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Carl Spackler
01-31-2017, 02:48 PM
So I'm working on two utility characters and I have them hunting together currently. One will attack when fried, the other won't. The settings I have in bigshot appear to be essentially the same, minus the available spells. Any thoughts?

Character who won't attack.
>;bigshot display
--- Lich: bigshot active.

[bigshot: resting_room_id: 8671]
[bigshot: resting_scripts: useh]
[bigshot: fog_return: 0]
[bigshot: hunting_room_id: 7874]
[bigshot: hunting_boundaries: 7873, 7872]
[bigshot: targets: zombie]
[bigshot: hunting_stance: off]
[bigshot: loot_script: sloot]
[bigshot: flee_count: 1]
[bigshot: always_flee_from: pra'eda, roa'ter]
[bigshot: hunting_commands: kill]
[bigshot: hunting_commands_b: kill]
[bigshot: hunting_commands_c: kill]
[bigshot: hunting_commands_d: kill]
[bigshot: hunting_commands_e: kill]
[bigshot: hunting_commands_f: kill]
[bigshot: hunting_commands_g: kill]
[bigshot: hunting_commands_h: kill]
[bigshot: hunting_commands_i: kill]
[bigshot: hunting_commands_j: kill]
[bigshot: disable_commands: kill]
[bigshot: quick_commands: kill]
[bigshot: rest_till_exp: 65]
[bigshot: rest_till_mana: 100]
[bigshot: fried: 100]
[bigshot: oom: 0]
[bigshot: dead_man_switch: true]
[bigshot: monitor_interaction: true]
[bigshot: depart_switch: false]
[bigshot: flee_clouds: true]
[bigshot: flee_vines: true]
[bigshot: priority: false]
[bigshot: use_wracking: false]
[bigshot: delay_loot: false]
[bigshot: loot_stance: false]
[bigshot: pull: true]
[bigshot: spam: true]
[bigshot: lone_targets_only: false]
[bigshot: bless: false]
[bigshot: uac_smite: false]
[bigshot: mstrike_cooldown: false]
[bigshot: mstrike_quickstrike: false]
[bigshot: hide_for_ammo: false]
[bigshot: wand_if_oom: false]
[bigshot: Targetable Character Setting: ["roan centaur", "cougar", "fenghai", "cave gnoll", "cave gnome", "crystal golem", "steel golem", "fire guardian", "sea nymph", "troglodyte", "nedum vereri", "carrion worm", "zombie"]]
[bigshot: Untargetable Character Setting: []]
--- Lich: bigshot has exited.

[b]Character that will attack when fried (also leader of group)
>;bigshot display
--- Lich: bigshot active.
[bigshot: Version: 3.69]
[bigshot: resting_room_id: 8671]
[bigshot: resting_commands: stow my fal, wear my shield]
[bigshot: resting_scripts: sloot sell, useh]
[bigshot: fog_return: 0]
[bigshot: hunting_room_id: 7874]
[bigshot: hunting_boundaries: 7873, 7872]
[bigshot: targets: zombie(a)]
[bigshot: hunting_stance: off]
[bigshot: hunting_prep_commands: get my fal, remove my shield]
[bigshot: signs: 303, 202, 307, 310, 211, 215]
[bigshot: loot_script: sloot]
[bigshot: flee_count: 1]
[bigshot: hunting_commands: kill]
[bigshot: disable_commands: kill]
[bigshot: rest_till_exp: 65]
[bigshot: rest_till_mana: 100]
[bigshot: rest_till_spirit: 8]
[bigshot: fried: 100]
[bigshot: oom: 5]
[bigshot: encumbered: 30]
[bigshot: dead_man_switch: true]
[bigshot: monitor_interaction: true]
[bigshot: depart_switch: false]
[bigshot: flee_clouds: true]
[bigshot: flee_vines: true]
[bigshot: priority: false]
[bigshot: use_wracking: false]
[bigshot: delay_loot: false]
[bigshot: loot_stance: false]
[bigshot: pull: true]
[bigshot: spam: true]
[bigshot: lone_targets_only: false]
[bigshot: bless: false]
[bigshot: uac_smite: false]
[bigshot: mstrike_cooldown: false]
[bigshot: mstrike_quickstrike: false]
[bigshot: hide_for_ammo: false]
[bigshot: wand_if_oom: false]
[bigshot: Targetable Character Setting: ["dark apparition", "tan centaur", "bay centaur", "roan centaur", "cobra", "cougar", "death dirge", "fenghai", "greater ghoul", "crystal golem", "steel golem", "fire guardian", "hobgoblin", "water moccasin", "phantom", "revenant", "zombie rolton", "skeleton", "nedum vereri", "white vysan", "wraith", "zombie"]]
[bigshot: Untargetable Character Setting: []]

Am I completely missing something? Thanks!

Taernath
01-31-2017, 03:07 PM
Can you set percentmind/fried above 100?

Whirlin
01-31-2017, 03:16 PM
Can you set percentmind/fried above 100?
Yes, that works.

Carl Spackler
01-31-2017, 07:08 PM
Tried that method, the script then kept hunting when both were fried instead of initiating the rest sequence...

Taernath
01-31-2017, 07:30 PM
Tried that method, the script then kept hunting when both were fried instead of initiating the rest sequence...

Sorry, thought that's what you were going for. What happens when you switch the head and tail?

Carl Spackler
01-31-2017, 07:48 PM
Sorry, thought that's what you were going for. What happens when you switch the head and tail?

You were right, I just wanted the fried character to keep swinging until the non-fried character fried. Just to speed up the process.... Switching the head and the tail solved the problem... I wonder why the inverse didn't work.

deadly
02-03-2017, 11:58 PM
^ wonder why had same issue