Sedda
02-20-2017, 06:08 PM
an old vultite greathelm - +20 with enhancive of +14 picking lock bonus (42 trains), +3 stalking and hiding bonus (3 trains), +5 MIU Bonus (17 trains), and +4 stamina recovery (6 trains). Lots of charges remaining - persists.
The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vultite greathelm will persist after its last enhancive charge has been expended.
Any thoughts?
The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vultite greathelm will persist after its last enhancive charge has been expended.
Any thoughts?