from. Nearly everyone i've talked to has said 1 in 7 for standard flares. I've parsed my own logs a few times and it has always come out to right at 15%, which is roughly 1 in 7.
I've done limited checking on a few more rare flares (coaresine, etc.), which also was right at that number.
gilchristr
04-26-2017, 06:54 PM
I'm gonna cite "Mark" as my reference.
Here is a thread ... remember runestaff flare rates are always lower than weapons, the GMs said this was to account for the fact that casting time is usually better than melee roundtime.
http://forum.gsplayers.com/archive/index.php/t-97155.html
gilchristr
04-26-2017, 06:59 PM
"I've parsed my own logs a few times and it has always come out to right at 15%, which is roughly 1 in 7."
My guess is you didnt account for the fact that you cannot get a flare on a killing blow, so your logs showed 25% lower than expected.
Donquix
04-26-2017, 07:04 PM
Mark is generally gospel but that seems high. i guess the only discrepancy could be somehow accounting for a flare that would have occurred but the thing just died? But i mean, the first time I really looked was when i was playing my 2x MOC, dual wielding sai (and later katar) warrior. I had a LOT of swings and it was essentially exactly 15%. I've checked randomly a few other times before with still substantial yet not quite as massive of datasets on other characters and it's always been at that 15%.
I'll defer to Mark, as with everything he looked into I'm sure he did more controlled testing / parsing to purely get swings from which the target lived.
edit: defer, not differ.
time4fun
04-26-2017, 07:12 PM
Did you ask him if it's x10 or +10 to stats, AS etc.?
It's +10 to AS, DS, CON, DEX, and STR. And also +10 (equivalent heavy) damage padding.
So it looks like it's basically +15 to your AS/DS plus heavy padding for 2 minutes.
gilchristr
04-26-2017, 07:13 PM
If you want to check accurately, I think you have to first remove all killing blows, and then find the flare rate on what is remaining. I believe that is what Mark did, and thats why hes the gospel and we are mere mortals.
Donquix
04-26-2017, 07:31 PM
Mark knows the average amount of strokes you take to finish yourself at night.
He knows EVERYTHING.
evasive1
04-27-2017, 11:40 AM
I'm on the fence now. I like that it can stack with regular flares, but I hate that there's virtually no point to the T1 unlock. Can the flares be that much better at level 3 affinity, or is it just an annoying BS/money sink on the way to an unlock that actually unlocks something?
time4fun
04-27-2017, 11:48 AM
I'm on the fence now. I like that it can stack with regular flares, but I hate that there's virtually no point to the T1 unlock. Can the flares be that much better at level 3 affinity, or is it just an annoying BS/money sink on the way to an unlock that actually unlocks something?
The flares don't get better until affinity level 4. Getting to level 3 probably just reduces the number of times it hurts you when using it. (By "hurts" I mean like 5hp)
evasive1
04-27-2017, 11:56 AM
The flares don't get better until affinity level 4. Getting to level 3 probably just reduces the number of times it hurts you when using it. (By "hurts" I mean like 5hp)
Ah, gotcha. Thanks for the clarification, yeah I really don't like that the tier 2 unlock is a 30-something BS/million forced hand so to speak. There should have been some lesser ability as incentive for the first unlock. In my opinion.
time4fun
04-27-2017, 02:58 PM
The Tier 2 unlocks are over 60k now apparently.
T1 unlocks fluff verbs and reduces some of the damage the weapon does to you on flare- that more than justifies 5k script IMO.
A few other pieces of info:
1) Affinity Level 5 is the point where the weapon will no longer do the occasional blood draw while swinging (you still lose blood from the flares, I assume)
2) T2 unlocks also unlock the ambient scripts of the host item (they only happen when the weapon is in said item)
3) If you have a T2 unlock and haven't been getting ambient scripts, PROD your weapon. PROD was broken, but Retser just rolled out a fix!
The messaging is friggin' amazing too!
Taernath
04-27-2017, 04:07 PM
They're over 76k now, actually.
Can you post some examples? I hope they're not too 'HEY LOOK AT ME' with 3 people in TSC having them fire off every few minutes.
time4fun
04-27-2017, 05:12 PM
A single jade crystalline shard falls from your dark gold armbands. Another one quickly reforms in its place.
>
Several tentacles crawl up your arm from your dark gold armbands, nuzzling into your flesh.
A pair of jade tentacles slither out of your dark gold armbands and around each other before vanishing.
>
Your dark gold armbands suddenly glows crimson as a thick, gurgling voice enters your mind, "Draw upon me..."
>
A portion of your dark gold armbands turn into a mix of jade and crimson liquid before hardening again.
>
You feel drained as a single tendril burrows into your flesh from your dark gold armbands.
>
A familiar voice enters your mind, "Blood of my blood, free me from these dark gold armbands!"
>
Your dark gold armbands shake violently against your skin before a voice enters your mind,"Do not trust anyone! We can only trust each other!"
A chill crosses over your body as a voice enters your mind, "Master, we must kill, we must feed, FEED!"
Your dark gold armbands constricts against your flesh.
time4fun
04-27-2017, 05:35 PM
Edited the post to include new messaging. Have about 10 of them.
gilchristr
04-27-2017, 05:56 PM
So the UAC ones are armbands and bracers. Does that mean you have to use up a wrist slot (no enhancive!), which you gotta rub to summon UAC gloves (meaning hand slot needs to be free)?
And if someone did UAC boots and gloves, they would need to use both of their wrist slots and have both hands and feet free too (to summon the UAC gloves and boots).
Gizmo
04-27-2017, 06:01 PM
So the UAC ones are armbands and bracers. Does that mean you have to use up a wrist slot (no enhancive!), which you gotta rub to summon UAC gloves (meaning hand slot needs to be free)?
And if someone did UAC boots and gloves, they would need to use both of their wrist slots and have both hands and feet free too (to summon the UAC gloves and boots).
I'm wearing both at this moment, but yes.
However...Retser says, "I've provided moving the worn location as a service to a few people."
time4fun
04-27-2017, 06:08 PM
He's been working his butt off the last couple of days working on these and providing services to owners.
Also he released two other updates:
1) There's now messaging when the active healing ability comes off of cooldown
2) There's now messaging when the passive healing ability comes off of cooldown
Astray
04-27-2017, 06:10 PM
The fact that messaging like that didn't exist in the first place sort of sets off alarms in my brain.
Gizmo
04-27-2017, 06:11 PM
He's been working his butt off the last couple of days working on these and providing services to owners.
Also he released two other updates:
1) There's now messaging when the active healing ability comes off of cooldown
2) There's now messaging when the passive healing ability comes off of cooldown
Yeah was just talking to him a moment ago.
I love Ret.
You can edit your post too to reflect that the bonus from perfect host won't stack if using more than 1 unlocked weapon, you can however of course use the boost on 1 weapon, and use the boost on the second once the 1st one runs out...So making it 4mins every hour technically
Ghost
04-27-2017, 08:57 PM
Yeah was just talking to him a moment ago.
I love Ret.
You can edit your post too to reflect that the bonus from perfect host won't stack if using more than 1 unlocked weapon, you can however of course use the boost on 1 weapon, and use the boost on the second once the 1st one runs out...So making it 4mins every hour technically
You think it's possible, in theory, if you have 30 parasitic weapons then you can maintain perfect form indefinitely?
Gizmo
04-27-2017, 08:59 PM
You think it's possible, in theory, if you have 30 parasitic weapons then you can maintain perfect form indefinitely?
Not worth it and would require alot of organization I'd assume
Donquix
04-27-2017, 09:52 PM
I'm wearing both at this moment, but yes.
However...Retser says, "I've provided moving the worn location as a service to a few people."
THE SOCKS OF DESPAIR
Godsanvil
04-29-2017, 01:43 PM
Cost is just to high. Its not a choice. No way could I afford that. That's like two car payments.
time4fun
04-29-2017, 11:07 PM
Update on bonding levels:
Rank 2: 2,500 blood
Rank 3: 5,000 blood
Rank 4: 10,000 blood (Flares begin to get stronger/ Parasitic Bond unlocked)
Rank 5: 25,000 blood (Weapon no longer random draws blood when swinging)
Rank 6: 40,000 blood
Rank 7: 60,000 blood (Weapon will now call you master)
Rank 8: ??? (Innate Parasitic Bond unlocked)
Rank 9: 100,000 blood (Perfect Host ability unlocked)
time4fun
05-01-2017, 12:09 AM
You swing a crystallized jade spikestar at a half-elven thief!
AS: +520 vs DS: +218 with AvD: +37 + d100 roll: +83 = +422
... and hit for 113 points of damage!
Spinal cord damaged by smash to the back.
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes a half-elven thief's back! **
... 45 points of damage!
Hard slash to the half-elven thief's side opens his spleen!
The half-elven thief rolls over and dies.
A faint silvery glow fades from around a half-elven thief.
A half-elven thief appears less distracted and conflicted.
A half-elven thief recovers from being rebuked, regaining his composure.
Affinity Level 6. Flares are definitely getting better.
Fortybox
05-01-2017, 12:42 AM
https://i.imgflip.com/1o779q.jpg
nocturnix
05-01-2017, 03:42 AM
Any caster/pures using a parasite weapon, if so how do you use it? As a runestaff? Is it a backup runestaff, do you use it just for the buff. Just trying to decide if this has a mechanical benefit to any of my casters. With all the great runestaffs lately I'm not sure this would be worth using exclusively, but maybe situatialy? Like as a backup or something? Or just for the buff?
time4fun
05-01-2017, 04:03 AM
Any caster/pures using a parasite weapon, if so how do you use it? As a runestaff? Is it a backup runestaff, do you use it just for the buff. Just trying to decide if this has a mechanical benefit to any of my casters. With all the great runestaffs lately I'm not sure this would be worth using exclusively, but maybe situatialy? Like as a backup or something? Or just for the buff?
Xred has one. He can probably help.
These have the primary flare/weighting slot open- if you have an acuity cert, you could add acuity to it- giving you a heck of a runestaff.
nocturnix
05-01-2017, 05:03 AM
Xred has one. He can probably help.
These have the primary flare/weighting slot open- if you have an acuity cert, you could add acuity to it- giving you a heck of a runestaff.
After reading the parasitic weapon wiki, i'm still unsure on a few things. Since you seem to be the expert:
- What is the base enchant?
- Can you further enchant them? Player, or service only?
Thanks,
Orthin
05-01-2017, 06:16 AM
Base is 4x and I believe Vishra commented earlier that they are enchantable and ensorcell.
Tanderik
05-01-2017, 11:23 AM
They are indeed enchantable and ensorcelable. Difficulty on ensorcel is not supposed to scale with affinity/tiering. They do however inflict harm if you're not the owner. I ensorcelled two this weekend: One ate my hand, the other did not.
time4fun
05-01-2017, 12:03 PM
They are indeed enchantable and ensorcelable. Difficulty on ensorcel is not supposed to scale with affinity/tiering. They do however inflict harm if you're not the owner. I ensorcelled two this weekend: One ate my hand, the other did not.
Yeah they are inconsistent about the harming others.
They are also made of bone, which carries a -250 penalty to enchanting and ensorcelling.
So you'll need someone with some skill to do these things. Having said that, I only had one sorcerer struggle, and it was with the T5.
Fortybox
05-01-2017, 08:53 PM
https://i.imgflip.com/1o900a.jpg
I have a t1 parasite staff. Its fun for rp and I use it for bandits. My goal is to further unlock it so that I can get the dex and AS boost.
Why? Because I use bolting for bandits. I cast baelfire, tap all the bandits and everyone can get a hit in. I need to be able to tap bandits because sometimes I hunt with over aggressive players. Parasite weapon will boost my AS making it easier to hit. Hell i might not even have to 2x in spell aiming.
Why don't I use a nerve staff? My CS is high enough for bandits, and I don't want to walk around in otf with a 25m runestaff in my cloak that can be removed by a construct. I just pop the gloves and I go. Do bandits. Pop runestaff back to gloves. I actually save two lbs and have zero risk.
Most important, fun rp.
time4fun
05-02-2017, 10:22 PM
Update on bonding levels:
Rank 2: 2,500 blood
Rank 3: 5,000 blood
Rank 4: 10,000 blood (Flares begin to get stronger/ Parasitic Bond unlocked)
Rank 5: 25,000 blood (Weapon no longer random draws blood when swinging)
Rank 6: 40,000 blood
Rank 7: 60,000 blood (Weapon will now call you master)
Rank 8: ??? (Innate Parasitic Bond unlocked)
Rank 9: 100,000 blood (Perfect Host ability unlocked)
drauz
05-02-2017, 10:44 PM
Update on bonding levels:
Rank 2: 2,500 blood
Rank 3: 5,000 blood
Rank 4: 10,000 blood (Flares begin to get stronger/ Parasitic Bond unlocked)
Rank 5: 25,000 blood (Weapon no longer random draws blood when swinging)
Rank 6: 40,000 blood
Rank 7: 60,000 blood (Weapon will now call you master)
Rank 8: ??? (Innate Parasitic Bond unlocked)
Rank 9: 100,000 blood (Perfect Host ability unlocked)
are those per rank or total blood needed?
time4fun
05-02-2017, 10:54 PM
are those per rank or total blood needed?
Total blood needed.
Which means 40k more blood before I get to rank 9!
drauz
05-02-2017, 11:00 PM
Total blood needed.
Which means 40k more blood before I get to rank 9!
Can you get to rank 9 with OTS weapon or do you need additional tiers for that? If not do you know what each tier unlocks?
time4fun
05-02-2017, 11:14 PM
Can you get to rank 9 with OTS weapon or do you need additional tiers for that? If not do you know what each tier unlocks?
So, I *think* it's:
OTS: Affinity 1
T1: Affinity 3
T2: Affinity 6
T3: Affinity 9
drauz
05-02-2017, 11:25 PM
So, I *think* it's:
OTS: Affinity 1
T1: Affinity 3
T2: Affinity 6
T3: Affinity 9
So T2 is what you really want since that gives you 2 direct upgrades to the weapon where T1 doesn't give you much at all.
time4fun
05-02-2017, 11:33 PM
So T2 is what you really want since that gives you 2 direct upgrades to the weapon where T1 doesn't give you much at all.
Yes. Plus T2 unlocks the ambient messaging and more fluff verbs.
time4fun
05-02-2017, 11:55 PM
affinity 7, and flares are definitely slowly but surely getting stronger:
You swing a crystallized jade spikestar at a triton executioner!
AS: +506 vs DS: +331 with AvD: +32 + d100 roll: +36 = +243
... and hit for 88 points of damage!
Awesome shot shatters ribs and punctures lung!
The triton executioner is stunned!
** Necrotic energy from your jade spikestar overflows into you! **
You feel energized!
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes a triton executioner's chest! **
... 60 points of damage!
Quick, powerful slash!
The triton executioner's chest is ripped open!
The triton executioner collapses, gurgling once with a wrathful look on his face before expiring.
Roundtime: 6 sec.
It's the first time I've seen a 60.
Taernath
05-02-2017, 11:55 PM
There is some fluff messaging for T1. I'll look through my logs again if someone really wants to see it.
time4fun
05-03-2017, 12:17 AM
There is some fluff messaging for T1. I'll look through my logs again if someone really wants to see it.
Yeah- each tier unlocks more verbs. But they definitely start with one or two.
Taernath
05-03-2017, 12:21 AM
Yeah- each tier unlocks more verbs. But they definitely start with one or two.
I meant ambient fluff messaging, not the prod/pull verbs.
drauz
05-03-2017, 12:23 AM
Bah I don't want fluff scripts!
time4fun
05-03-2017, 12:26 AM
I meant ambient fluff messaging, not the prod/pull verbs.
Host item ambients.
The weapons always have an ambient (which is basically just taking blood)
The host item gets them at T2
Taernath
05-03-2017, 12:35 AM
Host item ambients.
The weapons always have an ambient (which is basically just taking blood)
The host item gets them at T2
Host items (gloves, etc.) definitely have ambient messaging at T1. I noticed it when I was at a dreavening with two characters, so I saw it from first and third person.
Bah I don't want fluff scripts!
Who scrolls, wins.
time4fun
05-03-2017, 09:34 AM
Host items (gloves, etc.) definitely have ambient messaging at T1. I noticed it when I was at a dreavening with two characters, so I saw it from first and third person.
Who scrolls, wins.
You should verify and BUG that. Retser said they weren't supposed to start until T2
Wrathbringer
05-03-2017, 09:40 AM
You should verify and BUG that. Retser said they weren't supposed to start until T2
Whatever, I'd keep it as is and say nothing.
time4fun
05-06-2017, 10:19 PM
You draw your jade spikestar in close and channel the flow of your energy to it. You hear a familiar voice enter your mind, "Master, you are almost there, our unification is almost complete! I will now sense when you are in need of health and drain those we strike on occasion. I can perform this feat once every thirty minutes. Do not falter."
Rank 2: 2,500 blood
Rank 3: 5,000 blood
Rank 4: 10,000 blood (Flares begin to get stronger/ Parasitic Bond unlocked)
Rank 5: 25,000 blood (Weapon no longer random draws blood when swinging)
Rank 6: 40,000 blood
Rank 7: 60,000 blood (Weapon will now call you master)
Rank 8: 80,000 blood (Innate Parasitic Bond unlocked)
Rank 9: 100,000 blood (Perfect Host ability unlocked)
Update on flares- It would appear that the bonus to flare strength takes two forms:
-Occasionally (50% or so in my very limited testing) the flare damage will increase.
-If the flare damage increases, the severity of the wound may also increase
For example-
You wince as the jade spikestar draws upon your blood as it strikes.
** A slender jade and crimson tendril lashes out from a crystallized jade spikestar and slashes a triton radical's left leg! **
... 25 points of damage!
Downward slash across the triton radical's left thigh!
Gouges bone!
A triton radical falls to the ground grasping her mangled left leg!
Downward slash across the triton radical's left thigh!
Gouges bone! is the messaging for a 10 damage, R1 wound.
So the flare did 15 additional damage over the messaging- representing the Affinity bonus with the parasitic weapon.
Additionally, the radical's left leg was severed entirely. That would be consistent with a 30 damage flare.
The bonuses seem randomized to an extent. Sometimes the flare messaging, damage, and wound all match. Other times, the damage is higher but not the wound (though that may simply be that the bonus to damage wasn't enough to warrant a higher wound). And, as seen above, sometimes the damage is higher and the wound is higher still.
Gelston
05-06-2017, 10:23 PM
So, GS is trying to turn into Prototype 2 huh?
https://www.youtube.com/watch?v=f_BXB6q-OUc
time4fun
05-08-2017, 09:04 PM
You swing a crystallized jade spikestar at a dwarven thug!
AS: +512 vs DS: +206 with AvD: +37 + d100 roll: +56 = +399
... and hit for 98 points of damage!
Flesh ripped from back, muscles exposed.
The dwarven thug is stunned!
** Your jade spikestar pulses with a burst of plasma energy! **
... 15 points of damage!
Precise burst of energy causes the dwarven thug's neck to blacken and peel.
as you strike a dwarven thug several jade tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your jade spikestar!
as you strike a dwarven thug several jade tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your jade spikestar!
Roundtime: 5 sec.
Fun swing. I triggered Parasitic Bond, and then Innate Parasitic Bond also kicked in.
Healed over 90. Likely would've done more, but it took Vish to full HP.
Erous
05-08-2017, 09:11 PM
Can't wait to use this weapon once I enchant it
drauz
05-08-2017, 09:15 PM
Can't wait to use this weapon once I enchant it
I think you can use weapons being tempered now.
hello
05-08-2017, 09:21 PM
You swing a crystallized jade spikestar at a dwarven thug!
AS: +512 vs DS: +206 with AvD: +37 + d100 roll: +56 = +399
... and hit for 98 points of damage!
Flesh ripped from back, muscles exposed.
The dwarven thug is stunned!
** Your jade spikestar pulses with a burst of plasma energy! **
... 15 points of damage!
Precise burst of energy causes the dwarven thug's neck to blacken and peel.
as you strike a dwarven thug several jade tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your jade spikestar!
as you strike a dwarven thug several jade tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your jade spikestar!
Roundtime: 5 sec.
Fun swing. I triggered Parasitic Bond, and then Innate Parasitic Bond also kicked in.
Healed over 90. Likely would've done more, but it took Vish to full HP.
And how often do you get these 'full heal' flares? 1 out of 50 swings? 1 out of 75?
Donquix
05-08-2017, 09:23 PM
I think you can use weapons being tempered now.
You cannot. They removed the facet of the weapon being completely destroyed if you attacked with it while it was tempering, but you should not be able to.
It is no longer possible to completely destroy an enchanting project. This includes attacking with a tempered weapon (which is still not possible, but also won't result in item loss), as well as catastrophic enchanting failures. The new failure conditions will be; a delay, damaged, locked or reset project.
https://gswiki.play.net/Enchant_Item_(925)/saved_posts#Enchant_Item_Update_Feb_2017
time4fun
05-08-2017, 09:24 PM
And how often do you get these 'full heal' flares? 1 out of 50 swings? 1 out of 75?
Innate Parasitic Bond has a 30 min CD. It has a 10% chance of kicking in per swing once you've lost a certain amount of health.
Triggered Parasitic Bond has a 10 min CD. It kicks in the next swing.
So in a 20 minute hunt, you have 3 chances to be healed.
hello
05-08-2017, 09:32 PM
Innate Parasitic Bond has a 30 min CD. It has a 10% chance of kicking in per swing once you've lost a certain amount of health.
Triggered Parasitic Bond has a 10 min CD. It kicks in the next swing.
So in a 20 minute hunt, you have 3 chances to be healed.
Any healing/special flares that are up all the time?not limited per x minutes.
drauz
05-08-2017, 09:35 PM
Ensorcell
time4fun
05-08-2017, 09:56 PM
Any healing/special flares that are up all the time?not limited per x minutes.
Parasitic weapons have a special kind of slash flare that gets more potent as affinity grows.
They are also blessable. (so Paladins get double plasma flares if they bond)
And there's a special ability that increases stats and adds the equivalent of heavy damage padding for a few minutes once per hour.
That's the mechanical side of the weapons. There's obviously a lot more going on.
Ososis
05-08-2017, 09:57 PM
Ensorcell
What is that? Can you eat it? Can I add it to my 10x HCP parasitic knockout returning claid? Please describe every facet of this thing, I don't trust the wiki but it's really important for you to walk me through it in excruciating detail.
hello
05-08-2017, 09:58 PM
wow double plasma on top of the parasitic.... but wait does parasitic attacks work on undead? how do you drain blood from something that has no blood?
time4fun
05-08-2017, 10:00 PM
wow double plasma on top of the parasitic.... but wait does parasitic attacks work on undead? how do you drain blood from something that has no blood?
The flares work, but the healing does not. Same with constructs.
drauz
05-08-2017, 10:02 PM
What is that? Can you eat it? Can I add it to my 10x HCP parasitic knockout returning claid? Please describe every facet of this thing, I don't trust the wiki but it's really important for you to walk me through it in excruciating detail.
When a weapon and sorcerer really love each other.....
Ososis
05-08-2017, 10:05 PM
When a weapon and sorcerer really love each other.....
Gross. I'm not playing anymore.
Erous
05-08-2017, 10:54 PM
I think you can use weapons being tempered now.
Edit: Nope, corrected based on the post earlier...I can't stow it in the gloves to add the 2nd tier until the enchant is finished. The gloves are smart enough that they can tell if the item is being enchanted and won't allow it to be consumed by he gloves. I also need it ensorcelled before I bond with it so it'll be awhile.
drauz
05-08-2017, 11:14 PM
Edit: Nope, corrected based on the post earlier...I can't stow it in the gloves to add the 2nd tier until the enchant is finished. The gloves are smart enough that they can tell if the item is being enchanted and won't allow it to be consumed by he gloves. I also need it ensorcelled before I bond with it so it'll be awhile.
Yeah I noticed the same thing, luckily I was only 5 minutes into the temper and just took the temper off and applied the waiver.
I was just saying you can still use it but you will have to use a pack to hold it.
time4fun
05-10-2017, 10:29 PM
Final Bond:
You draw your jade spikestar in close and channel the flow of your energy to it. You hear a familiar voice enter your mind, "Master, it is done, our bond is complete. I will now innate drain the health of those who threaten you at a higher frequency. Draw me to your lips with a KISS and take me in; I will grant you even more power. Once an hour I will grant you more strength, constitution, dexterity, attack power, damage padding, and defensive power. Blood of my blood, body of my body, our wills are one."
Perfect Host Ability:
Activation:
You slowly bring your jade spikestar up to your lips and open your mouth. Several jade tentacles crawl into your mouth as they wiggle their way down your throat. Fighting your gag reflex, you feel a sudden rush of power between yourself, the dark gold armbands, and the jade spikestar.
Roundtime: 3 sec.
End of Duration
You feel the last of the strength provided by your jade spikestar fade. A collection of crimson and jade tentacles travels across your skin and back into your armbands. A familiar voice enters your mind, "I must rest, Master..."
It boils down to +15 AS/+15 DS and HDP for 2 minutes once per hour.
Looks like the Innate Parasitic Bond ability also gets a higher activation rate.
time4fun
05-11-2017, 12:50 AM
And finally- here is the analyze for a fully unlocked T3 parasitic weapon.
PARASITIC WEAPONS
Verb Host Item Weapon
RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes
Unlocked Verbs
PUSH Fluff Fluff
PULL Fluff Fluff
PROD Turns ON/OFF Ambient
POINT Fluff Fluff
RUB Fluff Fluff
RAISE Parasitic Bond
HUG Fluff Fluff
KISS Perfect Host
Unlocked Abilities
Parasitic Bond: Drains target creature's health based on damage dealt.
Cooldown: 10 minutes.
Verb: Raise
Perfect Host: Increases Attack Strength, Defensive Strength, Damage Padding, Str, Con, Dex.
Cooldown: 60 minutes.
Verb: Kiss
Innate Parasitic Bond: Chance to heal wielder based on damage dealt on strike automatically.
Cooldown: 30 minutes.
General Information
Tier: 3 Affinity Level: 9
Total Blood Bound: 100000 Daily Blood Cap: 5000/5000
24 Hour Blood Tracker: 20 hours and 38 minutes Triggered Parasitic Bond: Ready
Innate Parasitic Bond: Ready Perfect Host: Ready
Customization
Tentacle Color: jade Accent Color: crimson
Custom Article: None. Custom Adjective: None.
Custom Noun: spikestar
Custom Examine: None.
--------------------------------------------------------------------------------------------------
evasive1
05-11-2017, 11:45 AM
Ignore that, just saw that it was 10% chance per swing. So it would make sense that a higher chance increases frequency, thanks!
Actually still a bit unclear from:
At affinity level 8: The parasitic bond will start kicking in passively if you're below 30% health (triggers once every 30 minutes). Based on Retser's post, it seems to return quite a bit.
Does it trigger then stop when you're above that threshold health amount? That would fall in line with the greater frequency thing for innate parasitic bond, but if it's just for one heal when one of your swings activates it, then yeah, I still don't think that constitutes it occurring more frequently without some change to CD.
time4fun
05-11-2017, 01:17 PM
Ignore that, just saw that it was 10% chance per swing. So it would make sense that a higher chance increases frequency, thanks!
At some point I'll try to figure out what the new % is.
Erous
06-04-2017, 11:18 AM
How did you go about bonding? Did you pray every time it was up and use it in battle, or did you clench and raise repeatedly?
I'm been stowing mine so curious if clenching makes the bond move quickly.
Gizmo
06-04-2017, 11:21 AM
How did you go about bonding? Did you pray every time it was up and use it in battle, or did you clench and raise repeatedly?
I'm been stowing mine so curious if clenching makes the bond move quickly.
I would stow mine and re-summon it.
It doesn't take long at all, but keep in mind there is a daily cap on how much blood it gets.
At first it was bugged but Rhet fixed it, so now it actually works.
Once you reach the total needed blood for each tier, then I'd just pray to tier up.
Rinse and repeat with the cap, you don't even need to hunt with them to bond them
time4fun
06-04-2017, 11:54 AM
I would stow mine and re-summon it.
It doesn't take long at all, but keep in mind there is a daily cap on how much blood it gets.
At first it was bugged but Rhet fixed it, so now it actually works.
Once you reach the total needed blood for each tier, then I'd just pray to tier up.
Rinse and repeat with the cap, you don't even need to hunt with them to bond them
Yeah that's how I did it. It takes 20 days at max blood every day to fully bond.
Erous
06-04-2017, 01:27 PM
Perfect, thanks folks!
Erous
06-15-2017, 08:44 AM
Another question about this weapon since it's so damned awesome....the flares seem mechanical, I'm assuming, being that I can bond to it and proc pally flares...so with ensorcell, 2x guiding light procs and tentacle snaps, you could be hitting 4 procs in 1 swing. What additional services can be added to the weapon, if any, that would allow it to retain its current luster? Or, does the existence of the tentacle flares negate any others?
Curious if say, bubble flares could be added, in addition to tentacle, guiding light...or something similar.
time4fun
06-15-2017, 08:57 AM
So you'll definitely get guiding light flares. That means quadruple flares with ensorcelling. Having said that, the script slot is taken, so the only services allowed are those that take up the special properties slot- weighting, standard flares,etc. Last I spoke to Retser, he hadn't yet made these compatible with RotFlares or lesser moods (but was open to the former at least)
Erous
06-15-2017, 11:04 AM
So you'll definitely get guiding light flares. That means quadruple flares with ensorcelling. Having said that, the script slot is taken, so the only services allowed are those that take up the special properties slot- weighting, standard flares,etc. Last I spoke to Retser, he hadn't yet made these compatible with RotFlares or lesser moods (but was open to the former at least)
Yeah I figured as such, not that it's a bad thing but more of a balance thing
Aluvius
06-15-2017, 08:20 PM
Hmm, can they take banes?
Fallen
08-31-2017, 06:26 PM
This script has also been approved for the L/D notes.
~ Haliste ~
The Forest Gnome of Silverwood Manor
ASGM, Events
Omrii: Okay, thanks Haliste. You're way better than Wyrom.
http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20Sim uCoins/Duskruin%20Arena/view/8178
Meaning you can now use lightening notes (not deepening) on parasyte weapons.
dwgemster
12-26-2018, 04:35 PM
I have a fully unlocked maul from the most recent DR. Anyone else seeing issues with the Triggered Parasitic Bond feature? The original poster's info is not quite right (or it may have changed since 2017, not sure), but at Affinity level 4, the Triggered Parasitic Bond is unlocked. The activation for it is RAISE WEAPON, not KISS. KISS is used at later Affinity levels. When I activate the feature I see this:
raise maul
You hold your misty silver maul up to eye level as you draw upon its power. A dark, deep voice enters your mind, "... and so we strike together." A spiral of tentacles burst forth from the center of your misty silver maul, their tips violently thrashing, eager to find purchase.
Roundtime: 3 sec.
Which looks cool, but the subsequent strikes do nothing or at least show nothing. No returned healing if I'm missing HP or extra damage that I can see. Maybe I'm not executing the follow up strike properly, but I am not sure what would be the verb to use it since it's not listed in the analysis of the maul:
The creator has also provided the following information:
PARASITIC WEAPONS
Verb Host Item Weapon
RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes
Unlocked Verbs
PUSH Fluff Fluff
PULL Fluff Fluff
PROD Turns ON/OFF Ambient
POINT Fluff Fluff
RUB Fluff Fluff
RAISE Parasitic Bond
HUG Fluff Fluff
KISS Perfect Host
Unlocked Abilities
Parasitic Bond: Drains target creature's health based on damage dealt.
Cooldown: 10 minutes.
Verb: Raise
Blood Flares: Damages target at the cost of own health.
Verb: Prod to turn ON/OFF.
General Information
Tier: 3 Affinity Level: 4
Total Blood Bound: 13294 Daily Blood Cap: 2048/5000
24 Hour Blood Tracker: 4 hours and 2 minutes Triggered Parasitic Bond: Ready
Innate Parasitic Bond: Locked Perfect Host: Locked
Current Heartbeat Timer: 2 minutes until your misty silver maul needs an infusion of your blood with PRAY.
Customization
Tentacle Color: silver Accent Color: gold
Custom Article: a Custom Adjective: misty silver
Custom Noun: maul
Custom Long: a crystallized massive misty silver maul etched with gold tentacles
Custom Show: None.
--------------------------------------------------------------------------------------------------
You can tell that the maul is as light as it can get.
Thanks for any ideas.
Valdarrow
Donquix
12-26-2018, 07:34 PM
i've noticed that also but haven't had a chance to try to figure out what the deal is. Someone asked in discord recentlyish (like september, lol) and didn't get an answer. bug item / ping retser on discord maybe (i was going to try after the ny)
dwgemster
12-27-2018, 01:34 AM
It is working correctly. That ability is like a flare in that there's a chance for it to fire, plus the creature you're fighting has to have blood, so that rules out most undead. Finally you have to have blood loss, when it fires off it feeds blood back from the creature to you:
>raise maul
You hold your misty silver maul up to eye level as you draw upon its power. A dark, deep voice enters your mind, "... and so we strike together." A spiral of tentacles burst forth from the center of your misty silver maul, their tips violently thrashing, eager to find purchase.
Roundtime: 3 sec.
R>kill warf
You swing a misty silver maul at a krolvin warfarer!
AS: +263 vs DS: +228 with AvD: +35 + d100 roll: +94 = +164
... and hit for 47 points of damage!
Right leg mangled horribly.
The krolvin warfarer is knocked to the ground!
The krolvin warfarer is stunned!
as you strike a krolvin warfarer several silver tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your misty silver maul!
You wince as the misty silver maul draws upon your blood as it strikes.
** A slender silver and gold tendril lashes out from a crystallized massive misty silver maul etched with gold tentacles and slashes a krolvin warfarer's right eye! **
... 30 points of damage!
Slash to head destroys the krolvin warfarer's right eye!
Doesn't do his brain any good either.
The krolvin warfarer rolls over on the floor and goes still.
The deep blue glow leaves a krolvin warfarer.
Roundtime: 5 sec.
Valdarrow
Dantx
12-29-2018, 01:29 PM
That's still broken IMO. The NEXT flare should 100% lifesteal. If it doesn't do that and you have to keep raising it and hoping for a flare, then it's not really working as intended.
Also, I'm pretty sure even this is broken in UAC versions...
time4fun
12-29-2018, 01:40 PM
The flare doesn't trigger if you kill the target, btw. Nor does it flare if you aren't missing a certain amount of blood.
Donquix
12-29-2018, 02:29 PM
more so strongly encouraged, not really triggered
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