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Eoghain
02-06-2017, 06:51 PM
Dark Elf Sorcerer currently wearing 7x full leather. I'm sitting on 6300 PP. I would ideally like to have 10x armor, so I'm wondering what the going rate for that many PP is and whether it would be best to take my current armor up 2 enchants, sell the PP and buy some 10x or close armor, or have a set of 2 slot fusion armor i got at EG brought up to 7x with silver and then try to get that toward 10x over time, or sell PP and buy something already close to their. Please advise. I am woefully ignorant about the state of the GS market.

Don't contact me with only offers to buy the PP. They're not for sale until I decide on a course of action. If you have a plan that gets me to where i want to be that includes me selling them to you, go ahead and outline it.
Thanks!
-Original Eoghain

Sylvan Dreams
02-06-2017, 09:59 PM
I think you should not use the PP to enchant the armor. The fusion armor is a good project piece so I think you should enchant that to 7x and see if you can get anything added to it in festivals. It will either turn into armor you'll want to keep, or armor that you can sell for a nice price. The points are selling for I think 7k per right now, so unless you have your eye on some specific armor, I would hang on to them until you know what you want. You might even be able to offer them in part trade.

Archigeek
02-06-2017, 11:42 PM
Sell the points, buy the 10x armor, and keep the change.

Alternatively, hang onto your points, buy 10x armor, and pay for padding with the points.

Khorid
02-15-2017, 03:50 PM
Use merchant to make padding perm - so save points until you have an upcoming merchant to perm them. Turn them into heavy padded and then perm them or perm some full plate and sell it then buy armor you want.

Crime
02-17-2017, 01:23 PM
Only use points for services that can't be obtained through a players.
I.e. Padding, weighting, enchanting 8x+, enchants to already padded or weighted items.

Gelston
02-17-2017, 01:41 PM
Only use points for services that can't be obtained through a players.
I.e. Padding, weighting, enchanting 8x+, enchants to already padded or weighted items.

You can't buy weighting with points.

dez
02-17-2017, 02:11 PM
for padding 1200 pts + (Enchant Bonus * 100) + surcharges am i right in thinking 6x would be 1800 but whats the surcharge?

Gelston
02-17-2017, 02:14 PM
for padding 1200 pts + (Enchant Bonus * 100) + surcharges am i right in thinking 6x would be 1800 but whats the surcharge?

Is your armor plain 6x, or does it have functional scripts, enhancives, etc?

BTW, 4200 for 6x. It is the bonus, not the enchant, so 30 * 100, not 6.

dez
02-17-2017, 03:38 PM
yeah plane 6x thats alot of pp

Goat
03-03-2017, 02:01 PM
10x is better than 7x (duh) but as a sorcerer, 15 more DS probably isn't critical for you. (But admittedly not useless - the scatter has a way of putting you on your back in offensive, and you're self-spelled.)

Consider grabbing 7x fusion armor and HCPing it for ~6200 PP and calling it done. That's what I've got, haven't really felt need for more enchant (DE mutant sorcerer, 18m exp) - and I'm generally all about grabbing every last mechanical benefit I can.

Thondalar
03-03-2017, 04:04 PM
10x is better than 7x (duh) but as a sorcerer, 15 more DS probably isn't critical for you. (But admittedly not useless - the scatter has a way of putting you on your back in offensive, and you're self-spelled.)

Consider grabbing 7x fusion armor and HCPing it for ~6200 PP and calling it done. That's what I've got, haven't really felt need for more enchant (DE mutant sorcerer, 18m exp) - and I'm generally all about grabbing every last mechanical benefit I can.

I used to be a big fan of 10x. Before we had a lot of the other options for mechanical benefits that we have now, 10x was practically a requirement for "high end" armor. The usual method was to get something to 10x, and then spend the rest of your days working on increasing the padding.

This was always my method, until the last RtCF. The pricing structure changed quite a bit, and extreme surcharges were added for doing work on 9 and 10x items...some things were outright denied further service, and the most often reason stated was because the items were 10x. Since then, I rarely take things over 7x, and usually stop at 6x, because you can get more things done to lower enchant armors that are "worth more" mechanically than another 15 or 20 points of DS.

If you're looking to create a suit of super-duper "end game" armor, my advice would be to start with 6x HCP and work on getting additional services done. Perm resistances are always nice, more padding is always nice. Fusion is great if you're in to that sort of thing, but fusion doesn't work with a lot of other stuff, so maybe look at some of the other script sets available for armors and see if there is something there that strikes your fancy. Ithzir comes to mind, but its pretty hard to get hold of, and even harder to get work for.

Just my 2 cents.