View Full Version : Combat Maneuver Question for UAC Rogue
Alarke
02-13-2017, 10:23 AM
I'm a very heavily combat focused UAC rogue with 2x in CM, and I'm not sure what direction to go next.
Skill name Mnemonic Ranks
Shadow Mastery smastery 5
Combat Mobility mobility 2
Vanish vanish 3
Punch Mastery punchmastery 3
Available Combat Maneuver Training Points: 15
I'm considering Surge of Strength, but not sure how useful that is overall. Also not sure what direction to go after that, if that's even the direction to go. I'll have another 75-80 points to spend once I master my next maneuver. Any help is appreciated!
Silvanostar
02-16-2017, 10:35 PM
wow that's a lot of CM. my uac rogue is only 1x but i'm considering getting most of the passives like cdef, and cfocus. I guess you could max surge and it'll be an almost permanent boost to your uaf.
how much armor do you plan to get and are you considering shield use?
Hymore246
02-17-2017, 06:41 PM
I did 2x CM on my UAC Rogue as well. Here is what my cmans look like at 100.
Skill name Mnemonic Ranks
Combat Movement cmovement 5
Combat Focus focus 5
Shadow Mastery smastery 5
Combat Mobility mobility 2
Surge of Strength surge 1
Divert divert 2
Cunning Defense cdefense 5
Vanish vanish 3
Punch Mastery punchmastery 3
Spell Thieve thieve 2
Striking Asp asp 3
Available Combat Maneuver Training Points: 2
The cmans you already got are perfect.
-I got one rank of Surge to deal with encumbrance. Boosting UAF isn't as important as improving MM is and keeping it up might be hard for you if you have a lot of other stuff that uses stamina like Vanish, GoS sigils, sweep, cheapshots, etc.
-I recommend 5 ranks in Combat Movement (more DS is always good) and Combat Focus (TD becomes VERY important at high levels).
-Pick up one rank of Divert to break up crowds. You might have a hard time using it if your Influence is low, but getting annoying enemies to leave the room for only 2 CM points is a steal!
-Cunning Defense is good but you can hold off on it until you get closer to cap.
-Striking Asp stance is pretty good in my eyes. At 3 ranks, I can do a 1 second aimed punch for 15 stamina once a minute (not counting the banked charge). It doesn't hold a candle to 506 but it's still useful. I use it mostly against dangerous enemies that cannot be stunned like Triton Radicals. A quick punch to the leg and then back into hiding a moment later instead of being killed by a warding spell or MSTRIKE when while still in roundtime.
-Ignore Spell Thieve. I have it just for testing and it is REALLY bad. Heck, you are better off getting Elemental Dispel or Spirit Dispel instead of Spell Thieve.
If you take all the cmans I have (ignoring spell thieve), you will still have 8 CMs points left at cap. This gives you some wiggle room to experiment with the other cmans and find something you like.
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