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Boora
03-26-2017, 01:10 AM
Well... as I go through my lockers and reduce my inventory, there's so much stuff that I might be a bit overwhelmed with posting it all. As such, I'm starting a list here; and I'll be putting most of these items in my shop in the Landing soon. I'm open to trades on everything. I have a particular preference for robe and full leather armor with crit padding; as well as spell aim bonus and dexterity enhancives. I've listed the items that I currently use, in the hopes that the right deal might assist in making my current enhancive items stronger. Thanks for looking, please PM me if you have some trade thoughts. Clearly, I've focused on pure wizard items, however, I am open to the following: pure sorceror (capped ensorcelling and hunting); ambushing rogue (mid 50's). Thanks for taking a peek!



1. a scratched ora helm set with a row of spikes down the center
Infused with a disintegrating substance.
a bonus of 14 to Spell Aiming Bonus to those trained 63 times.
a bonus of 4 to Logic Bonus to those trained 14 times.

2. an embossed imflass aventail (Makes bandit tasks so much more survivable!)
It is moderately resistant to crushing attacks.
a bonus of 4 to Spell Aiming Bonus to those trained 6 times.
a bonus of 2 to Shield Use Bonus to those traned trained 2 times.

3. some hooded brown linen robes banded with bronze silk along the sleeves - O/C - 120 lbs - 5 lbs and max L/D. urrently, you are able to use RUB, STAND, TURN, and NUDGE. A very few talented merchants are able to unlock this robes further.
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a bonus of 1 to Dexterity Bonus.

9. a dark spidersilk tunic embroidered with rows of jagged runes - 2 slot fusion robes
It provides a bonus of 10 to Spell Aiming Bonus to those trained9 times.
It provides a bonus of 5 to Dexterity Bonus to those trained 33 times.

3. a round-cut fire opal earring - Persist/Persist
It could probably handle the imbedding of an entirely new spell, if handled with care.
a bonus of 4 to Spell Aiming Bonus to those trained 10 times.

4. a delicate imflass earcuff - Persist/Persist
It could probably handle the imbedding of an entirely new spell, if handled with care.
a bonus of 6 to Spell Aiming Bonus to those trained 21 times.

5. an engraved silver ring - Persist/Persist
a faint drawing sensation from it, as though it may be able to hold more power.
It could probably handle the imbedding of an entirely new spell, if handled with care.
a bonus of 1 to Aura Bonus to those trained 7 times.
a bonus of 3 to Influence Bonus to those trained 14 times.

13. an opal-inset gold pendant - Persist/Persist
It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a bonus of 5 to Mental Lore - Transformation Bonus to those trained 25 times.
It provides a bonus of 4 to Spell Aiming Bonus to those trained 10 times.

8. an amethyst inset eonake bracer - Persist/Persist
It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a bonus of 5 to Spell Aiming Bonus to those trained 15 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus to those trained 5 times.

16. a thin rat's tail anklet - Persist
It provides a bonus of 2 to Dexterity.

17. a preserved hornet talisman
It provides a bonus of 2 to Dexterity.

6. a glyph-etched ora ring - PERSISTS
It provides a bonus of 9 to Elemental Mana Control Bonus to those trained 45 times.
It provides a bonus of 5 to Elemental Lore - Earth Bonus to those trained 25 times.
It provides a bonus of 2 to Influence Bonus to those trained 7 times.
It provides a bonus of 3 to Spell Aiming Bonus to those trained 6 times.

9. an enruned silver bracer - Crumble/Persist
It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a bonus of 2 to Dexterity Bonus to those trained 11 times.

11. a simple star ruby barrette - Crumbly/Crumbly
It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a bonus of 1 to Strength Bonus to those trained 5 times.
It provides a bonus of 2 to Spell Aiming Ranks to those trained 10 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks to those trained 6 times.

12. a glittering aquamarine medallion - PERSISTS/PERSISTS
Contains the spell Mystic Focus, from the Arcane circle.
It provides a bonus of 5 to Dexterity to those trained 15 times.

a studded leather gorget
You have chosen to recharge a studded leather gorget. The cost is 2880 points to recharge at AG.
It provides a bonus of 3 to Physical Fitness Bonus.
It provides a bonus of 2 to Constitution.
It provides a bonus of 3 to Max Health.
This enhancive item may not be used by adventurers who have not trained 50 times.
The gorget looks to have quite a few charges remaining.
You sense that the leather gorget will persist after its last enhancive charge has been expended.

a plain amber circlet Crumble/Crumble
It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a bonus of 2 to Magic Item Use Bonus for those trained 4 times.
It provides a bonus of 7 to Spell Aiming Bonus for those trained 28 times.
It provides a bonus of 4 to Survival Bonus for those trained 7 times.
The circlet looks to have a lot of charges remaining.

a jade-inlaid amber pin - Persists/Persists
Blank imbeddible
It provides a bonus of 2 to Constitution Bonus for those trained 11 times.
The pin looks to have almost innumerable charges remaining.

an onyx-inlaid mithril clasp - Crumble/Persist
It provides a bonus of 4 to Perception Ranks for those trained 24 times.

a braided imflass headband set with a lightning bolt-cut ultramarine glimaerstone - Persist/Persist
It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a bonus of 5 to Constitution to those trained 15 times.
It provides a bonus of 6 to Spell Aiming Bonus to those trained 21 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus to those trained 5 times.

a blue sapphire inset pewter band - PERSISTS
It provides a bonus of 9 to Intuition for those trained 30 times.
It provides a bonus of 1 to Elemental Lore - Earth Ranks for those trained 6 times.
It provides a bonus of 4 to Logic for those trained 7 times.

a star ruby studded gold bracelet - PERSISTS
It provides a bonus of 11 to Intuition for those trained 44 times.
The bracelet looks to have more than your average giantman could count charges remaining.

a malachite-set gold brooch - CRUMBLES
It provides a bonus of 1 to Wisdom Bonus for those trained 6 times.
It provides a bonus of 6 to Elemental Lore - Earth Bonus for those trained 35 times.

a golden scroll pendant ornamented with five-colored rings - PERSISTS
It provides a bonus of 2 to Wisdom.
The pendant looks to have a few charges remaining.

a tear-cut beryl talisman - PERSISTS
It provides a bonus of 6 to Intuition for those trained 14 times.

a bronze and green garnet band - PERSISTS
It provides a bonus of 8 to First Aid Bonus for those trained 24 times.
It provides a bonus of 8 to Intuition for those trained 24 times.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus for those trained 5 times.

a jade-inlaid amber pin - PERSISTS/PERSISTS
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
It provides a bonus of 2 to Constitution Bonus for those trained 11 times.

JEWELRY CONTAINING SPELLS[\B]

an elegant gold alloy neckchain - Persists.
MR Resist Elements; several charges; neck worn; tappable.

MB: 50k silvers
CB:
BO: 250k silvers


a deep violet sapphire amulet - Persists.
MR Thurfels Ward; several charges; neck worn; tappable.

MB: 50k silvers
CB:
BO: 250k silvers


a gold-flecked misshapen stone - Persists.
MR Mass Blurs; 20 charges; rubbable.

MB: 100k silvers
CB:
BO: 400k silvers


a silver-banded quartz necklace - Persists.
MR Wizard Shield; 6 charges; neck worn.

MB: 100k silvers
CB:
BO: 400k silvers





[B]OLDSTYLE ORBS

a saber-marked hoarfrost white orb
It provides a bonus of 5 to Two-Handed Weapons Bonus for those trained 9 times.
This enhancive item has restrictions whose type are unclear to you.

an imp-marked cardinal red orb
It provides a bonus of 17 to Intuition.
This enhancement may not be used by adventurers who have not trained 61 times.
This enhancive item has restrictions whose type are unclear to you.

a demon-marked cardinal red orb
It provides a bonus of 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 22 times.
This enhancive item has restrictions whose type are unclear to you.

plume-marked hoarfrost white orb
It provides a bonus of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.

a an apple-marked sunset orange orb
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
This enhancive item has restrictions whose type are unclear to you.

a moon-marked cardinal red orb
It provides a bonus of 14 to Logic.
This enhancement may not be used by adventurers who have not trained 42 times.
This enhancive item has restrictions whose type are unclear to you.

a demon-marked cardinal red orb
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.

a heron-marked moonlit silver orb
It provides a bonus of 7 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
This enhancive item has restrictions whose type are unclear to you.

a heron-marked hoarfrost white orb
It provides a bonus of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
This enhancive item has restrictions whose type are unclear to you.

a spear-marked moonlit silver orb
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
This enhancive item has restrictions whose type are unclear to you.

a wave-marked hoarfrost white orb
It provides a bonus of 4 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
This enhancive item has restrictions whose type are unclear to you.

a sun-marked dark indigo orb
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.

an arrow-marked hoarfrost white orb
It provides a bonus of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
This enhancive item has restrictions whose type are unclear to you.

a heron-marked hoarfrost white orb
It provides a bonus of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.

an ivy-marked sunset orange orb
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
This enhancive item has restrictions whose type are unclear to you.

a star-marked sunset orange orb
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.

an apple-marked sunset orange orb
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.

a plume-marked hoarfrost white orb
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.

a bone-marked hoarfrost white orb
It provides a bonus of 11 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
This enhancive item has restrictions whose type are unclear to you.

an apple-marked cardinal red orb
It provides a bonus of 8 to Aura.
This enhancement may not be used by adventurers who have not trained 43 times.
This enhancive item has restrictions whose type are unclear to you.

a cross-marked sunset orange orb
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
This enhancive item has restrictions whose type are unclear to you.

a dragon-marked hoarfrost white orb
It provides a bonus of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.

a dragon-marked hoarfrost white orb
It provides a bonus of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.

a star-marked sunset orange orb
It provides a bonus of 4 to Strength Bonus.

an aegis-marked cardinal red orb
It provides a bonus of 10 to Agility.
This enhancement may not be used by adventurers who have not trained 33 times.

a heron-marked hoarfrost white orb
It provides a bonus of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.

a demon-marked sunset orange orb
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
This enhancive item...

gilchristr
03-26-2017, 02:49 AM
edit:nevermind

Dosselmeyer
03-27-2017, 09:26 AM
As you are going to put these in your store, will you accept silver offers on any of them?

aramund
03-28-2017, 12:12 AM
Ditto. How much for the gold bracelet?