Meth
12-25-2004, 07:29 PM
>tac zan
[Roll result: 155 (open d100: 65) Penalties: 25]
You hurl yourself at Zangh and connect!
You knock Zangh flat and jump to your feet. Smooth!
Roundtime: 7 sec.
>at zang
All of a sudden, Zangh tries to roll to his feet but can't quite build up the necessary momentum!
You swing a translucent blue vultite battlesword at Zangh!
AS: +400 vs DS: +253 with AvD: +38 + d100 roll: +14 = +199
... and hit for 47 points of damage!
Fast slash to Zangh's neck exposes his windpipe.
Quick anatomy lesson, anyone?
He is stunned!
Roundtime: 7 sec.
>
You begin to lose touch with your internal sources of strength.
>war bellow zang
You glare at Zangh and let out a nerve-shattering bellow!
Zangh is startled enough to lose initiative!
Roundtime: 3 sec.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the violet Khelsea disk, a massive wheeled tower and a Wayside Inn.
Also here: Zanns, Lady Khelsea, a stunned Lord Zangh (prone)
Obvious paths: north, east, southwest, northwest
>
Lady Khelsea just went through the wooden gates.
>
Zanns removes a drake handaxe from in his leather sheath.
>
Zanns removes a drake scimitar from in his golden yellow pack.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
Zanns just went southwest.
>
Dahnk just came through the wooden gates.
>'say anodder words an i smashes yer heds in
You stupidly say, "Say anodder words an i smashes yer heds in."
>nod za
You nod to Zangh.
>
You hear the subdued thoughts of Slayyn echo in your mind:
"selling A 5x vultite wall shield for 600k and a 4x white vultite shield for 40k. Both are medium in size."
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Dahnk, a stunned Lord Zangh (prone)
Obvious paths: north, east, southwest, northwest
>look da
You see Dahnk.
He appears to be a Giant.
He appears to be very young and average height. He has thick-lashed crystal blue eyes and fair skin. He has chin length, tied back red hair with grey at the temples. He has a wrinkled face, a thin nose and a broad chest.
He has a mangled right hand.
He is holding a bristly boarhide pack in his right hand and a blood red wolf skin greatcloak in his left hand.
He is wearing some thick sheepskin-lined leathers, a round otter fur cap, some shaggy bearskin leggings, a pair of fur-lined boots, a fang-fringed bronze leather pouch, and a crystal amulet.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Dahnk, Lord Zangh (prone)
Obvious paths: north, east, southwest, northwest
>
Zangh says, "Eat my asshole..here's a spoon."
>
You hear the faint thoughts of Chaum echo in your mind:
"Locksmith in Silvergate Inn Courtyard"
>
Zangh stands up.
>at zang
You swing a translucent blue vultite battlesword at Zangh!
AS: +400 vs DS: +313 with AvD: +38 + d100 roll: +51 = +176
... and hit for 35 points of damage!
Smash to the kneecap.
Roundtime: 7 sec.
>
Zangh swings a fel hafted vultite waraxe at you!
AS: +281 vs DS: +229 with AvD: +23 + d100 roll: +11 = +86
A clean miss.
>tac zangh
[Roll result: 293 (open d100: 178) Penalties: 25]
You hurl yourself at Zangh and connect!
You hammer Zangh to the ground. 34 hits! You jump to your feet.
Roundtime: 7 sec.
>sign of madness
You are filled with berserk rage! Attack! Attack! Attack!
>wtri satt zang
You snarl aggressively and take a spinning leap towards Zangh.
All of a sudden, Zangh rolls hard to his side, and then leaps to his feet!
You swing a translucent blue vultite battlesword at Zangh!
AS: +465 vs DS: +201 with AvD: +38 + d100 roll: +1 = +303
... and hit for 87 points of damage!
Quick, powerful slash to Zangh's right knee!
He is knocked to the ground!
He is stunned!
Roundtime: 7 sec.
>wtri satt zang
...wait 3 seconds.
>
wtri satt zang
...wait 2 seconds.
>wtri satt zang
...wait 2 seconds.
>wtri satt zang
...wait 1 seconds.
>wtri satt zang
You snarl aggressively and take a spinning leap towards Zangh.
You swing a translucent blue vultite battlesword at Zangh!
AS: +465 vs DS: +139 with AvD: +38 + d100 roll: +8 = +372
... and hit for 115 points of damage!
Slash strikes Zangh's right eye.
Seems there was a brain there after all.
* Zangh drops dead at your feet!
The powerful look leaves Zangh.
The deep blue glow leaves Zangh.
The light blue glow leaves Zangh.
Roundtime: 7 sec.
> * Zangh just bit the dust!
[Roll result: 155 (open d100: 65) Penalties: 25]
You hurl yourself at Zangh and connect!
You knock Zangh flat and jump to your feet. Smooth!
Roundtime: 7 sec.
>at zang
All of a sudden, Zangh tries to roll to his feet but can't quite build up the necessary momentum!
You swing a translucent blue vultite battlesword at Zangh!
AS: +400 vs DS: +253 with AvD: +38 + d100 roll: +14 = +199
... and hit for 47 points of damage!
Fast slash to Zangh's neck exposes his windpipe.
Quick anatomy lesson, anyone?
He is stunned!
Roundtime: 7 sec.
>
You begin to lose touch with your internal sources of strength.
>war bellow zang
You glare at Zangh and let out a nerve-shattering bellow!
Zangh is startled enough to lose initiative!
Roundtime: 3 sec.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the violet Khelsea disk, a massive wheeled tower and a Wayside Inn.
Also here: Zanns, Lady Khelsea, a stunned Lord Zangh (prone)
Obvious paths: north, east, southwest, northwest
>
Lady Khelsea just went through the wooden gates.
>
Zanns removes a drake handaxe from in his leather sheath.
>
Zanns removes a drake scimitar from in his golden yellow pack.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
Zanns just went southwest.
>
Dahnk just came through the wooden gates.
>'say anodder words an i smashes yer heds in
You stupidly say, "Say anodder words an i smashes yer heds in."
>nod za
You nod to Zangh.
>
You hear the subdued thoughts of Slayyn echo in your mind:
"selling A 5x vultite wall shield for 600k and a 4x white vultite shield for 40k. Both are medium in size."
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Dahnk, a stunned Lord Zangh (prone)
Obvious paths: north, east, southwest, northwest
>look da
You see Dahnk.
He appears to be a Giant.
He appears to be very young and average height. He has thick-lashed crystal blue eyes and fair skin. He has chin length, tied back red hair with grey at the temples. He has a wrinkled face, a thin nose and a broad chest.
He has a mangled right hand.
He is holding a bristly boarhide pack in his right hand and a blood red wolf skin greatcloak in his left hand.
He is wearing some thick sheepskin-lined leathers, a round otter fur cap, some shaggy bearskin leggings, a pair of fur-lined boots, a fang-fringed bronze leather pouch, and a crystal amulet.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Dahnk, Lord Zangh (prone)
Obvious paths: north, east, southwest, northwest
>
Zangh says, "Eat my asshole..here's a spoon."
>
You hear the faint thoughts of Chaum echo in your mind:
"Locksmith in Silvergate Inn Courtyard"
>
Zangh stands up.
>at zang
You swing a translucent blue vultite battlesword at Zangh!
AS: +400 vs DS: +313 with AvD: +38 + d100 roll: +51 = +176
... and hit for 35 points of damage!
Smash to the kneecap.
Roundtime: 7 sec.
>
Zangh swings a fel hafted vultite waraxe at you!
AS: +281 vs DS: +229 with AvD: +23 + d100 roll: +11 = +86
A clean miss.
>tac zangh
[Roll result: 293 (open d100: 178) Penalties: 25]
You hurl yourself at Zangh and connect!
You hammer Zangh to the ground. 34 hits! You jump to your feet.
Roundtime: 7 sec.
>sign of madness
You are filled with berserk rage! Attack! Attack! Attack!
>wtri satt zang
You snarl aggressively and take a spinning leap towards Zangh.
All of a sudden, Zangh rolls hard to his side, and then leaps to his feet!
You swing a translucent blue vultite battlesword at Zangh!
AS: +465 vs DS: +201 with AvD: +38 + d100 roll: +1 = +303
... and hit for 87 points of damage!
Quick, powerful slash to Zangh's right knee!
He is knocked to the ground!
He is stunned!
Roundtime: 7 sec.
>wtri satt zang
...wait 3 seconds.
>
wtri satt zang
...wait 2 seconds.
>wtri satt zang
...wait 2 seconds.
>wtri satt zang
...wait 1 seconds.
>wtri satt zang
You snarl aggressively and take a spinning leap towards Zangh.
You swing a translucent blue vultite battlesword at Zangh!
AS: +465 vs DS: +139 with AvD: +38 + d100 roll: +8 = +372
... and hit for 115 points of damage!
Slash strikes Zangh's right eye.
Seems there was a brain there after all.
* Zangh drops dead at your feet!
The powerful look leaves Zangh.
The deep blue glow leaves Zangh.
The light blue glow leaves Zangh.
Roundtime: 7 sec.
> * Zangh just bit the dust!