View Full Version : What would you like to see the GMs develop for clerics? (crosspost)
Leafiara
02-12-2017, 08:16 PM
I originally posted this on the officials last month, but it was pointed out to me that the officials are confusing to navigate and many don't post there, so here's a crosspost for our other bigger community! Couple edits too, and this time I'm leaving out my own thoughts until later--if you really want to read them now they're all right over there, but I want to hear from everyone, especially anyone who didn't reply on the officials, instead of leading into a direction again.
What would you like to see happen with clerics in the future? Let's talk about it. Here are just a few topics to consider:
Spell gaps: 235, 250, and 320 are all empty high level slots! (150 too, but that's trickier because it's so widely available.) What would you like from them? Also, from a thread on the officials a little while back, many would like to see 330 become an innate cleric ability and possibly merge 309 and 315 (and I'd add 212 and 217 to that list), so if you agree, what would interest you in those slots?
Versatility: how do we compare to other professions, especially other pures? Any holes you can see or is everything already good?
Lores: would you like thresholds and benefits reviewed? Or how about something entirely new?
Warding, bolting, swinging: what new offerings would you like to see from any of these hunting options?
Maneuver spells: SMRv2 came out recently; would you like clerics to have an SMR spell?
Sanctification: should sanctified shields and armor be able to do something for clerics? Is there a way to make all those sanctified runestaves from the sewers good for something more than a laugh?
Arkati choice: is there room for even more distinction than we have now with Smite/Bane, different criticals, and different messaging? If so, what?
Skill caps: want any changes? 2x Physical Fitness for your Kai-following Sunfist cleric concept? 2x Armor Use because the new Armor Blessings makes you want to create a chain hauberk cleric?!
Alchemy: everyone's favorite thing, right? Any new payoffs you'd like to see for this grueling endeavor?
Major Spiritual: tying in with missing spell slots, would you like to have an incentive to train extra Major Spiritual ranks past 40 (pre-cap) or 67 (way post-cap) for a more interesting choice of spell training?
Utility: want one more spell we can cast on others or cast on a group? Anything else for utility?
Hunting grounds: kind of an indirect option, but do you want a capped undead-only hunting ground (other than Reim) so you can have an experience similar to Shadow Valley, Bonespear Tower, or the Citadel at cap?
Other: give us your own awesome idea! I'm out of topics.
mgoddess
02-12-2017, 10:32 PM
Can't say much, since I don't play my cleric much, but on the topic of Minor-spell-circle 50th-level spells....
Some long time ago, I'm pretty sure a higher-up NIR said that they weren't planning on any 150/450/(now 1250?) spells, that the minor circles would stop at 40.
Of course, things change, and 50th-level minor spells may be a thing in the future, but I wouldn't hold my breath (or anything else) on it.
Tgo01
02-12-2017, 10:38 PM
Clerics should get cleric only cyberz verbs.
Peppwyn
02-12-2017, 10:40 PM
I would certainly like to see more options for our spells to be used as bolt spells. Would be nice to see a bolt version of 302, 312 and 317.
Kembal
02-13-2017, 12:39 AM
My only cleric character is a mutant (uses polearms), but I'd really focus on getting 320 filled. I don't think 235 or 250 have a high chance of getting filled, because they'd have to come up with something that works for empaths as well. (and I'm really not sure empaths need anything else, spell-wise)
Making 320 an SMR attack spell might be something interesting.
Barble
02-13-2017, 03:17 PM
I'd love to see a bonus for having a sanctified runestaff. Also love to see some better group Buff options. Or just delete paladins and give us back some of our old armored holy warrior mojo ;p. I kid I kid.
Mikalmas
02-13-2017, 08:12 PM
1. 202 and 103 stackable.
2. Cleric Orisons. I know its dead in the water, Estild confirmed that. But man, it was an awesome concept.
Soulance
02-13-2017, 08:28 PM
I'd love to see a bonus for having a sanctified runestaff. Also love to see some better group Buff options. Or just delete paladins and give us back some of our old armored holy warrior mojo ;p. I kid I kid.
Oooh, I like this one. Just like Wizards and Sorcs can bump their Runestaves, Clerics could bump it to 4x at least and add holy flares of some sort.
Soulance
02-13-2017, 08:29 PM
Clerics should get cleric only cyberz verbs.
We're celibate and don't Cyber!
Soulance
02-13-2017, 08:31 PM
Can't say much, since I don't play my cleric much, but on the topic of Minor-spell-circle 50th-level spells....
Some long time ago, I'm pretty sure a higher-up NIR said that they weren't planning on any 150/450/(now 1250?) spells, that the minor circles would stop at 40.
Of course, things change, and 50th-level minor spells may be a thing in the future, but I wouldn't hold my breath (or anything else) on it.
The problem is that we already get rocked with excessive mana intensive spells as it is even though they are "supposed to be" low level spells. I mean, it's like 3,000 mana for a 303 spell!! :rolleyes:
Whirlin
02-13-2017, 08:44 PM
I would like to see 316's successful warding count as hitting a target for kills count/etc.
drauz
02-13-2017, 09:02 PM
Oooh, I like this one. Just like Wizards and Sorcs can bump their Runestaves, Clerics could bump it to 4x at least and add holy flares of some sort.
I would like to see every pure class get their own rotflares.
Maybe a consecrate for clerics. Something like
http://vignette4.wikia.nocookie.net/powerlisting/images/8/86/Castiel-kills-demon.gif
Just for fucks sake, don't put them on regular swinging weapons. Such a waste.
Gnomad
02-13-2017, 09:54 PM
1. 202 and 103 stackable.they are
Barble
02-13-2017, 10:19 PM
Instead of all our blesses being water let us have deity specific flares.
And stop doubling the cost for 302 vs half the worlds critters.
How about a group AS buff vs undead.. Or a social buff for others who follow our same deity.
Soulance
02-13-2017, 10:38 PM
Instead of all our blesses being water let us have deity specific flares.
And stop doubling the cost for 302 vs half the worlds critters.
How about a group AS buff vs undead.. Or a social buff for others who follow our same deity.
Not only 2x the mana but a crap less damage too.
Leafiara
02-14-2017, 07:27 PM
Some long time ago, I'm pretty sure a higher-up NIR said that they weren't planning on any 150/450/(now 1250?) spells, that the minor circles would stop at 40.Interesting to know!
The problem is that we already get rocked with excessive mana intensive spells as it is even though they are "supposed to be" low level spells. I mean, it's like 3,000 mana for a 303 spell!! :rolleyes:Well... sure, but I can live with 19 mana for 48 DS.
307 (Benediction) is just the silliest thing, though. If you're not bolting, which I know a lot of clerics aren't, then it's 53 mana for 15 AS, 15 DS, and a small chance of 15 more AS. If you're not bolting and not swinging, it's 53 mana for +15 DS. Compare that with our other group spell, Warding Sphere, which is 20 mana for +20 DS and +20 TD.
Peppwyn might be right on about needing bolt versions of our spells. Would go a long way to justifying 307's cost.
I would like to see 316's successful warding count as hitting a target for kills count/etc.Agree!
Instead of all our blesses being water let us have deity specific flares.
And stop doubling the cost for 302 vs half the worlds critters.Ooh, I really like your first comment here. And with 302, at very least I'd like to see elementals classified as neither living nor undead and get the full damage and 2 mana cost from both Smite and Bane.
Methais
02-14-2017, 07:32 PM
Bring back Repel!
gs4Pawn
02-14-2017, 09:01 PM
Wouldn't mind 320 being an item that a cleric could summon
- Primary weapon
- Holy Symbol (Bonus to some stats)
- a Bonus to AS (Bolting as a cleric is rather difficult I've found)
Tuxedo Gin
02-15-2017, 03:33 AM
Partly for RP reasons, I'd really like to see clerics have some kind of equipment enhancing ability that perhaps takes the same slot, but is different from ensorcelling. I'd love the mechanical benefits of ensorcelling, but I don't think the chosen deity of some of my characters would approve of their using necrotic energy to fight evil. I play a cleric and a paladin who I just couldn't see their equipment flaring with necrotic energy. I'd like to see some more "holy" or "righteous" equipment modifications to mirror or counter ensorcelling/rotflares and similarly "evil" stuff.
Axhinde
02-15-2017, 09:48 AM
Partly for RP reasons, I'd really like to see clerics have some kind of equipment enhancing ability that perhaps takes the same slot, but is different from ensorcelling. I'd love the mechanical benefits of ensorcelling, but I don't think the chosen deity of some of my characters would approve of their using necrotic energy to fight evil. I play a cleric and a paladin who I just couldn't see their equipment flaring with necrotic energy. I'd like to see some more "holy" or "righteous" equipment modifications to mirror or counter ensorcelling/rotflares and similarly "evil" stuff.
Equipment enhancing abilities are great, but aren't completely necessary. Clerics already provide extremely essential utility, giving them more I think would be outside the realm of their design. Consecrating equipment sounds more like a Paladin (which still have barely any to none) thing, and should have been in the 1640 slot instead of a useless rezz that steps on the toes of Clerics. Wizards I believe were designed to be the kings of utility (outside of being spell bots), going off the old description provided on the profession page by Simu.
KThule
02-15-2017, 10:13 AM
Or a social buff for others who follow our same deity.
I adore this idea. Would love, love to see 307 extend the self-cast AS benefit to grouped same-deity followers.
+1 also on 304 with deity specific flares.
macgyver
02-15-2017, 11:17 AM
Gotta walk a fine line between cleric and paladin though, I'd rather see clerics be more "open handish" frail priestly type of character than a mace and shield wielding holy warrior.
Methais
02-15-2017, 11:59 AM
I would like to see 316's successful warding count as hitting a target for kills count/etc.
It already does, at least for bandits.
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