View Full Version : Run Bigshot Once
Loumeer
02-28-2017, 11:45 AM
Hello everybody,
Since I like to kill bigshot after every hunt in order to talk and be with the people in town while I rest is it possible to just run Bigshot Once and then exit? How would I go about making this possible?
Thank you.
Peppwyn
02-28-2017, 11:47 AM
Around line 1581 you could do something like this, which I believe will run your resting scripts and then exit.
@followers.add_event(:RESTING_SCRIPTS_START)
run_scripts( @RESTING_SCRIPTS, true )
Script.self.kill
Loumeer
02-28-2017, 11:56 AM
I made that change and going to test it out.
Without changing code - in bigshot there are scripts that it will run. Is it possible to add some command at the end of resting scripts to kill bigshot?
Donquix
02-28-2017, 03:14 PM
kill_script('bigshot')
save that in a file named whateveryouwant.lic in your scripts directory
add whatever name you pick to resting scripts in bigshot (last). Should do it.
If you're more worried about unintentionally AFK scripting in general, look up ;watchdog on the repo.
Whirlin
02-28-2017, 03:45 PM
Wasn't there a Bigshot Quick command or something?
Viekn
02-28-2017, 03:47 PM
Wasn't there a Bigshot Quick command or something?
Yes. ;bigshot quick will clear the room then stop, if I remember correctly.
Donquix
02-28-2017, 04:11 PM
You could do something stupid like:
;alias set --global onebighunt = ;e start_script('bigshot');nodecount = 0;until (nodecount > 2) or !(running? 'bigshot');sleep 60;if Room.current.tags.include? 'node';nodecount += 1;else;nodecount = 0;end;end;kill_script('bigshot')
assuming you're resting in a room that's tagged as a node (which you fucking should be, also supernodes are also tagged as "node" so it is inclusive afaik). alias will start bigshot, once you're sitting in a node for >= 3 minutes it will exit. lazy but should work.
n0551n3n0m1n3
04-30-2017, 07:28 PM
Old thread but in resting scripts...k big as your last option should work
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