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View Full Version : Fun idea...temporary weapon



Viekn
03-07-2017, 10:36 AM
Was just looking at Eodus' trade list and had an idea. What about Simu designing a 10x T5 ensorcelled undead bane weighted or flaring weapon and could be used by any level character but it would only last a week and would go poof after that. And the way you would get to use the weapon is they'd hide it every so often somewhere in the lands and whoever found it got to use it for that week. Once a character touched it, it would automatically transform into whatever weapon type the character is trained for.

Not even sure it's mechanically possible to design, just a fun idea. It would be neat to see the fun people had swinging a weapon that they'd most likely never be able to actually own.

Taernath
03-07-2017, 11:05 AM
Only if they also include a game-wide announcement.

***VIEKN JUST FOUND A BROADSWORD!!!!!!!!!!!!***

Beniah
03-07-2017, 11:15 AM
Only if they also include a game-wide announcement.

***VIEKN JUST FOUND A BROADSWORD!!!!!!!!!!!!***

****PLAYER JUST FOUND THE CLAIDHMORE OF MASS DESTRUCTION****

Give them a special name and have a handful of different weapons, some sets of armor, some containers that carry 1000 lbs, some magical items with amazing properties...maybe a dozen or so items. That would be cool. Only bad thing is the same people would likely be finding them each time.

Viekn
03-07-2017, 11:18 AM
****PLAYER JUST FOUND THE CLAIDHMORE OF MASS DESTRUCTION****

Give them a special name and have a handful of different weapons, some sets of armor, some containers that carry 1000 lbs, some magical items with amazing properties...maybe a dozen or so items. That would be cool. Only bad thing is the same people would likely be finding them each time.

Could maybe make it account restricted with a 3-6 month cool down. "You reach out to grab the ethereal claidhmore of doom and realize you'll have to wait approximately 100 more days until you are eligible to win again".

Tyronebiggums
03-07-2017, 11:23 AM
Could maybe make it account restricted with a 3-6 month cool down. "You reach out to grab the ethereal claidhmore of doom and realize you'll have to wait approximately 100 more days until you are eligible to win again".

Poof it to another locations at that point as well.

Eodus
03-07-2017, 11:24 AM
Only if they also include a game-wide announcement.

***VIEKN JUST FOUND A BROADSWORD!!!!!!!!!!!!***

It's be sweeter if they used a higher taxonomical classification in the announcement... that way we could spend all week making blunt jokes :)

That said, any serious and reputable player who wants to put their hand to any weapon in my arsenal just shoot me a PM. I may have no sense of humor whatsoever, but I'm not a dick.

EDIT: You take my shit, I cut yo' face. But yeah.

Viekn
03-07-2017, 11:24 AM
Poof it to another locations at that point as well.

Perfect! Wyrom, make it happen!

Eodus
03-07-2017, 11:32 AM
Perfect! Wyrom, make it happen!

In all seriousness, if Simu created a weekly or monthly lottery around such a weapon it could be an income stream for them that costs any interested player next to nothing. Who knows -- something like this could stimulate in-game commerce? Maybe add some RP / storyline to the weapon itself?

Eodus
03-07-2017, 11:41 AM
hide it every so often somewhere in the lands

If you're talking about a scavenger hunt with clues, storyline, RP opportunities, this could actually be a lot of fun... lot of ways this could be done.

Viekn
03-07-2017, 11:49 AM
If you're talking about a scavenger hunt with clues, storyline, RP opportunities, this could actually be a lot of fun... lot of ways this could be done.

Exactly. Some RP opportunities that give you access to the ethereal weapon for a week instead of an exp bonus. Use some different random NPC's that players have to interact with.

Eodus
03-07-2017, 12:04 PM
Exactly. Some RP opportunities that give you access to the ethereal weapon for a week instead of an exp bonus. Use some different random NPC's that players have to interact with.

I, for one, would like to see more actual textbook RP happening in-game, and Simu working to stimulate that. The recent storyline in EN that has since come to a close being a great example. Drew me in every night, because it had at least two very capable GMs running the show, and they really rocked it out. If there were several storylines like this happening all over the lands at any given time (fairydust candycane unicorn wish, I know) I could see more interest from serious RPers who have either left or never joined the action.

What I'm getting at... when you say NPC, are you thinking GM-controlled NPCs, or bots? I realize most of the GMs are donating their time and time is precious, but I'm all for this. Lot of logic & detail to fill in though.

Allereli
03-07-2017, 12:23 PM
I, for one, would like to see more actual textbook RP happening in-game, and Simu working to stimulate that. The recent storyline in EN that has since come to a close being a great example. Drew me in every night, because it had at least two very capable GMs running the show, and they really rocked it out. If there were several storylines like this happening all over the lands at any given time (fairydust candycane unicorn wish, I know) I could see more interest from serious RPers who have either left or never joined the action.

What I'm getting at... when you say NPC, are you thinking GM-controlled NPCs, or bots? I realize most of the GMs are donating their time and time is precious, but I'm all for this. Lot of logic & detail to fill in though.

there were separate storylines I believe in both the Landing and Solhaven going on at the same time.

Whirlin
03-07-2017, 12:24 PM
-Gets Weapon-
Ohh, I'll have this for a week huh?
-Never logs in again-

Viekn
03-07-2017, 12:32 PM
What I'm getting at... when you say NPC, are you thinking GM-controlled NPCs, or bots? I realize most of the GMs are donating their time and time is precious, but I'm all for this. Lot of logic & detail to fill in though.

I mean instead of it being a named person, have it be: a centaur that needs help finding a relic that he'll grant you use of for a week if you find it, a frog that's lost his home, hell the town Marshall misplaced his badge and needs help finding it, maybe a sentient tree that needs your help, the flower girl heard about some special new magical flowers by a river she wants to sell but can't defend herself in the wilds and needs help. These are just smaller RP ideas that would force people running about their daily lives in GS pay a bit more attention to what's going on around them and be rewarded for it. It wouldn't necessarily have to be some pre-planned story line, at least not all the time, because those are fun too.

Eodus
03-07-2017, 12:39 PM
there were separate storylines I believe in both the Landing and Solhaven going on at the same time.

Oh, I'm not saying there haven't been several awesome storylines as of late. Eyes of the Dawn was amazing as well. Epic, even. What I am saying is that in a world as large as Elanthia, with a history as deep and expansive as it is, the creative opportunity here is broad. The beauty of this game is that it is not bound by a restrictive GUI which would increase the complexity of creating said storylines a thousandfold. The opportunities are virtually limitless in this text-based world of ours.

I tend to gravitate toward storylines that involve battle and conflict, because I'm a silent type and prefer to let my weapons do the talking. Others prefer politics and non-lethal storyline. Fact is, Simu has done a really outstanding job creating said RP opportunities which we are all grateful for. I'd just like to see more of it is what I'm saying... and that a weekly lottery for a temporary legendary weapon (or whatever) could potentially finance a few extra GMs to implement more of it. Hell, in the outside world the lottery supposedly pays for all kinds of useful shit. Why not in our world as well?

Allereli
03-07-2017, 12:45 PM
Oh, I'm not saying there haven't been several awesome storylines as of late. Eyes of the Dawn was amazing as well. Epic, even. What I am saying is that in a world as large as Elanthia, with a history as deep and expansive as it is, the creative opportunity here is broad. The beauty of this game is that it is not bound by a restrictive GUI which would increase the complexity of creating said storylines a thousandfold. The opportunities are virtually limitless in this text-based world of ours.

I tend to gravitate toward storylines that involve battle and conflict, because I'm a silent type and prefer to let my weapons do the talking. Others prefer politics and non-lethal storyline. Fact is, Simu has done a really outstanding job creating said RP opportunities which we are all grateful for. I'd just like to see more of it is what I'm saying... and that a weekly lottery for a temporary legendary weapon (or whatever) could potentially finance a few extra GMs to implement more of it. Hell, in the outside world the lottery supposedly pays for all kinds of useful shit. Why not in our world as well?

we have lotteries, it's called Duskruin digging, Summit Academy gems, and other gocha events.

Eodus
03-07-2017, 12:46 PM
I mean instead of it being a named person, have it be: a centaur that needs help finding a relic that he'll grant you use of for a week if you find it, a frog that's lost his home, hell the town Marshall misplaced his badge and needs help finding it, maybe a sentient tree that needs your help, the flower girl heard about some special new magical flowers by a river she wants to sell but can't defend herself in the wilds and needs help. These are just smaller RP ideas that would force people running about their daily lives in GS pay a bit more attention to what's going on around them and be rewarded for it. It wouldn't necessarily have to be some pre-planned story line, at least not all the time, because those are fun too.

Seems like something along these lines would be an expansion to the adventurer's guild, which currently exists, with lesser rewards. Idunno... if the GMs are going to take an idea like this seriously though, the onus is on us to form a workable, logical outline for them to consider that takes all variables and considerations into account.

Eodus
03-07-2017, 12:52 PM
we have that, it's called Duskruin digging, Summit Academy gems, and other gocha events.

Why stop there? A lottery is simple, easy to run, and in this case would issue a disposable rotating payout that only one player controls at a time. And could be mixed with actual RP, as opposed to script-digging on ten different accounts which is exactly the opposite of that.

Ravenwood
03-07-2017, 01:17 PM
I think this a great idea!

Viekn
03-07-2017, 01:39 PM
if the GMs are going to take an idea like this seriously though, the onus is on us to form a workable, logical outline for them to consider that takes all variables and considerations into account.

The only variable I can't seem to figure out is what would happen if some idiot tried to sell the weapon the week they had access to it. You could easily program the weapon to maybe automatically disappear or just not work for the person who bought it, but how would you prevent some unknowing person from handing over the silvers for it before finding out what they'd bought. It could be said that anyone in search of a 10x T5 weapon should know not to just hand over silvers, but I don't think you could rely on that.

Eodus
03-07-2017, 01:43 PM
The only variable I can't seem to figure out is what would happen if some idiot tried to sell the weapon the week they had access to it. You could easily program the weapon to maybe automatically disappear or just not work for the person who bought it, but how would you prevent some unknowing person from handing over the silvers for it before finding out what they'd bought. It could be said that anyone in search of a 10x T5 weapon should know not to just hand over silvers, but I don't think you could rely on that.

Weapon in question should be tagged, and all players made aware of the tag. Whatever it may be... loresong, assess, some descriptor specific to disappearing weapons, etc.

However, if we make said item transferrable, wouldn't that be defeating the entire purpose of making legendary weapons available to those who would not otherwise have them?

Viekn
03-07-2017, 01:51 PM
Weapon in question should be tagged, and all players made aware of the tag. Whatever it may be... loresong, assess, some descriptor specific to disappearing weapons, etc.

However, if we make said item transferrable, wouldn't that be defeating the entire purpose of making legendary weapons available to those who would not otherwise have them?

Correct. But I'm assuming you could code it to make it non-transferrable. Like it would go poof if you tried to hand it to someone. But if that someone doesn't use the EXCHANGE verb or require the person trying to sell the temporary weapon to either show them or give them the weapon first, you'd run in to a potential situation where someone could get scammed. I guess there's really no way of preventing someone from doing that with normal weapons in game now though, so maybe I'm just overthinking the problem.

Eodus
03-07-2017, 02:05 PM
Correct. But I'm assuming you could code it to make it non-transferrable. Like it would go poof if you tried to hand it to someone. But if that someone doesn't use the EXCHANGE verb or require the person trying to sell the temporary weapon to either show them or give them the weapon first, you'd run in to a potential situation where someone could get scammed. I guess there's really no way of preventing someone from doing that with normal weapons in game now though, so maybe I'm just overthinking the problem.

Welcome to my world... overthink... EVERYTHING. Kablammo!

I'm not a GS dev, and have thus not viewed the framework, but even as a half-assed developer I can tell you that anything is possible.

Beniah
03-07-2017, 02:20 PM
Weapon in question should be tagged, and all players made aware of the tag. Whatever it may be... loresong, assess, some descriptor specific to disappearing weapons, etc.

However, if we make said item transferrable, wouldn't that be defeating the entire purpose of making legendary weapons available to those who would not otherwise have them?

I'd think you'd want it to be transferable. For instance if a monk were to find a claidhmore. Since they can't use it pass it off to a friend. But yeah the thought of someone trying to sell it to a unknowing buyer does prevent a problem.

Viekn
03-07-2017, 02:24 PM
I'd think you'd want it to be transferable. For instance if a monk were to find a claidhmore. Since they can't use it pass it off to a friend. But yeah the thought of someone trying to sell it to a unknowing buyer does prevent a problem.

Well that's why my initial thought was to have it not be a weapon, but maybe a relic, and when touched, it automatically morphed into whatever weapon the finder was most trained for.

Eodus
03-07-2017, 02:27 PM
Well that's why my initial thought was to have it not be a weapon, but maybe a relic, and when touched, it automatically morphed into whatever weapon the finder was most trained for.

What about those equally trained in two weapon skills? Definitely an exception to the rule, but so long as we're following a logic tree. What happens in this instance?

Viekn
03-07-2017, 02:32 PM
What about those equally trained in two weapon skills? Definitely an exception to the rule, but so long as we're following a logic tree. What happens in this instance?

Maybe give the user an option? Just like the mechanic at the locker movers or travel guide, you could actually speak your choice: You sense the relic is waiting on your response as to what weapon form you'd like it to take: >Say falchion. You say, "Falchion". The relic in your hands begins to shift and twist and settles in to the form of a massive krodera falchion etched with silver runes of doom.

Eodus
03-07-2017, 02:40 PM
Maybe give the user an option? Just like the mechanic at the locker movers or travel guide, you could actually speak your choice: You sense the relic is waiting on your response as to what weapon form you'd like it to take: >Say falchion. You say, "Falchion". The relic in your hands begins to shift and twist and settles in to the form of a massive krodera falchion etched with silver runes of doom.

I like it. But I still like the idea of working it into a storyline. Maybe the base is fixed for each run, and then you'd have different groups attending different storylines based on weapon of choice? How about seven weapons, each from a different category, all of which must be collected in order to destroy a source of evil in the lands but require skill and group involvement in order to acquire? Maybe weapons that could mechanically allow a non-capped character to take part in a capped storyline until its conclusion? I imagine this sort of badassery would raise a few eyebrows and is also in the spirit of bringing lower-level characters into the heart of the real action... demon-slaying, tyrant-overthrowing, army-crushing, etc?

Viekn
03-07-2017, 02:48 PM
I like it. But I still like the idea of working it into a storyline. Maybe the base is fixed for each run, and then you'd have different groups attending different storylines based on weapon of choice? How about seven weapons, each from a different category, all of which must be collected in order to destroy a source of evil in the lands but require skill and group involvement in order to acquire? Maybe weapons that could mechanically allow a non-capped character to take part in a capped storyline until its conclusion? I imagine this sort of badassery would raise a few eyebrows and is also in the spirit of bringing lower-level characters into the heart of the real action... demon-slaying, tyrant-overthrowing, army-crushing, etc?

Possibilities are really endless. I would however maybe make available some type of temporary items and have them be distributed via less involved methods as well. While sitting in TC in Icemule..Suddenly a group of warlocks wanders past and you overhear their conversation "Did you hear the rumor that a highly enchanted runestaff with rot flares was simply left by a retiring wizard on a table somewhere nearby for anyone to find? I'm going to scour ever inch of this town for it". Blammo! Everybody scatters to find it and fun ensues.

Eodus
03-07-2017, 02:57 PM
Possibilities are really endless. I would however maybe make available some type of temporary items and have them be distributed via less involved methods as well. While sitting in TC in Icemule..Suddenly a group of warlocks wanders past and you overhear their conversation "Did you hear the rumor that a highly enchanted runestaff with rot flares was simply left by a retiring wizard on a table somewhere nearby for anyone to find? I'm going to scour ever inch of this town for it". Blammo! Everybody scatters to find it and fun ensues.

My mind generally goes to the most-complex solution to nearly any problem, working its way back from there, though an epic story like this could bring back even the never-coming-backest of retired players. Even non-capped ones. Although it is a crazy thought I will admit.

I like the simpler/cleaner programmatic implementation as well. Doesn't even have to be an either/or scenario, and hope the staff are reading this either way.

Viekn
03-07-2017, 03:06 PM
My mind generally goes to the most-complex solution to nearly any problem, working its way back from there, though an epic story like this could bring back even the never-coming-backest of retired players. Even non-capped ones. Although it is a crazy thought I will admit.

I like the simpler/cleaner programmatic implementation as well. Doesn't even have to be an either/or scenario, and hope the staff are reading this either way.

Exactly. There's enough players/accounts where you should be able to incorporate the use of more heavily rp oriented ways to distribute the item for a week/account and occasionally do the random leaving the item somewhere for some person to find, with maybe a small scavenger hunt thrown in the mix sometimes as well. I also wouldn't always announce it. The most fun I have is when some random GM takes over the town marshal or some other NPC and you can just tell that the NPC is doing things a bit out of the usual bot like behavior and you should pay attention and maybe try interacting a bit.

InSplrE
03-08-2017, 05:58 AM
It wouldn't work. Don't get me wrong it's a great idea but the "politics" of the game from a RL money perspective will prevent it from ever seeing the light of day. Much of the success of the game rests on a healthy items market coupled with RL dollar sales and silver market. Temporary uber items will break said market.

rolfard
03-08-2017, 06:36 AM
Next time on DragonstoneZ...

Enuch
03-08-2017, 07:01 AM
Instead of a weapon why not make a pinworn enhancive that gives you something like perfect self (+10 or +15 all stats).
This takes away the issues of compatibility from person to person and makes it universally desirable to any class or build

Viekn
03-08-2017, 07:22 AM
It wouldn't work. Don't get me wrong it's a great idea but the "politics" of the game from a RL money perspective will prevent it from ever seeing the light of day. Much of the success of the game rests on a healthy items market coupled with RL dollar sales and silver market. Temporary uber items will break said market.

I disagree. The idea is for the weapon to only last a week and then disappear from the user's hands, and at most you might do 3 per month. I don't see how that would break the market on uber weapons that last forever. Surely people playing this game have plans to play longer than a week? "Hmm, I might win the temp uber weapon this week, so I'm not going to buy that permanent 10x uber blade I was planning on spending $1,000 on. I'll just use a plain 4x weapon after that because I was only planning to use that permanent uber weapon for a week anyway." That about sum that up?


Instead of a weapon why not make a pinworn enhancive that gives you something like perfect self (+10 or +15 all stats).
This takes away the issues of compatibility from person to person and makes it universally desirable to any class or build

Could do that, but maybe try to make it a bit more uber than that? The +15 to all stats doesn't seem like it would be as much fun as swinging the claidhmore of doom.

Gelston
03-08-2017, 07:25 AM
I'd say make in transferable too. Who cares? Still vanish in a week. Either way, it is a boon for the character who finds it, whether in usage or silvers.

Mogonis
03-08-2017, 04:57 PM
The relic in your hands begins to shift and twist and settles in to the form of a massive krodera falchion etched with silver runes of doom.
Boring! I already have one (technically two)!

Viekn
03-08-2017, 04:59 PM
Boring! I already have one (technically two)!

Well, seeing as you're so blessed, when someone wins it, it'll be both of yours that get lent out for the week!

Mogonis
03-08-2017, 05:22 PM
https://s-media-cache-ak0.pinimg.com/originals/d0/27/44/d0274422694c8c36e48eb7eb538d9b9e.jpg